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libcore
asobj
Sound_as.h
Go to the documentation of this file.
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// Sound_as.h: ActionScript 3 "Sound" class, for Gnash.
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//
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// Copyright (C) 2009, 2010, 2011, 2012 Free Software Foundation, Inc.
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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//
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#ifndef GNASH_ASOBJ3_SOUND_H
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#define GNASH_ASOBJ3_SOUND_H
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namespace
gnash {
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struct
ObjectURI;
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class
as_object;
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}
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namespace
gnash {
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void
sound_class_init
(as_object& where,
const
ObjectURI& uri);
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void
registerSoundNative
(as_object& global);
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}
// gnash namespace
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#endif
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// local Variables:
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// mode: C++
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// indent-tabs-mode: nil
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// End:
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gnash::sound_class_init
void sound_class_init(as_object &where, const ObjectURI &uri)
Definition:
Sound_as.cpp:290
gnash::registerSoundNative
void registerSoundNative(as_object &global)
Definition:
Sound_as.cpp:304
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