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autoderrick.h
1 // * This file is part of the COLOBOT source code
2 // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
3 // * Copyright (C) 2012 Polish Portal of Colobot (PPC)
4 // *
5 // * This program is free software: you can redistribute it and/or modify
6 // * it under the terms of the GNU General Public License as published by
7 // * the Free Software Foundation, either version 3 of the License, or
8 // * (at your option) any later version.
9 // *
10 // * This program is distributed in the hope that it will be useful,
11 // * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 // * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 // * GNU General Public License for more details.
14 // *
15 // * You should have received a copy of the GNU General Public License
16 // * along with this program. If not, see http://www.gnu.org/licenses/.
17 
18 // autoderrick.h
19 
20 #pragma once
21 
22 
23 #include "object/auto/auto.h"
24 
25 
26 
27 enum AutoDerrickPhase
28 {
29  ADP_WAIT = 1,
30  ADP_EXCAVATE = 2, // down the drill
31  ADP_ASCEND = 3, // up the drill
32  ADP_EXPORT = 4, // exports matter
33  ADP_ISFREE = 5, // expected material loss
34 };
35 
36 
37 
38 class CAutoDerrick : public CAuto
39 {
40 public:
41  CAutoDerrick(CObject* object);
42  ~CAutoDerrick();
43 
44  void DeleteObject(bool bAll=false);
45 
46  void Init();
47  bool EventProcess(const Event &event);
48  Error GetError();
49 
50  bool CreateInterface(bool bSelect);
51 
52  bool Write(char *line);
53  bool Read(char *line);
54 
55 protected:
56  CObject* SearchFret();
57  bool SearchFree(Math::Vector pos);
58  void CreateFret(Math::Vector pos, float angle, ObjectType type, float height);
59  bool ExistKey();
60 
61 protected:
62  AutoDerrickPhase m_phase;
63  float m_progress;
64  float m_speed;
65  float m_timeVirus;
66  float m_lastParticle;
67  float m_lastTrack;
68  Math::Vector m_fretPos;
69  int m_soundChannel;
70  bool m_bSoundFall;
71 };
72 
Definition: autoderrick.h:38
Definition: auto.h:49
ObjectType
Type of game object.
Definition: object.h:46
Error
Type of error or info message.
Definition: global.h:29
3D (3x1) vector
Definition: vector.h:49
Event sent by system, interface or game.
Definition: event.h:687
Definition: object.h:372