144 CObject* GetControllingObject();
160 float GetFixDirectionH();
161 void SetFixDirectionV(
float angle);
162 float GetFixDirectionV();
166 float GetRemotePan();
170 float GetRemoteZoom();
203 void SetEffect(
bool enable);
205 void SetBlood(
bool enable);
207 void SetOldCameraScroll(
bool scroll);
208 bool GetOldCameraScroll();
209 void SetCameraInvertX(
bool invert);
210 bool GetCameraInvertX();
211 void SetCameraInvertY(
bool invert);
212 bool GetCameraInvertY();
214 void SetCameraSpeed(
float speed);
352 CenteringPhase m_centeringPhase;
353 float m_centeringAngleH;
354 float m_centeringAngleV;
355 float m_centeringDist;
356 float m_centeringCurrentH;
357 float m_centeringCurrentV;
358 float m_centeringTime;
359 float m_centeringProgress;
364 float m_effectProgress;
370 Color m_overColorBase;
float m_initDelay
Time of initial centering.
Definition: camera.h:284
void SetType(CameraType type)
Change the type of camera.
Definition: camera.cpp:263
CameraType
Type of camera.
Definition: camera.h:44
bool m_blood
Blood?
Definition: camera.h:382
Math::Vector m_eyePt
CAM_TYPE_FREE: eye.
Definition: camera.h:302
Vibration during construction.
Definition: camera.h:103
Math::Vector m_actualLookat
Current aim.
Definition: camera.h:289
Math::Vector m_visitGoal
CAM_TYPE_VISIT: target position.
Definition: camera.h:332
Static camera following robot.
Definition: camera.h:57
float m_editHeight
CAM_TYPE_EDIT: height.
Definition: camera.h:343
void SetViewTime(const Math::Vector &eyePt, const Math::Vector &lookatPt, float rTime)
Specifies the location and direction of view to the 3D engine.
Definition: camera.cpp:839
float m_fixDist
CAM_TYPE_FIX: distance.
Definition: camera.h:325
Main graphics engine - CEngine class.
Explosion.
Definition: camera.h:99
Camera behind a robot.
Definition: camera.h:55
void StopVisit()
Circular end of a visit with the camera.
Definition: camera.cpp:467
Free camera (? never in principle ?)
Definition: camera.h:49
bool EventFrameEdit(const Event &event)
Moves the point of view.
Definition: camera.cpp:1317
bool EventFrameInfo(const Event &event)
Moves the point of view.
Definition: camera.cpp:1600
Math::Vector m_actualEye
Current eye.
Definition: camera.h:287
Math::Point m_mousePos
Last known mouse position, used to calculate change since last frame.
Definition: camera.h:348
void StartVisit(Math::Vector goal, float dist)
Start with a tour round the camera.
Definition: camera.cpp:457
float m_speed
CAM_TYPE_FREE: speed of movement.
Definition: camera.h:312
Digging in.
Definition: camera.h:95
void AbortCentering()
Stop framing special in the current position.
Definition: camera.cpp:529
CameraOverEffect
Definition: camera.h:108
float m_backMin
CAM_TYPE_BACK: distance minimal.
Definition: camera.h:317
Math::Vector m_normLookat
Normal aim.
Definition: camera.h:297
CameraSmooth
Definition: camera.h:72
bool m_cameraInvertY
Y inversion in the edges?
Definition: camera.h:388
bool EventFrameDialog(const Event &event)
Moves the point of view.
Definition: camera.cpp:1355
float m_directionH
CAM_TYPE_FREE: horizontal direction.
Definition: camera.h:304
void SetControllingObject(CObject *object)
Sets the object controlling the camera.
Definition: camera.cpp:253
Lightning.
Definition: camera.h:121
void SetFixDirectionH(float angle)
Manage angle mode CAM_TYPE_FIX.
Definition: camera.cpp:403
Math::Vector m_normEye
Normal eye.
Definition: camera.h:295
float m_visitTime
CAM_TYPE_VISIT: relative time.
Definition: camera.h:336
bool m_oldCameraScroll
Scroll in the edges?
Definition: camera.h:384
bool EventFrameScript(const Event &event)
Moves the point of view.
Definition: camera.cpp:1651
bool EventFrameVisit(const Event &event)
Moves the point of view.
Definition: camera.cpp:1608
void SetSmooth(CameraSmooth type)
Management of the smoothing mode.
Definition: camera.cpp:383
void EventMouseWheel(const Event &event)
Mouse wheel operation.
Definition: camera.cpp:1145
? Vehicle driving is severely ?
Definition: camera.h:97
No effect.
Definition: camera.h:111
Definition: robotmain.h:152
void SetDist(float dist)
Management of the setback distance.
Definition: camera.cpp:393
Camera for displaying information.
Definition: camera.h:63
Sharp.
Definition: camera.h:75
bool IsCollision(Math::Vector &eye, Math::Vector lookat)
Avoid the obstacles.
Definition: camera.cpp:914
bool EventFrameFree(const Event &event)
Moves the point of view.
Definition: camera.cpp:1239
void FlushEffect()
Removes the special effect with the camera.
Definition: camera.cpp:547
float m_addDirectionV
CAM_TYPE_BACK: additional direction.
Definition: camera.h:321
White -> nothing.
Definition: camera.h:115
CameraEffect
Definition: camera.h:90
bool StopCentering(CObject *object, float time)
Ends a special movement of camera to frame action.
Definition: camera.cpp:504
float m_visitDist
CAM_TYPE_VISIT: distance.
Definition: camera.h:334
float m_heightLookat
CAM_TYPE_FREE: height above the ground.
