RevoluteJoint

Allow two Bodies to revolve around a shared point.

Constructors

love.physics.newRevoluteJoint Creates a pivot joint between two bodies.

Functions

Joint:destroy Explicitly destroys the Joint.
Joint:getAnchors Get the anchor points of the joint.
Joint:getCollideConnected Gets whether the connected Bodies collide.
Joint:getReactionForce Returns the reaction force on the second body.
Joint:getReactionTorque Returns the reaction torque on the second body.
Joint:getType Gets an string representing the type.
Joint:setCollideConnected Sets whether the connected Bodies should collide with eachother.
RevoluteJoint:enableLimits Enables or disables the joint limits.
RevoluteJoint:enableMotor Starts or stops the joint motor.
RevoluteJoint:getJointAngle Get the current joint angle.
RevoluteJoint:getJointSpeed Get the current joint angle speed.
RevoluteJoint:getLimits Gets the joint limits.
RevoluteJoint:getLowerLimit Gets the lower limit.
RevoluteJoint:getMaxMotorTorque Gets the maximum motor force.
RevoluteJoint:getMotorSpeed Gets the motor speed.
RevoluteJoint:getMotorTorque Get the current motor force.
RevoluteJoint:getUpperLimit Gets the upper limit.
RevoluteJoint:isLimitsEnabled Checks whether limits are enabled.
RevoluteJoint:isMotorEnabled Checks whether the motor is enabled.
RevoluteJoint:setLimits Sets the limits.
RevoluteJoint:setLimitsEnabled Enables/disables the joint limit.
RevoluteJoint:setLowerLimit Sets the lower limit.
RevoluteJoint:setMaxMotorTorque Set the maximum motor force.
RevoluteJoint:setMotorEnabled Enables/disables the joint motor.
RevoluteJoint:setMotorSpeed Sets the motor speed.

See Also


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