193 std::vector<VertexTex2> vertices;
194 unsigned int staticBufferId;
195 bool updateStaticBuffer;
201 , material(_material)
204 , updateStaticBuffer(
false)
215 std::vector<EngineBaseObjDataTier> next;
218 : lodLevel(_lodLevel)
228 std::string tex1Name;
230 std::string tex2Name;
232 std::vector<EngineBaseObjLODTier> next;
234 inline EngineBaseObjTexTier(
const std::string& _tex1Name =
"",
const std::string& _tex2Name =
"")
235 : tex1Name(_tex1Name)
236 , tex2Name(_tex2Name)
259 std::vector<EngineBaseObjTexTier>
next;
266 inline void LoadDefault()
369 inline void LoadDefault()
411 inline void LoadDefault()
475 inline void LoadDefault()
494 ENG_TEX_MAPPING_X = 1,
495 ENG_TEX_MAPPING_Y = 2,
496 ENG_TEX_MAPPING_Z = 3,
497 ENG_TEX_MAPPING_1X = 4,
498 ENG_TEX_MAPPING_1Y = 5,
499 ENG_TEX_MAPPING_1Z = 6
567 inline EngineMouse(
int _icon1 = -1,
int _icon2 = -1,
int _iconShadow = -1,
734 bool WriteScreenShot(
const std::string& fileName,
int width,
int height);
740 TEST_VIRTUAL
bool GetPause();
799 const Material& material,
int state,
800 std::string tex1Name, std::string tex2Name,
801 LODLevel lodLevel,
bool globalUpdate);
805 std::string tex1Name, std::string tex2Name,
806 LODLevel lodLevel,
bool globalUpdate);
823 int GetObjectBaseRank(
int objRank);
835 void GetObjectTransform(
int objRank,
Math::Matrix& transform);
854 int state, std::string tex1Name, std::string tex2Name,
859 std::vector<EngineTriangle>& triangles);
866 const std::string& tex1Name,
const std::string& tex2Name,
868 float au,
float bu,
float av,
float bv);
872 const std::string& tex1Name,
const std::string& tex2Name,
874 float pos,
float factor,
float tl,
float ts,
float tt);
889 void SetObjectShadowPos(
int objRank,
const Math::Vector& pos);
890 void SetObjectShadowNormal(
int objRank,
const Math::Vector& normal);
891 void SetObjectShadowAngle(
int objRank,
float angle);
892 void SetObjectShadowRadius(
int objRank,
float radius);
893 void SetObjectShadowIntensity(
int objRank,
float intensity);
894 void SetObjectShadowHeight(
int objRank,
float height);
895 float GetObjectShadowRadius(
int objRank);
913 void SetObjectGroundSpotRadius(
int rank,
float radius);
914 void SetObjectGroundSpotColor(
int rank,
const Color& color);
915 void SetObjectGroundSpotMinMax(
int rank,
float min,
float max);
916 void SetObjectGroundSpotSmooth(
int rank,
float smooth);
921 float delay1,
float delay2,
float delay3,
922 int dx,
int dy,
char* table);
955 float tolerance1,
float tolerance2,
958 float shift = 0.0f,
bool hsv =
false);
962 bool SetTexture(
const std::string& name,
int stage = 0);
989 bool GetGroundSpot();
1013 int GetSecondTexture();
1031 Color GetAmbientColor(
int rank = 0);
1037 Color GetWaterAddColor();
1043 Color GetFogColor(
int rank = 0);
1050 void SetDeepView(
float length,
int rank = 0,
bool ref=
false);
1051 float GetDeepView(
int rank = 0);
1060 float GetFogStart(
int rank = 0);
1068 void GetBackground(std::string& name,
Color& up,
Color& down,
1083 float GetParticleDensity();
1092 float GetClippingDistance();
1098 float GetObjectDetail();
1104 float GetGadgetQuantity();
1110 int GetTextureQuality();
1128 bool GetWaterMode();
1131 void SetLightingMode(
bool present);
1132 bool GetLightingMode();
1143 bool GetBackForce();
1149 bool GetPlanetMode();
1155 bool GetLightMode();
1162 bool GetEditIndentMode();
1169 int GetEditIndentValue();
1175 float GetTracePrecision();
1302 std::string m_fpsText;
1346 Color m_ambientColor[2];
1347 Color m_backColor[2];
1348 Color m_fogColor[2];
1349 float m_deepView[2];
1350 float m_fogStart[2];
1351 Color m_waterAddColor;
1352 int m_statisticTriangle;
1353 bool m_updateGeometry;
1354 bool m_updateStaticBuffers;
1356 bool m_groundSpotVisible;
1357 bool m_shadowVisible;
1360 bool m_firstGroundSpot;
1362 bool m_backgroundFull;
1363 std::string m_backgroundName;
1365 Color m_backgroundColorUp;
1366 Color m_backgroundColorDown;
1367 Color m_backgroundCloudUp;
1368 Color m_backgroundCloudDown;
1372 std::string m_foregroundName;
1376 float m_particleDensity;
1377 float m_clippingDistance;
1378 float m_lastClippingDistance;
1379 float m_objectDetail;
1380 float m_terrainVision;
1381 float m_gadgetQuantity;
1382 int m_textureQuality;
1390 bool m_editIndentMode;
1391 int m_editIndentValue;
1392 float m_tracePrecision;
1442 bool m_debugDumpLights;
void SetWaterMode(bool present)
Management the mode of water.
