All Constants

Name Unit Description
AllAccessTypes X3DNodes

 

AllChars CastleStringUtils

 

AllDDSCubeMapSides CastleDDS

 

AllVboTypes CastleRenderer

 

AntiAliasingNames CastleWindow

 

AvailableSFCurveClasses CastleSpaceFillingCurves

Available space-filling curves (non-abstract TSpaceFillingCurve descendants).

BIND_DEFAULT X3DNodes

Constants for TMaterialBindingNode_1.FdValue.Value and TNormalBindingNode_1.FdValue.Value.

BIND_OVERALL X3DNodes

 

BIND_PER_FACE X3DNodes

 

BIND_PER_FACE_INDEXED X3DNodes

 

BIND_PER_PART X3DNodes

 

BIND_PER_PART_INDEXED X3DNodes

 

BIND_PER_VERTEX X3DNodes

 

BIND_PER_VERTEX_INDEXED X3DNodes

 

Black3Byte CastleColors

Some colors.

Black3Single CastleColors

Standard 16 colors.

Black4Byte CastleColors

 

Black4Single CastleColors

4-components versions of 3Single colors above.

Blue3Byte CastleColors

 

Blue3Single CastleColors

 

Blue4Byte CastleColors

 

Blue4Single CastleColors

 

BoolToAL CastleALUtils

 

BoolToStr CastleStringUtils

Convert boolean to string, using a simple table lookup.

BoolToStrYesNo CastleStringUtils

 

Brown3Single CastleColors

 

Brown4Single CastleColors

 

BumpMappingNames CastleRenderer

 

CharBackSpace CastleStringUtils

 

CharDelete CastleStringUtils

 

CharEnter CastleStringUtils

 

CharEscape CastleStringUtils

 

CharSetsNames CastleWindowsFonts

 

CharTab CastleStringUtils

 

CONE_PARTS_BOTTOM X3DNodes

 

CONE_PARTS_SIDES X3DNodes

Constants for TConeNode.FdParts.Flags.

csAttack CastleCreatures

 

csDie CastleCreatures

 

csDieBack CastleCreatures

 

csFireMissile CastleCreatures

 

csHurt CastleCreatures

 

csIdle CastleCreatures

 

csMax CastleCreatures

Maximum TCreatureState value reserved by CastleCreatures unit.

csWalk CastleCreatures

 

CtrlA CastleStringUtils

 

CtrlB CastleStringUtils

 

CtrlC CastleStringUtils

 

CtrlD CastleStringUtils

 

CtrlE CastleStringUtils

 

CtrlF CastleStringUtils

 

CtrlG CastleStringUtils

 

CtrlH CastleStringUtils

 

CtrlI CastleStringUtils

 

CtrlJ CastleStringUtils

 

CtrlK CastleStringUtils

 

CtrlL CastleStringUtils

 

CtrlM CastleStringUtils

 

CtrlN CastleStringUtils

 

CtrlO CastleStringUtils

 

CtrlP CastleStringUtils

 

CtrlQ CastleStringUtils

 

CtrlR CastleStringUtils

 

CtrlS CastleStringUtils

 

CtrlT CastleStringUtils

 

CtrlU CastleStringUtils

 

CtrlV CastleStringUtils

 

CtrlW CastleStringUtils

 

CtrlX CastleStringUtils

 

CtrlY CastleStringUtils

 

CtrlZ CastleStringUtils

 

CubeMapInfo CastleCubeMaps

Information about cube map faces.

CubeMapSize CastleCubeMaps

 

CursorCastleToLCL CastleLCLUtils

 

Cyan3Single CastleColors

 

Cyan4Single CastleColors

 

CYLINDER_PARTS_BOTTOM X3DNodes

 

CYLINDER_PARTS_SIDES X3DNodes

Constants for TCylinderNode.FdParts.Flags.

CYLINDER_PARTS_TOP X3DNodes

 

DarkBrown3Single CastleColors

 

DarkGray3Single CastleColors

 

DarkGray4Single CastleColors

 

DarkGreen3Single CastleColors

 

DDSTypeToString CastleDDS

 

DefaultAlphaTolerance CastleImages

Default parameters for TEncodedImage.AlphaChannel, decide how to detect textures alpha channel.

DefaultAlphaWrongPixelsTolerance CastleImages

 

DefaultAnimationSmoothness CastlePrecalculatedAnimation

 

DefaultAntiAliasing CastleWindow

 

DefaultAutoOpenInventory CastlePlayer

 

DefaultCameraDirection CastleCameras

Default camera direction and up vectors, used to define the meaning of "camera orientation" for CamDirUp2Orient routines.

