Class TBackgroundNode
Unit
X3DNodes
Declaration
type TBackgroundNode = class(TAbstractBackgroundNode)
Description
no description available, TAbstractBackgroundNode description follows no description available, TAbstractBindableNode description follows no description available, TAbstractChildNode description follows no description available, TAbstractNode description follows
Base X3D node.
Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...)
Hierarchy
Overview
Methods
Properties
Description
Methods
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procedure CreateNode; override; |
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destructor Destroy; override; |
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class function ClassNodeTypeName: string; override; |
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class function URNMatching(const URN: string): boolean; override; |
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Properties
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property FdBackUrl: TMFString read FFdBackUrl; |
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property FdBottomUrl: TMFString read FFdBottomUrl; |
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property FdFrontUrl: TMFString read FFdFrontUrl; |
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property FdLeftUrl: TMFString read FFdLeftUrl; |
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property FdRightUrl: TMFString read FFdRightUrl; |
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property Textures: TBackgroundTextures read GetTextures; |
Background images, automatically loaded when necessary. Each particular image on TBackgroundTextures.Images list is Nil if the URL for a particular side was not loaded. The loaded images are cached, so next time you use this property it will return instantly (unless something happened in the meantime that invalidated cache, e.g. some URL changed).
Images are loaded to the classes suitable for textures , see CastleTextureImages.
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property TexturesLoaded: boolean read FTexturesLoaded write SetTexturesLoaded; |
Are the Textures currently loaded. You don't usually need to use this function, usually you can just use Textures and let them be loaded automatically at the first use, and released when no longer needed.
You can set this to True to force loading of images now, and you can set to this to False to force release of background images now.
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Generated by PasDoc 0.13.0 on 2013-08-17 21:27:16
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