Definition: engine.cpp:2921
bool m_highlight
Highlight visible?
Definition: engine.h:1397
int DetectObject(Math::Point mouse)
Detects the target object that is selected with the mouse.
Definition: engine.cpp:1784
bool m_movieLock
Lock for duration of movie?
Definition: engine.h:1309
void SetFog(bool mode)
Management of the global mode of horizontal fog patches.
Definition: engine.cpp:2664
std::string tex1Name
1st texture
Definition: engine.h:152
void SetLensMode(bool present)
Management the mode of foreground.
Definition: engine.cpp:2911
void LoadIdentity()
Loads the identity matrix.
Definition: matrix.h:128
void GetObjectBBox(int objRank, Math::Vector &min, Math::Vector &max)
Returns the bounding box for an object.
Definition: engine.cpp:934
Edit (I-beam)
Definition: engine.h:514
EngineMouse m_mice[ENG_MOUSE_COUNT]
Mouse cursor definitions.
Definition: engine.h:1421
Normal shadow.
Definition: engine.h:332
float drawIntensity
Draw intensity for marks.
Definition: engine.h:462
float intensity
Color intensity.
Definition: engine.h:456
bool GetHighlight(Math::Point &p1, Math::Point &p2)
Returns the highlighted rectangle.
Definition: engine.cpp:1445
bool used
If true, ground spot is valid.
Definition: engine.h:388
void AddStatisticTriangle(int nb)
Increments the triangle counter for the current frame.
Definition: engine.cpp:493
Resize horizontally.
Definition: engine.h:526
void SetPlanetMode(bool present)
Management the mode of planets.
Definition: engine.cpp:2961
CSingleton base class for singletons.
Math::Matrix m_matProj
Projection matrix for 3D scene.
Definition: engine.h:1312
bool SetTexture(const std::string &name, int stage=0)
Sets texture for given stage; if not present in cache, the texture is loaded.
Definition: engine.cpp:2584
Light texture (ambient max)
Definition: engine.h:93
void SetBackForce(bool present)
Management the mode of background.
Definition: engine.cpp:2951
float transparency
Transparency of the object [0, 1].
Definition: engine.h:301
float delay[3]
Times for 3 life phases.
Definition: engine.h:448
void SetMovieLock(bool lock)
Management of lock for the duration of movie sequence.
Definition: engine.cpp:439
Small cross.
Definition: engine.h:518
Fixed.
Definition: engine.h:432
float ParticleAdapt(float factor)
Adapts particle factor according to particle density.
Definition: engine.cpp:2838
Busy.
Definition: engine.h:512
void ChangeSecondTexture(int objRank, const std::string &tex2Name)
Changes the 2nd texure for given object.
Definition: engine.cpp:1095
void SetRankView(int rank)
Management of view mode.
Definition: engine.cpp:2684
EngineObjectType type
Type of object.
Definition: engine.h:293
Math::Point WindowToInterfaceCoords(Math::IntPoint pos)
Conversion functions between window and interface coordinates.
Definition: engine.cpp:469
Math::Matrix m_matProjInterface
Projection matrix for 2D interface.
Definition: engine.h:1321
void SetSecondTexture(int texNum)
Management of the global mode of secondary texturing.
Definition: engine.cpp:2674
Terrain.
Definition: engine.h:170
int totalTriangles
Number of triangles.
Definition: engine.h:251
void DeleteObject(int objRank)
Deletes the given object.
Definition: engine.cpp:859
void CreateShadow(int objRank)
Creates a shadow for the given object.
Definition: engine.cpp:1284
Math::Point hotPoint
Hot point.
Definition: engine.h:565
Math::Vector pos
Position for the shadow.
Definition: engine.h:398
Scroll down.
Definition: engine.h:540
EngineRenderState mode2
Mode to render 2nd image in.
