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osl
game_playing
Classes
|
Functions
osl::game_playing Namespace Reference
対局に必要な諸々.
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Classes
class
AlphaBeta2ProgressEvalPlayer
class
AlphaBeta2OpenMidEndingEvalPlayer
class
AlphaBeta3OpenMidEndingEvalPlayer
class
AlphaBeta4Player
class
BookPlayer
定跡がある間は定跡を使うComputerPlayer
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class
ComputerPlayer
class
ComputerPlayerSelectBestMoveInTime
class
ResignPlayer
常に投了する
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class
RandomPlayer
合法手をランダムに指す
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class
CsaClient
class
CsaLogger
棋譜の記録
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class
CsaStopwatch
class
CsaTime
class
CuiClient
class
GameManager
class
GameState
State
と千日手状態などを一元管理
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struct
GnuShogiQuit
class
GnuShogiClient
struct
HistoryToTable
class
OpeningBookTracer
定跡の追跡
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class
NullBook
定跡無し
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struct
PVHistory
class
RecordTracer
vector<Moves>の追跡
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class
SearchPlayer
MtdfPlayer と AlphaBetaPlayer の共通部分
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class
SpeculativeAllMoves
1threadで全ての手を順番に投機的探索をする
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class
SpeculativeModel
相手の手の予測1つにつき1thread
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class
SpeculativeSearchPlayer
相手時間中に探索
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class
ThreadForEachMove
相手の手の予測1つにつき1thread
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class
TimeKeeper
class
UsiResponse
struct
UsiState
class
WeightTracer
WeightedBookの追跡
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class
DeterminateWeightTracer
class
WinCountTracer
WinCountBookの追跡
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Functions
bool
operator==
(const Config &l, const Config &r)
Detailed Description
対局に必要な諸々.
時間管理など.
Function Documentation
bool osl::game_playing::operator==
(
const Config &
l
,
const Config &
r
)
Generated on Sun Jul 21 2013 13:37:32 by
1.8.4