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Callback interface for catching events of ended animations. More...
#include <IAnimatedMeshSceneNode.h>
Public Member Functions | |
virtual void | OnAnimationEnd (IAnimatedMeshSceneNode *node)=0 |
Will be called when the animation playback has ended. | |
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bool | drop () const |
Drops the object. Decrements the reference counter by one. | |
const c8 * | getDebugName () const |
Returns the debug name of the object. | |
s32 | getReferenceCount () const |
Get the reference count. | |
void | grab () const |
Grabs the object. Increments the reference counter by one. | |
IReferenceCounted () | |
Constructor. | |
virtual | ~IReferenceCounted () |
Destructor. |
Additional Inherited Members | |
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void | setDebugName (const c8 *newName) |
Sets the debug name of the object. |
Callback interface for catching events of ended animations.
Implement this interface and use
IAnimatedMeshSceneNode::setAnimationEndCallback to be able to be notified if an animation playback has ended.
Definition at line 39 of file IAnimatedMeshSceneNode.h.
|
pure virtual |
Will be called when the animation playback has ended.
See IAnimatedMeshSceneNode::setAnimationEndCallback for
more informations.
node,: | Node of which the animation has ended. |
The Irrlicht
Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated
on Mon May 6 2013 07:46:10 by Doxygen
(1.8.1.2) |