Class TSingleAxisHingeJointNode

DescriptionHierarchyFieldsMethodsProperties

Unit

Declaration

type TSingleAxisHingeJointNode = class(TAbstractRigidJointNode)

Description

no description available, TAbstractRigidJointNode description follows
no description available, TAbstractNode description follows

Base X3D node.

Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...)

Hierarchy

Overview

Methods

Public procedure CreateNode; override;
Public class function ClassNodeTypeName: string; override;
Public class function URNMatching(const URN: string): boolean; override;

Properties

Public property FdAnchorPoint: TSFVec3f read FFdAnchorPoint;
Public property FdAxis: TSFVec3f read FFdAxis;
Public property FdMaxAngle: TSFFloat read FFdMaxAngle;
Public property FdMinAngle: TSFFloat read FFdMinAngle;
Public property FdStopBounce: TSFFloat read FFdStopBounce;
Public property FdStopErrorCorrection: TSFFloat read FFdStopErrorCorrection;
Public property EventAngle: TX3DEvent read FEventAngle;
Public property EventAngleRate: TX3DEvent read FEventAngleRate;
Public property EventBody1AnchorPoint: TX3DEvent read FEventBody1AnchorPoint;
Public property EventBody2AnchorPoint: TX3DEvent read FEventBody2AnchorPoint;

Description

Methods

Public procedure CreateNode; override;
 
Public class function ClassNodeTypeName: string; override;
 
Public class function URNMatching(const URN: string): boolean; override;
 

Properties

Public property FdAnchorPoint: TSFVec3f read FFdAnchorPoint;
 
Public property FdAxis: TSFVec3f read FFdAxis;
 
Public property FdMaxAngle: TSFFloat read FFdMaxAngle;
 
Public property FdMinAngle: TSFFloat read FFdMinAngle;
 
Public property FdStopBounce: TSFFloat read FFdStopBounce;
 
Public property FdStopErrorCorrection: TSFFloat read FFdStopErrorCorrection;
 
Public property EventAngle: TX3DEvent read FEventAngle;
 
Public property EventAngleRate: TX3DEvent read FEventAngleRate;
 
Public property EventBody1AnchorPoint: TX3DEvent read FEventBody1AnchorPoint;
 
Public property EventBody2AnchorPoint: TX3DEvent read FEventBody2AnchorPoint;
 

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