#ifndef BT_PHYSICS_CLIENT_SHARED_MEMORY_API_H
#define BT_PHYSICS_CLIENT_SHARED_MEMORY_API_H

#include "PhysicsClient.h"

//#include "SharedMemoryCommands.h"
#include "LinearMath/btVector3.h"

class PhysicsClientSharedMemory : public PhysicsClient {
    struct PhysicsClientSharedMemoryInternalData* m_data;

protected:
	virtual void setSharedMemoryInterface(class SharedMemoryInterface* sharedMem);
    void processBodyJointInfo(int bodyUniqueId, const struct SharedMemoryStatus& serverCmd);
    void resetData();

public:
    PhysicsClientSharedMemory();
    virtual ~PhysicsClientSharedMemory();

    // return true if connection succesfull, can also check 'isConnected'
    virtual bool connect();

    virtual void disconnectSharedMemory();

    virtual bool isConnected() const;

    // return non-null if there is a status, nullptr otherwise
    virtual const struct SharedMemoryStatus* processServerStatus();

    virtual struct SharedMemoryCommand* getAvailableSharedMemoryCommand();

    virtual bool canSubmitCommand() const;

    virtual bool submitClientCommand(const struct SharedMemoryCommand& command);

	virtual int getNumBodies() const;

	virtual int getBodyUniqueId(int serialIndex) const;

	virtual bool getBodyInfo(int bodyUniqueId, struct b3BodyInfo& info) const;

    virtual int getNumJoints(int bodyUniqueId) const;

    virtual bool getJointInfo(int bodyUniqueId, int jointIndex, struct b3JointInfo& info) const;

    virtual int getNumUserConstraints() const;
    
    virtual int getUserConstraintInfo(int constraintUniqueId, struct b3UserConstraint& info) const;
    
    virtual void setSharedMemoryKey(int key);

    virtual void uploadBulletFileToSharedMemory(const char* data, int len);

    virtual int getNumDebugLines() const;

    virtual const float* getDebugLinesFrom() const;
    virtual const float* getDebugLinesTo() const;
    virtual const float* getDebugLinesColor() const;
	virtual void getCachedCameraImage(struct b3CameraImageData* cameraData);
	
	virtual void getCachedContactPointInformation(struct b3ContactInformation* contactPointData);

	virtual void getCachedOverlappingObjects(struct b3AABBOverlapData* overlappingObjects);

	virtual void getCachedVisualShapeInformation(struct b3VisualShapeInformation* visualShapesInfo);

	virtual void getCachedVREvents(struct b3VREventsData* vrEventsData);

	virtual void getCachedRaycastHits(struct b3RaycastInformation* raycastHits);

};

#endif  // BT_PHYSICS_CLIENT_API_H
