allowSpeculativeSearch(bool value) | osl::game_playing::ComputerPlayer | virtual |
clone() const | osl::game_playing::SpeculativeSearchPlayer | virtual |
ComputerPlayer() | osl::game_playing::ComputerPlayer | inline |
isReasonableMove(const GameState &, Move move, int pawn_sacrifice) | osl::game_playing::ComputerPlayer | virtual |
main_player | osl::game_playing::SpeculativeSearchPlayer | private |
my_turn | osl::game_playing::SpeculativeSearchPlayer | private |
popMove() | osl::game_playing::SpeculativeSearchPlayer | virtual |
previous_state | osl::game_playing::SpeculativeSearchPlayer | private |
pushMove(Move m) | osl::game_playing::SpeculativeSearchPlayer | virtual |
selectBestMove(const GameState &, int limit, int elapsed, int byoyomi) | osl::game_playing::SpeculativeSearchPlayer | virtual |
selectBestMoveCleanUp(const GameState &state) | osl::game_playing::SpeculativeSearchPlayer | private |
setInitialState(const NumEffectState &) | osl::game_playing::ComputerPlayer | virtual |
setMaxThreads(int new_max_threads) | osl::game_playing::SpeculativeSearchPlayer | |
setRootIgnoreMoves(const container::MoveVector *rim, bool prediction) | osl::game_playing::ComputerPlayer | virtual |
speculative | osl::game_playing::SpeculativeSearchPlayer | private |
speculative_search_allowed | osl::game_playing::ComputerPlayer | protected |
SpeculativeSearchPlayer(Player my_turn, SearchPlayer *) | osl::game_playing::SpeculativeSearchPlayer | |
standardSearchSeconds(const GameState &, int limit, int elapsed, int byoyomi) const | osl::game_playing::SpeculativeSearchPlayer | |
stopSearchNow() | osl::game_playing::SpeculativeSearchPlayer | virtual |
~ComputerPlayer() | osl::game_playing::ComputerPlayer | virtual |
~SpeculativeSearchPlayer() | osl::game_playing::SpeculativeSearchPlayer | |