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src
object
auto
autonest.h
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// * This file is part of the COLOBOT source code
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// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
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// * Copyright (C) 2012, Polish Portal of Colobot (PPC)
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// *
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// * This program is free software: you can redistribute it and/or modify
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// * it under the terms of the GNU General Public License as published by
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// * the Free Software Foundation, either version 3 of the License, or
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// * (at your option) any later version.
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// *
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// * This program is distributed in the hope that it will be useful,
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// * but WITHOUT ANY WARRANTY; without even the implied warranty of
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// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// * GNU General Public License for more details.
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// *
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// * You should have received a copy of the GNU General Public License
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// * along with this program. If not, see http://www.gnu.org/licenses/.
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// autonest.h
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#pragma once
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#include "object/auto/auto.h"
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enum
AutoNestPhase
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{
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ANP_WAIT = 1,
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ANP_BIRTH = 2,
// appearance of a ball
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};
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class
CAutoNest
:
public
CAuto
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{
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public
:
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CAutoNest
(
CObject
*
object
);
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~
CAutoNest
();
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void
DeleteObject(
bool
bAll=
false
);
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void
Init();
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bool
EventProcess(
const
Event
&event);
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Error
GetError();
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bool
Write(
char
*line);
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bool
Read(
char
*line);
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protected
:
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bool
SearchFree(
Math::Vector
pos);
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void
CreateFret(
Math::Vector
pos,
float
angle,
ObjectType
type);
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CObject
* SearchFret();
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protected
:
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AutoNestPhase m_phase;
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float
m_progress;
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float
m_speed;
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float
m_lastParticle;
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Math::Vector
m_fretPos;
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};
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CAutoNest
Definition:
autonest.h:35
CAuto
Definition:
auto.h:49
ObjectType
ObjectType
Type of game object.
Definition:
object.h:46
Error
Error
Type of error or info message.
Definition:
global.h:29
Math::Vector
3D (3x1) vector
Definition:
vector.h:49
Event
Event sent by system, interface or game.
Definition:
event.h:687
CObject
Definition:
object.h:372
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