GNAT Programming Studio Tutorial

Table of Contents

1 Introduction

This document provides a guide through the major capabilities of the GNAT Programming Studio by working on a code example: sdc, a simple desktop calculator.

It is important to realize that the features that you are about to experiment with are available on multiple platforms, using the same user interface and capabilities, providing a user-friendly environment with a tight integration between the tools.

Start GPS in the directory containing the tutorial files, or if the directory is read-only, copy the tutorial directory and its subdirectories in a local (writable) area, and start GPS from the tutorial directory, so that GPS will load the right context.

By default, the tutorial sources can be found under <prefix>/share/examples/gps/tutorial, where <prefix> is the prefix directory of the GPS installation.

Alternatively, if you have already started GPS in another directory, you can load the project sdc.gpr by using the menu Project->Open...


2 Quick overview of the GPS areas

Having launched GPS, you should now have access to a main window composed of several areas:


3 Editing sources

In the project view, open the common directory by clicking on the [+] sign (a triangle under unix systems) on the left of common. This will open the directory and display a list of source files located in this directory.

Now, double click on sdc.adb: this will open a source editor on this file. The source code is syntax-highlighted: keywords, comments, strings and characters have different colors.

As with many other properties, colors are configurable in GPS:

Select the menu Edit->Preferences. This will open a preferences dialog window.

Select the Editor->Fonts & Colors page by clicking on the cross next to the item Editor and then selecting the Fonts & Colors item.

As you go over the various lines and labels, you will notice that by holding the mouse over a label, a tool tip pops up displaying on-line help about the selected item.

Change the background color of the Keywords by clicking on the last button, at the right of the Keywords line.

Choose a color, e.g a light green. When you’re done with the color selection, click on OK in the color selection dialog.

Click on the Apply button and look at the effects in the source editor. If you like the new display, click on OK to confirm the changes, otherwise clicking on Cancel will revert to the previous color.


4 Building applications

Select the icon Build Main: sdc.adb on the toolbar (third icon from the right): this will launch a complete build of the sdc application. Note also that you can use a key binding directly instead of this tool bar button (F4), or use the corresponding menu item Build->Project->sdc.adb. If you use the menu item, an extra intermediate dialog is displayed showing the actual command line that will be used by GPS. Pressing Enter will launch also the build.

The build has generated a number of errors in a new window: the Locations tree, displayed in the bottom area. The errors are also highlighted in the corresponding source editor.

GPS has automatically jumped to the first error message (sdc.adb, 28:6 : (style) bad indentation), at the line (28) and column (6) of the error.

Fix the error by hand by inserting a space.

Now you can fix the next error by moving the cursor to the line 30 (press the down arrow twice), and by using Ctrl-Tab (press first the Control key, and then the Tab key on your keyboard): this key combination asks the source editor to automatically re-indent the current line.

Note that on some window managers or desktop environments, Ctrl-Tab is already defined. If this is the case, you can change this shortcut from the key shortcuts dialog (menu Edit->Key shortcuts, Menus section, /Edit/Format Selection item).

You can then fix all the remaining errors by selecting the whole block (from line 28 to line 40) and pressing Ctrl-Tab. To select a block, you can either click on the left mouse button and select the area while holding the button, or using the keyboard by pressing the Shift key and moving the cursor using the Up or Down keys.

Press the F4 key to build again. GPS will automatically save the modified files, and start a build. This behavior (automatic saving of files before building) can be configured in the preferences dialog.

If you look at the bottom right of the GPS window, you will notice that a progress bar has appeared, displaying the current number of files compiled, and the number of remaining files. This progress bar disappears when the build is finished.

This should now report a successful build.


5 Source Navigation

Now let’s try to understand a little bit about how the program is working by looking at the sdc.adb editor: there’s a loop, the main processing is done by the functions Process and Next (at line 30).

Click around line 30, move the mouse over Process and let a tool tip appear (Tokens.Process global procedure declared at tokens.ads:19): this gives information about the kind of entity and the location (file and line) of the declaration of this procedure, the profile of the parameters, and documentation for this function, as extracted from the comments surrounding the procedure declaration.

Do the same for Next (Tokens.Next global function declared at tokens.ads:15).

Keeping the mouse over Next, display the contextual menu by clicking on the right mouse button, then click on Goto declaration of Next: we’re now in the package Tokens, in file tokens.ads; but where is this file in the project?


6 Search Dialog

Select the menu Navigate->Find or Replace...: this will open a search dialog. In the Search for: text entry type tokens.ads. Then select Project view in the Look in: area. The search area provides an easy way to search for text or regular expressions in several contexts including the current file, the project view, …

Now click on Find. The file tokens.ads, in directory struct is highlighted.

