/*
 * Copyright (C) 2014 Open Source Robotics Foundation
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 *
*/
#include <boost/filesystem.hpp>
#include "gazebo/gui/Actions.hh"
#include "gazebo/gui/GuiIface.hh"
#include "gazebo/gui/MainWindow.hh"

#include "gazebo/gui/building/BuildingEditorEvents.hh"

#include "gazebo/gui/BuildingEditor_TEST.hh"

#include "test_config.h"

/////////////////////////////////////////////////
void BuildingEditor_TEST::ExitBuildingEditor()
{
  this->resMaxPercentChange = 5.0;
  this->shareMaxPercentChange = 2.0;

  this->Load("worlds/empty.world", false, false, true);

  gazebo::gui::MainWindow *mainWindow = new gazebo::gui::MainWindow();
  QVERIFY(mainWindow != NULL);
  // Create the main window.
  mainWindow->Load();
  mainWindow->Init();
  mainWindow->show();

  this->ProcessEventsAndDraw(mainWindow);

  // Get the user camera and scene
  gazebo::rendering::UserCameraPtr cam = gazebo::gui::get_active_camera();
  QVERIFY(cam != NULL);
  gazebo::rendering::ScenePtr scene = cam->GetScene();
  QVERIFY(scene != NULL);

  gazebo::gui::g_editBuildingAct->trigger();

  this->ProcessEventsAndDraw(mainWindow);

  // simulate events to discard model and exit the building editor
  gazebo::gui::editor::Events::newBuildingModel();
  gazebo::gui::editor::Events::finishBuildingModel();

  this->ProcessEventsAndDraw(mainWindow);

  cam->Fini();
  mainWindow->close();
  delete mainWindow;
}

// Generate a main function for the test
QTEST_MAIN(BuildingEditor_TEST)
