openscenegraph
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enum | TraversalMode { TRAVERSE_NONE, TRAVERSE_PARENTS, TRAVERSE_ALL_CHILDREN, TRAVERSE_ACTIVE_CHILDREN } |
enum | VisitorType { NODE_VISITOR = 0, UPDATE_VISITOR, EVENT_VISITOR, COLLECT_OCCLUDER_VISITOR, CULL_VISITOR } |
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static OpenThreads::Mutex * | getGlobalReferencedMutex () |
static void | setThreadSafeReferenceCounting (bool enableThreadSafeReferenceCounting) |
static bool | getThreadSafeReferenceCounting () |
static void | setDeleteHandler (DeleteHandler *handler) |
static DeleteHandler * | getDeleteHandler () |
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virtual | ~Referenced () |
void | signalObserversAndDelete (bool signalDelete, bool doDelete) const |
void | deleteUsingDeleteHandler () const |
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Optimizer * | _optimizer |
unsigned int | _operationType |
A tri stripping visitor for converting Geometry surface primitives into tri strips. The current implemention is based upon Tanguy Fautre's triangulation code.
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default to traversing all children.
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Accumulate the Geometry drawables to make into strips.
Reimplemented from osg::NodeVisitor.
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void osgUtil::TriStripVisitor::stripify | ( | osg::Geometry & | drawable) |
Convert mesh primitives in Geometry into Tri Strips. Converts all primitive types except points and lines, linestrips which it leaves unchanged.
void osgUtil::TriStripVisitor::stripify | ( | ) |
Stripify (make into strips of tria or quads) the accumulated list of Geometry drawables.