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autoconvert.h
1 // * This file is part of the COLOBOT source code
2 // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
3 // * Copyright (C) 2012 Polish Portal of Colobot (PPC)
4 // *
5 // * This program is free software: you can redistribute it and/or modify
6 // * it under the terms of the GNU General Public License as published by
7 // * the Free Software Foundation, either version 3 of the License, or
8 // * (at your option) any later version.
9 // *
10 // * This program is distributed in the hope that it will be useful,
11 // * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 // * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 // * GNU General Public License for more details.
14 // *
15 // * You should have received a copy of the GNU General Public License
16 // * along with this program. If not, see http://www.gnu.org/licenses/.
17 
18 // autoconvert.h
19 
20 #pragma once
21 
22 
23 #include "object/auto/auto.h"
24 
25 
26 
27 enum AutoConvertPhase
28 {
29  ACP_STOP = 1,
30  ACP_WAIT = 2,
31  ACP_CLOSE = 3, // close the cover
32  ACP_ROTATE = 4, // turn the cover
33  ACP_OPEN = 5, // opens the cover
34 };
35 
36 
37 
38 class CAutoConvert : public CAuto
39 {
40 public:
41  CAutoConvert(CObject* object);
42  ~CAutoConvert();
43 
44  void DeleteObject(bool bAll=false);
45 
46  void Init();
47  bool EventProcess(const Event &event);
48  Error GetError();
49  bool Abort();
50 
51  bool CreateInterface(bool bSelect);
52 
53  bool Write(char *line);
54  bool Read(char *line);
55 
56 protected:
57  CObject* SearchStone(ObjectType type);
58  bool SearchVehicle();
59  void CreateMetal();
60 
61 protected:
62  AutoConvertPhase m_phase;
63  float m_progress;
64  float m_speed;
65  float m_timeVirus;
66  float m_lastParticle;
67  bool m_bResetDelete;
68  bool m_bSoundClose;
69  int m_soundChannel;
70 };
71 
Definition: auto.h:49
Definition: autoconvert.h:38
ObjectType
Type of game object.
Definition: object.h:46
Error
Type of error or info message.
Definition: global.h:29
Event sent by system, interface or game.
Definition: event.h:687
Definition: object.h:372