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SurgSim
Graphics
Texture.h
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// This file is a part of the OpenSurgSim project.
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// Copyright 2013, SimQuest Solutions Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef SURGSIM_GRAPHICS_TEXTURE_H
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#define SURGSIM_GRAPHICS_TEXTURE_H
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#include <string>
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namespace
SurgSim
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{
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namespace
Graphics
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{
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class
Texture
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{
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public
:
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virtual
~Texture
()
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{
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}
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virtual
bool
loadImage
(
const
std::string& filePath) = 0;
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virtual
void
clearImage
() = 0;
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};
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};
// namespace Graphics
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};
// namespace SurgSim
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#endif // SURGSIM_GRAPHICS_TEXTURE_H
SurgSim
Definition:
DriveElementFromInputBehavior.cpp:27
SurgSim::Graphics::Texture::clearImage
virtual void clearImage()=0
Removes the image from the texture.
SurgSim::Graphics::Texture::loadImage
virtual bool loadImage(const std::string &filePath)=0
Loads an image into the texture from a file.
SurgSim::Graphics::Texture::~Texture
virtual ~Texture()
Destructor.
Definition:
Texture.h:32
SurgSim::Graphics::Texture
Base class defining the interface for a Graphics Texture.
Definition:
Texture.h:28
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