Close the search dialog by clicking on the Close button.

Note that in this specific case, a simpler way to locate a file in the project view is to use the contextual menu from the source editor: Locate in Project View: tokens.ads.


7 Project View (entities)

Click on the [+] sign (or triangle) to open tokens.ads entities. When you click on a file in the project view, you get language sensitive information about the file, such as packages, subprograms, tasks, ... for Ada.

Open the subprogram category, click on Process: this will open tokens.ads and move the cursor on the first line corresponding to the procedure Process.

Similarly, click on Next, and move your mouse on Next in the source editor.


8 Back to Source Navigation

Move the mouse over the Next identifier in tokens.ads editor, and then hold the Control key: while you’re holding the key, move the mouse over entities: these entities now become clickable hyperlinks. Clicking on the first mouse button will go to the declaration of the entity highlighted (or the body if you are already on the declaration), and clicking on the middle mouse button will go to the body directly: move the mouse back to Next and click. Alternatively, you can use the the contextual menu and select Goto body of Next; then scroll through the procedure Next, move the mouse on Instructions.Read at line 46, hold control again and click with the middle mouse button (or from the contextual menu, select Goto body of Read).

We’ve now navigated quite a bit through the application source code, which you can verify by clicking on the left arrow in the tool bar, to go back to the previous locations visited.

Repeat the operation until you’re back in sdc.adb. As with the undo/redo capability in the source editor, the goto previous/next location is infinite.


9 Code Completion

Go on the line 38 of sdc.adb. You can see that there is a null instruction for the case of Stack.Overflow. We are going to add some code here, using the code assist capabilities.

Type enter to create a new line, and then Scr, and hit Ctrl+Space. A completion popup will be displayed, showing all the entities of the project begining with Scr. Select Screen_Output. The code will be automatically completed in the editor. Then add a dot in your code. The completion popup will be automatically triggered, and will offer you to complete your code with the entities contained in the Screen_Output package. Select Msg, add a space, and then an open parenthesis. Once again, the completion windows will pop up, and show you the possible parameters for msg. If you choose the first entry of the completion list ("params of Msg"), the call will be automatically completed by a list of named parameters. Complete the list by giving e.g. "The stack is full." for S1, "" for S2, and True for End_Line.

Don’t forget to add a semicolon at the end of the instruction. Then hit F4 in order to rebuild the application.


10 Run

It is now time to run the application: select the menu Build->Run->sdc, which will open a dialog window. Type input.txt in the text entry: this is the name of a text file that will be passed as argument to the sdc program.

Now click on OK: a new window titled Run: sdc input.txt is created at the bottom of the main window where the sdc application runs and displays an unexpected internal error: this is a good opportunity to use the integrated debugger.

Close the execution window by clicking on the x icon on the top right corner of this window.


11 Debug

Open the preferences dialog (menu Edit->Preferences) and click on the Debugger item on the left; set the button Break on exceptions to Enabled: this will enable by default a special breakpoint every time an exception is raised. Click on OK to confirm your change.

Now select the menu Debug->Initialize->sdc: a new window is created: this is the debugger console. You can also look at the various debug menu item and tool bar buttons which are now activated.

Use the menu Debug->Data->Call Stack: this opens a new window on the right of the source editors. If you select the contextual menu in the call stack, various pieces of information can be displayed or removed in the call stack. From this contextual menu, add the Frame Number info by clicking on it.

Now select the menu Debug->Run.... Notice that input.txt has been filled automatically for you since the two menus Build->Run... and Debug->Run... are synchronized. Click on OK: the debugger should stop on an exception (Constraint_Error in the file stack.adb, at line 49).

Go up in the call stack by clicking on the tokens.process line (frame number 6 or 7, depending on your GNAT version).

If you move the mouse over the parameter T at line 64, a tool tip is displayed showing the value of T. You have probably noticed that tool tips, like menus, are contextual: depending on the current session and on the entity selected, different information is displayed.

Select the contextual menu Debug->Display T: this will open a new window: the data window, with a box displaying graphically the contents of the different fields of T, each clearly separated.

On T data display, select the contextual menu Display->Show Value + Type: this displays for all fields both their type and value.

Special colors are used in the data display: blue for pointers that can be dereferenced by a double-click (double click on T.val); red for fields that have been modified since last step.

From the T box, right-click to display the contextual menu and select View memory at address of T: a memory view is opened. Use the up and down arrows on the right to visit memory.

Click in the memory dump, and modify it by typing numbers. Notice the red color for modified values; click on Undo Changes to cancel the modifications; click on Close to close the memory window.

