/* This file is part of the Springlobby (GPL v2 or later), see COPYING */

#include "battleroomdataviewmodel.h"

#include "gui/iconscollection.h"
#include "user.h"
#include "battle.h"
#include "useractions.h"

#include <wx/dataview.h>

BattleroomDataViewModel::BattleroomDataViewModel()
    : BaseDataViewModel<User>::BaseDataViewModel(COLUMN_COUNT)
{
	m_Battle = nullptr;
}

BattleroomDataViewModel::~BattleroomDataViewModel()
{
	// TODO Auto-generated destructor stub
}

void BattleroomDataViewModel::GetValue(wxVariant& variant,
				       const wxDataViewItem& item, unsigned int col) const
{

	const User* user = static_cast<const User*>(item.GetID());
	IconsCollection* iconsCollection = IconsCollection::Instance();

	wxASSERT(user != nullptr);

	/* In case if wxGTK will try to render invalid item */
	if (user == nullptr || !ContainsItem(*user)) {
		switch (col) {
			case STATUS:
			case INGAME:
			case FACTION:
			case COLOUR:
			case COUNTRY:
			case RANK:
				variant = wxVariant(iconsCollection->BMP_EMPTY);
				break;

			case NICKNAME:
			case TRUESKILL:
			case TEAM:
			case ALLY:
			case BONUS:
			case DEFAULT_COLUMN:
			default:
				variant = wxVariant(wxEmptyString);
		}
		return;
	}

	bool isSpectator = user->BattleStatus().spectator;
	bool isBot = user->BattleStatus().IsBot();

	switch (col) {
		case STATUS:
			if (isBot) {
				variant = wxVariant(iconsCollection->BMP_BOT);
			} else {
				if (GetBattle()->IsFounder(*user)) {
					variant = wxVariant(iconsCollection->GetHostBmp(isSpectator));
				} else {
					variant = wxVariant(iconsCollection->GetReadyBmp(isSpectator, user->BattleStatus().ready, user->BattleStatus().sync, isBot));
				}
			}
			break;

		case INGAME:
			variant = wxVariant(iconsCollection->GetUserListStateIcon(user->GetStatus(), false /*channel operator?*/, (user->GetBattle() != nullptr) /*in broom?*/));
			break;

		case FACTION:
			if (isSpectator) {
				variant = wxVariant(iconsCollection->BMP_EMPTY);
			} else {
				variant = wxVariant(iconsCollection->GetFractionBmp(GetBattle()->GetHostGameName(), user->BattleStatus().side));
			}
			break;

		case COLOUR:
			if (isSpectator) {
				variant = wxVariant(iconsCollection->BMP_EMPTY);
			} else {
				//TODO: implement!
				variant = wxVariant(iconsCollection->GetColourBmp(user->GetColor()));
			}
			break;

		case COUNTRY:
			if (isBot) {
				variant = wxVariant(iconsCollection->BMP_EMPTY);
			} else {
				variant = wxVariant(iconsCollection->GetFlagBmp(wxString(user->GetCountry())));
			}
			break;

		case RANK:
			if (isBot) {
				variant = wxVariant(iconsCollection->BMP_EMPTY);
			} else {
				variant = wxVariant(iconsCollection->GetRankBmp(user->GetRank()));
			}
			break;

		case NICKNAME:
			if (isBot) {
				wxString botName = wxString(user->BattleStatus().aishortname);
				wxString ownerName = wxString(user->BattleStatus().owner);
				wxString playerName = wxString(user->GetNick());

				if (!user->BattleStatus().aiversion.empty()) {
					botName += _T(" ") + user->BattleStatus().aiversion;
				}
				variant = wxString::Format(_T("%s - %s (%s)"), playerName, botName, ownerName);
			} else {
				variant = wxString(user->GetNick());
			}
			break;

		case TRUESKILL:
			if (user->GetTrueSkill() == 0) {
				variant = wxString(_T("-"));
			} else {
				variant = wxString::Format(_T("%ld"), std::lround(user->GetTrueSkill()));
			}
			break;

