相手の手の予測1つにつき1thread
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#include <threadForEachMove.h>
相手の手の予測1つにつき1thread
Definition at line 19 of file threadForEachMove.h.
osl::game_playing::ThreadForEachMove::ThreadForEachMove |
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int |
max_threads = 1 ) | |
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explicit |
osl::game_playing::ThreadForEachMove::~ThreadForEachMove |
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void osl::game_playing::ThreadForEachMove::selectBestMoveCleanUp |
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) | |
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virtual |
void osl::game_playing::ThreadForEachMove::setMaxThreads |
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int |
new_max_threads) | |
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inlinevirtual |
void osl::game_playing::ThreadForEachMove::startSpeculative |
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const boost::shared_ptr< GameState > |
state, |
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const SearchPlayer & |
main_player |
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) |
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virtual |
void osl::game_playing::ThreadForEachMove::stopAll |
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) | |
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virtual |
void osl::game_playing::ThreadForEachMove::stopOtherThan |
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Move |
) | |
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virtual |
const MoveWithComment osl::game_playing::ThreadForEachMove::waitResult |
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Move |
last_move, |
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int |
wait_for, |
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SearchPlayer & |
main_player, |
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int |
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) |
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int osl::game_playing::ThreadForEachMove::max_threads |
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private |
boost::scoped_ptr<SpeculativeThread> osl::game_playing::ThreadForEachMove::speculative_thread0 |
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private |
boost::scoped_ptr<SpeculativeThread> osl::game_playing::ThreadForEachMove::speculative_thread1 |
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private |
The documentation for this class was generated from the following file: