SUMO - Simulation of Urban MObility
MSVehicleTransfer.cpp
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1 /****************************************************************************/
9 // A mover of vehicles that got stucked due to grid locks
10 /****************************************************************************/
11 // SUMO, Simulation of Urban MObility; see http://sumo.dlr.de/
12 // Copyright (C) 2001-2016 DLR (http://www.dlr.de/) and contributors
13 /****************************************************************************/
14 //
15 // This file is part of SUMO.
16 // SUMO is free software: you can redistribute it and/or modify
17 // it under the terms of the GNU General Public License as published by
18 // the Free Software Foundation, either version 3 of the License, or
19 // (at your option) any later version.
20 //
21 /****************************************************************************/
22 
23 
24 // ===========================================================================
25 // included modules
26 // ===========================================================================
27 #ifdef _MSC_VER
28 #include <windows_config.h>
29 #else
30 #include <config.h>
31 #endif
32 
33 #include <iostream>
35 #include "MSNet.h"
36 #include "MSLane.h"
37 #include "MSEdge.h"
38 #include "MSVehicle.h"
40 #include "MSVehicleControl.h"
41 #include "MSVehicleTransfer.h"
42 
43 #ifdef CHECK_MEMORY_LEAKS
44 #include <foreign/nvwa/debug_new.h>
45 #endif // CHECK_MEMORY_LEAKS
46 
47 
48 // ===========================================================================
49 // static member definitions
50 // ===========================================================================
53 const std::set<const MSVehicle*> MSVehicleTransfer::myEmptyVehicleSet;
54 
55 // ===========================================================================
56 // member method definitions
57 // ===========================================================================
58 void
60  if (veh->isParking()) {
63  myParkingVehicles[veh->getLane()].insert(veh); // initialized to empty set on first use
65  } else {
68  if (veh->succEdge(1) == 0) {
69  WRITE_WARNING("Vehicle '" + veh->getID() + "' teleports beyond arrival edge '" + veh->getEdge()->getID() + "', time " + time2string(t) + ".");
72  return;
73  }
75  veh->enterLaneAtMove(veh->succEdge(1)->getLanes()[0], true);
76  }
77  myVehicles.push_back(VehicleInformation(veh,
79  veh->isParking()));
80 }
81 
82 
83 void
85  for (VehicleInfVector::iterator i = myVehicles.begin(); i != myVehicles.end(); ++i) {
86  if (i->myVeh == veh) {
87  myVehicles.erase(i);
88  break;
89  }
90  }
91 }
92 
93 
94 void
96  // go through vehicles
97  for (VehicleInfVector::iterator i = myVehicles.begin(); i != myVehicles.end();) {
98  // get the vehicle information
99  VehicleInformation& desc = *i;
100 
101  if (desc.myParking) {
102  // handle parking vehicles
103  if (desc.myVeh->processNextStop(1) == 0) {
104  ++i;
105  continue;
106  }
107  // parking finished, head back into traffic
108  }
109  const SUMOVehicleClass vclass = desc.myVeh->getVehicleType().getVehicleClass();
110  const MSEdge* e = desc.myVeh->getEdge();
111  const MSEdge* nextEdge = desc.myVeh->succEdge(1);
112 
113  // get the lane on which this vehicle should continue
114  // first select all the lanes which allow continuation onto nextEdge
115  // then pick the one which is least occupied
116  // @todo maybe parking vehicles should always continue on the rightmost lane?
