Csound and CsoundAC API
5.17
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Real-time audio parameters structure. More...
#include <csound.h>
Data Fields | |
int | bufSamp_HW |
total buffer size (-B) in sample frames | |
int | bufSamp_SW |
buffer fragment size (-b) in sample frames | |
char * | devName |
device name (NULL/empty: default) | |
int | devNum |
device number (0-1023), 1024: default | |
int | nChannels |
number of channels | |
int | sampleFormat |
sample format (AE_SHORT etc.) | |
float | sampleRate |
sample rate in Hz |
Real-time audio parameters structure.
int csRtAudioParams::bufSamp_HW |
total buffer size (-B) in sample frames
int csRtAudioParams::bufSamp_SW |
buffer fragment size (-b) in sample frames
char* csRtAudioParams::devName |
device name (NULL/empty: default)
int csRtAudioParams::devNum |
device number (0-1023), 1024: default
int csRtAudioParams::nChannels |
number of channels
int csRtAudioParams::sampleFormat |
sample format (AE_SHORT etc.)
float csRtAudioParams::sampleRate |
sample rate in Hz