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| NNormalSurfaceVectorQuadOct (size_t length) |
| Creates a new vector all of whose entries are initialised to zero. More...
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| NNormalSurfaceVectorQuadOct (const NVector< NLargeInteger > &cloneMe) |
| Creates a new vector that is a clone of the given vector. More...
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virtual NNormalSurfaceVector * | makeMirror (NTriangulation *triang) const |
| Creates a new mirror vector corresponding to this vector. More...
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virtual const NVertex * | isVertexLink (NTriangulation *triang) const |
| Determines if a rational multiple of the normal surface represented is the link of a single vertex. More...
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| NNormalSurfaceVectorMirrored (size_t length) |
| Creates a new vector all of whose entries are initialised to zero. More...
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| NNormalSurfaceVectorMirrored (const NVector< NLargeInteger > &cloneMe) |
| Creates a new vector that is a clone of the given vector. More...
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| NNormalSurfaceVectorMirrored (const NNormalSurfaceVectorMirrored &cloneMe) |
| Creates a new vector that is a clone of the given vector. More...
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virtual | ~NNormalSurfaceVectorMirrored () |
| Destroys this vector and its mirror if appropriate. More...
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virtual NLargeInteger | getTriangleCoord (unsigned long tetIndex, int vertex, NTriangulation *triang) const |
| Returns the number of triangular discs of the given type in this normal surface. More...
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virtual NLargeInteger | getOrientedTriangleCoord (unsigned long tetIndex, int vertex, NTriangulation *triang, bool orientation) const |
| Returns the number of oriented triangular discs of the given type in this normal surface. More...
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virtual NLargeInteger | getQuadCoord (unsigned long tetIndex, int quadType, NTriangulation *triang) const |
| Returns the number of quadrilateral discs of the given type in this normal surface. More...
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virtual NLargeInteger | getOrientedQuadCoord (unsigned long tetIndex, int quadType, NTriangulation *triang, bool orientation) const |
| Returns the number of oriented quadrilateral discs of the given type in this normal surface. More...
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virtual NLargeInteger | getOctCoord (unsigned long tetIndex, int octType, NTriangulation *triang) const |
| Returns the number of octagonal discs of the given type in this normal surface. More...
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virtual NLargeInteger | getEdgeWeight (unsigned long edgeIndex, NTriangulation *triang) const |
| Returns the number of times this normal surface crosses the given edge. More...
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virtual NLargeInteger | getTriangleArcs (unsigned long triIndex, int triVertex, NTriangulation *triang) const |
| Returns the number of arcs in which this normal surface intersects the given triangle in the given direction. More...
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| NNormalSurfaceVector (size_t length) |
| Creates a new vector all of whose entries are initialised to zero. More...
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| NNormalSurfaceVector (const NVector< NLargeInteger > &cloneMe) |
| Creates a new vector that is a clone of the given vector. More...
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virtual | ~NNormalSurfaceVector () |
| A virtual destructor. More...
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virtual NNormalSurfaceVector * | clone () const =0 |
| Creates a newly allocated clone of this vector. More...
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virtual bool | allowsAlmostNormal () const =0 |
| Determines if the specific underlying coordinate system allows for almost normal surfaces, that is, allows for octagonal discs. More...
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virtual bool | allowsSpun () const =0 |
| Determines if the specific underlying coordinate system allows for spun-normal surfaces; that is, surfaces with infinitely many triangles. More...
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virtual bool | allowsOriented () const =0 |
| Determines if the specific underlying coordinate system allows for transversely oriented normal surfaces. More...
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virtual bool | hasMultipleOctDiscs (NTriangulation *triang) const |
| Determines if this normal surface has more than one octagonal disc. More...
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virtual bool | isCompact (NTriangulation *triang) const |
| Determines if the normal surface represented is compact (has finitely many discs). More...
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virtual bool | isVertexLinking (NTriangulation *triang) const |
| Determines if the normal surface represented is vertex linking. More...
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virtual std::pair< const NEdge
*, const NEdge * > | isThinEdgeLink (NTriangulation *triang) const |
| Determines if a rational multiple of the normal surface represented is the thin link of a single edge. More...
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virtual bool | isSplitting (NTriangulation *triang) const |
| Determines if the normal surface represented is a splitting surface in the given triangulation. More...
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virtual NLargeInteger | isCentral (NTriangulation *triang) const |
| Determines if the normal surface represented is a central surface in the given triangulation. More...
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NLargeInteger | getFaceArcs (unsigned long triIndex, int triVertex, NTriangulation *triang) const |
| A deprecated alias for getTriangleArcs(). More...
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| NRay (size_t length) |
| Creates a new ray all of whose coordinates are initialised to zero. More...
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| NRay (const NVector< NLargeInteger > &cloneMe) |
| Creates a new ray that is a clone of the given ray. More...
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void | scaleDown () |
| Scales this vector down by the greatest common divisor of all its elements. More...
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void | negate () |
| Negates every element of this vector. More...
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| NVector (size_t newVectorSize) |
| Creates a new vector. More...
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| NVector (size_t newVectorSize, const NLargeInteger &initValue) |
| Creates a new vector and initialises every element to the given value. More...
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| NVector (const NVector< NLargeInteger > &cloneMe) |
| Creates a new vector that is a clone of the given vector. More...
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| ~NVector () |
| Destroys this vector. More...
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size_t | size () const |
| Returns the number of elements in the vector. More...
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const NLargeInteger & | operator[] (size_t index) const |
| Returns the element at the given index in the vector. More...
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void | setElement (size_t index, const NLargeInteger &value) |
| Sets the element at the given index in the vector to the given value. More...
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bool | operator== (const NVector< NLargeInteger > &compare) const |
| Determines if this vector is equal to the given vector. More...
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NVector< NLargeInteger > & | operator= (const NVector< NLargeInteger > &cloneMe) |
| Sets this vector equal to the given vector. More...
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void | operator+= (const NVector< NLargeInteger > &other) |
| Adds the given vector to this vector. More...
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void | operator-= (const NVector< NLargeInteger > &other) |
| Subtracts the given vector from this vector. More...
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void | operator*= (const NLargeInteger &factor) |
| Multiplies this vector by the given scalar. More...
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NLargeInteger | operator* (const NVector< NLargeInteger > &other) const |
| Calculates the dot product of this vector and the given vector. More...
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void | negate () |
| Negates every element of this vector. More...
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NLargeInteger | norm () const |
| Returns the norm of this vector. More...
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NLargeInteger | elementSum () const |
| Returns the sum of all elements of this vector. More...
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void | addCopies (const NVector< NLargeInteger > &other, const NLargeInteger &multiple) |
| Adds the given multiple of the given vector to this vector. More...
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void | subtractCopies (const NVector< NLargeInteger > &other, const NLargeInteger &multiple) |
| Subtracts the given multiple of the given vector to this vector. More...
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An almost normal surface vector using quad-oct coordinates.
If there are t tetrahedra in the underlying triangulation, there must be precisely 6t coordinates. The first six coordinates will be for the first tetrahedron, the next six for the second tetrahedron and so on. For each tetrahedron, the first three coordinates represent the number of quadrilateral discs of type 0, 1 and 2 (see NNormalSurface::getQuadCoord()), and the final three represent the number of octagonal discs of type 0, 1 and 2 (see NNormalSurface::getOctCoord()).
- Python:
- Not present.