Definition: engine.h:563
void DeleteBaseObject(int baseObjRank)
Deletes a base object.
Definition: engine.cpp:569
void SetObjectType(int objRank, EngineObjectType type)
Management of engine object type.
Definition: engine.cpp:884
Vertex with secondary texture coordinates.
Definition: vertex.h:107
void LoadDefault()
Loads default values.
Definition: engine.h:310
bool IsWithinLODLimit(float distance, LODLevel lodLevel)
Checks whether the given distance is within LOD min & max limit.
Definition: engine.cpp:1931
void SetObjectDetail(float value)
Management of objects detals.
Definition: engine.cpp:2859
Material m_lastMaterial
Last material.
Definition: engine.h:1436
std::vector< EngineBaseObjTexTier > next
Next tier (LOD)
Definition: engine.h:259
Object doesn't exist.
Definition: engine.h:168
void SetObjectTransparency(int objRank, float value)
Sets the transparency level for given object.
Definition: engine.cpp:927
Tier 2 of base object tree (textures)
Definition: engine.h:226
void DrawHighlight()
Draws the rectangle of the object highlighted.
Definition: engine.cpp:4179
void CopyBaseObject(int sourceBaseObjRank, int destBaseObjRank)
Copies geometry between two base objects.
Definition: engine.cpp:631
void DrawBackground()
Draws the gradient background.
Definition: engine.cpp:3985
void SetObjectGroundSpotPos(int rank, const Math::Vector &pos)
Management of different ground spot params.
Definition: engine.cpp:1560
Crossed out sign.
Definition: engine.h:522
void ChangeTextureMapping(int objRank, const Material &mat, int state, const std::string &tex1Name, const std::string &tex2Name, int lodLevelMask, EngineTextureMapping mode, float au, float bu, float av, float bv)
Changes (recalculates) texture mapping for given object.
Definition: engine.cpp:1125
void SetTracePrecision(float factor)
Management of precision of robot tracks.
Definition: engine.cpp:3001
bool used
If true, shadow is valid.
Definition: engine.h:344
Double-sided face.
Definition: engine.h:107
Math::Vector m_lookatPt
Camera target.
Definition: engine.h:1342
TextureCreateParams m_terrainTexParams
Create params for terrain textures.
Definition: engine.h:1409
void SetObjectShadowHide(int objRank, bool hide)
Management of different shadow params.
Definition: engine.cpp:1328
Math::Vector drawPos
Position of the shadow drawn.
Definition: engine.h:402
float m_highlightTime
Time counter for highlight animation.
Definition: engine.h:1399
void SetParticleDensity(float value)
Management of the particle density.
Definition: engine.cpp:2826
EngineObjectType
Class of graphics engine object.
Definition: engine.h:165
float radius
Radius of marks.
Definition: engine.h:454
Number of items in enum.
Definition: engine.h:545
std::vector< EngineShadow > m_shadows
Shadow list.
Definition: engine.h:1333
void DrawMouse()
Draws the mouse cursor.
Definition: engine.cpp:4270
int m_highlightRank[100]
Ranks of highlighted objects.
Definition: engine.h:1395
Point struct and related functions.
4x4 matrix
Definition: matrix.h:63
Tier 3 of base object tree (LOD)
Definition: engine.h:212
void DrawOverColor()
Draws the foreground color.
Definition: engine.cpp:4145
void DeleteAllGroundSpots()
Deletes all ground spots.
Definition: engine.cpp:1509
LODLevel
Level-of-detail.
Definition: modelfile.h:47
Larger crosshair.
Definition: engine.h:542
void SetRenderEnable(bool enable)
Enables/disables rendering.
Definition: engine.cpp:459
void DrawMouseSprite(Math::Point pos, Math::Point dim, int icon)
Draw part of mouse cursor sprite.
Definition: engine.cpp:4303
Math::Vector bboxMin
Bounding box min (origin 0,0,0 always included)
Definition: engine.h:253
Part 4.
Definition: engine.h:105
std::string m_error
Last encountered error.
Definition: engine.h:1293
void SetState(int state, const Color &color=Color(1.0f, 1.0f, 1.0f, 1.0f))
Sets the current rendering state.
Definition: engine.cpp:1996
TextureCreateParams m_defaultTexParams
Default texture create params.
Definition: engine.h:1407
float min
Min altitude.
Definition: engine.h:392
int shadowRank
Rank of the associated shadow.
Definition: engine.h:299
std::string m_lastTexture[2]
Last texture names for 2 used texture stages.
Definition: engine.h:1434
void DrawInterface()
Draws the user interface over the scene.
