BALL  1.4.1
raytraceableGrid.h
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00001 // -*- Mode: C++; tab-width: 2; -*-
00002 // vi: set ts=2:
00003 //
00004 
00005 #ifndef BALL_VIEW_DATATYPE_RAYTRACEABLEGRID_H
00006 #define BALL_VIEW_DATATYPE_RAYTRACEABLEGRID_H
00007 
00008 #ifndef BALL_DATATYPE_REGULARDATA3D_H
00009 # include <BALL/DATATYPE/regularData3D.h>
00010 #endif
00011 
00012 namespace BALL
00013 {
00014   namespace VIEW
00015   {
00016     class BALL_VIEW_EXPORT RaytraceableGrid
00017     {
00018       public:
00019         RaytraceableGrid() 
00020         { 
00021           grid_ = 0; 
00022         }
00023 
00024         RaytraceableGrid(RegularData3D* grid) 
00025         { 
00026           grid_ = grid; 
00027         }
00028 
00029         // Note: the grid_ - ptr is handled by the calling classes and we must not destroy it!
00030         virtual ~RaytraceableGrid() 
00031         {}
00032 
00033         
00034         float getGridMinValue();
00035         
00036         float getGridMaxValue();
00037 
00041         void binaryWrite(const String& filename) const;
00042 
00043       protected:
00044         RegularData3D* grid_;
00045     };
00046   }
00047 }
00048 #endif
00049 
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