16 #ifndef SURGSIM_PHYSICS_FIXEDREPRESENTATION_H
17 #define SURGSIM_PHYSICS_FIXEDREPRESENTATION_H
27 class RigidRepresentationState;
49 virtual void update(
double dt)
override;
55 #endif // SURGSIM_PHYSICS_FIXEDREPRESENTATION_H
Definition: DriveElementFromInputBehavior.cpp:27
RepresentationType
Definition: Representation.h:42
virtual RepresentationType getType() const override
Query the representation type.
Definition: FixedRepresentation.cpp:34
SURGSIM_CLASSNAME(SurgSim::Physics::FixedRepresentation)
virtual void updateGlobalInertiaMatrices(const RigidRepresentationState &state) override
Definition: FixedRepresentation.cpp:39
The FixedRepresentation class represents a physics entity without any motion nor compliance against w...
Definition: FixedRepresentation.h:33
The RigidRepresentationBase class defines the base class for all rigid motion based representations (...
Definition: RigidRepresentationBase.h:38
virtual void update(double dt) override
Update the representation state to the current time step.
Definition: FixedRepresentation.cpp:44
virtual ~FixedRepresentation()
Destructor.
Definition: FixedRepresentation.cpp:29
FixedRepresentation(const std::string &name)
Constructor.
Definition: FixedRepresentation.cpp:24
The RigidRepresentationState class describes a state (position and velocity information).
Definition: RigidRepresentationState.h:31
SURGSIM_STATIC_REGISTRATION(DeformableCollisionRepresentation)