Castle Game Engine |
Unit CastleGLWindowsFonts
DescriptionOpenGL fonts from TrueType fonts installed in Windows. We create Windows font using unit CastleWindowsFonts, then convert it to TOutlineFont/TBitmapFont using unit CastleWinFontConvert, then utilize it in OpenGL using unit CastleGLBitmapFonts / CastleGLOutlineFonts. So this unit is just a simple wrapper for some other units. Uses
OverviewClasses, Interfaces, Objects and Records
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