DefaultCameraUp CastleCameras

 

DefaultCountToUseSimpleSort CastleUtils

When should the complicated sorting algorithm fallback to a simpler one.

DefaultCreatureFallMinHeightToSound Castle3D

 

DefaultCreatureFallSoundName Castle3D

 

DefaultCreatureSoundImportance CastleSoundEngine

 

DefaultDepthBits CastleWindow

 

DefaultEnableNetwork CastleDownload

 

DefaultFallDamageScaleMax Castle3D

 

DefaultFallDamageScaleMin Castle3D

 

DefaultFallMinHeightToDamage Castle3D

Default values common to TPlayer and TCreature classes.

DefaultFpsCaptionUpdateInterval CastleWindow

 

DefaultHeightMapScale X3DNodes

 

DefaultLimitFPS CastleWindow

 

DefaultLimitFPS CastleControl

 

DefaultMaterialAmbientIntensity X3DNodes

 

DefaultMaterialDiffuseColor X3DNodes

 

DefaultMaterialEmissiveColor X3DNodes

 

DefaultMaterialMirror X3DNodes

 

DefaultMaterialReflSpecularExp X3DNodes

 

DefaultMaterialShininess X3DNodes

 

DefaultMaterialSpecularColor X3DNodes

 

DefaultMaterialTransparency X3DNodes

 

DefaultMaterialTransSpecularExp X3DNodes

 

DefaultMaterial_1AmbientColor X3DNodes

 

DefaultNavigationInfoHeadlight X3DNodes

 

DefaultPlayerFallMinHeightToSound Castle3D

 

DefaultPlayerFallSoundName Castle3D

 

DefaultReadBufferSize CastleClassUtils

 

DefaultRenderedTextureHeight X3DNodes

 

DefaultRenderedTextureWidth X3DNodes

 

DefaultRotation X3DFields

 

DefaultShadowMapBias X3DNodes

 

DefaultShadowMapScale X3DNodes

 

DefaultShadowSampling X3DShadowMaps

 

DefaultTooltipDelay CastleWindow

 

DefaultTooltipDistance CastleWindow

 

DefaultViewpointFieldOfView X3DNodes

 

DefaultVRML1CreaseAngle X3DNodes

 

DefaultWordBorders CastleStringUtils

 

DefaultX3DCameraDirection X3DCameraUtils

 

DefaultX3DCameraPosition X3DCameraUtils

Standard camera settings given by VRML/X3D specifications.

DefaultX3DCameraUp X3DCameraUtils

 

DefaultX3DGravityUp X3DCameraUtils

 

DefLocalTriangleOctreeLeafCapacity CastleShapes

Default octree leaf capacity for TShape.OctreeTriangles.

DefLocalTriangleOctreeLimits CastleShapes

 

DefLocalTriangleOctreeMaxDepth CastleShapes

 

DefShapeOctreeLeafCapacity CastleShapeOctree

 

DefShapeOctreeLimits CastleShapeOctree

 

DefShapeOctreeMaxDepth CastleShapeOctree

 

DefTriangleOctreeLeafCapacity CastleTriangleOctree

 

DefTriangleOctreeLimits CastleTriangleOctree

 

DefTriangleOctreeMaxDepth CastleTriangleOctree

 

DirectionFromOrientation Castle3D

 

EmptyBox3D CastleBoxes

Special TBox3D value meaning "bounding box is empty".

EmptySeparateArgs CastleParameters

 

enatural CastleUtils

 

ExeExtension CastleUtils

 

FACETYPE_CONVEX X3DNodes

 

FACETYPE_UNKNOWN X3DNodes

Constants for TShapeHintsNode_1.FdFaceType.Value.

faReallyAnyFile CastleFilesUtils

Any file, including symlinks.

FrustumPointsLinesIndexes CastleFrustum

Useful if you want to draw frustum obtained from TFrustum.CalculatePoints.

FrustumPointsQuadsIndexes CastleFrustum

 

FSFAMILY_SANS X3DNodes

 

FSFAMILY_SERIF X3DNodes

Constants for TFontStyleNode.FdFamily.Value.

FSFAMILY_TYPEWRITER X3DNodes

 

FSSTYLE_BOLD X3DNodes

Constants for TFontStyleNode.FdStyleFlags.

