/**
 * @file
 * @brief Playhead directives (dragging functionality, etc...)
 * @author Jonathan Thomas <jonathan@openshot.org>
 * @author Cody Parker <cody@yourcodepro.com>
 *
 * @section LICENSE
 *
 * Copyright (c) 2008-2014 OpenShot Studios, LLC
 * <http://www.openshotstudios.com/>. This file is part of
 * OpenShot Video Editor, an open-source project dedicated to
 * delivering high quality video editing and animation solutions to the
 * world. For more information visit <http://www.openshot.org/>.
 *
 * OpenShot Video Editor is free software: you can redistribute it
 * and/or modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation, either version 3 of the
 * License, or (at your option) any later version.
 *
 * OpenShot Video Editor is distributed in the hope that it will be
 * useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with OpenShot Library.  If not, see <http://www.gnu.org/licenses/>.
 */


// Handles the playhead dragging
var playhead_y_max = null;
var playhead_x_min = null;

App.directive('tlPlayhead', function(){
	return {
		link: function(scope, element, attrs) {
			// get the default top position so we can lock it in place vertically
			playhead_y_max = element.position().top;

			// get the size of the playhead and line so we can determine the offset
			var playhead_top_w = parseInt($(".playhead-top").css("width")) - 8.0; // I'm not sure why I need to remove another 8 pixels here
			scope.playheadOffset = 0.0 - (playhead_top_w / 2.0);

			// Move playhead to new position (if it's not currently being animated)
			element.on('mousemove', function(e){
				if (e.which == 1 && !scope.playhead_animating) { // left button
					var playhead_seconds = (e.pageX - $("#ruler").offset().left) / scope.pixelsPerSecond;
					scope.MovePlayhead(playhead_seconds);
					scope.PreviewFrame(playhead_seconds);
				}
			});

		}
	};
});


