Classes | |
class | AttackDefense |
max(AttackKing, DefenseKing). More... | |
class | AttackKing |
玉の位置*攻撃駒の位置*ptype More... | |
class | DefenseKing |
玉の位置*守備駒の位置*ptype More... | |
class | KingPieceTable |
玉と他の駒の関係を保持 More... | |
struct | KingPieceValues |
Functions | |
bool | operator== (const KingPieceTable &l, KingPieceTable &r) |
bool osl::eval::endgame::operator== | ( | const KingPieceTable & | l, |
KingPieceTable & | r | ||
) |
Definition at line 126 of file kingPieceTable.cc.
References osl::eval::endgame::KingPieceTable::data.