In the call stack, go back to stack.push frame (num 4 or 5). Move the mouse over Last and let the debugger display its value: 0. From the contextual menu, select Goto declaration of Last: this will jump to the line 16 of stack.adb, where you can see that Last is a Natural. Now click on the Goto Previous Location button in the tool bar: we’re now back at line 49 where we can see that for a Push procedure, Last should be incremented, and not decremented.

Fix the line to Last := Last + 1;

Save the file (Ctrl-S); End the debug session: menu Debug->Terminate; Rebuild (press F4 key); Rerun (menu Build->Run->sdc, click on OK): the program now completes as expected. Close the execution window.


12 Call Graph

Now go back to the file sdc.adb, move the mouse over the procedure sdc at line 8, select the contextual menu Browsers->Sdc calls: this will open a new window titled Call graph browser.

Note that there is also a top level contextual menu (Sdc calls) which provides a tree view of the callers/callees.

In the call graph, click on the right arrow of Process (one of the first items on the top). Also click on the right arrow of error_msg.

Select Orthogonal links in the contextual menu of the graph to change the way links are displayed in the graph. You may then play with the zoom (= and - keys).

If you select Hide links from error_msg contextual menu, this will hide all the links that are related to this item: the link between the callers and callees of error_msg are no longer displayed. This can be useful when the graph becomes complex, to hide some parts. If you go back to the contextual menu, you can now select Show links to show the links again.

Click on right arrow of process ((Decl) instructions.ads:12).

The items can also be moved: move e.g msg item around.

You can also recompute the layout of all the current items by using the browser’s contextual menu Refresh layout (move the mouse on the browser’s background, with no box underneath, and right click).

Click on left arrow of msg to display who is calling msg. Notice that view calls msg.

Click on left arrow of view: the arrow disappears, and no new items are created, which means that view isn’t called by anyone, so we’re now going to remove this procedure.


13 Locations View

From view, click on the blue link: stack.ads:32, this will open the file stack.ads at line 32. Then from the source editor (file stack.ads), select the contextual menu References->Find all references to View: this highlights the Locations tree which now contains all the references for view, grouped by files (stack.ads and stack.adb).

The first location is highlighted automatically: this is the spec of the procedure View. Now click in the tree on the + sign (or triangle) at the left of stack.adb: two locations are listed, at line 90 and 97. Click on each of these locations: they correspond to the procedure body.

The Find all references capability is another way to list all the uses of an entity, and it confirms that View isn’t called in our project.

Remove View body by e.g selecting it, and pressing the Delete key, then save the file (Ctrl-S).

Do the same for the spec, save the file.

Close the stack.ads and stack.adb files (menu File->Close, or using the shortcut Ctrl-W). Rebuild by pressing the F4 key.

Let’s now see how to create a project corresponding to the sdc project we’ve used in this tutorial.


14 Projects


14.1 Project Wizard

Go to the menu Project->New...: this is a standard wizard, with various steps listed on the left area of the window.

The first page of the wizard allows you to select what kind of project you want to build, depending on the information you have. Select the default choice Single Project, and press Forward.

Type sdc2 in the project name field.

Click on Forward: we are now on the language selection page. It is possible to create a multi-language project by e.g. selecting the C or C++ check box.

Click on Forward: we are now on the VCS page. VCS stands for Version Control System. GPS provides a generic framework for VCS which allows it to support new systems easily. Systems supported by default are CVS, ClearCase, Subversion and GIT. Select Auto, which means that GPS will automatically detect the version control system used, if any.

Click on Forward: this is the source directories selection, used to specify the project’s sources. Click on the Add button, and select the struct directory, then click on OK to validate.

Click on Forward: this is the Build and Exec directory selection, used to store object, ali files, ...

Click on the first Browse button, then click on obj, and finally click on OK.

Click on Forward: this is the main units selection, used mainly for building executables and debugging.

Click on Add, open the common directory and select sdc.adb.

Click on Forward: this is the naming scheme editor. GNAT is very flexible and can use any kind of naming scheme for Ada files. In particular, you can easily set the default file extensions (e.g by using one of the predefined schemes) and you can also specify exceptions that use non standard file names.

Click on Forward: we’re now in the switch selector. Select Recompile if switches changed.

Click on Ada page.

Select Full errors and Overflow checking. The boxes and the command line (the text entry at the bottom of the page) are fully synchronized, e.g if you click on the command line, and change -gnatf to -gnat, the Full errors check box is unselected; now type a to get -gnata, and notice that Enable assertions is now selected.

We’ve now created a project similar to the one used in this tutorial.

Click on Cancel to close the wizard.

