Home | Namespaces | Hierarchy | Alphabetical List | Class list | Files | Namespace Members | Class members | File members | Tutorials
ISceneNodeAnimatorCameraFPS.h
Go to the documentation of this file.
1 // Copyright (C) 2002-2012 Nikolaus Gebhardt
2 // This file is part of the "Irrlicht Engine".
3 // For conditions of distribution and use, see copyright notice in irrlicht.h
4 
5 #ifndef __I_SCENE_NODE_ANIMATOR_CAMERA_FPS_H_INCLUDED__
6 #define __I_SCENE_NODE_ANIMATOR_CAMERA_FPS_H_INCLUDED__
7 
8 #include "ISceneNodeAnimator.h"
9 #include "IEventReceiver.h"
10 #include "irrArray.h"
11 
12 namespace irr
13 {
14  struct SKeyMap;
15 
16 namespace scene
17 {
18 
20 
24  {
25  public:
26 
28  virtual f32 getMoveSpeed() const = 0;
29 
31  virtual void setMoveSpeed(f32 moveSpeed) = 0;
32 
34 
37  virtual f32 getRotateSpeed() const = 0;
38 
40  virtual void setRotateSpeed(f32 rotateSpeed) = 0;
41 
43 
45  virtual void setKeyMap(SKeyMap *map, u32 count) = 0;
46 
49  virtual void setKeyMap(const core::array<SKeyMap>& keymap) = 0;
50 
52  virtual const core::array<SKeyMap>& getKeyMap() const = 0;
53 
55 
58  virtual void setVerticalMovement(bool allow) = 0;
59 
61 
63  virtual void setInvertMouse(bool invert) = 0;
64  };
65 } // end namespace scene
66 } // end namespace irr
67 
68 #endif
69 

The Irrlicht Engine
The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Mon May 6 2013 07:45:59 by Doxygen (1.8.1.2)