#include "OgreGLPrerequisites.h"
#include "OgrePlatform.h"
#include "OgreRenderSystem.h"
#include "OgreGLHardwareBufferManager.h"
#include "OgreGLGpuProgramManager.h"
#include "OgreVector4.h"
Go to the source code of this file.
Classes | |
class | Ogre::GLRenderSystem |
Implementation of GL as a rendering system. More... | |
Namespaces | |
namespace | Ogre |
Defines | |
#define | MAX_LIGHTS 8 |
Array of up to 8 lights, indexed as per API Note that a null value indicates a free slot. |
#define MAX_LIGHTS 8 |
Array of up to 8 lights, indexed as per API Note that a null value indicates a free slot.
Definition at line 55 of file OgreGLRenderSystem.h.
Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 2012 21:48:53