Definition: engine.cpp:3393
int GetStatisticTriangle()
Returns the number of triangles in current frame.
Definition: engine.cpp:498
float GetEyeDirV()
Returns the vertical direction angle of view.
Definition: engine.cpp:3041
void SetSkyMode(bool present)
Management the mode of sky.
Definition: engine.cpp:2941
void SetBackground(const std::string &name, Color up=Color(), Color down=Color(), Color cloudUp=Color(), Color cloudDown=Color(), bool full=false)
Management of the background image to use.
Definition: engine.cpp:2766
Texture LoadTexture(const std::string &name)
Loads texture, creating it if not already present.
Definition: engine.cpp:2299
Always use 2nd floor texturing.
Definition: engine.h:111
float max
Max altitude.
Definition: engine.h:394
void SetFogStart(float start, int rank=0)
Management the start of fog.
Definition: engine.cpp:2756
Definition: singleton.h:27
Increase.
Definition: engine.h:430
Fixed object type metal.
Definition: engine.h:180
int CreateGroundSpot()
Creates a new ground spot and returns its rank.
Definition: engine.cpp:1532
Texture m_miceTexture
Texture with mouse cursors.
Definition: engine.h:1423
Math::Vector m_eyePt
Location of camera.
Definition: engine.h:1340
Texture struct and related enums.
void TrackTextureMapping(int objRank, const Material &mat, int state, const std::string &tex1Name, const std::string &tex2Name, int lodLevelMask, EngineTextureMapping mode, float pos, float factor, float tl, float ts, float tt)
Changes texture mapping for robot tracks.
Definition: engine.cpp:1187
EngineRenderState
Render state of graphics engine.
Definition: engine.h:78
Math::Point m_mouseSize
Size of mouse cursor.
Definition: engine.h:1425
int icon1
Index of texture element for 1st image.
Definition: engine.h:555
Normal opaque materials.
Definition: engine.h:81
std::set< std::string > m_texBlacklist
Blacklist map of textures.
Definition: engine.h:1418
void SetLightMode(bool present)
Managing the mode of dynamic lights.
Definition: engine.cpp:2971
TEST_VIRTUAL Math::Vector GetLookatPt()
Returns the camera target point.
Definition: engine.cpp:3031
float radius
Radius of the shadow.
Definition: engine.h:400
void ApplyChange()
Updates the scene after a change of parameters.
Definition: engine.cpp:3056
const Math::Matrix & GetMatView()
Returns the view matrix.
Definition: engine.cpp:3021
bool LoadAllTextures()
Loads all necessary textures.
Definition: engine.cpp:2322
Scroll to the left.
Definition: engine.h:534
void SetFogColor(const Color &color, int rank=0)
Management of the fog color.
Definition: engine.cpp:2733
Manager for dynamic lights in 3D scene.
Definition: lightman.h:142
bool DetectTriangle(Math::Point mouse, VertexTex2 *triangle, int objRank, float &dist)
Detects whether the mouse is in a triangle.
Definition: engine.cpp:1857
bool m_render
Rendering enabled?
Definition: engine.h:1307
float height
Height from the ground.
Definition: engine.h:362
Material of a surface.
Definition: material.h:41
void SetViewParams(const Math::Vector &eyePt, const Math::Vector &lookatPt, const Math::Vector &upVec, float eyeDistance)
Specifies the location and direction of view.
Definition: engine.cpp:2222
Mode for rendering text.
Definition: engine.h:119
float drawRadius
Radius of the shadow drawn.
Definition: engine.h:404
Resize vertically.
Definition: engine.h:528
void SetTextureQuality(int value)
Management the quality of textures.
Definition: engine.cpp:2884
triangle is always visible, no matter at what distance
Definition: modelfile.h:49
A triangle drawn by the graphics engine.
Definition: engine.h:143
bool Create()
Performs the initialization; must be called after device was set.
Definition: engine.cpp:244
bool DetectBBox(int objRank, Math::Point mouse)
Detects whether an object is affected by the mouse.
Definition: engine.cpp:1739
Fixed object.
Definition: engine.h:172
bool drawFront
If true, the shape is before the 2D interface.
Definition: engine.h:291
Color color
Color of the shadow.
Definition: engine.h:390
void SetOverFront(bool front)
Specifies whether to draw the foreground.
Definition: engine.cpp:2815
CLightning * GetLightning()
Returns the lighting manager.
Definition: engine.cpp:224
Math::Vector pos
Position of the shadow.
Definition: engine.h:352
EngineGroundMarkPhase phase
Phase of life.
