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IParticleSystemSceneNode.h File Reference
#include "ISceneNode.h"
#include "IParticleAnimatedMeshSceneNodeEmitter.h"
#include "IParticleBoxEmitter.h"
#include "IParticleCylinderEmitter.h"
#include "IParticleMeshEmitter.h"
#include "IParticleRingEmitter.h"
#include "IParticleSphereEmitter.h"
#include "IParticleAttractionAffector.h"
#include "IParticleFadeOutAffector.h"
#include "IParticleGravityAffector.h"
#include "IParticleRotationAffector.h"
#include "dimension2d.h"

Go to the source code of this file.

Classes

class  irr::scene::IParticleSystemSceneNode
 A particle system scene node for creating snow, fire, exlosions, smoke... More...

Namespaces

namespace  irr
 Everything in the Irrlicht Engine can be found in this namespace.
namespace  irr::scene
 All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...

The Irrlicht Engine
The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Mon May 6 2013 07:46:00 by Doxygen (1.8.1.2)