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pieceOnBoard.tcc File Reference
#include "osl/move_generator/promoteType.h"
#include "osl/move_action/store.h"
#include "osl/move_generator/pieceOnBoard.h"
#include "osl/move_action/concept.h"
#include "osl/checkmate/king8Info.h"
#include <iostream>
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Namespaces

 osl
 attackDefense.h
 
 osl::move_generator
 低レベルの指手生成
 
 osl::move_generator::piece_on_board
 

Constant Groups

 osl
 attackDefense.h
 
 osl::move_generator
 低レベルの指手生成
 
 osl::move_generator::piece_on_board
 

Macros

#define _GENERATE_PIECE_MOVES_TCC
 

Functions

template<Player P, class Action , PromoteType CanP, Direction Dir, bool notPromoteCapture>
void osl::move_generator::piece_on_board::generateLong (NumEffectState const &state, Piece p, const Piece *ptr, Square from, Action &action, Int2Type< true >, Move moveBase, Ptype ptype)
 ROOK, BISHOP, PROOK, PBISHOPのlong方向の手生成 CanPはNoPromoteかCanPromote, CheckPromoteのみ NoPromoteはpromoteできない点からの後ろ,横のdirection CanPromoteはpromoteできる点から CheckPromoteはpromoteできない点からの前向き direction. More...
 
template<Player P, class Action , PromoteType CanP, Direction Dir, bool notPromoteCapture>
void osl::move_generator::piece_on_board::generateLong (NumEffectState const &, Piece, const Piece *, Square, Action &, Int2Type< false >, Move, Ptype)
 
template<Player P, Ptype T, class Action , PromoteType CanP, Direction Dir, bool notPromoteCapture>
void osl::move_generator::piece_on_board::generateLong (NumEffectState const &state, Piece p, const Piece *ptr, Square pos, Action &action, Move moveBase, Ptype ptype)
 
template<Player P, class Action , PromoteType CanP, Direction Dir, bool notPromoteCapture>
void osl::move_generator::piece_on_board::generateShort (const Piece *ptr, Square from, Action &action, Int2Type< true >, Move moveBase, Ptype ptype)
 短い利きの動き CanPromoteType - promote可能な動きの時 MustPromoteType - 2段目の歩,3,4段目の桂馬 More...
 
template<Player P, class Action , PromoteType CanP, Direction Dir, bool notPromoteCapture>
void osl::move_generator::piece_on_board::generateShort (const Piece *, Square, Action &, Int2Type< false >, Move, Ptype)
 
template<Player P, Ptype T, class Action , PromoteType CanP, Direction Dir, bool notPromoteCapture>
void osl::move_generator::piece_on_board::generateShort (const Piece *ptr, Square from, Action &action, Move moveBase, Ptype)
 
template<Player P, Ptype T, class Action , PromoteType CanP, bool useDirMask, bool notPromoteCapture>
void osl::move_generator::piece_on_board::generatePtypePromote (const NumEffectState &state, Piece p, Action &action, Square from, int dirMask)
 
template<Player P, Direction Dir, class Action , bool notPromoteCapture>
void osl::move_generator::piece_on_board::generateKingDir (const Piece *ptr, Square from, Action &action, unsigned int liberty, Move const &moveBase)
 
template<Player P, class Action , bool useDirMask, bool notPromoteCapture>
void osl::move_generator::piece_on_board::generateKing (const NumEffectState &state, Action &action, Square pos, int dirMask)
 
template<Player P, class Action , bool useDirMask, bool notPromoteCapture>
void osl::move_generator::piece_on_board::generateLance (const NumEffectState &state, Piece p, Action &action, Square from, int dirMask)
 
template<Player P, class Action , bool useDirMask, bool notPromoteCapture>
void osl::move_generator::piece_on_board::generatePawn (const NumEffectState &state, Piece p, Action &action, Square from, int dirMask)
 

Macro Definition Documentation

#define _GENERATE_PIECE_MOVES_TCC

Definition at line 2 of file pieceOnBoard.tcc.