Feel++  0.91.4
Feel::Mesh3D< Shape > Member List

This is the complete list of members for Feel::Mesh3D< Shape >, including all inherited members.

accept(VisitorBase &)=0Feel::VisitableBase<>pure virtual
accept(VisitorBase *)=0Feel::VisitableBase<>pure virtual
acceptImpl(T *visited, VisitorBase *guest)Feel::VisitableBase<>inlineprotectedstatic
check() const =0Feel::MeshBaseprotectedpure virtual
checkAndFixPermutation()=0Feel::MeshBaseprotectedpure virtual
clear()Feel::Mesh3D< Shape >virtual
comm() const (defined in Feel::MeshBase)Feel::MeshBaseinline
components() const Feel::MeshBaseinline
components()Feel::MeshBaseinline
edge_const_iterator typedef (defined in Feel::Mesh3D< Shape >)Feel::Mesh3D< Shape >
edge_iterator typedef (defined in Feel::Mesh3D< Shape >)Feel::Mesh3D< Shape >
edge_pair_type typedef (defined in Feel::Mesh3D< Shape >)Feel::Mesh3D< Shape >
edge_permutation_type typedef (defined in Feel::Mesh3D< Shape >)Feel::Mesh3D< Shape >
edge_type typedef (defined in Feel::Mesh3D< Shape >)Feel::Mesh3D< Shape >
edges_type typedef (defined in Feel::Mesh3D< Shape >)Feel::Mesh3D< Shape >
element_const_iterator typedef (defined in Feel::Mesh3D< Shape >)Feel::Mesh3D< Shape >
element_edge_type typedefFeel::Mesh3D< Shape >
element_iterator typedef (defined in Feel::Mesh3D< Shape >)Feel::Mesh3D< Shape >
element_type typedef (defined in Feel::Mesh3D< Shape >)Feel::Mesh3D< Shape >
elements_type typedef (defined in Feel::Mesh3D< Shape >)Feel::Mesh3D< Shape >
face_const_iterator typedef (defined in Feel::Mesh3D< Shape >)Feel::Mesh3D< Shape >
face_iterator typedef (defined in Feel::Mesh3D< Shape >)Feel::Mesh3D< Shape >
face_permutation_type typedef (defined in Feel::Mesh3D< Shape >)Feel::Mesh3D< Shape >
face_processor_type typedefFeel::Mesh3D< Shape >
face_type typedef (defined in Feel::Mesh3D< Shape >)Feel::Mesh3D< Shape >
faces_type typedef (defined in Feel::Mesh3D< Shape >)Feel::Mesh3D< Shape >
FEELPP_DEFINE_VISITABLE() (defined in Feel::Mesh3D< Shape >)Feel::Mesh3D< Shape >
isEmpty() const Feel::Mesh3D< Shape >inline
isParametric() const Feel::MeshBaseinline
isPartitioned() const Feel::MeshBase
isUpdatedForUse() const Feel::MeshBaseinline
localEdgeId(element_type const &e, size_type const n) const Feel::Mesh3D< Shape >inline
localEdgeId(size_type const e, size_type const n) const Feel::Mesh3D< Shape >inline
location_face_const_iterator typedef (defined in Feel::Mesh3D< Shape >)Feel::Mesh3D< Shape >
location_face_iterator typedef (defined in Feel::Mesh3D< Shape >)Feel::Mesh3D< Shape >
location_faces typedef (defined in Feel::Mesh3D< Shape >)Feel::Mesh3D< Shape >
measure() const =0Feel::MeshBasepure virtual
Mesh3D()Feel::Mesh3D< Shape >
Mesh3D(Mesh3D const &m)Feel::Mesh3D< Shape >
MeshBase()Feel::MeshBase
MeshBase(MeshBase const &)Feel::MeshBase
nDim (defined in Feel::Mesh3D< Shape >)Feel::Mesh3D< Shape >static
node_type typedef (defined in Feel::Mesh3D< Shape >)Feel::Mesh3D< Shape >
numberOfPartitions() const Feel::MeshBaseinline
numEdges() const Feel::Mesh3D< Shape >inline
numElements() const Feel::Mesh3D< Shape >inlinevirtual
numFaces() const Feel::Mesh3D< Shape >inlinevirtual
numLocalEdges() const Feel::Mesh3D< Shape >inline
numLocalFaces() const Feel::Mesh3D< Shape >inline
numLocalVertices() const Feel::Mesh3D< Shape >inline
numPoints() const Feel::Mesh3D< Shape >inlinevirtual
numVertices() const Feel::MeshBaseinline
operator=(Mesh3D const &m) (defined in Feel::Mesh3D< Shape >)Feel::Mesh3D< Shape >
Feel::MeshBase::operator=(MeshBase const &m)Feel::MeshBase
partition(const uint16_type n_parts)=0Feel::MeshBasepure virtual
point_type typedef (defined in Feel::Mesh3D< Shape >)Feel::Mesh3D< Shape >
points_type typedef (defined in Feel::Mesh3D< Shape >)Feel::Mesh3D< Shape >
renumber()Feel::Mesh3D< Shape >inlineprotectedvirtual
return_type typedef (defined in Feel::Mesh3D< Shape >)Feel::Mesh3D< Shape >
self_ptrtype typedef (defined in Feel::Mesh3D< Shape >)Feel::Mesh3D< Shape >
self_type typedef (defined in Feel::Mesh3D< Shape >)Feel::Mesh3D< Shape >
setComponents(size_type components=MESH_ALL_COMPONENTS)Feel::MeshBaseinline
setNumberOfPartitions(uint16_type n)Feel::MeshBaseinline
setNumVertices(size_type n)Feel::MeshBaseinline
setParametric(bool x)Feel::MeshBaseinline
setUpdatedForUse(bool u)Feel::MeshBaseinlineprotected
setWorldComm(WorldComm const &_worldComm) (defined in Feel::Mesh3D< Shape >)Feel::Mesh3D< Shape >inlinevirtual
setWorldCommMeshBase(WorldComm const &_worldComm) (defined in Feel::MeshBase)Feel::MeshBaseinline
SHAPE (defined in Feel::Mesh3D< Shape >)Feel::Mesh3D< Shape >static
super typedef (defined in Feel::Mesh3D< Shape >)Feel::Mesh3D< Shape >
super_edges typedef (defined in Feel::Mesh3D< Shape >)Feel::Mesh3D< Shape >
super_elements typedef (defined in Feel::Mesh3D< Shape >)Feel::Mesh3D< Shape >
super_faces typedef (defined in Feel::Mesh3D< Shape >)Feel::Mesh3D< Shape >
super_points typedef (defined in Feel::Mesh3D< Shape >)Feel::Mesh3D< Shape >
super_visitable typedef (defined in Feel::Mesh3D< Shape >)Feel::Mesh3D< Shape >
update_element_neighbor_type typedef (defined in Feel::Mesh3D< Shape >)Feel::Mesh3D< Shape >
updateEntitiesCoDimensionOne()=0Feel::MeshBaseprotectedpure virtual
updateEntitiesCoDimensionOnePermutation()Feel::Mesh3D< Shape >protected
updateEntitiesCoDimensionTwo()Feel::Mesh3D< Shape >protectedvirtual
updateForUse()=0Feel::MeshBasepure virtual
updateForUse(size_type components)Feel::MeshBasevirtual
worldComm() const Feel::MeshBaseinline
~Mesh3D()Feel::Mesh3D< Shape >
~MeshBase()Feel::MeshBasevirtual
~VisitableBase() (defined in Feel::VisitableBase<>)Feel::VisitableBase<>inlinevirtual