BoolAccessorT typedef | MeshVoxelizer< FloatTreeT, InterruptT > | |
BoolLeafT typedef | MeshVoxelizer< FloatTreeT, InterruptT > | |
BoolTreeT typedef | MeshVoxelizer< FloatTreeT, InterruptT > | |
FloatAccessorT typedef | MeshVoxelizer< FloatTreeT, InterruptT > | |
FloatLeafT typedef | MeshVoxelizer< FloatTreeT, InterruptT > | |
FloatValueT typedef | MeshVoxelizer< FloatTreeT, InterruptT > | |
IntAccessorT typedef | MeshVoxelizer< FloatTreeT, InterruptT > | |
intersectionTree() | MeshVoxelizer< FloatTreeT, InterruptT > | inline |
IntLeafT typedef | MeshVoxelizer< FloatTreeT, InterruptT > | |
IntTreeT typedef | MeshVoxelizer< FloatTreeT, InterruptT > | |
join(MeshVoxelizer< FloatTreeT, InterruptT > &rhs) | MeshVoxelizer< FloatTreeT, InterruptT > | |
MeshVoxelizer(const std::vector< Vec3s > &pointList, const std::vector< Vec4I > &polygonList, InterruptT *interrupter=NULL) | MeshVoxelizer< FloatTreeT, InterruptT > | |
MeshVoxelizer(MeshVoxelizer< FloatTreeT, InterruptT > &rhs, tbb::split) | MeshVoxelizer< FloatTreeT, InterruptT > | |
operator()(const tbb::blocked_range< size_t > &range) | MeshVoxelizer< FloatTreeT, InterruptT > | |
primIndexTree() | MeshVoxelizer< FloatTreeT, InterruptT > | inline |
run(bool threaded=true) | MeshVoxelizer< FloatTreeT, InterruptT > | |
sqrDistTree() | MeshVoxelizer< FloatTreeT, InterruptT > | inline |
~MeshVoxelizer() | MeshVoxelizer< FloatTreeT, InterruptT > | inline |