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GUIVehicleControl.cpp
Go to the documentation of this file.
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/****************************************************************************/
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// The class responsible for building and deletion of vehicles (gui-version)
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/****************************************************************************/
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// SUMO, Simulation of Urban MObility; see http://sumo.sourceforge.net/
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// Copyright (C) 2001-2013 DLR (http://www.dlr.de/) and contributors
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/****************************************************************************/
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//
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// This file is part of SUMO.
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// SUMO is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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/****************************************************************************/
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// ===========================================================================
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// included modules
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// ===========================================================================
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#ifdef _MSC_VER
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#include <
windows_config.h
>
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#else
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#include <
config.h
>
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#endif
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#include <
utils/foxtools/MFXMutex.h
>
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#include "
GUIVehicleControl.h
"
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#include "
GUIVehicle.h
"
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#include "
GUINet.h
"
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#include <
gui/GUIGlobals.h
>
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#ifdef CHECK_MEMORY_LEAKS
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#include <
foreign/nvwa/debug_new.h
>
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#endif // CHECK_MEMORY_LEAKS
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// ===========================================================================
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// member method definitions
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// ===========================================================================
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GUIVehicleControl::GUIVehicleControl
()
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:
MSVehicleControl
() {}
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GUIVehicleControl::~GUIVehicleControl
() {
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// just to quit cleanly on a failure
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if
(
myLock
.
locked
()) {
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myLock
.
unlock
();
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}
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}
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SUMOVehicle
*
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GUIVehicleControl::buildVehicle
(
SUMOVehicleParameter
* defs,
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const
MSRoute
* route,
const
MSVehicleType
* type) {
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myLoadedVehNo
++;
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MSVehicle
* built =
new
GUIVehicle
(defs, route, type, type->
computeChosenSpeedDeviation
(
myVehicleParamsRNG
),
myLoadedVehNo
- 1);
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MSNet::getInstance
()->
informVehicleStateListener
(built,
MSNet::VEHICLE_STATE_BUILT
);
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return
built;
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}
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bool
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GUIVehicleControl::addVehicle
(
const
std::string&
id
,
SUMOVehicle
* v) {
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AbstractMutex::ScopedLocker
locker(
myLock
);
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return
MSVehicleControl::addVehicle
(
id
, v);
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}
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void
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GUIVehicleControl::deleteVehicle
(
SUMOVehicle
* veh,
bool
discard) {
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AbstractMutex::ScopedLocker
locker(
myLock
);
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MSVehicleControl::deleteVehicle
(veh, discard);
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}
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void
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GUIVehicleControl::insertVehicleIDs
(std::vector<GUIGlID>& into) {
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AbstractMutex::ScopedLocker
locker(
myLock
);
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into.reserve(
myVehicleDict
.size());
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for
(VehicleDictType::iterator i =
myVehicleDict
.begin(); i !=
myVehicleDict
.end(); ++i) {
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SUMOVehicle
* veh = (*i).second;
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if
(veh->
isOnRoad
()) {
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into.push_back(static_cast<GUIVehicle*>((*i).second)->getGlID());
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}
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}
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}
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void
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GUIVehicleControl::secureVehicles
() {
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myLock
.
lock
();
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}
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void
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GUIVehicleControl::releaseVehicles
() {
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myLock
.
unlock
();
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}
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/****************************************************************************/
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home
gladk
tmp
05
sumo-0.17.1~dfsg
src
guisim
GUIVehicleControl.cpp
Generated on Sun Jun 16 2013 07:07:23 for SUMO - Simulation of Urban MObility by
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