openscenegraph
|
#include <osg/Object>
#include <osg/StateSet>
#include <osg/BoundingSphere>
#include <osg/NodeCallback>
#include <string>
#include <vector>
Classes | |
class | osg::Node |
struct | osg::Node::ComputeBoundingSphereCallback |
Namespaces | |
osgTerrain | |
osg | |
Constant Groups | |
osgTerrain | |
osg | |
Macros | |
#define | OSG_NODE 1 |
#define | META_Node(library, name) |
Typedefs | |
typedef std::vector< Node * > | osg::NodePath |
typedef std::vector< NodePath > | osg::NodePathList |
typedef std::vector< Matrix > | osg::MatrixList |
#define META_Node | ( | library, | |
name | |||
) |
META_Node macro define the standard clone, isSameKindAs, className and accept methods. Use when subclassing from Node to make it more convenient to define the required pure virtual methods.
#define OSG_NODE 1 |