117  const MSLane* oldLane = desc.myVeh->getLane();
118  MSLane* l = (nextEdge != 0 ? e->getFreeLane(e->allowedLanes(*nextEdge, vclass), vclass) :
119  e->getFreeLane(0, vclass));
120 
121  if (desc.myParking) {
122  // handle parking vehicles
125  myParkingVehicles[oldLane].erase(desc.myVeh);
126  i = myVehicles.erase(i);
127  } else {
128  i++;
129  }
130  } else {
131  // handle teleporting vehicles, lane may be 0 because permissions were modified by a closing rerouter or TraCI
132  if (l != 0 && l->freeInsertion(*(desc.myVeh), MIN2(l->getSpeedLimit(), desc.myVeh->getMaxSpeed()), MSMoveReminder::NOTIFICATION_TELEPORT)) {
133  WRITE_WARNING("Vehicle '" + desc.myVeh->getID() + "' ends teleporting on edge '" + e->getID() + "', time " + time2string(MSNet::getInstance()->getCurrentTimeStep()) + ".");
135  i = myVehicles.erase(i);
136  } else {
137  // could not insert. maybe we should proceed in virtual space
138  if (desc.myProceedTime < time) {
139  if (desc.myVeh->succEdge(1) == 0) {
140  WRITE_WARNING("Vehicle '" + desc.myVeh->getID() + "' teleports beyond arrival edge '" + e->getID() + "', time " + time2string(MSNet::getInstance()->getCurrentTimeStep()) + ".");
143  i = myVehicles.erase(i);
144  continue;
145  }
146  // let the vehicle move to the next edge
148  // active move reminders (i.e. rerouters)
149  desc.myVeh->enterLaneAtMove(desc.myVeh->succEdge(1)->getLanes()[0], true);
150  // use current travel time to determine when to move the vehicle forward
152  }
153  ++i;
154  }
155  }
156  }
157 }
158 
159 
160 bool
162  return !myVehicles.empty();
163 }
164 
165 
168  if (myInstance == 0) {
170  }
171  return myInstance;
172 }
173 
174 
176 
177 
179  myInstance = 0;
180 }
181 
182 
183 const std::set<const MSVehicle*>&
185  ParkingVehicles::const_iterator it = myParkingVehicles.find(lane);
186  if (it != myParkingVehicles.end()) {
187  return it->second;
188  } else {
189  return myEmptyVehicleSet;
190  }
191 }
192 
193 
194 /****************************************************************************/
195 
bool enterLaneAtMove(MSLane *enteredLane, bool onTeleporting=false)
Update when the vehicle enters a new lane in the move step.
Definition: MSVehicle.cpp:1882
Representation of a vehicle in the micro simulation.
Definition: MSVehicle.h:80
long long int SUMOTime
Definition: SUMOTime.h:43
static MSVehicleTransfer * myInstance
The static singleton-instance.
SUMOVehicleClass getVehicleClass() const
Get this vehicle type&#39;s vehicle class.
void remove(MSVehicle *veh)
Remove a vehicle from this transfer object.
Holds the information needed to move the vehicle over the network.
static const SUMOReal TeleportMinSpeed
The minimum speed while teleporting.
MSVehicleTransfer()
Constructor.
SUMOVehicleClass
Definition of vehicle classes to differ between different lane usage and authority types...
SUMOReal getMaxSpeed() const
Returns the maximum speed.
const std::vector< MSLane * > & getLanes() const
Returns this edge&#39;s lanes.
Definition: MSEdge.h:185
VehicleInfVector myVehicles
The information about stored vehicles to move virtually.
bool hasPending() const
Checks whether stored vehicles are present.
virtual ~MSVehicleTransfer()
Destructor.
std::string time2string(SUMOTime t)
Definition: SUMOTime.cpp:59
static MSNet * getInstance()
Returns the pointer to the unique instance of MSNet (singleton).
Definition: MSNet.cpp:160
MSLane * getFreeLane(const std::vector< MSLane * > *allowed, const SUMOVehicleClass vclass) const
Finds the emptiest lane allowing the vehicle class.
Definition: MSEdge.cpp:318
SUMOReal getPositionOnLane() const
Get the vehicle&#39;s position along the lane.
Definition: MSVehicle.h:340
#define TIME2STEPS(x)
Definition: SUMOTime.h:66
SUMOReal processNextStop(SUMOReal currentVelocity)
Processes stops, returns the velocity needed to reach the stop.
Definition: MSVehicle.cpp:957
bool freeInsertion(MSVehicle &veh, SUMOReal speed, MSMoveReminder::Notification notification=MSMoveReminder::NOTIFICATION_DEPARTED)
Tries to insert the given vehicle on any place.
Definition: MSLane.cpp:163
bool myParking
whether the vehicle is or was parking
const std::set< const MSVehicle * > & getParkingVehicles(const MSLane *lane) const
return parking vehicles on the given lane
#define WRITE_WARNING(msg)
Definition: MsgHandler.h:200
MSAbstractLaneChangeModel & getLaneChangeModel()
Definition: MSVehicle.cpp:2025
bool isInsertionSuccess(MSVehicle *vehicle, SUMOReal speed, SUMOReal pos, bool recheckNextLanes, MSMoveReminder::Notification notification)
Tries to insert the given vehicle with the given state (speed and pos)
Definition: MSLane.cpp:341
const std::string & getID() const
Returns the id.
Definition: Named.h:65
A road/street connecting two junctions.
Definition: MSEdge.h:80
The vehicles starts to park.
Definition: MSNet.h:540
void checkInsertions(SUMOTime time)
Checks "movement" of stored vehicles.
MSVehicleControl & getVehicleControl()
Returns the vehicle control.
Definition: MSNet.h:308
const MSEdge * succEdge(unsigned int nSuccs) const
Returns the nSuccs&#39;th successor of edge the vehicle is currently at.
T MIN2(T a, T b)
Definition: StdDefs.h:69
void add(const SUMOTime t, MSVehicle *veh)
Adds a vehicle to this transfer object.
The vehicle started to teleport.
Definition: MSNet.h:532
SUMOReal getSpeedLimit() const
Returns the lane&#39;s maximum allowed speed.
Definition: MSLane.h:367
void onRemovalFromNet(const MSMoveReminder::Notification reason)
Called when the vehicle is removed from the network.
Definition: MSVehicle.cpp:551
SUMOTime myProceedTime
The time at which the vehicle should be moved virtually one edge further.
static const std::set< const MSVehicle * > myEmptyVehicleSet
an empty set for convenience
The vehicle ends to park.
Definition: MSNet.h:542
bool isParking() const
Returns whether the vehicle is parking.
Definition: MSVehicle.cpp:939
ParkingVehicles myParkingVehicles
static MSVehicleTransfer * getInstance()
Returns the instance of this object.
void leaveLane(const MSMoveReminder::Notification reason)
Update of members if vehicle leaves a new lane in the lane change step or at arrival.
Definition: MSVehicle.cpp:1982
The vehicle starts or ends parking.
void scheduleVehicleRemoval(SUMOVehicle *veh)
Removes a vehicle after it has ended.
const std::vector< MSLane * > * allowedLanes(const MSEdge &destination, SUMOVehicleClass vclass=SVC_IGNORING) const
Get the allowed lanes to reach the destination-edge.
Definition: MSEdge.cpp:221
const MSVehicleType & getVehicleType() const
Returns the vehicle&#39;s type definition.
Definition: MSBaseVehicle.h:93
void informVehicleStateListener(const SUMOVehicle *const vehicle, VehicleState to)
Informs all added listeners about a vehicle&#39;s state change.
Definition: MSNet.cpp:764
#define SUMOReal
Definition: config.h:213
MSVehicle * myVeh
The vehicle itself.
const MSEdge * getEdge() const
Returns the edge the vehicle is currently at.
The vehicle was teleported out of the net.
MSLane * getLane() const
Returns the lane the vehicle is on.
Definition: MSVehicle.h:385
Representation of a lane in the micro simulation.
Definition: MSLane.h:77
The vehicle ended being teleported.
Definition: MSNet.h:534
SUMOReal getCurrentTravelTime(const SUMOReal minSpeed=NUMERICAL_EPS) const
Computes and returns the current travel time for this edge.
Definition: MSEdge.cpp:559
The vehicle is being teleported.
const std::string & getID() const
Returns the name of the vehicle.
void endLaneChangeManeuver(const MSMoveReminder::Notification reason=MSMoveReminder::NOTIFICATION_LANE_CHANGE)