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MyGUIEngine
include
MyGUI_SkinManager.h
Go to the documentation of this file.
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/*
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This file is part of MyGUI.
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MyGUI is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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MyGUI is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __MYGUI_SKIN_MANAGER_H__
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#define __MYGUI_SKIN_MANAGER_H__
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#include "
MyGUI_Prerequest.h
"
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#include "
MyGUI_Singleton.h
"
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#include "
MyGUI_Enumerator.h
"
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#include "
MyGUI_ResourceSkin.h
"
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#include "
MyGUI_XmlDocument.h
"
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#include "
MyGUI_ResourceManager.h
"
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#include "
MyGUI_BackwardCompatibility.h
"
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namespace
MyGUI
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{
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class
MYGUI_EXPORT
SkinManager
:
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public
Singleton
<SkinManager>,
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public
MemberObsolete
<SkinManager>
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{
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public
:
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SkinManager
();
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void
initialise();
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void
shutdown();
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ResourceSkin
* getByName(
const
std::string& _name)
const
;
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bool
isExist(
const
std::string& _name)
const
;
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const
std::string getDefaultSkin()
const
;
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void
setDefaultSkin(
const
std::string& _value);
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private
:
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void
createDefault(
const
std::string& _value);
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void
_load(
xml::ElementPtr
_node,
const
std::string& _file,
Version
_version);
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private
:
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std::string mDefaultName;
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bool
mIsInitialise;
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};
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}
// namespace MyGUI
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#endif // __MYGUI_SKIN_MANAGER_H__
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