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AgsFxLv2AudioSignal * | ags_fx_lv2_audio_signal_new () |
#define | AGS_FX_LV2_AUDIO_SIGNAL() |
#define | AGS_FX_LV2_AUDIO_SIGNAL_CLASS() |
#define | AGS_FX_LV2_AUDIO_SIGNAL_GET_CLASS() |
#define | AGS_IS_FX_LV2_AUDIO_SIGNAL() |
#define | AGS_IS_FX_LV2_AUDIO_SIGNAL_CLASS() |
GType | ags_fx_lv2_audio_signal_get_type () |
#define | AGS_TYPE_FX_LV2_AUDIO_SIGNAL |
struct | AgsFxLv2AudioSignal |
struct | AgsFxLv2AudioSignalClass |
GObject ╰── AgsRecall ╰── AgsRecallAudioSignal ╰── AgsFxNotationAudioSignal ╰── AgsFxLv2AudioSignal
AgsFxLv2AudioSignal *
ags_fx_lv2_audio_signal_new (AgsAudioSignal *audio_signal
);
Create a new instance of AgsFxLv2AudioSignal
Since: 3.3.0
#define AGS_FX_LV2_AUDIO_SIGNAL(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj), AGS_TYPE_FX_LV2_AUDIO_SIGNAL, AgsFxLv2AudioSignal))
#define AGS_FX_LV2_AUDIO_SIGNAL_CLASS(class) (G_TYPE_CHECK_CLASS_CAST((class), AGS_TYPE_FX_LV2_AUDIO_SIGNAL, AgsFxLv2AudioSignalClass))
#define AGS_FX_LV2_AUDIO_SIGNAL_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), AGS_TYPE_FX_LV2_AUDIO_SIGNAL, AgsFxLv2AudioSignalClass))
#define AGS_IS_FX_LV2_AUDIO_SIGNAL(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), AGS_TYPE_FX_LV2_AUDIO_SIGNAL))
#define AGS_IS_FX_LV2_AUDIO_SIGNAL_CLASS(class) (G_TYPE_CHECK_CLASS_TYPE ((class), AGS_TYPE_FX_LV2_AUDIO_SIGNAL))