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Simple implementation of the IMesh interface. More...
#include <SMesh.h>
Public Member Functions | |
void | addMeshBuffer (IMeshBuffer *buf) |
adds a MeshBuffer | |
virtual void | clear () |
clean mesh | |
virtual const core::aabbox3d < f32 > & | getBoundingBox () const |
returns an axis aligned bounding box | |
virtual IMeshBuffer * | getMeshBuffer (u32 nr) const |
returns pointer to a mesh buffer | |
virtual IMeshBuffer * | getMeshBuffer (const video::SMaterial &material) const |
returns a meshbuffer which fits a material | |
virtual u32 | getMeshBufferCount () const |
returns amount of mesh buffers. | |
void | recalculateBoundingBox () |
recalculates the bounding box | |
virtual void | setBoundingBox (const core::aabbox3df &box) |
set user axis aligned bounding box | |
virtual void | setDirty (E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) |
flags the meshbuffer as changed, reloads hardware buffers | |
virtual void | setHardwareMappingHint (E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) |
set the hardware mapping hint, for driver | |
virtual void | setMaterialFlag (video::E_MATERIAL_FLAG flag, bool newvalue) |
sets a flag of all contained materials to a new value | |
SMesh () | |
constructor | |
virtual | ~SMesh () |
destructor |
Public Attributes | |
core::aabbox3d< f32 > | BoundingBox |
The bounding box of this mesh. | |
core::array< IMeshBuffer * > | MeshBuffers |
The meshbuffers of this mesh. |
Additional Inherited Members | |
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void | setDebugName (const c8 *newName) |
Sets the debug name of the object. |
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inline |
constructor
Definition at line 21 of file SMesh.h.
References irr::IReferenceCounted::setDebugName().
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inlinevirtual |
destructor
Definition at line 29 of file SMesh.h.
References irr::IReferenceCounted::drop(), MeshBuffers, and irr::core::array< T, TAlloc >::size().
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inline |
adds a MeshBuffer
The bounding box is not updated automatically.
Definition at line 98 of file SMesh.h.
References irr::IReferenceCounted::grab(), MeshBuffers, and irr::core::array< T, TAlloc >::push_back().
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inlinevirtual |
clean mesh
Definition at line 37 of file SMesh.h.
References BoundingBox, irr::core::array< T, TAlloc >::clear(), irr::IReferenceCounted::drop(), MeshBuffers, irr::core::aabbox3d< T >::reset(), and irr::core::array< T, TAlloc >::size().
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inlinevirtual |
returns an axis aligned bounding box
Implements irr::scene::IMesh.
Definition at line 72 of file SMesh.h.
References BoundingBox.
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inlinevirtual |
returns pointer to a mesh buffer
Implements irr::scene::IMesh.
Definition at line 53 of file SMesh.h.
References MeshBuffers.
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inlinevirtual |
returns a meshbuffer which fits a material
reverse search
Implements irr::scene::IMesh.
Definition at line 60 of file SMesh.h.
References MeshBuffers, and irr::core::array< T, TAlloc >::size().
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inlinevirtual |
returns amount of mesh buffers.
Implements irr::scene::IMesh.
Definition at line 47 of file SMesh.h.
References MeshBuffers, and irr::core::array< T, TAlloc >::size().
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inline |
recalculates the bounding box
Definition at line 84 of file SMesh.h.
References irr::core::aabbox3d< T >::addInternalBox(), BoundingBox, MeshBuffers, irr::core::aabbox3d< T >::reset(), and irr::core::array< T, TAlloc >::size().
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inlinevirtual |
set user axis aligned bounding box
Implements irr::scene::IMesh.
Definition at line 78 of file SMesh.h.
References BoundingBox.
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inlinevirtual |
flags the meshbuffer as changed, reloads hardware buffers
Implements irr::scene::IMesh.
Definition at line 122 of file SMesh.h.
References MeshBuffers, and irr::core::array< T, TAlloc >::size().
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inlinevirtual |
set the hardware mapping hint, for driver
Implements irr::scene::IMesh.
Definition at line 115 of file SMesh.h.
References MeshBuffers, and irr::core::array< T, TAlloc >::size().
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inlinevirtual |
sets a flag of all contained materials to a new value
Implements irr::scene::IMesh.
Definition at line 108 of file SMesh.h.
References MeshBuffers, and irr::core::array< T, TAlloc >::size().
core::aabbox3d<f32> irr::scene::SMesh::BoundingBox |
The bounding box of this mesh.
Definition at line 132 of file SMesh.h.
Referenced by clear(), getBoundingBox(), recalculateBoundingBox(), and setBoundingBox().
core::array<IMeshBuffer*> irr::scene::SMesh::MeshBuffers |
The meshbuffers of this mesh.
Definition at line 129 of file SMesh.h.
Referenced by addMeshBuffer(), clear(), getMeshBuffer(), getMeshBufferCount(), recalculateBoundingBox(), setDirty(), setHardwareMappingHint(), setMaterialFlag(), and ~SMesh().
The Irrlicht
Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated
on Mon May 6 2013 07:46:18 by Doxygen
(1.8.1.2) |