Contact

Contacts are objects created to manage collisions in worlds.

Functions

Contact:getFriction Get the friction between two shapes that are in contact.
Contact:getNormal Get the normal vector between two shapes that are in contact.
Contact:getPosition Get the location of the contact point between two shapes.
Contact:getPositions Returns the contact points of the two colliding fixtures.
Contact:getRestitution Get the restitution between two shapes that are in contact.
Contact:getSeparation Get the separation between two shapes that are in contact.
Contact:getVelocity Get the linear impact velocity of a contact.
Contact:isEnabled Returns whether the contact is enabled.
Contact:isTouching Returns whether the two colliding fixtures are touching each other.
Contact:resetFriction Resets the contact friction to the mixture value of both fixtures.
Contact:resetRestitution Resets the contact restitution to the mixture value of both fixtures.
Contact:setEnabled Enables or disables the contact.
Contact:setFriction Sets the contact friction.
Contact:setRestitution Sets the contact restitution.
Object:type Gets the type of the object as a string.
Object:typeOf Checks whether an object is of a certain type.

Supertypes

Object

See Also


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