31 #ifndef __vtkAxesTransformRepresentation_h
32 #define __vtkAxesTransformRepresentation_h
76 double* GetOriginWorldPosition();
77 void GetOriginWorldPosition(
double pos[3]);
78 void SetOriginWorldPosition(
double pos[3]);
79 void SetOriginDisplayPosition(
double pos[3]);
80 void GetOriginDisplayPosition(
double pos[3]);
103 enum {Outside=0,OnOrigin,OnX,OnY,OnZ,OnXEnd,OnYEnd,OnZEnd};
141 this->SetLabelScale(scale);
143 virtual void SetLabelScale(
double scale[3] );
144 virtual double * GetLabelScale();
188 double LastEventPosition[3];
represents an object (geometry & properties) in a rendered scene
generate a cylinder centered at origin
abstract class for representing widget handles
abstract specification for Viewports
represent surface properties of a geometric object
GLenum GLenum GLenum GLenum GLenum scale
#define vtkGetMacro(name, type)
#define vtkSetClampMacro(name, type, min, max)
concrete dataset represents vertices, lines, polygons, and triangle strips
#define vtkSetStringMacro(name)
GLint GLint GLint GLint GLint GLint y
#define vtkTypeMacro(thisClass, superclass)
dynamic, self-adjusting array of double
window superclass for vtkRenderWindow
GLint GLint GLint GLint GLint x
GLubyte GLubyte GLubyte GLubyte w
a simple class to control print indentation
copy oriented and scaled glyph geometry to every input point
#define vtkGetStringMacro(name)
#define vtkGetObjectMacro(name, type)
map vtkPolyData to graphics primitives
a subclass of actor that always faces the camera
implicit function for a bounding box
represent and manipulate 3D points