Definition: engine.h:446
void SetTerrainVision(float vision)
Defines of the distance field of vision.
Definition: engine.cpp:2615
Cloud layer renderer.
Definition: cloud.h:76
void DeleteAllBaseObjects()
Deletes all base objects.
Definition: engine.cpp:601
Lightning effect renderer.
Definition: lightning.h:52
void SetPause(bool pause)
Management of game pause mode.
Definition: engine.cpp:429
Fixed object type quartz.
Definition: engine.h:178
void DeleteShadow(int objRank)
Deletes the shadow for given object.
Definition: engine.cpp:1312
float m_focus
Camera angle for 3D scene.
Definition: engine.h:1316
void SetMouseType(EngineMouseType type)
Management of mouse cursor type.
Definition: engine.cpp:3011
Particle engine.
Definition: particle.h:266
Math::Vector drawPos
Draw position for marks.
Definition: engine.h:458
bool WriteScreenShot(const std::string &fileName, int width, int height)
Writes a screenshot containing the current frame.
Definition: engine.cpp:422
float radius
Radius of the sphere at the origin.
Definition: engine.h:257
Color m_lastColor
Last color set with render state.
Definition: engine.h:1432
void ResetAfterDeviceChanged()
Resets some states and flushes textures after device was changed (e.g. resoulution changed) ...
Definition: engine.cpp:317
void FrameUpdate()
Called once per frame, the call is the entry point for animating the scene.
Definition: engine.cpp:353
The transparent texture (black = no)
Definition: engine.h:83
Type of shadow drawn by the graphics engine.
Math::Point WindowToInterfaceSize(Math::IntPoint size)
Conversion functions between window and interface sizes.
Definition: engine.cpp:481
A spot (large shadow) drawn on the ground by the graphics engine.
Definition: engine.h:385
The transparent color (white = no)
Definition: engine.h:117
Math::Vector pos
Position for marks.
Definition: engine.h:452
Color structs and related functions.
float fix
Fixed time.
Definition: engine.h:450
TODO: ?
Definition: engine.h:334
Decrease.
Definition: engine.h:434
Planet manager.
Definition: planet.h:80
bool TransformPoint(Math::Vector &p2D, int objRank, Math::Vector p3D)
Transforms a 3D point (x, y, z) in 2D space (x, y, -) of the window.
Definition: engine.cpp:1968
Resize diagonally bottom-left to top-right.
Definition: engine.h:530
Scroll to the right.
Definition: engine.h:536
void SetAmbientColor(const Color &color, int rank=0)
Ambient color management.
Definition: engine.cpp:2713
The transparent color (black = no)
Definition: engine.h:115
void Destroy()
Frees all resources before exit.
Definition: engine.cpp:291
float angle
Angle of the shadow.
Definition: engine.h:356
Part 2.
Definition: engine.h:101
Only opaque color, no texture, blending, etc.
Definition: engine.h:123
Parameters for texture creation.
Definition: texture.h:129
void SetDeepView(float length, int rank=0, bool ref=false)
Management of the depth of field.
Definition: engine.cpp:2743
void DrawShadow()
Draws shadows.
Definition: engine.cpp:3784
void AddBaseObjTriangles(int baseObjRank, const std::vector< VertexTex2 > &vertices, EngineTriangleType triangleType, const Material &material, int state, std::string tex1Name, std::string tex2Name, LODLevel lodLevel, bool globalUpdate)
Adds triangles to given object with the specified params.
Definition: engine.cpp:660
void Draw3DScene()
Prepares the interface for 3D scene.
Definition: engine.cpp:3112
Material material
Material.
Definition: engine.h:148
std::string tex2Name
2nd texture
Definition: engine.h:154
void SetTotoMode(bool present)
Management mode of toto.
Definition: engine.cpp:2901
void SetWaterAddColor(const Color &color)
Color management under water.
Definition: engine.cpp:2723
Hand.
Definition: engine.h:516
Matrix struct and related functions.
int state
Render state.
Definition: engine.h:150
void SetMaterial(const Material &mat)
Sets the current material.
Definition: engine.cpp:2216
Math::Point m_highlightP1
Highlight rectangle points.
Definition: engine.h:1402
EngineShadowType type
Type of shadow.
Definition: engine.h:350
void SetShowStats(bool show)
Management of displaying statistic information.
Definition: engine.cpp:449
EngineBaseObjLODTier & AddLevel3(EngineBaseObjTexTier &p2, LODLevel lodLevel)
Creates a new tier 3 object (LOD)
Definition: engine.cpp:521
void SetDrawFront(bool draw)
Whether to draw the world on the interface.
