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#include "irrTypes.h"
Go to the source code of this file.
Namespaces | |
namespace | irr |
Everything in the Irrlicht Engine can be found in this namespace. | |
namespace | irr::scene |
All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ... |
Enumerations | |
enum | irr::scene::E_CULLING_TYPE { irr::scene::EAC_OFF = 0, irr::scene::EAC_BOX = 1, irr::scene::EAC_FRUSTUM_BOX = 2, irr::scene::EAC_FRUSTUM_SPHERE = 4, irr::scene::EAC_OCC_QUERY = 8 } |
An enumeration for all types of automatic culling for built-in scene nodes. More... |
Variables | |
const c8 *const | irr::scene::AutomaticCullingNames [] |
Names for culling type. |
The Irrlicht
Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated
on Mon May 6 2013 07:46:00 by Doxygen
(1.8.1.2) |