/*****************************************************************************
 * PokerTH - The open source texas holdem engine                             *
 * Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May          *
 *                                                                           *
 * This program is free software: you can redistribute it and/or modify      *
 * it under the terms of the GNU Affero General Public License as            *
 * published by the Free Software Foundation, either version 3 of the        *
 * License, or (at your option) any later version.                           *
 *                                                                           *
 * This program is distributed in the hope that it will be useful,           *
 * but WITHOUT ANY WARRANTY; without even the implied warranty of            *
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the             *
 * GNU Affero General Public License for more details.                       *
 *                                                                           *
 * You should have received a copy of the GNU Affero General Public License  *
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.     *
 *                                                                           *
 *                                                                           *
 * Additional permission under GNU AGPL version 3 section 7                  *
 *                                                                           *
 * If you modify this program, or any covered work, by linking or            *
 * combining it with the OpenSSL project's OpenSSL library (or a             *
 * modified version of that library), containing parts covered by the        *
 * terms of the OpenSSL or SSLeay licenses, the authors of PokerTH           *
 * (Felix Hammer, Florian Thauer, Lothar May) grant you additional           *
 * permission to convey the resulting work.                                  *
 * Corresponding Source for a non-source form of such a combination          *
 * shall include the source code for the parts of OpenSSL used as well       *
 * as that of the covered work.                                              *
 *****************************************************************************/
#ifndef ANDROIDAUDIO_H
#define ANDROIDAUDIO_H

#include <QObject>
#include <QMap>

#include "androidsoundeffect.h"

// for native audio
#include <jni.h>
#include <SLES/OpenSLES.h>
#include <SLES/OpenSLES_Android.h>
#include <android/asset_manager.h>
#include <android/asset_manager_jni.h>

class ConfigFile;

class AndroidAudio : public QObject
{
	Q_OBJECT
public:
	explicit AndroidAudio(ConfigFile *c, QObject *parent = 0);
	~AndroidAudio();

signals:

public slots:

	void registerSound(const QString& path, const QString &name);
	void reallyPlaySound(const QString& name);
	void playSound(const std::string& name, int i);
	void initAudio();
	void closeAudio();
	void reInit();

private:
	void createEngine();
	void destroyEngine();
	void startSoundPlayer();

	// engine interfaces
	SLObjectItf mEngineObject;
	SLEngineItf mEngineEngine;

	// output mix interfaces
	SLObjectItf mOutputMixObject;

	// buffer queue player interfaces - Effects
	SLObjectItf mPlayerObject;
	SLPlayItf mPlayerPlay;
	SLBufferQueueItf mPlayerQueue;

	QMap<QString, AndroidSoundEffect*> mSounds;
	int32_t mSoundCount;

	ConfigFile *myConfig;
	bool audioEnabled;
};

#endif // ANDROIDAUDIO_H
