26 #ifndef __vtkPLineIntegralConvolution2D_h
27 #define __vtkPLineIntegralConvolution2D_h
virtual void SetCommunicator(vtkPainterCommunicator *)
GPU-based implementation of Line Integral Convolution (LIC)
virtual void GetGlobalMinMax(vtkPainterCommunicator *, float &, float &)
virtual void WriteTimerLog(const char *)
#define VTKRENDERINGPARALLELLIC_EXPORT
#define vtkTypeMacro(thisClass, superclass)
GLuint const GLchar * name
a simple class to control print indentation
void PrintSelf(ostream &os, vtkIndent indent)
static vtkLineIntegralConvolution2D * New()
virtual void StartTimerEvent(const char *)
parallel part of GPU-based implementation of Line Integral Convolution (LIC)
virtual vtkPainterCommunicator * GetCommunicator()
virtual void EndTimerEvent(const char *)
GLsizei const GLchar ** string