This is the complete list of members for osl::effect_util::Pin, including all inherited members.
count(const NumEffectState &state, Player defense) | osl::effect_util::Pin | inlinestatic |
count(const NumEffectState &state, Square target, Player defense) | osl::effect_util::Pin | inlinestatic |
findDirection(const SimpleState &state, Square target, Player defense, PieceMask &pins) | osl::effect_util::Pin | inlineprivatestatic |
findDirectionStep(const NumEffectState &state, Square target, PieceMask &pins) | osl::effect_util::Pin | inlinestatic |
findLance(const NumEffectState &state, Square target, PieceMask &pins) | osl::effect_util::Pin | inlineprivatestatic |
findOffset(const NumEffectState &state, Piece attack_piece, Square target, Player defense, Offset diff, PieceMask &pins) | osl::effect_util::Pin | inlineprivatestatic |
findPtype(const NumEffectState &state, Square target, Player attack, Player defense, PieceMask &result) | osl::effect_util::Pin | inlineprivatestatic |
hasEffectWithOffset(const SimpleState &state, Piece attack_piece, Piece pin, Offset diff) | osl::effect_util::Pin | inlineprivatestatic |
hasEffectWithOffset(const NumEffectState &state, Piece attack_piece, Piece pin, Offset) | osl::effect_util::Pin | inlineprivatestatic |
make(const NumEffectState &state, Square target, Player defense) | osl::effect_util::Pin | inlinestatic |
make(const NumEffectState &state, Player defense) | osl::effect_util::Pin | inlinestatic |
makeByPiece(const NumEffectState &state, Square target, Player defense) | osl::effect_util::Pin | static |
makeByPiece(const NumEffectState &state, Player defense) | osl::effect_util::Pin | inlinestatic |
makeByPieceKing(const NumEffectState &state, Square target, Player defense) | osl::effect_util::Pin | static |
makeNaive(const SimpleState &state, Square target, Player defense) | osl::effect_util::Pin | static |
makeNaive(const SimpleState &state, Player defense) | osl::effect_util::Pin | inlinestatic |
makeStep(const NumEffectState &state, Square target) | osl::effect_util::Pin | inlinestatic |
makeStep(const NumEffectState &state, Square target, Player defense) | osl::effect_util::Pin | inlinestatic |
makeStep1(const NumEffectState &state, Square target) | osl::effect_util::Pin | inlinestatic |
makeStep1(const NumEffectState &state, Square target, Player defense) | osl::effect_util::Pin | inlinestatic |