BALL
1.4.1
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00001 // -*- Mode: C++; tab-width: 2; -*- 00002 // vi: set ts=2: 00003 // 00004 // $Id: datatype.h,v 1.5 2003/06/16 12:01:52 anker Exp $ 00005 // DATATYPE header file 00006 // collective header file for all headers in BALL/DATATYPE 00007 00008 #ifndef BALL_DATATYPE_H 00009 #define BALL_DATATYPE_H 00010 00011 #ifndef BALL_DATATYPE_BINARYSEARCHTREE_H 00012 # include <BALL/DATATYPE/binarySearchTree.h> 00013 #endif 00014 00015 #ifndef BALL_DATATYPE_BITVECTOR_H 00016 # include <BALL/DATATYPE/bitVector.h> 00017 #endif 00018 00019 #ifndef BALL_DATATYPE_FOREACH_H 00020 # include <BALL/DATATYPE/forEach.h> 00021 #endif 00022 00023 #ifndef BALL_DATATYPE_HASHGRID_H 00024 # include <BALL/DATATYPE/hashGrid.h> 00025 #endif 00026 00027 #ifndef BALL_DATATYPE_HASHMAP_H 00028 # include <BALL/DATATYPE/hashMap.h> 00029 #endif 00030 00031 #ifndef BALL_DATATYPE_HASHSET_H 00032 # include <BALL/DATATYPE/hashSet.h> 00033 #endif 00034 00035 #ifndef BALL_DATATYPE_LIST_H 00036 # include <BALL/DATATYPE/list.h> 00037 #endif 00038 00039 #ifndef BALL_DATATYPE_OPTIONS_H 00040 # include <BALL/DATATYPE/options.h> 00041 #endif 00042 00043 #ifndef BALL_DATATYPE_REGULARDATA3D_H 00044 # include <BALL/DATATYPE/regularData3D.h> 00045 #endif 00046 00047 #ifndef BALL_DATATYPE_QUADRUPLE_H 00048 # include <BALL/DATATYPE/quadruple.h> 00049 #endif 00050 00051 #ifndef BALL_DATATYPE_REDBLACKTREE_H 00052 # include <BALL/DATATYPE/redBlackTree.h> 00053 #endif 00054 00055 #ifndef BALL_DATATYPE_REGULAREXPRESSION_H 00056 # include <BALL/DATATYPE/regularExpression.h> 00057 #endif 00058 00059 #ifndef BALL_DATATYPE_SPLAYTREE_H 00060 # include <BALL/DATATYPE/splayTree.h> 00061 #endif 00062 00063 #ifndef BALL_DATATYPE_STRING_H 00064 # include <BALL/DATATYPE/string.h> 00065 #endif 00066 00067 #ifndef BALL_DATATYPE_STRINGHASHMAP_H 00068 # include <BALL/DATATYPE/stringHashMap.h> 00069 #endif 00070 00071 #ifndef BALL_DATATYPE_STRINGHASHSET_H 00072 # include <BALL/DATATYPE/stringHashSet.h> 00073 #endif 00074 00075 #ifndef BALL_DATATYPE_STRINGMAP_H 00076 # include <BALL/DATATYPE/stringMap.h> 00077 #endif 00078 00079 #endif // BALL_DATATYPE_H