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osl::move_generator::GenerateAddEffect8 Struct Reference

#include <addEffect8.h>

Static Public Member Functions

static void generate (Player player, const NumEffectState &state, move_action::Store &store)
 対象とするマスに利きを付ける手を生成する. More...
 
static void generateBigDrop (Player player, const NumEffectState &state, move_action::Store &store)
 
static void generateNotBigDrop (Player player, const NumEffectState &state, move_action::Store &store)
 

Detailed Description

Definition at line 78 of file addEffect8.h.

Member Function Documentation

void osl::move_generator::GenerateAddEffect8::generate ( Player  player,
const NumEffectState &  state,
move_action::Store store 
)
static

対象とするマスに利きを付ける手を生成する.

Note: Action がPlayerで型付けされていると,無駄があるのでStore限定に

Definition at line 14 of file addEffect8.cc.

References osl::BLACK, and osl::move_generator::AddEffect8< P >::generate().

void osl::move_generator::GenerateAddEffect8::generateBigDrop ( Player  player,
const NumEffectState &  state,
move_action::Store store 
)
static
void osl::move_generator::GenerateAddEffect8::generateNotBigDrop ( Player  player,
const NumEffectState &  state,
move_action::Store store 
)
static

The documentation for this struct was generated from the following files: