BALL
1.4.1
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00001 // -*- Mode: C++; tab-width: 2; -*- 00002 // vi: set ts=2: 00003 // 00004 // $Id: forceModel.h,v 1.5.18.1 2007/03/25 21:26:06 oliver Exp $ 00005 // 00006 00007 #ifndef BALL_VIEW_MODELS_FORCEMODEL_H 00008 #define BALL_VIEW_MODELS_FORCEMODEL_H 00009 00010 #ifndef BALL_VIEW_MODELS_MODELPROCESSOR_H 00011 # include <BALL/VIEW/MODELS/modelProcessor.h> 00012 #endif 00013 00014 namespace BALL 00015 { 00016 namespace VIEW 00017 { 00018 00025 class BALL_VIEW_EXPORT ForceModel: public ModelProcessor 00026 { 00027 public: 00028 00029 BALL_CREATE(ForceModel) 00030 00031 00034 00037 ForceModel(); 00038 00041 ForceModel(const ForceModel& add_line_model); 00042 00045 virtual ~ForceModel(); 00046 00048 void setScaling(float value) 00049 { scaling_ = value;} 00050 00052 void setMaxLength(float value) 00053 { max_length_ = value;} 00054 00056 float getScaling() const 00057 { return scaling_;} 00058 00060 float getMaxLength() const 00061 { return max_length_;} 00062 00064 void setBaseSize(float size) { base_size_ = size;} 00065 00067 float getBaseSize() const { return base_size_;} 00068 00070 void setOffset(float off) { offset_ = off;} 00071 00073 float getOffset() const { return offset_;} 00074 00076 00079 00093 virtual Processor::Result operator() (Composite& composite); 00094 00096 00097 protected: 00098 00099 float scaling_; 00100 float max_length_; 00101 float base_size_; 00102 float offset_; 00103 }; 00104 00105 } // namespace VIEW 00106 } // namspace BALL 00107 00108 #endif // BALL_VIEW_MODELS_FORCEMODEL_H