FSSTYLE_ITALIC X3DNodes

 

GLDefaultLightModelAmbient CastleGLUtils

 

GLSupportNames CastleGLUtils

 

Gray3Single CastleColors

Some additional colors.

Green3Byte CastleColors

 

Green3Single CastleColors

 

Green4Byte CastleColors

 

Green4Single CastleColors

 

HalfPi CastleUtils

Half of Pi.

HelpOptionHelp CastleParameters

 

IdentityMatrix2Double CastleVectors

 

IdentityMatrix2Longint CastleVectors

 

IdentityMatrix2Single CastleVectors

 

IdentityMatrix3Double CastleVectors

 

IdentityMatrix3Longint CastleVectors

 

IdentityMatrix3Single CastleVectors

 

IdentityMatrix4Double CastleVectors

 

IdentityMatrix4Longint CastleVectors

 

IdentityMatrix4Single CastleVectors

 

ImageFormatInfos CastleImages

Information about supported image formats.

JUSTIFICATION_CENTER X3DNodes

 

JUSTIFICATION_LEFT X3DNodes

Constants for TAsciiTextNode.FdJustification.Value.

JUSTIFICATION_RIGHT X3DNodes

 

LevelEventSoundImportance CastleSoundEngine

 

LightBlue3Single CastleColors

 

LightBlue4Single CastleColors

 

LightCyan3Single CastleColors

 

LightCyan4Single CastleColors

 

LightGray3Single CastleColors

 

LightGray4Single CastleColors

 

LightGreen3Single CastleColors

 

LightGreen4Single CastleColors

 

LightMagenta3Single CastleColors

 

LightMagenta4Single CastleColors

 

LightRed3Single CastleColors

 

LightRed4Single CastleColors

 

Load3DSequence_FileFilters X3DLoad

File filters for files loaded by Load3DSequence, suitable for TFileFilterList.AddFiltersFromString and TCastleWindowBase.FileDialog.

Load3D_FileFilters X3DLoad

File filters for files loaded by Load3D, suitable for TFileFilterList.AddFiltersFromString and TCastleWindowBase.FileDialog.

LoadX3DClassic_FileFilters X3DNodes

File filters if you want to open a file and then pass it to LoadX3DClassic.

LoadX3DXml_FileFilters X3DNodes

Global routines for parsing XML X3D encoding.

Magenta3Single CastleColors

 

Magenta4Single CastleColors

 

MaxSHBasis CastleSphericalHarmonics

How many basis can SHBasis calculate.

MaxSingle Castle3D

 

MaxSoundImportance CastleSoundEngine

 

MessagesTheme_Default CastleMessages

 

MessagesTheme_TypicalGUI CastleMessages

 

MinDateTime CastleTimeUtils

 

MinorNonSpatialSoundImportance CastleSoundEngine

 

MinQuadricSlices X3DNodes

Minimal values for Detail_QuadricSlices, Detail_QuadricStacks, Detail_RectDivisions.

MinQuadricStacks X3DNodes

 

MinRectDivisions X3DNodes

 

ModifierKeyToKey CastleKeysMouse

 

MouseButtonStr CastleKeysMouse

 

MouseWheelDirectionStr CastleKeysMouse

 

NiceCreaseAngle X3DLoadInternalUtils

 

NL CastleUtils

New line.

oaRequiredSeparateFirst CastleParameters

 

oaRequiredSeparateLast CastleParameters

 

OldestTime CastleTimeUtils

 

OldestX3DTime X3DTime

 

OnlyHelpOptions CastleParameters

 

OptionArgumentsRequiredSeparate CastleParameters

 

Orange3Single CastleColors

 

PixelsImageClasses CastleGLImages

 

PlayerSoundImportance CastleSoundEngine

 

prBackground CastleScene

 

prBoundingBox CastleScene

 

prManifoldAndBorderEdges CastleScene

 

ProcessTimersPerSec CastleTimeUtils

Resolution of process timer.

ProjectionTypeToStr X3DNodes

 

prRender CastleScene

 

prShadowVolume CastleScene

Options to pass to TCastleScene.PrepareResources to make sure that rendering with shadow volumes is as fast as possible.

prTrianglesListShadowCasters CastleScene

 

QuatIdentityRot CastleQuaternions

 

Red3Byte CastleColors

 

Red3Single CastleColors

 

Red4Byte CastleColors

 

Red4Single CastleColors

 

RegularFileAttr CastleFilesUtils

 

RegularWriteableFileAttr CastleFilesUtils

Regular file that is possibly writeable.

