main.qml Example File

scenegraph/textureinsgnode/main.qml
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** This file is part of the examples of the Qt Toolkit.
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import QtQuick 2.0

import SceneGraphRendering 1.0

Item {
    width: 400
    height: 400

    // The checkers background
    ShaderEffect {
        id: tileBackground
        anchors.fill: parent

        property real tileSize: 16
        property color color1: Qt.rgba(0.9, 0.9, 0.9, 1);
        property color color2: Qt.rgba(0.85, 0.85, 0.85, 1);

        property size pixelSize: Qt.size(width / tileSize, height / tileSize);

        fragmentShader:
            "
            uniform lowp vec4 color1;
            uniform lowp vec4 color2;
            uniform highp vec2 pixelSize;
            varying highp vec2 qt_TexCoord0;
            void main() {
                highp vec2 tc = sign(sin(3.14152 * qt_TexCoord0 * pixelSize));
                if (tc.x != tc.y)
                    gl_FragColor = color1;
                else
                    gl_FragColor = color2;
            }
            "
    }

    Renderer {
        id: renderer
        anchors.fill: parent
        anchors.margins: 10

        // The transform is just to show something interesting..
        transform: [
            Rotation { id: rotation; axis.x: 0; axis.z: 0; axis.y: 1; angle: 0; origin.x: renderer.width / 2; origin.y: renderer.height / 2; },
            Translate { id: txOut; x: -renderer.width / 2; y: -renderer.height / 2 },
            Scale { id: scale; },
            Translate { id: txIn; x: renderer.width / 2; y: renderer.height / 2 }
        ]
    }

    // Just to show something interesting
    SequentialAnimation {
        PauseAnimation { duration: 5000 }
        ParallelAnimation {
            NumberAnimation { target: scale; property: "xScale"; to: 0.6; duration: 1000; easing.type: Easing.InOutBack }
            NumberAnimation { target: scale; property: "yScale"; to: 0.6; duration: 1000; easing.type: Easing.InOutBack }
        }
        NumberAnimation { target: rotation; property: "angle"; to: 80; duration: 1000; easing.type: Easing.InOutCubic }
        NumberAnimation { target: rotation; property: "angle"; to: -80; duration: 1000; easing.type: Easing.InOutCubic }
        NumberAnimation { target: rotation; property: "angle"; to: 0; duration: 1000; easing.type: Easing.InOutCubic }
        NumberAnimation { target: renderer; property: "opacity"; to: 0.5; duration: 1000; easing.type: Easing.InOutCubic }
        PauseAnimation { duration: 1000 }
        NumberAnimation { target: renderer; property: "opacity"; to: 0.8; duration: 1000; easing.type: Easing.InOutCubic }
        ParallelAnimation {
            NumberAnimation { target: scale; property: "xScale"; to: 1; duration: 1000; easing.type: Easing.InOutBack }
            NumberAnimation { target: scale; property: "yScale"; to: 1; duration: 1000; easing.type: Easing.InOutBack }
        }
        running: true
        loops: Animation.Infinite
    }

    Rectangle {
        id: labelFrame
        anchors.margins: -10
        radius: 5
        color: "white"
        border.color: "black"
        opacity: 0.8
        anchors.fill: label
    }

    Text {
        id: label
        anchors.bottom: renderer.bottom
        anchors.left: renderer.left
        anchors.right: renderer.right
        anchors.margins: 20
        wrapMode: Text.WordWrap
        text: "The blue rectangle with the vintage 'Q' is an FBO, rendered by the application on the scene graph rendering thread. It is displayed using a QSGSimpleTextureNode."
    }

}