		case TEAM:
			if (isSpectator) {
				variant = wxEmptyString;
			} else {
				variant = wxString::Format(_T("%d"), user->BattleStatus().team + 1);
			}
			break;

		case ALLY:
			if (isSpectator) {
				variant = wxEmptyString;
			} else {
				variant = wxString::Format(_T("%d"), user->BattleStatus().ally + 1);
			}
			break;

		case BONUS:
			if (isSpectator) {
				variant = wxEmptyString;
			} else {
				variant = wxString::Format(_T("%d%%"), user->BattleStatus().handicap);
			}
			break;

		case DEFAULT_COLUMN:
			//Do nothing
			break;

		default:
			wxASSERT(false);
	}
}

IBattle* BattleroomDataViewModel::GetBattle() const
{
	wxASSERT(m_Battle != nullptr);

	return m_Battle;
}

void BattleroomDataViewModel::SetBattle(IBattle* battle)
{
	m_Battle = battle;
}

int BattleroomDataViewModel::Compare(const wxDataViewItem& itemA,
				     const wxDataViewItem& itemB, unsigned int column, bool ascending) const
{

	const User* userA = static_cast<const User*>(itemA.GetID());
	const User* userB = static_cast<const User*>(itemB.GetID());

	wxASSERT(userA != nullptr);
	wxASSERT(userB != nullptr);

	int sortingResult;

	switch (column) {
		case STATUS: {
			int status1 = 0;
			if (userA->IsBot()) {
				status1 = 9;
			} else {
				if (userA->BattleStatus().ready)
					status1 += 5;
				if (userA->BattleStatus().sync)
					status1 += 7;
				if (userA->BattleStatus().spectator)
					status1 += 10;
			}

			int status2 = 0;
			if (userB->IsBot()) {
				status2 = 9;
			} else {
				if (userB->BattleStatus().ready)
					status2 += 5;
				if (userB->BattleStatus().sync)
					status2 += 7;
				if (userB->BattleStatus().spectator)
					status2 += 10;
			}

			if (status1 < status2) {
				sortingResult = -1;
			} else if (status1 > status2) {
				sortingResult = 1;
			} else {
				sortingResult = 0;
			}
		} break;

		case INGAME: {
			int u1 = 0, u2 = 0;

			if (userA->GetStatus().bot)
				u1 += 1000;
			if (userB->GetStatus().bot)
				u2 += 1000;
			if (userA->GetStatus().moderator)
				u1 += 100;
			if (userB->GetStatus().moderator)
				u2 += 100;
			if (userA->GetStatus().in_game)
				u1 += -10;
			if (userB->GetStatus().in_game)
				u2 += -10;
			if (userA->GetStatus().away)
				u1 += -5;
			if (userB->GetStatus().away)
				u2 += -5;

			// inverse the order
			if (u1 < u2) {
				sortingResult = -1;
			} else if (u1 > u2) {
				sortingResult = 1;
			} else {
				sortingResult = 0;
			}
		} break;

		case FACTION:
			if (userA->BattleStatus().spectator && (!userB->BattleStatus().spectator)) {
				return 1;
			} else if (userB->BattleStatus().spectator && (!userA->BattleStatus().spectator)) {
				return -1;
			} else if (userA->BattleStatus().spectator && userB->BattleStatus().spectator) {
				return 0;
			} else {
				sortingResult = (userA->BattleStatus().side - userB->BattleStatus().side);
			}
			break;

		case COLOUR: {
			int color1_r, color1_g, color1_b;

			if (userA->BattleStatus().spectator) {
				sortingResult = -1;
				break;
			}
			color1_r = userA->BattleStatus().colour.Red();
			color1_g = userA->BattleStatus().colour.Green();
			color1_b = userA->BattleStatus().colour.Blue();

			int color2_r, color2_g, color2_b;

			if (userB->BattleStatus().spectator) {
				sortingResult = 1;
				break;
			}
			color2_r = userB->BattleStatus().colour.Red();
			color2_g = userB->BattleStatus().colour.Green();
			color2_b = userB->BattleStatus().colour.Blue();

