BALL
1.4.1
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#include <BALL/MATHS/circle3.h>
Public Member Functions | |
Constructors and Destructors | |
TCircle3 () | |
TCircle3 (const TCircle3 &circle) | |
TCircle3 (const TVector3< T > &point, const TVector3< T > &normal, const T &radius) | |
virtual | ~TCircle3 () |
virtual void | clear () |
Assignment | |
void | swap (TCircle3 &circle) |
void | set (const TCircle3 &circle) |
void | set (const TVector3< T > &point, const TVector3< T > &normal, const T &rad) |
TCircle3 & | operator= (const TCircle3 &circle) |
void | get (TCircle3 &circle) const |
void | get (TVector3< T > &point, TVector3< T > &normal, T &rhs) const |
Predicates | |
bool | operator== (const TCircle3 &circle) const |
bool | operator!= (const TCircle3 &circle) const |
bool | has (const TVector3< T > &point, bool on_surface=false) const |
Debugging and Diagnostics | |
bool | isValid () const |
void | dump (std::ostream &s=std::cout, Size depth=0) const |
Public Attributes | |
Attributes | |
TVector3< T > | p |
TVector3< T > | n |
T | radius |
Generic Circle in Three-Dimensional Space.
BALL::TCircle3< T >::TCircle3 | ( | ) | [inline] |
BALL::TCircle3< T >::TCircle3 | ( | const TCircle3< T > & | circle | ) | [inline] |
BALL::TCircle3< T >::TCircle3 | ( | const TVector3< T > & | point, |
const TVector3< T > & | normal, | ||
const T & | radius | ||
) | [inline] |
virtual BALL::TCircle3< T >::~TCircle3 | ( | ) | [inline, virtual] |
virtual void BALL::TCircle3< T >::clear | ( | ) | [inline, virtual] |
Clear method. The values are set to 0.
Reimplemented in BALL::VIEW::Disc.
void BALL::TCircle3< T >::dump | ( | std::ostream & | s = std::cout , |
Size | depth = 0 |
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) | const [inline] |
Internal state dump. Dump the current internal state of {*this} to the output ostream s with dumping depth depth .
s | - output stream where to output the internal state of {*this} |
depth | - the dumping depth |
Reimplemented in BALL::VIEW::Disc.
void BALL::TCircle3< T >::get | ( | TCircle3< T > & | circle | ) | const [inline] |
void BALL::TCircle3< T >::get | ( | TVector3< T > & | point, |
TVector3< T > & | normal, | ||
T & | rhs | ||
) | const [inline] |
bool BALL::TCircle3< T >::has | ( | const TVector3< T > & | point, |
bool | on_surface = false |
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) | const [inline] |
bool BALL::TCircle3< T >::isValid | ( | ) | const [inline] |
bool BALL::TCircle3< T >::operator!= | ( | const TCircle3< T > & | circle | ) | const [inline] |
TCircle3& BALL::TCircle3< T >::operator= | ( | const TCircle3< T > & | circle | ) | [inline] |
bool BALL::TCircle3< T >::operator== | ( | const TCircle3< T > & | circle | ) | const [inline] |
void BALL::TCircle3< T >::set | ( | const TCircle3< T > & | circle | ) | [inline] |
void BALL::TCircle3< T >::set | ( | const TVector3< T > & | point, |
const TVector3< T > & | normal, | ||
const T & | rad | ||
) | [inline] |
void BALL::TCircle3< T >::swap | ( | TCircle3< T > & | circle | ) | [inline] |
TVector3<T> BALL::TCircle3< T >::n |
TVector3<T> BALL::TCircle3< T >::p |
T BALL::TCircle3< T >::radius |