#include "PhysicsLoopBackC_API.h"

#include "PhysicsLoopBack.h"



//think more about naming. The b3ConnectPhysicsLoopback
b3PhysicsClientHandle b3ConnectPhysicsLoopback(int key)
{
	PhysicsLoopBack* loopBack = new PhysicsLoopBack();
	loopBack->setSharedMemoryKey(key);
	bool connected;
	connected = loopBack->connect();
	return (b3PhysicsClientHandle  )loopBack;
}