			if ((color1_r + color1_g + color1_b) / 3 < (color2_r + color2_g + color2_b) / 3) {
				sortingResult = -1;
			} else if ((color1_r + color1_g + color1_b) / 3 > (color2_r + color2_g + color2_b) / 3) {
				sortingResult = 1;
			} else {
				sortingResult = 0;
			}
		} break;

		case COUNTRY:
			if (userA->GetCountry() < userB->GetCountry()) {
				sortingResult = -1;
			} else if (userA->GetCountry() > userB->GetCountry()) {
				sortingResult = 1;
			} else {
				sortingResult = 0;
			}
			break;

		case RANK:
			sortingResult = (userA->GetRank() - userB->GetRank());
			break;

		case NICKNAME:
			sortingResult = BaseDataViewModel::Compare(itemA, itemB, column, true);
			break;

		case TRUESKILL:
			sortingResult = (userA->GetTrueSkill() - userB->GetTrueSkill());
			break;

		case TEAM:
			if (userA->BattleStatus().spectator && (!userB->BattleStatus().spectator)) {
				return 1;
			} else if (userB->BattleStatus().spectator && (!userA->BattleStatus().spectator)) {
				return -1;
			} else if (userA->BattleStatus().spectator && userB->BattleStatus().spectator) {
				return 0;
			} else {
				sortingResult = (userA->BattleStatus().team - userB->BattleStatus().team);
			}
			break;

		case ALLY:
			if (userA->BattleStatus().spectator && (!userB->BattleStatus().spectator)) {
				return 1;
			} else if (userB->BattleStatus().spectator && (!userA->BattleStatus().spectator)) {
				return -1;
			} else if (userA->BattleStatus().spectator && userB->BattleStatus().spectator) {
				return 0;
			} else {
				sortingResult = (userA->BattleStatus().ally - userB->BattleStatus().ally);
			}
			break;

		case BONUS:
			if (userA->BattleStatus().spectator && (!userB->BattleStatus().spectator)) {
				return 1;
			} else if (userB->BattleStatus().spectator && (!userA->BattleStatus().spectator)) {
				return -1;
			} else if (userA->BattleStatus().spectator && userB->BattleStatus().spectator) {
				return 0;
			} else {
				sortingResult = (userA->BattleStatus().handicap - userB->BattleStatus().handicap);
			}
			break;

		case DEFAULT_COLUMN:
			sortingResult = 0;
			break;

		default:
			wxASSERT(false);
			sortingResult = 0;
	}

	//Return direct sort order or reversed depending on ascending flag
	return ascending ? sortingResult : (sortingResult * (-1));
}

bool BattleroomDataViewModel::GetAttr(const wxDataViewItem& item,
				      unsigned int, wxDataViewItemAttr& attr) const
{
	const User* user = static_cast<const User*>(item.GetID());

	wxASSERT(user != nullptr);

	if (user == nullptr || !ContainsItem(*user)) {
		return false;
	}

	wxString groupName = useractions().GetGroupOfUser(user->GetNick());
	if (groupName == wxEmptyString) {
		return false;
	} else {
		wxColour color = useractions().GetGroupHLColor(groupName);
		attr.SetBackgroundColour(color);
		return true;
	}
}

wxString BattleroomDataViewModel::GetColumnType(unsigned int column) const
{
	wxString colTypeString;

	switch (column) {
		case STATUS:
		case INGAME:
		case FACTION:
		case COLOUR:
		case COUNTRY:
		case RANK:
			colTypeString = COL_TYPE_BITMAP;
			break;

		case NICKNAME:
		case TRUESKILL:
		case TEAM:
		case ALLY:
		case BONUS:
		case DEFAULT_COLUMN:
			colTypeString = COL_TYPE_TEXT;
			break;

		default:
			wxASSERT(false);
			colTypeString = COL_TYPE_TEXT;
	}


	return colTypeString;
}
