#include <minorPiece.h>
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template<int Sign> |
void | adjust (int index, int index_attack, int index_defense, MultiInt &result) |
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template<osl::Player P> |
void | evalOne (const NumEffectState &state, const PieceMask promoted, MultiInt &result) |
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template<Player P> |
static void | evalOne (const NumEffectState &state, const PieceMask promoted, MultiInt &result) |
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template<bool attack, Player owner> |
static int | indexY (const Square king, int x_diff) |
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Definition at line 884 of file minorPiece.h.
template<int Sign>
static void osl::eval::ml::PromotedMinorPieces::adjust |
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int |
index, |
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int |
index_attack, |
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int |
index_defense, |
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MultiInt & |
result |
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static |
template<int Sign>
void osl::eval::ml::PromotedMinorPieces::adjust |
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int |
index, |
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int |
index_attack, |
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int |
index_defense, |
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MultiInt & |
result |
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) |
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inline |
MultiInt osl::eval::ml::PromotedMinorPieces::eval |
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const NumEffectState & |
state) | |
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static |
template<Player P>
static void osl::eval::ml::PromotedMinorPieces::evalOne |
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const NumEffectState & |
state, |
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const PieceMask |
promoted, |
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MultiInt & |
result |
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) |
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staticprivate |
template<osl::Player P>
void osl::eval::ml::PromotedMinorPieces::evalOne |
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const NumEffectState & |
state, |
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const PieceMask |
promoted, |
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MultiInt & |
result |
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) |
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MultiInt osl::eval::ml::PromotedMinorPieces::evalWithUpdate |
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const NumEffectState & |
state, |
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Move |
moved, |
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const MultiInt & |
last_values |
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static |
template<bool attack, Player owner>
static int osl::eval::ml::PromotedMinorPieces::indexY |
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const Square |
king, |
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int |
x_diff |
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inlinestaticprivate |
void osl::eval::ml::PromotedMinorPieces::setUp |
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const Weights & |
weights) | |
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static |
The documentation for this class was generated from the following files: