OpenVDB
2.1.0
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Defines a simple, multithreaded level-set ray tracer, perspective and orthographic cameras (both designed to mimic a Houdini camera), a Film class and some rather naive shaders. More...
#include <openvdb/Types.h>
#include <openvdb/math/BBox.h>
#include <openvdb/math/Ray.h>
#include <openvdb/math/Math.h>
#include <openvdb/tools/RayIntersector.h>
#include <boost/scoped_ptr.hpp>
#include <vector>
Go to the source code of this file.
Classes | |
class | LevelSetRayTracer< GridT, IntersectorT > |
A (very) simple multithreaded ray tracer specifically for narrow-band level sets. More... | |
class | Film |
A simple class that allows for concurrent writes to pixels in an image, background initialization of the image, and PPM or EXR file output. More... | |
struct | Film::RGBA |
Floating-point RGBA components in the range [0, 1]. More... | |
class | BaseCamera |
Abstract base class for the perspective and orthographic cameras. More... | |
class | PerspectiveCamera |
class | OrthographicCamera |
class | BaseShader |
Abstract base class for the shaders. More... | |
class | MatteShader |
Shader that produces a simple matte. More... | |
class | NormalShader |
Color shader that treats the surface normal (x, y, z) as an RGB color. More... | |
class | PositionShader |
class | DiffuseShader |
Simple diffuse Lambertian surface shader. More... | |
Namespaces | |
openvdb | |
openvdb::v2_1_0 | |
openvdb::v2_1_0::tools | |
Functions | |
template<typename GridT > | |
void | rayTrace (const GridT &, const BaseShader &, BaseCamera &, size_t pixelSamples=1, unsigned int seed=0, bool threaded=true) |
Ray-trace a volume. More... | |
template<typename GridT , typename IntersectorT > | |
void | rayTrace (const GridT &, const IntersectorT &, const BaseShader &, BaseCamera &, size_t pixelSamples=1, unsigned int seed=0, bool threaded=true) |
Ray-trace a volume using a given ray intersector. More... | |
Defines a simple, multithreaded level-set ray tracer, perspective and orthographic cameras (both designed to mimic a Houdini camera), a Film class and some rather naive shaders.