#include "osl/effect/liberty8Table.h"
#include "osl/direction.h"
#include "osl/piece.h"
#include "osl/ptypeList.h"
#include "osl/container/nearMask.h"
#include <boost/type_traits.hpp>
#include <iosfwd>
Go to the source code of this file.
Classes | |
class | osl::effect::AddMaskAction< Liberty, P, T > |
Liberty8で使われるHelper. More... | |
class | osl::effect::Liberty8< P > |
自分の駒があるマスの8近傍の敵の利きの状態を得る. More... | |
Namespaces | |
osl | |
attackDefense.h | |
osl::effect | |
利きを局面に持たせるためのコード. | |
Constant Groups | |
osl | |
attackDefense.h | |
osl::effect | |
利きを局面に持たせるためのコード. | |
Functions | |
template<Player P> | |
std::ostream & | osl::effect::operator<< (std::ostream &os, Liberty8< P > const &liberty) |