Definition: engine.cpp:2708
void SetEditIndentMode(bool autoIndent)
Management of the indentation mode while editing (CEdit)
Definition: engine.cpp:2981
VertexTex2 triangle[3]
Triangle vertices.
Definition: engine.h:146
2D point
Definition: point.h:46
int icon2
Index of texture element for 2nd image.
Definition: engine.h:557
bool used
If true, object is valid in objects vector.
Definition: engine.h:283
EngineBaseObjDataTier * FindTriangles(int objRank, const Material &material, int state, std::string tex1Name, std::string tex2Name, int lodLevelMask)
Returns the first found tier 4 engine object for the given params or nullptr if not found...
Definition: engine.cpp:962
Image loaded from file.
Definition: image.h:54
bool hide
If true, shadow is invisible (object being carried for example)
Definition: engine.h:346
Main application.
Definition: app.h:200
void Render()
Called once per frame, the call is the entry point for rendering.
Definition: engine.cpp:3078
Model loading - CModelFile class (aka modfile)
void DebugObject(int rank)
Print debug info about an object.
Definition: engine.cpp:744
EngineBaseObjTexTier & AddLevel2(EngineBaseObject &p1, const std::string &tex1Name, const std::string &tex2Name)
Creates a new tier 2 object (texture)
Definition: engine.cpp:509
void DrawForegroundImage()
Draws the image foreground.
Definition: engine.cpp:4109
Math::Matrix m_matViewInterface
View matrix for 2D interface.
Definition: engine.h:1323
CTerrain * GetTerrain()
Returns the terrain manager.
Definition: engine.cpp:214
Shadow drawn by the graphics engine.
Definition: engine.h:341
void SetGroundSpot(bool mode)
Management of the global mode of marking.
Definition: engine.cpp:2634
void SetEditIndentValue(int value)
Management of tab indent when editing (CEdit)
Definition: engine.cpp:2991
void SetObjectBaseRank(int objRank, int baseObjRank)
Management of the base object rank for engine object.
Definition: engine.cpp:870
Math::Vector bboxMax
bounding box max (origin 0,0,0 always included)
Definition: engine.h:255
TEST_VIRTUAL Math::Vector GetEyePt()
Returns the camera center point.
Definition: engine.cpp:3026
CWater * GetWater()
Returns the water manager.
Definition: engine.cpp:219
float smooth
Transition area.
Definition: engine.h:396
Null phase.
Definition: engine.h:428
Texture CreateTexture(const std::string &texName, const TextureCreateParams ¶ms, CImage *image=nullptr)
Create texture and add it to cache.
Definition: engine.cpp:2239
EngineGroundMark m_groundMark
Ground mark.
Definition: engine.h:1337
CText * GetText()
Returns the text rendering engine.
Definition: engine.cpp:199
Math::IntPoint m_size
Current size of viewport window.
Definition: engine.h:1326
Part 3.
Definition: engine.h:103
Terrain loader/generator and manager.
Definition: terrain.h:220
std::vector< EngineObject > m_objects
Object parameters.
Definition: engine.h:1331
void SetObjectDrawFront(int objRank, bool draw)
Sets drawFront for given object.
Definition: engine.cpp:920
Resize diagonally top-left to bottom-right.
Definition: engine.h:532
bool visible
If true, the object is drawn.
Definition: engine.h:287
The transparent diffuse color.
Definition: engine.h:87
EngineObject()
Calls LoadDefault()
Definition: engine.h:304
EngineMouseType
Type of mouse cursor displayed in-game.
Definition: engine.h:507
void DrawPlanet()
Draws all the planets.
Definition: engine.cpp:4093
int CreateObject()
Creates a new object and returns its rank.
Definition: engine.cpp:821
void SetTerrain(CTerrain *terrain)
Sets the terrain object.
Definition: engine.cpp:239
void SetForegroundName(const std::string &name)
Specifies the name of foreground texture.
Definition: engine.cpp:2801
void SetGadgetQuantity(float value)
The amount of management objects gadgets.
Definition: engine.cpp:2871
float drawRadius
Radius for marks.
Definition: engine.h:460
float radius
Radius of the shadow.
Definition: engine.h:358
EngineRenderState mode1
Mode to render 1st image in.
Definition: engine.h:561
Vector struct and related functions.
The graphics engine.
Definition: engine.h:681
int dx
X dimension of table.
Definition: engine.h:464
void SetObjectTransform(int objRank, const Math::Matrix &transform)
Management of object transform.
Definition: engine.cpp:899
Normal cursor (arrow)
Definition: engine.h:510
Double white texturing.
Definition: engine.h:97
Object drawn by the graphics engine.
