This is the method for playing sounds (provided you have got access to the pointers):
if (sfxPlayer != null) { sfxPlayer.play(sfxLibrary.get(sfxLibrary.ILLEGAL_MOVE)); } if (musicPlayer != null) { musicPlayer.play(musicLibrary.get(musicLibrary.INTRO)); }
Notice the if-statement checking wether or not the sfxPlayer-object is null. Beeing null indicates that sound is disabled.