23 #include "common/misc.h"
30 #include "ui/control.h"
31 #include "ui/button.h"
39 #include "ui/editvalue.h"
40 #include "ui/scroll.h"
41 #include "ui/slider.h"
43 #include "ui/shortcut.h"
44 #include "ui/compass.h"
45 #include "ui/target.h"
47 #include "ui/window.h"
53 const int MAXCONTROL = 100;
62 bool EventProcess(
const Event &event);
63 bool GetTooltip(
Math::Point pos, std::string &name);
91 int GetNextFreeControl();
Main graphics engine - CEngine class.
Definition: shortcut.h:28
Camera handling - CCamera class.
Point struct and related functions.
Global event queue.
Definition: event.h:765
Definition: editvalue.h:44
2D point
Definition: point.h:46
Camera moving in 3D scene.
Definition: camera.h:130
The graphics engine.
Definition: engine.h:681
Event types, structs and event queue.
EventType
Type of event message.
Definition: event.h:35
Event sent by system, interface or game.
Definition: event.h:687
Definition: interface.h:56