22 #include "object/task/task.h"
60 bool EventProcess(
const Event &event);
62 Error Start(TaskManipOrder order, TaskManipArm arm);
69 CObject* SearchTakeFrontObject(
bool bAdvance,
Math::Vector &pos,
float &distance,
float &angle);
70 CObject* SearchTakeBackObject(
bool bAdvance,
Math::Vector &pos,
float &distance,
float &angle);
71 CObject* SearchOtherObject(
bool bAdvance,
Math::Vector &pos,
float &distance,
float &angle,
float &height);
72 bool TruckTakeObject();
73 bool TruckDeposeObject();
75 void SoundManip(
float time,
float amplitude=1.0f,
float frequency=1.0f);
78 TaskManipOrder m_order;
84 float m_initialAngle[5];
85 float m_finalAngle[5];
87 float m_advanceLength;
ObjectType
Type of game object.
Definition: object.h:46
CObject - base class for all game objects.
Vector struct and related functions.
Error
Type of error or info message.
Definition: global.h:29
3D (3x1) vector
Definition: vector.h:49
Definition: taskmanip.h:54
Event sent by system, interface or game.
Definition: event.h:687