| Interface and Description |
|---|
| javax.media.opengl.GLPbuffer |
| Class and Description |
|---|
| com.jogamp.opengl.util.awt.Screenshot
Please consider using
GLReadBufferUtil,
which is AWT independent and does not require a CPU based vertical image flip
in case drawable is in OpenGL orientation.
Further more you may use AWTGLReadBufferUtil to read out
the framebuffer into a BufferedImage for further AWT processing. |
| Field and Description |
|---|
| com.jogamp.newt.event.MouseEvent.BUTTON_NUMBER
Use
MouseEvent.BUTTON_COUNT .. semantics. |
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