OgreD3D11HardwareBufferManager.h
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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004 (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2012 Torus Knot Software Ltd
00008 
00009 Permission is hereby granted, free of charge, to any person obtaining a copy
00010 of this software and associated documentation files (the "Software"), to deal
00011 in the Software without restriction, including without limitation the rights
00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00013 copies of the Software, and to permit persons to whom the Software is
00014 furnished to do so, subject to the following conditions:
00015 
00016 The above copyright notice and this permission notice shall be included in
00017 all copies or substantial portions of the Software.
00018 
00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00025 THE SOFTWARE.
00026 -----------------------------------------------------------------------------
00027 */
00028 #ifndef __D3D11HARWAREBUFFERMANAGER_H__
00029 #define __D3D11HARWAREBUFFERMANAGER_H__
00030 
00031 #include "OgreD3D11Prerequisites.h"
00032 #include "OgreHardwareBufferManager.h"
00033 
00034 namespace Ogre {
00035 
00037     class D3D11HardwareBufferManagerBase : public HardwareBufferManagerBase
00038     {
00039     protected:
00040         D3D11Device & mlpD3DDevice;
00041 
00043         VertexDeclaration* createVertexDeclarationImpl(void);
00045         void destroyVertexDeclarationImpl(VertexDeclaration* decl);
00046 
00047     public:
00048         D3D11HardwareBufferManagerBase(D3D11Device & device);
00049         ~D3D11HardwareBufferManagerBase();
00051         HardwareVertexBufferSharedPtr 
00052             createVertexBuffer(size_t vertexSize, size_t numVerts, HardwareBuffer::Usage usage, bool useShadowBuffer = false);
00054         HardwareVertexBufferSharedPtr 
00055             createStreamOutputVertexBuffer(size_t vertexSize, size_t numVerts, HardwareBuffer::Usage usage, bool useShadowBuffer = false);
00057         HardwareIndexBufferSharedPtr 
00058             createIndexBuffer(HardwareIndexBuffer::IndexType itype, size_t numIndexes, HardwareBuffer::Usage usage, bool useShadowBuffer = false);
00060         RenderToVertexBufferSharedPtr createRenderToVertexBuffer();
00061 
00066         void releaseDefaultPoolResources(void);
00071         void recreateDefaultPoolResources(void);
00072 
00073     };
00074 
00076     class D3D11HardwareBufferManager : public HardwareBufferManager
00077     {
00078     public:
00079         D3D11HardwareBufferManager(D3D11Device & device)
00080             : HardwareBufferManager(OGRE_NEW D3D11HardwareBufferManagerBase(device)) 
00081         {
00082 
00083         }
00084         ~D3D11HardwareBufferManager()
00085         {
00086             OGRE_DELETE mImpl;
00087         }
00088     };
00089 
00090 
00091 }
00092 
00093 
00094 #endif

Copyright © 2012 Torus Knot Software Ltd
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This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 2012 21:48:49