#include <king8.h>
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template<int Sign> |
static void | adjust (int index_y, MultiInt &result) |
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template<Player P> |
static int | index (const Square king, bool is_l, bool u_blocked, bool opp_u_blocked, bool opp_blocked) |
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template<Player P> |
static int | indexY (const Square king, bool is_l, bool u_blocked, bool opp_u_blocked, bool opp_blocked) |
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Definition at line 292 of file eval/ml/king8.h.
template<int Sign>
static void osl::eval::ml::KingXBlocked3::adjust |
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int |
index_y, |
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MultiInt & |
result |
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) |
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inlinestaticprivate |
MultiInt osl::eval::ml::KingXBlocked3::eval |
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const NumEffectState & |
state) | |
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static |
template<Player P>
static int osl::eval::ml::KingXBlocked3::index |
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const Square |
king, |
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bool |
is_l, |
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bool |
u_blocked, |
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bool |
opp_u_blocked, |
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bool |
opp_blocked |
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) |
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inlinestaticprivate |
template<Player P>
static int osl::eval::ml::KingXBlocked3::indexY |
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const Square |
king, |
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bool |
is_l, |
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bool |
u_blocked, |
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bool |
opp_u_blocked, |
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bool |
opp_blocked |
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) |
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inlinestaticprivate |
void osl::eval::ml::KingXBlocked3::setUp |
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const Weights & |
weights) | |
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static |
The documentation for this class was generated from the following files: