OpenShot Library | libopenshot
0.2.5
include
ChannelLayouts.h
Go to the documentation of this file.
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/**
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* @file
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* @brief Header file for ChannelLayout class
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* @author Jonathan Thomas <jonathan@openshot.org>
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*
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* @ref License
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*/
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/* LICENSE
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*
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* Copyright (c) 2008-2019 OpenShot Studios, LLC
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* <http://www.openshotstudios.com/>. This file is part of
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* OpenShot Library (libopenshot), an open-source project dedicated to
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* delivering high quality video editing and animation solutions to the
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* world. For more information visit <http://www.openshot.org/>.
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*
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* OpenShot Library (libopenshot) is free software: you can redistribute it
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* and/or modify it under the terms of the GNU Lesser General Public License
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* as published by the Free Software Foundation, either version 3 of the
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* License, or (at your option) any later version.
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*
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* OpenShot Library (libopenshot) is distributed in the hope that it will be
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* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef OPENSHOT_CHANNEL_LAYOUT_H
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#define OPENSHOT_CHANNEL_LAYOUT_H
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// Include FFmpeg headers and macros
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#include "
FFmpegUtilities.h
"
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namespace
openshot
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{
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/**
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* @brief This enumeration determines the audio channel layout (such as stereo, mono, 5 point surround, etc...)
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*
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* When writing video and audio files, you will need to specify the channel layout of the audio stream. libopenshot
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* can convert between many different channel layouts (such as stereo, mono, 5 point surround, etc...)
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*/
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enum
ChannelLayout
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{
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LAYOUT_MONO
= AV_CH_LAYOUT_MONO,
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LAYOUT_STEREO
= AV_CH_LAYOUT_STEREO,
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LAYOUT_2POINT1
= AV_CH_LAYOUT_2POINT1,
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LAYOUT_2_1
= AV_CH_LAYOUT_2_1,
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LAYOUT_SURROUND
= AV_CH_LAYOUT_SURROUND,
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LAYOUT_3POINT1
= AV_CH_LAYOUT_3POINT1,
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LAYOUT_4POINT0
= AV_CH_LAYOUT_4POINT0,
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LAYOUT_4POINT1
= AV_CH_LAYOUT_4POINT1,
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LAYOUT_2_2
= AV_CH_LAYOUT_2_2,
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LAYOUT_QUAD
= AV_CH_LAYOUT_QUAD,
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LAYOUT_5POINT0
= AV_CH_LAYOUT_5POINT0,
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LAYOUT_5POINT1
= AV_CH_LAYOUT_5POINT1,
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LAYOUT_5POINT0_BACK
= AV_CH_LAYOUT_5POINT0_BACK,
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LAYOUT_5POINT1_BACK
= AV_CH_LAYOUT_5POINT1_BACK,
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LAYOUT_6POINT0
= AV_CH_LAYOUT_6POINT0,
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LAYOUT_6POINT0_FRONT
= AV_CH_LAYOUT_6POINT0_FRONT,
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LAYOUT_HEXAGONAL
= AV_CH_LAYOUT_HEXAGONAL,
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LAYOUT_6POINT1
= AV_CH_LAYOUT_6POINT1,
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LAYOUT_6POINT1_BACK
= AV_CH_LAYOUT_6POINT1_BACK,
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LAYOUT_6POINT1_FRONT
= AV_CH_LAYOUT_6POINT1_FRONT,
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LAYOUT_7POINT0
= AV_CH_LAYOUT_7POINT0,
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LAYOUT_7POINT0_FRONT
= AV_CH_LAYOUT_7POINT0_FRONT,
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LAYOUT_7POINT1
= AV_CH_LAYOUT_7POINT1,
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LAYOUT_7POINT1_WIDE
= AV_CH_LAYOUT_7POINT1_WIDE,
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LAYOUT_7POINT1_WIDE_BACK
= AV_CH_LAYOUT_7POINT1_WIDE_BACK,
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LAYOUT_OCTAGONAL
= AV_CH_LAYOUT_OCTAGONAL,
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LAYOUT_STEREO_DOWNMIX
= AV_CH_LAYOUT_STEREO_DOWNMIX
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};
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}
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#endif
FFmpegUtilities.h
Header file for FFmpegUtilities.
openshot
This namespace is the default namespace for all code in the openshot library.
