Eris  1.3.19
Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 123]
oCEris::AccountEncapsulates all the state of an Atlas Account, and methods that operation on that state
oCAtlas::Objects::Operation::Attack
oCEris::AvatarThe player's avatar representation
oCEris::BaseConnectionUnderlying Atlas connection, providing a send interface, and receive (dispatch) system
|oCEris::ConnectionUnderlying Atlas connection, providing a send interface, and receive (dispatch) system
|\CEris::MetaQueryMetaQuery is a temporary connection used to retrieve information about a game server
oCEris::BaseDeleteLater
|\CEris::DerivedDeleteLater< T >
oCEris::BaseExceptionThis is the Eris base for all exceptions; note it inherits from std::except, which isn't ideal
|oCEris::InvalidAtlasException used to indicated malformed or unexpected Atlas from the server
|oCEris::InvalidOperation
|\CEris::NetworkFailure
oCEris::UI::FrameFactory::BaseGen
|\CEris::UI::FrameFactory::Gen< FE >
oCEris::UI::Factory::BaseGen
|\CEris::UI::Factory::Gen< E >
oCEris::UI::BindingsDialog generator/handler
oCEris::Calendar
oCEris::CharacterTypeAn available character type which a client can create a character from on the server
oCEris::DateTimeEncapsulate a decoded world time instance
oCEris::Entity::DynamicState
oCEris::UI::ElementInstantiated dialog element
|oCEris::UI::FrameElement
|\CEris::UI::SlotElement
oCEris::EntityEntity is a concrete (instantiable) class representing one game entity
|\CEris::ViewEntityAn entity which is bound to an Eris::View
oCEris::EntityRef
oCEris::EventsByDueOrdering
oCEris::FactoryFactory is used to allow custom entity creation by client libraries
oCEris::UI::Factory
|oCEris::UI::FrameFactory
|\CEris::UI::SlotFactory
oCEris::logStreamBase
|oCEris::debug
|oCEris::error
|\CEris::warning
oCEris::MetaMeta encapsulates the meta-game system, including the meta-server protocol and queries
oCEris::PersonAn Out-of-Game Person (found in a Room / Lobby) As more person data becomes available, this class will be extended, for example to return nicknames, location, the choosen 'face' graphic
oCEris::Poll
|\CEris::PollDefault
oCEris::PollData
|\CEris::PollDataDefault
oCEris::Redispatch
|oCEris::SightPersonRedispatchHelper to buffer operations when waiting on sight of a person
|\CEris::TypeBoundRedispatch
oCEris::ResponseBase
|oCEris::MemberResponse< T >
|\CEris::NullResponse
oCEris::ResponseTracker
oCEris::RouterAbstract interface for objects that can route Atlas data
|oCEris::AccountRouter
|oCEris::EntityRouter
|oCEris::IGRouter
|oCEris::OOGRouter
|\CEris::RoomThe out-of-game (OOG) heirarchy is composed of Rooms, containing Persons and other Rooms
| \CEris::LobbyLobby is the Out-of-Game session object, valid from connection to the server until disconnection
oCEris::ServerInfoInformation about a specific game server, retrieved via the Meta-server and anonymous GETs
oCEris::SpawnPointRepresents a possible spawn point as described by the server. When a new character is created on the server the user can select which "spawn point" the new character should spawn in. Each spawn point in turn will present a list of possible character types to select
oCEris::Task
oCEris::TerrainModObserverWrapper class that envelopes a Mercator::TerrainMod. This class is mainly responsible for parsing atlas data and create or update an instance of Mercator::TerrainMod with the correct data. The actual application of the Mercator::TerrainMod to the terrain and the subsequent update of the rendering display (i.e. the Ogre terrain) is handled mainly by TerrainGenerator, which reacts to the events emitted by this class whenever a terrain mod changes or is moved. After you've created an instance of this you must call the init() method
oCEris::TerrainModTranslatorBase class for all terrain mod specific classes.This is not meant to be used directly by anything else than the TerrainMod class. The TerrainMod class in itself doesn't hold the actual reference to the terrain mod, and doesn't handle the final parsing of Atlas data. This is instead handled by the different subclasses of this class. Since the different kinds of terrain mods found in Mercator behave differently depending on their type and the kind of shape used, we need to separate the code for handling them into different classes
oCEris::TimedEventAbstract interface for things which occur after a period of time
|oCEris::Alarm
|\CEris::TimeoutTimeout
oCEris::TimedEventService
oCEris::TransferInfoA TransferInfo object represents the encapsulation of various data required to successfully transfer a character from one server to another
oCEris::TypeInfoThe representation of an Atlas type (i.e a class or operation definition)
oCEris::TypeServiceA service class querying and caching types
oCAtlas::Objects::Operation::Unseen
\CEris::ViewView encapsulates the set of entities currently visible to an Avatar, as well as those that have recently been seen