27 #include "WMarchingCubesAlgorithm.h"
35 double tVal1,
double tVal2 )
40 mu =
static_cast<double>( (
m_tIsoLevel - tVal1 ) ) / ( tVal2 - tVal1 );
41 interpolation.
x = fX1 + mu * ( fX2 - fX1 );
42 interpolation.
y = fY1 + mu * ( fY2 - fY1 );
43 interpolation.
z = fZ1 + mu * ( fZ2 - fZ1 );
44 interpolation.
newID = 0;