
#include "DynamicTexturedCubeDemo.h"
#include "Bullet3Common/b3Logging.h"
#include "../CommonInterfaces/CommonGraphicsAppInterface.h"
#include "Bullet3Common/b3Quaternion.h"
#include "Bullet3Common/b3AlignedObjectArray.h"
#include "../CommonInterfaces/CommonRenderInterface.h"
#include "../CommonInterfaces/CommonExampleInterface.h"
#include "../CommonInterfaces/CommonGUIHelperInterface.h"
#include "GwenGUISupport/GraphingTexture.h"

#include "../CommonInterfaces/Common2dCanvasInterface.h"
#include "../RenderingExamples/TimeSeriesCanvas.h"
#include "../RenderingExamples/TimeSeriesFontData.h"
#include "../Importers/ImportMeshUtility/b3ImportMeshUtility.h"
#include "../OpenGLWindow/GLInstanceGraphicsShape.h"
#include "TinyVRGui.h"
#include "../CommonInterfaces/CommonParameterInterface.h"

class DynamicTexturedCubeDemo : public CommonExampleInterface
{
    CommonGraphicsApp* m_app;
  	b3AlignedObjectArray<int> m_movingInstances;
	
	
	TinyVRGui* m_tinyVrGUI;

	enum
	{
		numCubesX = 1,
		numCubesY = 1
	};
public:
    
    DynamicTexturedCubeDemo(CommonGraphicsApp* app)
    :m_app(app),
  	m_tinyVrGUI(0)
    {
		m_app->setUpAxis(2);
        
		 {
             b3Vector3 extents=b3MakeVector3(100,100,100);
             extents[m_app->getUpAxis()]=1;
             
			 int xres = 20;
			 int yres = 20;
			 
			 b3Vector4 color0=b3MakeVector4(0.1, 0.1, 0.5,1);
			 b3Vector4 color1=b3MakeVector4(0.6, 0.6, 0.6,1);
            m_app->registerGrid(xres, yres, color0, color1);
        }
		 
		ComboBoxParams comboParams;
        comboParams.m_comboboxId = 0;
        comboParams.m_numItems = 0;
        comboParams.m_startItem = 0;
        comboParams.m_callback = 0;//MyComboBoxCallback;
        comboParams.m_userPointer = 0;//this;
            
		
		m_tinyVrGUI = new TinyVRGui(comboParams,m_app->m_renderer);
		m_tinyVrGUI->init();

		 m_app->m_renderer->writeTransforms();
    }
    virtual ~DynamicTexturedCubeDemo()
    {
		delete m_tinyVrGUI;
        m_app->m_renderer->enableBlend(false);
    }

    
    virtual void physicsDebugDraw(int debugDrawMode)
    {
        
    }
    virtual void    initPhysics()
    {
    }
    virtual void    exitPhysics()
    {
		
    }

    virtual void	stepSimulation(float deltaTime)
    {
        static b3Transform tr = b3Transform::getIdentity();
		static b3Scalar t = 0.f;
		t+=deltaTime;
		tr.setOrigin(b3MakeVector3(0.,0.,2.)+b3MakeVector3(0.,0.,0.02*b3Sin(t)));

		m_tinyVrGUI->tick(deltaTime,tr);

        m_app->m_renderer->writeTransforms();
        
    }
    virtual void	renderScene()
    {
		
		m_app->m_renderer->renderScene();
    }

	
    virtual void	physicsDebugDraw()
    {
      		
    }
    virtual bool	mouseMoveCallback(float x,float y)
    {
		return false;   
    }
    virtual bool	mouseButtonCallback(int button, int state, float x, float y)
    {
        return false;   
    }
    virtual bool	keyboardCallback(int key, int state)
    {
        return false;   
    }
    
	virtual void resetCamera()
	{
		float dist = 1.15;
		float pitch = 396;
		float yaw = 33.7;
		float targetPos[3]={-0.5,0.7,1.45};
		if (m_app->m_renderer  && m_app->m_renderer->getActiveCamera())
		{
			m_app->m_renderer->getActiveCamera()->setCameraDistance(dist);
			m_app->m_renderer->getActiveCamera()->setCameraPitch(pitch);
			m_app->m_renderer->getActiveCamera()->setCameraYaw(yaw);
			m_app->m_renderer->getActiveCamera()->setCameraTargetPosition(targetPos[0],targetPos[1],targetPos[2]);
		}
	}

};


class	CommonExampleInterface*    DynamicTexturedCubeDemoCreateFunc(struct CommonExampleOptions& options)
{
	return new DynamicTexturedCubeDemo(options.m_guiHelper->getAppInterface());
}




