Class TStillCreatureResource
Unit
CastleCreatures
Declaration
type TStillCreatureResource = class(TCreatureResource)
Description
Creature that just stays still. This is just a single 3D animation showing a creature.
Hierarchy
Overview
Fields
Methods
Properties
Description
Fields
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internal const DefaultRemoveDead = false; |
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Methods
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constructor Create(const AName: string); override; |
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Properties
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property RemoveDead: boolean
read FRemoveDead write FRemoveDead default DefaultRemoveDead; |
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