BALL  1.4.1
colorByGridProcessor.h
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00001 #ifndef BALL_VIEW_MODELS_COLORBYGRIDPROCESSOR_H
00002 #define BALL_VIEW_MODELS_COLORBYGRIDPROCESSOR_H
00003 
00004 #include <BALL/DATATYPE/regularData3D.h>
00005 
00006 #include <BALL/VIEW/MODELS/colorProcessor.h>
00007 #include <BALL/VIEW/DATATYPE/colorMap.h>
00008 
00009 namespace BALL
00010 {
00011   namespace VIEW
00012   {
00013     class GridColorWidget;
00014 
00015     class BALL_VIEW_EXPORT ColorByGridProcessor : public ColorProcessor
00016     {
00017       public:
00018         ColorByGridProcessor(const RegularData3D* grid, const GridColorWidget* widget = 0);
00019 
00020         virtual bool start();
00021         virtual bool finish();
00022         virtual Processor::Result operator() (GeometricObject*& object);
00023 
00024         void setNormalizationEnabled(bool enabled);
00025 
00026         void setColors(const ColorRGBA& min_min, const ColorRGBA& min,
00027                        const ColorRGBA& mid,     const ColorRGBA& max, const ColorRGBA& max_max);
00028 
00029         void setBreakpoints(float min_value, float mid_value, float max_value);
00030 
00031         void setNumLevels(int num_levels);
00032 
00033       protected:
00034         vector<float> values_;
00035         list<GeometricObject*> objects_;
00036 
00037         float min_value_;
00038         float mid_value_;
00039         float max_value_;
00040 
00041         bool normalization_enabled_;
00042 
00043         ColorRGBA min_min_color_;
00044         ColorRGBA min_color_;
00045         ColorRGBA mid_color_;
00046         ColorRGBA max_color_;
00047         ColorRGBA max_max_color_;
00048 
00049         ColorMap cm_;
00050         const RegularData3D* grid_;
00051         int num_levels_;
00052     };
00053   }
00054 }
00055 
00056 #endif //BALL_VIEW_MODELS_COLORBYGRIDPROCESSOR_H
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