Shadow.h
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2 /* libmspub
3  * Version: MPL 1.1 / GPLv2+ / LGPLv2+
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16  * Copyright (C) 2012 Brennan Vincent <brennanv@email.arizona.edu>
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28 
29 #ifndef __SHADOW_H__
30 #define __SHADOW_H__
31 
32 #include "ColorReference.h"
33 
34 namespace libmspub
35 {
37 {
44 };
45 struct Shadow
46 {
54  double m_opacity;
57  Shadow(ShadowType type, int offsetXInEmu, int offsetYInEmu, int secondOffsetXInEmu, int secondOffsetYInEmu,
58  double originXInEmu, double originYInEmu, double opacity,
59  ColorReference color, ColorReference colorH)
60  : m_type(type), m_offsetXInEmu(offsetXInEmu), m_offsetYInEmu(offsetYInEmu),
61  m_SecondOffsetXInEmu(secondOffsetXInEmu), m_SecondOffsetYInEmu(secondOffsetYInEmu),
62  m_originXInEmu(originXInEmu), m_originYInEmu(originYInEmu),
63  m_opacity(opacity), m_color(color), m_highColor(colorH)
64  {
65  }
66 };
67 bool needsEmulation(const Shadow &shadow);
68 } // namespace libmspub
69 
70 #endif /* __SHADOW_H__ */
71 /* vim:set shiftwidth=2 softtabstop=2 expandtab: */

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