OgreD3D11RenderToVertexBuffer.h
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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004 (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2012 Torus Knot Software Ltd
00008 
00009 Permission is hereby granted, free of charge, to any person obtaining a copy
00010 of this software and associated documentation files (the "Software"), to deal
00011 in the Software without restriction, including without limitation the rights
00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00013 copies of the Software, and to permit persons to whom the Software is
00014 furnished to do so, subject to the following conditions:
00015 
00016 The above copyright notice and this permission notice shall be included in
00017 all copies or substantial portions of the Software.
00018 
00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00025 THE SOFTWARE.
00026 -----------------------------------------------------------------------------
00027 */
00028 #ifndef __D3D11RenderToVertexBuffer_H__
00029 #define __D3D11RenderToVertexBuffer_H__
00030 
00031 #include "OgreRenderToVertexBuffer.h"
00032 #include "OgreD3D11Prerequisites.h"
00033 
00034 namespace Ogre {
00044     class D3D11RenderToVertexBuffer :
00045         public RenderToVertexBuffer
00046     {
00047     public:
00048         D3D11RenderToVertexBuffer(D3D11Device & device, D3D11HardwareBufferManagerBase * bufManager);
00049         virtual ~D3D11RenderToVertexBuffer(void);
00050 
00054         virtual void getRenderOperation(RenderOperation& op);
00055 
00059         virtual void update(SceneManager* sceneMgr);
00060         void reallocateBuffer(size_t index);
00061     protected:
00062         void setupGeometryShaderLinkageToStreamOut(Pass* pass);
00063 
00064         ID3D11GeometryShader* mpGeometryShader;
00065         D3D11Device & mDevice;
00066         HardwareVertexBufferSharedPtr mVertexBuffers[2];
00067         size_t mFrontBufferIndex;
00068         D3D11HardwareBufferManagerBase * mBufManager;
00069     };
00070 }
00071 #endif

Copyright © 2012 Torus Knot Software Ltd
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This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 2012 21:48:49