Class TMenuItemChecked
Unit
CastleWindow
Declaration
type TMenuItemChecked = class(TMenuItem)
Description
TMenuItem that should visualize Checked state somehow to the user.
Hierarchy
Overview
Methods
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function DoCommand: boolean; override; |
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constructor Create(const ACaption: String; AIntData: Integer; AChecked, AAutoCheckedToggle: boolean); overload; |
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constructor Create(const ACaption: String; AIntData: Integer; ACharKey: char; AChecked, AAutoCheckedToggle: boolean); overload; |
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constructor Create(const ACaption: String; AIntData: Integer; AKey: TKey; AChecked, AAutoCheckedToggle: boolean); overload; |
Properties
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property Checked: boolean read FChecked write SetChecked; |
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property AutoCheckedToggle: boolean read FAutoCheckedToggle
write FAutoCheckedToggle; |
Description
Methods
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function DoCommand: boolean; override; |
This always returns false. It is overriden here only to handle AutoCheckedToggle
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constructor Create(const ACaption: String; AIntData: Integer; AChecked, AAutoCheckedToggle: boolean); overload; |
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constructor Create(const ACaption: String; AIntData: Integer; ACharKey: char; AChecked, AAutoCheckedToggle: boolean); overload; |
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constructor Create(const ACaption: String; AIntData: Integer; AKey: TKey; AChecked, AAutoCheckedToggle: boolean); overload; |
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Properties
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property Checked: boolean read FChecked write SetChecked; |
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property AutoCheckedToggle: boolean read FAutoCheckedToggle
write FAutoCheckedToggle; |
true means that each time user chooses this menu item, Checked is changed to not Checked.
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Generated by PasDoc 0.12.1 on 2013-02-04 20:26:53
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