RequiredSeparateFirstCount CastleParameters

 

RequiredSeparateLastCount CastleParameters

 

RestrictedAccessTypes X3DNodes

 

RootDir CastleUtils

Root dir name.

SCannotOpenURL CastleOpenDocument

 

ShaderTypeName CastleShaders

 

ShadowSamplingNames X3DShadowMaps

 

SHBasis0 CastleSphericalHarmonics

The first SH basis function is actually constant.

SHTYPE_SOLID X3DNodes

 

SHTYPE_UNKNOWN X3DNodes

Constants for TShapeHintsNode_1.FdShapeType.Value.

SimpleAsciiCharacters CastleGLOutlineFonts

 

sqrt2 CastleUtils

 

Sqrt3 CastleUtils

 

StandardParseOptions CastleWindow

All "normal" command-line options, that most programs using CastleWindow should be able to handle without any problems.

stNone CastleSoundEngine

Special sound type that indicates that there is actually no sound.

Texture2DRepeat CastleGLImages

 

TextureImageClasses CastleTextureImages

Image classes that are handled by absolutely all OpenGL versions.

TextureImageClassesAll CastleTextureImages

All image classes that may be handled by OpenGL.

TEXWRAP_CLAMP X3DNodes

 

TEXWRAP_REPEAT X3DNodes

Constants for TTexture2Node_1.FdWrapS.Value and TTexture2Node_1.FdWrapT.Value.

TimerFrequency CastleTimeUtils

 

TokenNumbers X3DLexer

 

TraverseStateLastNodesClasses X3DNodes

Classes corresponding to nodes on TTraverseStateLastNodes.

UnitVector3Double CastleVectors

 

UnitVector3Single CastleVectors

 

UnitVector4Double CastleVectors

 

UnitVector4Single CastleVectors

 

UnknownFaceIndex CastleTriangles

 

UpFromOrientation Castle3D

 

URNBitManagementNodes X3DNodes

URN to indicate BitManagement nodes.

URNKambiNodes X3DNodes

URN used to indicate VRML / X3D nodes that are Castle Game Engine extensions.

URNKambiNodes2 X3DNodes

 

URNVRML97Nodes X3DNodes

URNs used to indicate standard VRML / X3D nodes.

URNX3DNodes X3DNodes

 

VersionOptionHelp CastleParameters

 

VERTORDER_CLOCKWISE X3DNodes

 

VERTORDER_COUNTERCLOCKWISE X3DNodes

 

VERTORDER_UNKNOWN X3DNodes

Constants for TShapeHintsNode_1.FdVertexOrdering.Value.

VRML10Keywords X3DLexer

 

VRML1Version X3DNodes

 

VRML20Keywords X3DLexer

 

VRML2Version X3DNodes

 

White3Byte CastleColors

 

White3Single CastleColors

 

White4Byte CastleColors

 

White4Single CastleColors

 

WhiteSpaces CastleStringUtils

 

WindowDefaultSize CastleWindow

 

WindowPositionCenter CastleWindow

 

X3DChangeToStr X3DFields

 

X3DKeywords X3DLexer

 

X3DKeywordsName X3DLexer

 

X3DVersion X3DNodes

Latest X3D version supported.

XBool_false CastleXlib

 

XBool_true CastleXlib

 

xeClassic X3DNodes

 

xeXML X3DNodes

 

XlibDLL CastleXlib

 

XmuDLL CastleXlib

 

Yellow3Single CastleColors

 

Yellow4Single CastleColors

 

ZeroMatrix2Double CastleVectors

 

ZeroMatrix2Longint CastleVectors

 

ZeroMatrix2Single CastleVectors

 

ZeroMatrix3Double CastleVectors

 

ZeroMatrix3Longint CastleVectors

 

ZeroMatrix3Single CastleVectors

 

ZeroMatrix4Double CastleVectors

 

ZeroMatrix4Longint CastleVectors

 

ZeroMatrix4Single CastleVectors

 

ZeroVector2Double CastleVectors

 

ZeroVector2Single CastleVectors

 

ZeroVector3Double CastleVectors

 

ZeroVector3Single CastleVectors

 

ZeroVector4Double CastleVectors

 

ZeroVector4Single CastleVectors

 

ZFarInfinity CastleVectors

Special value that you can pass to FrustumProjMatrix and PerspectiveProjMatrix as ZFar, with intention to set far plane at infinity.


Generated by PasDoc 0.13.0 on 2013-08-17 21:27:18