Definition: engine.h:280
float GetEyeDirH()
Returns the horizontal direction angle of view.
Definition: engine.cpp:3036
EngineBaseObjDataTier & AddLevel4(EngineBaseObjLODTier &p3, EngineTriangleType type, const Material &mat, int state)
Creates a new tier 4 object (data)
Definition: engine.cpp:533
EngineMouseType m_mouseType
Type of mouse cursor.
Definition: engine.h:1427
void Update()
Updates the state after creating objects.
Definition: engine.cpp:1732
Event types, structs and event queue.
void UpdateGroundSpotTextures()
Updates the textures used for drawing ground spot.
Definition: engine.cpp:3516
EngineTriangleType
Type of triangles drawn for engine objects.
Definition: engine.h:131
void DeleteGroundSpot(int rank)
Deletes the given ground spot.
Definition: engine.cpp:1552
int dy
Y dimension of table.
Definition: engine.h:466
Info about a texture.
Definition: texture.h:212
void AddBaseObjQuick(int baseObjRank, const EngineBaseObjDataTier &buffer, std::string tex1Name, std::string tex2Name, LODLevel lodLevel, bool globalUpdate)
Adds a tier 4 engine object directly.
Definition: engine.cpp:703
void SetHighlightRank(int *rankList)
Lists the ranks of objects and subobjects selected.
Definition: engine.cpp:1452
System functions: time stamps, info dialogs, etc.
Math::Vector normal
Normal to the terrain.
Definition: engine.h:354
Math::Matrix m_matWorldInterface
World matrix for 2D interface.
Definition: engine.h:1319
void ComputeDistance()
Calculates the distances between the viewpoint and the origin of different objects.
Definition: engine.cpp:1620
void SetShadow(bool mode)
Management of the global mode of shading.
Definition: engine.cpp:2644
int m_lastState
Last engine render state (-1 at the beginning of frame)
Definition: engine.h:1430
void SetOverColor(const Color &color=Color(), int mode=ENG_RSTATE_TCOLOR_BLACK)
Sets the foreground overlay color.
Definition: engine.cpp:2820
Information about mouse cursor.
Definition: engine.h:552
void SetDirty(bool mode)
Management of the global mode of contamination.
Definition: engine.cpp:2654
Math::Matrix transform
Transformation matrix.
Definition: engine.h:295
void DrawBackgroundImage()
Draws the image background.
Definition: engine.cpp:4034
bool m_interfaceMode
True when drawing 2D UI.
Definition: engine.h:1439
Moving object.
Definition: engine.h:174
Image using alpha channel.
Definition: engine.h:109
bool draw
If true, draw mark.
Definition: engine.h:444
Water manager/renderer.
Definition: water.h:116
Only opaque texture, no blending, etc.
Definition: engine.h:121
bool IsVisiblePoint(const Math::Vector &pos)
Indicates whether a point is visible.
Definition: engine.cpp:3046
void SetClippingDistance(float value)
Management of the distance of clipping.
Definition: engine.cpp:2846
void LoadZero()
Loads the zero vector (0, 0, 0)
Definition: vector.h:73
std::map< std::string, Texture > m_texNameMap
Map of loaded textures (by name)
Definition: engine.h:1412
Resize.
Definition: engine.h:524
EngineTextureMapping
Type of texture mapping.
Definition: engine.h:492
Text rendering engine.
Definition: text.h:237
3D (3x1) vector
Definition: vector.h:49
int iconShadow
Shadow texture part.
Definition: engine.h:559
bool drawWorld
If true, object is behind the 2D interface.
Definition: engine.h:289
Tier 4 of object tree (data)
Definition: engine.h:188
void CreateGroundMark(Math::Vector pos, float radius, float delay1, float delay2, float delay3, int dx, int dy, char *table)
Creates the ground mark with the given params.
Definition: engine.cpp:1596
Math::Matrix m_matView
View matrix for 3D scene.
Definition: engine.h:1314
std::vector< EngineGroundSpot > m_groundSpots
Ground spot list.
Definition: engine.h:1335
Definition: system_linux.h:28
Part of a moving object.
Definition: engine.h:176
Surfaces.
Definition: engine.h:136
int CreateBaseObject()
Creates a base object and returns its rank.
Definition: engine.cpp:546
A mark on ground drawn by the graphics engine.
Definition: engine.h:441
2D Point with integer coords
Definition: intpoint.h:35
bool GetBBox2D(int objRank, Math::Point &min, Math::Point &max)
Compute and return the 2D box on screen of any object.
Definition: engine.cpp:1462
void UpdateStaticBuffer(EngineBaseObjDataTier &p4)
Updates a given static buffer.
