BOOST_STATIC_ASSERT(NodeLevel >=-1 &&NodeLevel< int(TreeT::DEPTH)-1) | LevelSetRayIntersector< GridT, SearchImplT, NodeLevel, RayT > | |
BOOST_STATIC_ASSERT(boost::is_floating_point< ValueT >::value) | LevelSetRayIntersector< GridT, SearchImplT, NodeLevel, RayT > | |
GridType typedef | LevelSetRayIntersector< GridT, SearchImplT, NodeLevel, RayT > | |
intersectsIS(const RayType &iRay) const | LevelSetRayIntersector< GridT, SearchImplT, NodeLevel, RayT > | inline |
intersectsIS(const RayType &iRay, Vec3Type &xyz) const | LevelSetRayIntersector< GridT, SearchImplT, NodeLevel, RayT > | inline |
intersectsWS(const RayType &wRay) const | LevelSetRayIntersector< GridT, SearchImplT, NodeLevel, RayT > | inline |
intersectsWS(const RayType &wRay, Vec3Type &world) const | LevelSetRayIntersector< GridT, SearchImplT, NodeLevel, RayT > | inline |
intersectsWS(const RayType &wRay, Vec3Type &world, Vec3Type &normal) const | LevelSetRayIntersector< GridT, SearchImplT, NodeLevel, RayT > | inline |
LevelSetRayIntersector(const GridT &grid) | LevelSetRayIntersector< GridT, SearchImplT, NodeLevel, RayT > | inline |
RayType typedef | LevelSetRayIntersector< GridT, SearchImplT, NodeLevel, RayT > | |
RealType typedef | LevelSetRayIntersector< GridT, SearchImplT, NodeLevel, RayT > | |
TreeT typedef | LevelSetRayIntersector< GridT, SearchImplT, NodeLevel, RayT > | |
ValueT typedef | LevelSetRayIntersector< GridT, SearchImplT, NodeLevel, RayT > | |
Vec3Type typedef | LevelSetRayIntersector< GridT, SearchImplT, NodeLevel, RayT > | |