Clicking on Apply instead would have created the project file and loaded it in GPS.


14.2 Project properties

In the project view, on the project sdc, use the contextual menu Project->Properties. All the properties set in the project wizard can be found here as well. You can switch between pages by clicking on the tabs located along the left side of the window.

Once you’re done exploring the property pages, click on the Cancel button to close the properties window.


14.3 Variable editor

Select the window titled "Scenario". If not available, you can open it using the menu Tools->Views->Scenario. This window contains a Build label.

This is a configuration variable. With GPS and the GNAT project facility, you can define as many configuration variables as you want, and modify any project settings (e.g. switches, sources, ...) based on the values of configuration variables. These variables can also take any number of different values.

The Build variable demonstrates a typical Debug/Production configuration where we’ve set different switches for the two modes.

Click on the button at the left (Edit variable properties): this is the variable editor, where values can be added or renamed. Close the variable editor by clicking on the Cancel button.

Now, let’s take a look at the switches set in the project.


14.4 Switch editor

Select the menu item Project->Edit File Switches: a global switch editor is displayed in the working area, showing the switches associated with each file in the sdc project.

The editor lists the switches associated with each file in the project. Gray entries indicate default (global) switches. Notice that screen_output.adb has specific switches, which are highlighted using a different font.

Switch between Debug and Production mode in the Build combo box: the switches are updated automatically.

Back to our project, let’s now examine the dependencies between sources.


14.5 Source dependencies

Select sdc.adb in the Project View and then the contextual menu item Show dependencies for sdc.adb: this will open a new graph showing the dependencies between sources of the project.

Click on the right arrow of tokens.ads to display the files that tokens.ads depends on. Similarly, click on the right arrow of stack.ads.


14.6 Project dependencies

Back in the project view, on the Sdc project, select the contextual menu Project->Dependencies, then on the Add From File, then open the tutorial directory and click on the projects subdirectory. Select the file prj1.gpr. Click on Apply to validate the change.

You can see the new dependency added in the project view, as a tree of projects. In particular, project dependencies are duplicated: if you open the prj1 icon by clicking on the [+] sign (or triangle), and then similarly open the prj2 icon, you will notice that the project prj4 is displayed twice: once as a dependency of prj2, and once as a dependency of prj1.

GPS can also display the graph of dependencies between projects: on Sdc project, use the contextual menu Show projects imported by Sdc: this will open a project hierarchy browser.

On the Sdc.gpr project, select the contextual menu Show projects imported by Sdc recursively.

In the browser, you can move the project items, and select them to highlight the dependencies.


15 Epilogue

This terminates our tour of GPS, the GNAT Programming Studio. We hope this tutorial gave you a good overview of the general capabilities available with GPS. A non exhaustive list of the features not mentioned in this document includes:

For more information, please look at the User’s Guide (gps.html), and also look at the Tools menu which gives access to most of these capabilities.


Appendix A GNU General Public License

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		       Version 2, June 1991

 Copyright (C) 1989, 1991 Free Software Foundation, Inc.
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FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW.  EXCEPT WHEN
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.  THE ENTIRE RISK AS
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU.  SHOULD THE
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
REPAIR OR CORRECTION.

  12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES.

		     END OF TERMS AND CONDITIONS

	    How to Apply These Terms to Your New Programs

  If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.

  To do so, attach the following notices to the program.  It is safest
to attach them to the start of each source file to most effectively
convey the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.

    <one line to give the program's name and a brief idea of what it does.>
    Copyright (C) 19yy  <name of author>

    This program is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation; either version 2 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program; if not, write to the Free Software
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA


Also add information on how to contact you by electronic and paper mail.

If the program is interactive, make it output a short notice like this
when it starts in an interactive mode:

    Gnomovision version 69, Copyright (C) 19yy name of author
    Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
    This is free software, and you are welcome to redistribute it
    under certain conditions; type `show c' for details.

The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License.  Of course, the commands you use may
be called something other than `show w' and `show c'; they could even be
mouse-clicks or menu items--whatever suits your program.

You should also get your employer (if you work as a programmer) or your
school, if any, to sign a "copyright disclaimer" for the program, if
necessary.  Here is a sample; alter the names:

  Yoyodyne, Inc., hereby disclaims all copyright interest in the program
  `Gnomovision' (which makes passes at compilers) written by James Hacker.

  <signature of Ty Coon>, 1 April 1989
  Ty Coon, President of Vice

This General Public License does not permit incorporating your program into
proprietary programs.  If your program is a subroutine library, you may
consider it more useful to permit linking proprietary applications with the
library.  If this is what you want to do, use the GNU Library General
Public License instead of this License.