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GNEChange_Connection.h
Go to the documentation of this file.
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/****************************************************************************/
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// A network change in which a single connection is created or deleted
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/****************************************************************************/
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// SUMO, Simulation of Urban MObility; see http://sumo.dlr.de/
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// Copyright (C) 2001-2016 DLR (http://www.dlr.de/) and contributors
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/****************************************************************************/
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//
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// This file is part of SUMO.
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// SUMO is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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/****************************************************************************/
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#ifndef GNEChange_Connection_h
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#define GNEChange_Connection_h
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// ===========================================================================
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// included modules
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// ===========================================================================
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#ifdef _MSC_VER
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#include <
windows_config.h
>
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#else
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#include <
config.h
>
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#endif
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#include <fx.h>
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#include <string>
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#include <
utils/foxtools/fxexdefs.h
>
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#include "
GNEChange.h
"
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// ===========================================================================
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// class declarations
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// ===========================================================================
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class
GNEEdge
;
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// ===========================================================================
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// class definitions
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// ===========================================================================
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class
GNEChange_Connection
:
public
GNEChange
{
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FXDECLARE_ABSTRACT(
GNEChange_Connection
)
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public
:
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GNEChange_Connection
(
GNEEdge
* edge,
unsigned
int
fromLane,
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const
std::string& toEdgeID,
unsigned
int
toLane,
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bool
mayDefinitelyPass,
bool
forward);
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~GNEChange_Connection
();
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FXString
undoName
()
const
;
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FXString
redoName
()
const
;
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void
undo
();
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void
redo
();
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private
:
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// we need the edge because it is the target of our change commands
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GNEEdge
*
myEdge
;
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// @brief the lane from which the connection originates
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unsigned
int
myFromLane
;
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// @brief the id of the target edge
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const
std::string
myToEdgeID
;
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// @brief the target lane of the connection
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unsigned
int
myToLane
;
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// @brief whether this connection never yields
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bool
myPass
;
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};
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#endif
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/****************************************************************************/
GNEChange_Connection::redo
void redo()
Definition:
GNEChange_Connection.cpp:81
GNEChange
the function-object for an editing operation (abstract base)
Definition:
GNEChange.h:48
GNEChange_Connection::GNEChange_Connection
GNEChange_Connection(GNEEdge *edge, unsigned int fromLane, const std::string &toEdgeID, unsigned int toLane, bool mayDefinitelyPass, bool forward)
Constructor for creating/deleting an edge.
Definition:
GNEChange_Connection.cpp:50
windows_config.h
fxexdefs.h
config.h
GNEChange_Connection::~GNEChange_Connection
~GNEChange_Connection()
Destructor.
Definition:
GNEChange_Connection.cpp:63
GNEChange_Connection
Definition:
GNEChange_Connection.h:49
GNEChange.h
GNEChange_Connection::undoName
FXString undoName() const
Definition:
GNEChange_Connection.cpp:90
GNEChange_Connection::myToLane
unsigned int myToLane
Definition:
GNEChange_Connection.h:87
GNEChange_Connection::myToEdgeID
const std::string myToEdgeID
Definition:
GNEChange_Connection.h:84
GNEEdge
A road/street connecting two junctions (netedit-version)
Definition:
GNEEdge.h:61
GNEChange_Connection::myEdge
GNEEdge * myEdge
full information regarding the lane that is to be created/deleted we assume shared responsibility for...
Definition:
GNEChange_Connection.h:78
GNEChange_Connection::myFromLane
unsigned int myFromLane
Definition:
GNEChange_Connection.h:81
GNEChange_Connection::undo
void undo()
Definition:
GNEChange_Connection.cpp:72
GNEChange_Connection::myPass
bool myPass
Definition:
GNEChange_Connection.h:90
GNEChange_Connection::redoName
FXString redoName() const
Definition:
GNEChange_Connection.cpp:99
src
netedit
GNEChange_Connection.h
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