Class TScreenEffectNode
Unit
X3DNodes
Declaration
type TScreenEffectNode = class(TAbstractChildNode)
Description
no description available, TAbstractChildNode description follows no description available, TAbstractNode description follows
Base X3D node.
Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...)
Hierarchy
Overview
Methods
Properties
Description
Methods
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procedure CreateNode; override; |
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destructor Destroy; override; |
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class function ClassNodeTypeName: string; override; |
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class function URNMatching(const URN: string): boolean; override; |
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Properties
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property FdNeedsDepth: TSFBool read FFdNeedsDepth; |
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property FdEnabled: TSFBool read FFdEnabled; |
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property Shader: TObject read FShader write FShader; |
Shader and ShaderLoaded properties are internally manager by the renderer. Right now, this means TCastleScene. Always when ShaderLoaded = False then Shader is Nil . When ShaderLoaded = True , the Shader may be non-nil (if was enabled and loaded successfully) or not.
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property ShaderLoaded: boolean read FShaderLoaded write FShaderLoaded; |
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