The Geometry3D Module¶
Project Name: MakeHuman
Product Home Page: http://www.makehuman.org/
Code Home Page: https://bitbucket.org/MakeHuman/makehuman/
Authors: Marc Flerackers
Copyright(c): MakeHuman Team 2001-2015
Licensing: AGPL3
This file is part of MakeHuman (www.makehuman.org).
This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License along with this program. If not, see <http://www.gnu.org/licenses/>.
Coding Standards: See http://www.makehuman.org/node/165
Abstract¶
This module contains classes for commonly used geometry
-
class
geometry3d.
Cube
(width, height=0, depth=0, texture=None)[source]¶ A cube.
Parameters: - width (int or float) – The width.
- height (int or float) – The height, if 0 it will be equal to width.
- depth (int or float) – The depth, if 0 it will be equal to width.
- texture (str) – The texture.
-
class
geometry3d.
FrameMesh
(width, height)[source]¶ A wire rectangle.
Parameters: - width (int or float) – The width.
- height (int or float) – The height.
-
class
geometry3d.
RectangleMesh
(width, height, centered=False, texture=None, rotation=None)[source]¶ A filled rectangle.
Parameters: - width (int or float) – The width.
- height (int or float) – The height.
:param centered True to center the mesh around its local origin. :type centered bool :param texture: The texture. :type texture: str