Definition: engine.cpp:1681
CLightManager * GetLightManager()
Returns the light manager.
Definition: engine.cpp:204
CParticle * GetParticle()
Returns the particle manager.
Definition: engine.cpp:209
std::map< Texture, std::string > m_revTexNameMap
Reverse map of loaded textures (by texture)
Definition: engine.h:1414
RGBA color.
Definition: color.h:35
void UpdateStaticBuffers()
Updates static buffers of changed objects.
Definition: engine.cpp:1697
Triangles.
Definition: engine.h:134
void DrawStats()
Draw statistic texts.
Definition: engine.cpp:4336
void DeleteTexture(const std::string &name)
Deletes the given texture, unloading it and removing from cache.
Definition: engine.cpp:2546
bool ChangeTextureColor(const std::string &texName, Color colorRef1, Color colorNew1, Color colorRef2, Color colorNew2, float tolerance1, float tolerance2, Math::Point ts, Math::Point ti, Math::Point *exclude=nullptr, float shift=0.0f, bool hsv=false)
Changes colors in a texture.
Definition: engine.cpp:2421
void DrawObject(const EngineBaseObjDataTier &p4)
Draw 3D object.
Definition: engine.cpp:3367
bool m_showStats
Whether to show stats (FPS, etc)
Definition: engine.h:1301
void UpdateGeometry()
Updates geometric parameters of objects (bounding box and radius)
Definition: engine.cpp:1635
void SetDevice(CDevice *device)
Sets the device to be used.
Definition: engine.cpp:189
std::vector< EngineBaseObject > m_baseObjects
Base objects (also level 1 tier list)
Definition: engine.h:1329
float distance
Distance to object from eye point.
Definition: engine.h:297
Scroll up.
Definition: engine.h:538
Event sent by system, interface or game.
Definition: event.h:687
float intensity
Intensity of the shadow.
Definition: engine.h:360
CPlanet * GetPlanet()
Returns the planet manager.
Definition: engine.cpp:229
void DeleteGroundMark(int rank)
Deletes the ground mark.
Definition: engine.cpp:1615
void SetObjectDrawWorld(int objRank, bool draw)
Sets drawWorld for given object.
Definition: engine.cpp:913
int baseObjRank
Rank of associated base engine object.
Definition: engine.h:285
char * table
Pointer to the table.
Definition: engine.h:468
bool m_pause
Pause mode.
Definition: engine.h:1305
Math::IntPoint GetWindowSize()
Returns current size of viewport window.
Definition: engine.cpp:464
Texture borders with solid color.
Definition: engine.h:91
The transparent texture (white = no)
Definition: engine.h:85
void SetDrawWorld(bool draw)
Whether to draw the world.
Definition: engine.cpp:2703
CDevice * GetDevice()
Returns the current device.
Definition: engine.cpp:194
int GetObjectTotalTriangles(int objRank)
Returns the total number of triangles of given object.
Definition: engine.cpp:949
TODO: ?
Definition: engine.h:520
bool used
If true, base object is valid in objects vector.
Definition: engine.h:249
EngineGroundMarkPhase
Phase of life of an EngineGroundMark.
Definition: engine.h:425
Sound plugin interface.
Definition: sound.h:149
Causes the fog.
Definition: engine.h:113
Part 1 (no change in. MOD!)
Definition: engine.h:99
void DeleteAllObjects()
Deletes all objects, shadows and ground spots.
Definition: engine.cpp:851
void UpdateMatProj()
Resets the projection matrix after changes.
Definition: engine.cpp:3051
Abstract interface of graphics device.
Definition: device.h:235
bool IsVisible(int objRank)
Tests whether the given object is visible.
Definition: engine.cpp:1909
Double black texturing.
Definition: engine.h:95
int objRank
Rank of the associated object.
Definition: engine.h:348
bool ProcessEvent(const Event &event)
Processes incoming event.
Definition: engine.cpp:326
int GetPartialTriangles(int objRank, int lodLevelMask, float percent, int maxCount, std::vector< EngineTriangle > &triangles)
Returns a partial list of triangles for given object.
Definition: engine.cpp:1006
Texture wrap.
Definition: engine.h:89
void DrawBackgroundGradient(const Color &up, const Color &down)
Draws the gradient background.
Definition: engine.cpp:4004
void FlushTextureCache()
Empties the texture cache.
Definition: engine.cpp:2577
void SetFocus(float focus)
Management of camera angle.
Definition: engine.cpp:2620
CCloud * GetCloud()
Returns the fog manager.
Definition: engine.cpp:234