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template<typename T > |
bool | AllIdentical (T *in, unsigned int num, ai_real epsilon) |
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template<typename T > |
AI_FORCE_INLINE bool | EpsilonCompare (const T &n, const T &s, ai_real epsilon) |
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AI_FORCE_INLINE bool | EpsilonCompare (ai_real n, ai_real s, ai_real epsilon) |
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template<> |
bool | EpsilonCompare< aiQuatKey > (const aiQuatKey &n, const aiQuatKey &s, ai_real epsilon) |
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template<> |
bool | EpsilonCompare< aiVectorKey > (const aiVectorKey &n, const aiVectorKey &s, ai_real epsilon) |
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template<typename T > |
bool | ProcessArray (T *&in, unsigned int num, const char *name, const std::vector< bool > &dirtyMask, bool mayBeIdentical=false, bool mayBeZero=true) |
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void | UpdateMeshReferences (aiNode *node, const std::vector< unsigned int > &meshMapping) |
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template<typename T > |
const char * | ValidateArrayContents (const T *, unsigned int, const std::vector< bool > &, bool, bool) |
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template<> |
const char * | ValidateArrayContents< aiVector3D > (const aiVector3D *arr, unsigned int size, const std::vector< bool > &dirtyMask, bool mayBeIdentical, bool mayBeZero) |
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