Definition:
AudioBufferSource.h:38
openshot::LAYOUT_6POINT0
@ LAYOUT_6POINT0
Definition:
ChannelLayouts.h:62
openshot::LAYOUT_2_1
@ LAYOUT_2_1
Definition:
ChannelLayouts.h:51
openshot::LAYOUT_HEXAGONAL
@ LAYOUT_HEXAGONAL
Definition:
ChannelLayouts.h:64
openshot::LAYOUT_5POINT1
@ LAYOUT_5POINT1
Definition:
ChannelLayouts.h:59
openshot::LAYOUT_6POINT1_FRONT
@ LAYOUT_6POINT1_FRONT
Definition:
ChannelLayouts.h:67
openshot::LAYOUT_STEREO
@ LAYOUT_STEREO
Definition:
ChannelLayouts.h:49
openshot::LAYOUT_2POINT1
@ LAYOUT_2POINT1
Definition:
ChannelLayouts.h:50
openshot::LAYOUT_6POINT0_FRONT
@ LAYOUT_6POINT0_FRONT
Definition:
ChannelLayouts.h:63
openshot::LAYOUT_QUAD
@ LAYOUT_QUAD
Definition:
ChannelLayouts.h:57
openshot::LAYOUT_MONO
@ LAYOUT_MONO
Definition:
ChannelLayouts.h:48
openshot::LAYOUT_5POINT0
@ LAYOUT_5POINT0
Definition:
ChannelLayouts.h:58
openshot::LAYOUT_7POINT0
@ LAYOUT_7POINT0
Definition:
ChannelLayouts.h:68
openshot::LAYOUT_SURROUND
@ LAYOUT_SURROUND
Definition:
ChannelLayouts.h:52
openshot::LAYOUT_6POINT1
@ LAYOUT_6POINT1
Definition:
ChannelLayouts.h:65
openshot::LAYOUT_7POINT1_WIDE_BACK
@ LAYOUT_7POINT1_WIDE_BACK
Definition:
ChannelLayouts.h:72
openshot::LAYOUT_7POINT0_FRONT
@ LAYOUT_7POINT0_FRONT
Definition:
ChannelLayouts.h:69
openshot::LAYOUT_4POINT1
@ LAYOUT_4POINT1
Definition:
ChannelLayouts.h:55
openshot::LAYOUT_3POINT1
@ LAYOUT_3POINT1
Definition:
ChannelLayouts.h:53
openshot::LAYOUT_4POINT0
@ LAYOUT_4POINT0
Definition:
ChannelLayouts.h:54
openshot::LAYOUT_7POINT1
@ LAYOUT_7POINT1
Definition:
ChannelLayouts.h:70
openshot::LAYOUT_5POINT0_BACK
@ LAYOUT_5POINT0_BACK
Definition:
ChannelLayouts.h:60
openshot::LAYOUT_OCTAGONAL
@ LAYOUT_OCTAGONAL
Definition:
ChannelLayouts.h:73
openshot::LAYOUT_5POINT1_BACK
@ LAYOUT_5POINT1_BACK
Definition:
ChannelLayouts.h:61
openshot::LAYOUT_6POINT1_BACK
@ LAYOUT_6POINT1_BACK
Definition:
ChannelLayouts.h:66
openshot::LAYOUT_2_2
@ LAYOUT_2_2
Definition:
ChannelLayouts.h:56
openshot::LAYOUT_STEREO_DOWNMIX
@ LAYOUT_STEREO_DOWNMIX
Definition:
ChannelLayouts.h:74
openshot::ChannelLayout
ChannelLayout
This enumeration determines the audio channel layout (such as stereo, mono, 5 point surround,...
Definition:
ChannelLayouts.h:46
openshot::LAYOUT_7POINT1_WIDE
@ LAYOUT_7POINT1_WIDE
Definition:
ChannelLayouts.h:71
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