Class TItemWeapon

DescriptionHierarchyFieldsMethodsProperties

Unit

Declaration

type TItemWeapon = class(TInventoryItem)

Description

no description available, TInventoryItem description follows

An item that can be used, kept in the inventory, or (using PutOnWorld that wraps it in TItemOnWorld) dropped on 3D world. Thanks to the Quantity property, this may actually represent many "stacked" items, all having the same properties.

Hierarchy

Overview

Methods

Public function Resource: TItemWeaponResource;
Public procedure Equip; virtual;
Public procedure EquippedAttack(const LifeTime: Single); virtual;
Public procedure EquippedIdle(const LifeTime: Single); virtual;
Public function EquippedScene(const LifeTime: Single): TCastleScene; virtual;

Description

Methods

Public function Resource: TItemWeaponResource;
 
Public procedure Equip; virtual;

Owner equips this weapon.

Public procedure EquippedAttack(const LifeTime: Single); virtual;

Owner starts attack with this equipped weapon.

Public procedure EquippedIdle(const LifeTime: Single); virtual;

Time passses for equipped weapon.

Public function EquippedScene(const LifeTime: Single): TCastleScene; virtual;

Return the 3D model to render for this equipped weapon, or Nil if none.


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