35 #include <osgGA/TerrainManipulator> 36 #include <osgViewer/Viewer> 37 #include <osg/PositionAttitudeTransform> 38 #include <osg/ShapeDrawable> 58 class CameraManipulator;
59 class NodeTrackerManipulator;
87 Command_TLSChange(
const MSLink*
const link, osg::Switch* switchNode);
91 virtual ~Command_TLSChange();
105 const MSLink*
const myLink;
108 osg::ref_ptr<osg::Switch> mySwitch;
116 Command_TLSChange(
const Command_TLSChange&);
119 Command_TLSChange& operator=(
const Command_TLSChange&);
125 osg::ref_ptr<osg::PositionAttitudeTransform> pos;
126 osg::ref_ptr<osg::ShapeDrawable> geom;
127 osg::ref_ptr<osg::Switch> lights;
136 virtual ~GUIOSGView();
152 void showViewportEditor();
160 void startTrack(
int id);
171 int getTrackedID()
const;
173 bool setColorScheme(
const std::string& name);
179 SUMOTime getCurrentTimeStep()
const;
184 long onConfigure(FXObject*, FXSelector,
void*);
185 long onKeyPress(FXObject*, FXSelector,
void*);
186 long onKeyRelease(FXObject*, FXSelector,
void*);
187 long onLeftBtnPress(FXObject*, FXSelector,
void*);
188 long onLeftBtnRelease(FXObject*, FXSelector,
void*);
189 long onMiddleBtnPress(FXObject*, FXSelector,
void*);
190 long onMiddleBtnRelease(FXObject*, FXSelector,
void*);
191 long onRightBtnPress(FXObject*, FXSelector,
void*);
192 long onRightBtnRelease(FXObject*, FXSelector,
void*);
194 long onMouseMove(FXObject*, FXSelector,
void*);
195 long onPaint(FXObject*, FXSelector,
void*);
196 long OnIdle(FXObject* sender, FXSelector sel,
void* ptr);
199 class SUMOTerrainManipulator :
public osgGA::TerrainManipulator {
201 SUMOTerrainManipulator() {
202 setAllowThrow(
false);
204 bool performMovementLeftMouseButton(
const double eventTimeDelta,
const double dx,
const double dy) {
205 return osgGA::TerrainManipulator::performMovementMiddleMouseButton(eventTimeDelta, dx, dy);
207 bool performMovementMiddleMouseButton(
const double eventTimeDelta,
const double dx,
const double dy) {
208 return osgGA::TerrainManipulator::performMovementLeftMouseButton(eventTimeDelta, dx, dy);
210 bool performMovementRightMouseButton(
const double eventTimeDelta,
const double dx,
const double dy) {
211 return osgGA::TerrainManipulator::performMovementRightMouseButton(eventTimeDelta, dx, -dy);
215 class FXOSGAdapter :
public osgViewer::GraphicsWindow {
219 void grabFocusIfPointerInWindow() {}
220 void useCursor(
bool cursorOn);
222 bool makeCurrentImplementation();
223 bool releaseContext();
224 void swapBuffersImplementation();
230 bool realizeImplementation() {
233 bool isRealizedImplementation()
const {
236 void closeImplementation() {}
237 bool releaseContextImplementation() {
245 FXCursor*
const myOldCursor;
250 osg::ref_ptr<FXOSGAdapter> myAdapter;
251 osg::ref_ptr<osgViewer::Viewer> myViewer;
252 osg::ref_ptr<osg::Group> myRoot;
256 osg::ref_ptr<osgGA::CameraManipulator> myCameraManipulator;
260 std::map<MSVehicle*, OSGMovable > myVehicles;
261 std::map<MSTransportable*, OSGMovable > myPersons;
263 osg::ref_ptr<osg::Node> myGreenLight;
264 osg::ref_ptr<osg::Node> myYellowLight;
265 osg::ref_ptr<osg::Node> myRedLight;
266 osg::ref_ptr<osg::Node> myRedYellowLight;
A class that stores and controls tls and switching of their programs.
A point in 2D or 3D with translation and scaling methods.
LinkState
The right-of-way state of a link between two lanes used when constructing a NBTrafficLightLogic, in MSLink and GNEInternalLane.
A single child window which contains a view of the simulation area.
A MSNet extended by some values for usage within the gui.
A MSVehicle extended by some values for usage within the gui.