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HepGeom::RotateZ3D Class Reference

#include <Transform3D.h>

Inheritance diagram for HepGeom::RotateZ3D:
HepGeom::Rotate3D HepGeom::Rotate3D HepGeom::Transform3D HepGeom::Transform3D HepGeom::Transform3D HepGeom::Transform3D

Public Member Functions

 RotateZ3D ()
 RotateZ3D (double a)
 RotateZ3D ()
 RotateZ3D (double a)
- Public Member Functions inherited from HepGeom::Rotate3D
 Rotate3D ()
 Rotate3D (const CLHEP::HepRotation &m)
 Rotate3D (double a, const Point3D< double > &p1, const Point3D< double > &p2)
 Rotate3D (double a, const Vector3D< double > &v)
 Rotate3D (const Point3D< double > &fr1, const Point3D< double > &fr2, const Point3D< double > &to1, const Point3D< double > &to2)
 Rotate3D ()
 Rotate3D (const CLHEP::HepRotation &m)
 Rotate3D (double a, const Point3D< double > &p1, const Point3D< double > &p2)
 Rotate3D (double a, const Vector3D< double > &v)
 Rotate3D (const Point3D< double > &fr1, const Point3D< double > &fr2, const Point3D< double > &to1, const Point3D< double > &to2)
- Public Member Functions inherited from HepGeom::Transform3D
 Transform3D ()
 Transform3D (const CLHEP::HepRotation &m, const CLHEP::Hep3Vector &v)
 Transform3D (const Point3D< double > &fr0, const Point3D< double > &fr1, const Point3D< double > &fr2, const Point3D< double > &to0, const Point3D< double > &to1, const Point3D< double > &to2)
 Transform3D (const Transform3D &m)
 ~Transform3D ()
const Transform3D_row operator[] (int) const
double operator() (int, int) const
double xx () const
double xy () const
double xz () const
double yx () const
double yy () const
double yz () const
double zx () const
double zy () const
double zz () const
double dx () const
double dy () const
double dz () const
Transform3Doperator= (const Transform3D &m)
void setIdentity ()
Transform3D inverse () const
Transform3D operator* (const Transform3D &b) const
void getDecomposition (Scale3D &scale, Rotate3D &rotation, Translate3D &translation) const
bool isNear (const Transform3D &t, double tolerance=2.2E-14) const
CLHEP::HepRotation getRotation () const
CLHEP::Hep3Vector getTranslation () const
bool operator== (const Transform3D &transform) const
bool operator!= (const Transform3D &transform) const
 Transform3D ()
 Transform3D (const CLHEP::HepRotation &m, const CLHEP::Hep3Vector &v)
 Transform3D (const Point3D< double > &fr0, const Point3D< double > &fr1, const Point3D< double > &fr2, const Point3D< double > &to0, const Point3D< double > &to1, const Point3D< double > &to2)
 Transform3D (const Transform3D &m)
 ~Transform3D ()
const Transform3D_row operator[] (int) const
double operator() (int, int) const
double xx () const
double xy () const
double xz () const
double yx () const
double yy () const
double yz () const
double zx () const
double zy () const
double zz () const
double dx () const
double dy () const
double dz () const
Transform3Doperator= (const Transform3D &m)
void setIdentity ()
Transform3D inverse () const
Transform3D operator* (const Transform3D &b) const
void getDecomposition (Scale3D &scale, Rotate3D &rotation, Translate3D &translation) const
bool isNear (const Transform3D &t, double tolerance=2.2E-14) const
CLHEP::HepRotation getRotation () const
CLHEP::Hep3Vector getTranslation () const
bool operator== (const Transform3D &transform) const
bool operator!= (const Transform3D &transform) const

Additional Inherited Members

- Static Public Attributes inherited from HepGeom::Transform3D
static const Transform3D Identity = Transform3D ()
- Protected Member Functions inherited from HepGeom::Transform3D
 Transform3D (double XX, double XY, double XZ, double DX, double YX, double YY, double YZ, double DY, double ZX, double ZY, double ZZ, double DZ)
void setTransform (double XX, double XY, double XZ, double DX, double YX, double YY, double YZ, double DY, double ZX, double ZY, double ZZ, double DZ)
 Transform3D (double XX, double XY, double XZ, double DX, double YX, double YY, double YZ, double DY, double ZX, double ZY, double ZZ, double DZ)
void setTransform (double XX, double XY, double XZ, double DX, double YX, double YY, double YZ, double DY, double ZX, double ZY, double ZZ, double DZ)
- Protected Attributes inherited from HepGeom::Transform3D
double xx_
double xy_
double xz_
double dx_
double yx_
double yy_
double yz_
double dy_
double zx_
double zy_
double zz_
double dz_

Detailed Description

Constructs a rotation around z-axis. This class provides additional constructors for Transform3D and should not be used as a separate class.

Example of use:

m = RotateZ3D(30.*deg);
Author
Evgue.nosp@m.ni.T.nosp@m.chern.nosp@m.iaev.nosp@m.@cern.nosp@m..ch

Definition at line 486 of file CLHEP/Geometry/Transform3D.h.

Constructor & Destructor Documentation

HepGeom::RotateZ3D::RotateZ3D ( )
inline

Default constructor: sets the Identity transformation.

Definition at line 490 of file CLHEP/Geometry/Transform3D.h.

HepGeom::RotateZ3D::RotateZ3D ( double  a)
inline

Constructs a rotation around z-axis by angle a.

Definition at line 494 of file CLHEP/Geometry/Transform3D.h.

References HepGeom::Transform3D::setTransform().

HepGeom::RotateZ3D::RotateZ3D ( )
inline

Default constructor: sets the Identity transformation.

Definition at line 490 of file Geometry/Transform3D.h.

HepGeom::RotateZ3D::RotateZ3D ( double  a)
inline

Constructs a rotation around z-axis by angle a.

Definition at line 494 of file Geometry/Transform3D.h.

References HepGeom::Transform3D::setTransform().


The documentation for this class was generated from the following files: