C++ encapsulation of GLSL Program Object. More...
#include <OgreGLSLLinkProgram.h>
Classes | |
struct | CustomAttribute |
Name / attribute list. More... | |
Public Member Functions | |
GLSLLinkProgram (GLSLGpuProgram *vertexProgram, GLSLGpuProgram *geometryProgram, GLSLGpuProgram *fragmentProgram) | |
Constructor should only be used by GLSLLinkProgramManager. | |
~GLSLLinkProgram (void) | |
void | activate (void) |
Makes a program object active by making sure it is linked and then putting it in use. | |
void | updateUniforms (GpuProgramParametersSharedPtr params, uint16 mask, GpuProgramType fromProgType) |
Updates program object uniforms using data from GpuProgramParameters. | |
void | updatePassIterationUniforms (GpuProgramParametersSharedPtr params) |
Updates program object uniforms using data from pass iteration GpuProgramParameters. | |
GLhandleARB | getGLHandle (void) const |
Get the GL Handle for the program object. | |
void | setSkeletalAnimationIncluded (bool included) |
Sets whether the linked program includes the required instructions to perform skeletal animation. | |
bool | isSkeletalAnimationIncluded (void) const |
Returns whether the linked program includes the required instructions to perform skeletal animation. | |
GLuint | getAttributeIndex (VertexElementSemantic semantic, uint index) |
Get the index of a non-standard attribute bound in the linked code. | |
bool | isAttributeValid (VertexElementSemantic semantic, uint index) |
Is a non-standard attribute bound in the linked code? | |
Private Types | |
typedef set< GLuint >::type | AttributeSet |
Private Member Functions | |
void | buildGLUniformReferences (void) |
Build uniform references from active named uniforms. | |
void | extractAttributes (void) |
Extract attributes. | |
String | getCombinedName () |
void | compileAndLink () |
Compiles and links the the vertex and fragment programs. | |
void | getMicrocodeFromCache () |
Get the the binary data of a program from the microcode cache. | |
Private Attributes | |
GLUniformReferenceList | mGLUniformReferences |
Container of uniform references that are active in the program object. | |
GLSLGpuProgram * | mVertexProgram |
Linked vertex program. | |
GLSLGpuProgram * | mGeometryProgram |
Linked geometry program. | |
GLSLGpuProgram * | mFragmentProgram |
Linked fragment program. | |
bool | mUniformRefsBuilt |
Flag to indicate that uniform references have already been built. | |
GLhandleARB | mGLHandle |
GL handle for the program object. | |
GLint | mLinked |
Flag indicating that the program object has been successfully linked. | |
bool | mTriedToLinkAndFailed |
Flag indicating that the program object has tried to link and failed. | |
bool | mSkeletalAnimation |
Flag indicating skeletal animation is being performed. | |
AttributeSet | mValidAttributes |
Custom attribute bindings. | |
Static Private Attributes | |
static CustomAttribute | msCustomAttributes [] |
C++ encapsulation of GLSL Program Object.
Definition at line 54 of file OgreGLSLLinkProgram.h.
typedef set<GLuint>::type Ogre::GLSLLinkProgram::AttributeSet [private] |
Definition at line 83 of file OgreGLSLLinkProgram.h.
Ogre::GLSLLinkProgram::GLSLLinkProgram | ( | GLSLGpuProgram * | vertexProgram, |
GLSLGpuProgram * | geometryProgram, | ||
GLSLGpuProgram * | fragmentProgram | ||
) |
Constructor should only be used by GLSLLinkProgramManager.
void Ogre::GLSLLinkProgram::activate | ( | void | ) |
Makes a program object active by making sure it is linked and then putting it in use.
void Ogre::GLSLLinkProgram::buildGLUniformReferences | ( | void | ) | [private] |
Build uniform references from active named uniforms.
void Ogre::GLSLLinkProgram::compileAndLink | ( | ) | [private] |
Compiles and links the the vertex and fragment programs.
void Ogre::GLSLLinkProgram::extractAttributes | ( | void | ) | [private] |
Extract attributes.
GLuint Ogre::GLSLLinkProgram::getAttributeIndex | ( | VertexElementSemantic | semantic, |
uint | index | ||
) |
Get the index of a non-standard attribute bound in the linked code.
String Ogre::GLSLLinkProgram::getCombinedName | ( | ) | [private] |
GLhandleARB Ogre::GLSLLinkProgram::getGLHandle | ( | void | ) | const |
Get the GL Handle for the program object.
Definition at line 122 of file OgreGLSLLinkProgram.h.
void Ogre::GLSLLinkProgram::getMicrocodeFromCache | ( | ) | [private] |
Get the the binary data of a program from the microcode cache.
bool Ogre::GLSLLinkProgram::isAttributeValid | ( | VertexElementSemantic | semantic, |
uint | index | ||
) |
Is a non-standard attribute bound in the linked code?
bool Ogre::GLSLLinkProgram::isSkeletalAnimationIncluded | ( | void | ) | const |
Returns whether the linked program includes the required instructions to perform skeletal animation.
Definition at line 138 of file OgreGLSLLinkProgram.h.
void Ogre::GLSLLinkProgram::setSkeletalAnimationIncluded | ( | bool | included | ) |
Sets whether the linked program includes the required instructions to perform skeletal animation.
Definition at line 129 of file OgreGLSLLinkProgram.h.
Updates program object uniforms using data from pass iteration GpuProgramParameters.
normally called by GLSLGpuProgram::bindMultiPassParameters() just before multi pass rendering occurs.
void Ogre::GLSLLinkProgram::updateUniforms | ( | GpuProgramParametersSharedPtr | params, |
uint16 | mask, | ||
GpuProgramType | fromProgType | ||
) |
Updates program object uniforms using data from GpuProgramParameters.
normally called by GLSLGpuProgram::bindParameters() just before rendering occurs.
Linked fragment program.
Definition at line 65 of file OgreGLSLLinkProgram.h.
Linked geometry program.
Definition at line 63 of file OgreGLSLLinkProgram.h.
GLhandleARB Ogre::GLSLLinkProgram::mGLHandle [private] |
GL handle for the program object.
Definition at line 70 of file OgreGLSLLinkProgram.h.
Container of uniform references that are active in the program object.
Definition at line 58 of file OgreGLSLLinkProgram.h.
GLint Ogre::GLSLLinkProgram::mLinked [private] |
Flag indicating that the program object has been successfully linked.
Definition at line 72 of file OgreGLSLLinkProgram.h.
CustomAttribute Ogre::GLSLLinkProgram::msCustomAttributes[] [static, private] |
Definition at line 96 of file OgreGLSLLinkProgram.h.
bool Ogre::GLSLLinkProgram::mSkeletalAnimation [private] |
Flag indicating skeletal animation is being performed.
Definition at line 76 of file OgreGLSLLinkProgram.h.
bool Ogre::GLSLLinkProgram::mTriedToLinkAndFailed [private] |
Flag indicating that the program object has tried to link and failed.
Definition at line 74 of file OgreGLSLLinkProgram.h.
bool Ogre::GLSLLinkProgram::mUniformRefsBuilt [private] |
Flag to indicate that uniform references have already been built.
Definition at line 68 of file OgreGLSLLinkProgram.h.
Custom attribute bindings.
Definition at line 85 of file OgreGLSLLinkProgram.h.
Linked vertex program.
Definition at line 61 of file OgreGLSLLinkProgram.h.
Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 2012 21:49:22