Joint

Attach multiple bodies together to interact in unique ways.

Functions

Joint:destroy Explicitly destroys the Joint.
Joint:getAnchors Get the anchor points of the joint.
Joint:getCollideConnected Gets whether the connected Bodies collide.
Joint:getReactionForce Returns the reaction force on the second body.
Joint:getReactionTorque Returns the reaction torque on the second body.
Joint:getType Gets an string representing the type.
Joint:setCollideConnected Sets whether the connected Bodies should collide with eachother.
Object:type Gets the type of the object as a string.
Object:typeOf Checks whether an object is of a certain type.

Supertypes

Object

Subtypes

DistanceJoint Keeps two bodies at the same distance.
FrictionJoint A FrictionJoint applies friction to a body.
GearJoint Keeps bodies together in such a way that they act like gears.
MouseJoint For controlling objects with the mouse.
PrismaticJoint Restricts relative motion between Bodies to one shared axis.
PulleyJoint Allows you to simulate bodies connected through pulleys.
RevoluteJoint Allow two Bodies to revolve around a shared point.
RopeJoint Enforces a maximum distance between two points on two bodies.
WeldJoint A WeldJoint essentially glues two bodies together.
WheelJoint Restricts a point on the second body to a line on the first body.

Enums

JointType Different types of joints.

See Also


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