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IBillboardSceneNode.h
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1 // Copyright (C) 2002-2012 Nikolaus Gebhardt
2 // This file is part of the "Irrlicht Engine".
3 // For conditions of distribution and use, see copyright notice in irrlicht.h
4 
5 #ifndef __I_BILLBOARD_SCENE_NODE_H_INCLUDED__
6 #define __I_BILLBOARD_SCENE_NODE_H_INCLUDED__
7 
8 #include "ISceneNode.h"
9 
10 namespace irr
11 {
12 namespace scene
13 {
14 
16 
21 {
22 public:
23 
26  const core::vector3df& position = core::vector3df(0,0,0))
27  : ISceneNode(parent, mgr, id, position) {}
28 
30  virtual void setSize(const core::dimension2d<f32>& size) = 0;
31 
33 
37  virtual void setSize(f32 height, f32 bottomEdgeWidth, f32 topEdgeWidth) = 0;
38 
40 
44  virtual const core::dimension2d<f32>& getSize() const = 0;
45 
47 
51  virtual void getSize(f32& height, f32& bottomEdgeWidth, f32& topEdgeWidth) const =0;
52 
54 
55  virtual void setColor(const video::SColor& overallColor) = 0;
56 
58 
60  virtual void setColor(const video::SColor& topColor,
61  const video::SColor& bottomColor) = 0;
62 
64 
66  virtual void getColor(video::SColor& topColor,
67  video::SColor& bottomColor) const = 0;
68 };
69 
70 } // end namespace scene
71 } // end namespace irr
72 
73 
74 #endif
75 

The Irrlicht Engine
The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Mon May 6 2013 07:45:59 by Doxygen (1.8.1.2)