Table of Contents
- 1. API synchronization behavior
- 2. Modules
- 2.1. Data types used by CUDA driver
- 2.2. Initialization
- 2.3. Version Management
- 2.4. Device Management
- 2.5. Device Management [DEPRECATED]
- 2.6. Context Management
- 2.7. Context Management [DEPRECATED]
- 2.8. Module Management
- 2.9. Memory Management
- 2.10. Unified Addressing
- 2.11. Stream Management
- 2.12. Event Management
- 2.13. Execution Control
- 2.14. Execution Control [DEPRECATED]
- 2.15. Texture Reference Management
- 2.16. Texture Reference Management [DEPRECATED]
- 2.17. Surface Reference Management
- 2.18. Texture Object Management
- 2.19. Surface Object Management
- 2.20. Peer Context Memory Access
- 2.21. Graphics Interoperability
- 2.22. Profiler Control
- 2.23. OpenGL Interoperability
- 2.24. Direct3D 9 Interoperability
- 2.25. Direct3D 10 Interoperability
- 2.26. Direct3D 11 Interoperability
- 2.27. VDPAU Interoperability
- 3. Data Structures
- 4. Data Fields
- 5. Deprecated List
- Notices