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IMesh.h
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1 // Copyright (C) 2002-2012 Nikolaus Gebhardt
2 // This file is part of the "Irrlicht Engine".
3 // For conditions of distribution and use, see copyright notice in irrlicht.h
4 
5 #ifndef __I_MESH_H_INCLUDED__
6 #define __I_MESH_H_INCLUDED__
7 
8 #include "IReferenceCounted.h"
9 #include "SMaterial.h"
10 #include "EHardwareBufferFlags.h"
11 
12 namespace irr
13 {
14 namespace scene
15 {
16  class IMeshBuffer;
17 
19 
23  class IMesh : public virtual IReferenceCounted
24  {
25  public:
26 
28 
29  virtual u32 getMeshBufferCount() const = 0;
30 
32 
36  virtual IMeshBuffer* getMeshBuffer(u32 nr) const = 0;
37 
39 
42  virtual IMeshBuffer* getMeshBuffer( const video::SMaterial &material) const = 0;
43 
45 
46  virtual const core::aabbox3d<f32>& getBoundingBox() const = 0;
47 
49 
50  virtual void setBoundingBox( const core::aabbox3df& box) = 0;
51 
53 
55  virtual void setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue) = 0;
56 
58 
62  virtual void setHardwareMappingHint(E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) = 0;
63 
65 
68  virtual void setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) = 0;
69  };
70 
71 } // end namespace scene
72 } // end namespace irr
73 
74 #endif
75 

The Irrlicht Engine
The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Mon May 6 2013 07:45:59 by Doxygen (1.8.1.2)