Definition: camera.h:310
CameraSmooth m_smooth
Type of smoothing.
Definition: camera.h:277
float m_directionV
CAM_TYPE_FREE: vertical direction.
Definition: camera.h:306
2D point
Definition: point.h:50
Math::Vector m_finalLookat
Final aim.
Definition: camera.h:293
float m_fixDirectionV
CAM_TYPE_FIX: direction.
Definition: camera.h:329
Camera while editing a program.
Definition: camera.h:51
void EffectFrame(const Event &event)
Advances the effect of the camera.
Definition: camera.cpp:567
float m_fixDirectionH
CAM_TYPE_FIX: direction.
Definition: camera.h:327
float m_addDirectionH
CAM_TYPE_BACK: additional direction.
Definition: camera.h:319
bool StartCentering(CObject *object, float angleH, float angleV, float dist, float time)
Specifies a special movement of camera to frame action.
Definition: camera.cpp:478
Camera moving in 3D scene.
Definition: camera.h:130
float m_visitDirectionV
CAM_TYPE_VISIT: direction.
Definition: camera.h:340
Flash red.
Definition: camera.h:113
bool EventMouseMove(const Event &event)
Changes the camera according to the mouse moved.
Definition: camera.cpp:1081
Terrain loader/generator and manager.
Definition: terrain.h:145
void SetRemoteZoom(float value)
Management of the remote zoom (0 .. 1) of the camera.
Definition: camera.cpp:433
bool m_effect
Shocks if explosion?
Definition: camera.h:380
Normal.
Definition: camera.h:77
bool EventFrame(const Event &event)
Changes the camera according to the time elapsed.
Definition: camera.cpp:1193
Namespace for (new) graphics code.
Definition: app.h:49
Camera on board a robot.
Definition: camera.h:53
? Spleen reactor ?
Definition: camera.h:105
bool IsCollisionFix(Math::Vector &eye, Math::Vector lookat)
Avoid the obstacles.
Definition: camera.cpp:1013
The graphics engine.
Definition: engine.h:619
void SetOverBaseColor(Color color)
Specifies the base color.
Definition: camera.cpp:670
Visit instead of an error.
Definition: camera.h:65
void EventMouseButton(const Event &event)
Mouse button handling.
Definition: camera.cpp:1178
Static camera height.
Definition: camera.h:69
CameraType m_type
The type of camera.
Definition: camera.h:275
No effect.
Definition: camera.h:93
Hard.
Definition: camera.h:79
bool EventFrameOnBoard(const Event &event)
Moves the point of view.
Definition: camera.cpp:1583
Nothing -> blue.
Definition: camera.h:119
Camera during a film script.
Definition: camera.h:61
Water manager/renderer.
Definition: water.h:72
bool EventFrameFix(const Event &event)
Moves the point of view.
Definition: camera.cpp:1503
bool EventFrameExplo(const Event &event)
Moves the point of view.
Definition: camera.cpp:1552
bool EventProcess(const Event &event)
Management of an event.
Definition: camera.cpp:1054
Math::Vector m_finalEye
Final eye.
Definition: camera.h:291
bool EventFrameBack(const Event &event)
Moves the point of view.
Definition: camera.cpp:1360
CameraType m_visitType
CAM_TYPE_VISIT: initial type.
Definition: camera.h:338
3D (3x1) vector
Definition: vector.h:53
CObject * m_cameraObj
Object linked to the camera.
Definition: camera.h:279
void OverFrame(const Event &event)
Advanced overlay effect in the foreground.
Definition: camera.cpp:743
Undefined.
Definition: camera.h:47
float m_backDist
CAM_TYPE_BACK: distance.
Definition: camera.h:315
void FlushOver()
Removes the effect of superposition in the foreground.
Definition: camera.cpp:663
void Init(Math::Vector eye, Math::Vector lookat, float delay)
Initializes the camera.
Definition: camera.cpp:215
float m_heightEye
CAM_TYPE_FREE: height above the ground.
Definition: camera.h:308
RGBA color.
Definition: color.h:39
Math::Vector ExcludeObject(Math::Vector eye, Math::Vector lookat, float &angleH, float &angleV)
Adjusts the camera not to enter an object.
Definition: camera.cpp:1697
Camera steady after explosion.
Definition: camera.h:59
Event sent by system, interface or game.
Definition: event.h:699
float m_eyeDistance
Distance between the eyes.
Definition: camera.h:282
? Not mortal shot ?
Definition: camera.h:101
void StartEffect(CameraEffect effect, Math::Vector pos, float force)
Starts a special effect with the camera.
Definition: camera.cpp:557
Base class for all 3D in-game objects.
Definition: object.h:63
bool IsCollisionBack(Math::Vector &eye, Math::Vector lookat)
Avoid the obstacles.
Definition: camera.cpp:922
void GetCamera(Math::Vector &eye, Math::Vector &lookat)
Returns the point of view of the camera.
Definition: camera.cpp:472
Math::Vector ExcludeTerrain(Math::Vector eye, Math::Vector lookat, float &angleH, float &angleV)
Adjusts the camera not to enter the ground.
Definition: camera.cpp:1680
bool m_cameraInvertX
X inversion in the edges?
Definition: camera.h:386
void SetRemotePan(float value)
Managing the triggering mode of the camera panning.
Definition: camera.cpp:423
void FixCamera()
Sets the soft movement of the camera.
Definition: camera.cpp:831
Camera for dialog.
Definition: camera.h:67
Nothing -> white.
Definition: camera.h:117
void SetViewParams(const Math::Vector &eye, const Math::Vector &lookat, const Math::Vector &up)
Specifies the location and direction of view.
Definition: camera.cpp:1668