SurgSim::Framework::SceneElement Member List

This is the complete list of members for SurgSim::Framework::SceneElement, including all inherited members.

addComponent(std::shared_ptr< Component > component)SurgSim::Framework::SceneElement
decode(const YAML::Node &node)SurgSim::Framework::SceneElementvirtual
doInitialize()=0SurgSim::Framework::SceneElementprivatepure virtual
encode(bool standalone) const SurgSim::Framework::SceneElementvirtual
getClassName() const SurgSim::Framework::SceneElementvirtual
getComponent(const std::string &name) const SurgSim::Framework::SceneElement
getComponents() const SurgSim::Framework::SceneElement
getComponents() const SurgSim::Framework::SceneElement
getName() const SurgSim::Framework::SceneElement
getPose() const SurgSim::Framework::SceneElement
getPoseComponent()SurgSim::Framework::SceneElement
getRuntime()SurgSim::Framework::SceneElement
getScene()SurgSim::Framework::SceneElement
getSharedPtr()SurgSim::Framework::SceneElement
initialize()SurgSim::Framework::SceneElement
initializeComponent(std::shared_ptr< SurgSim::Framework::Component > component)SurgSim::Framework::SceneElementprivate
isActive() const SurgSim::Framework::SceneElement
isInitialized() const SurgSim::Framework::SceneElement
m_componentsSurgSim::Framework::SceneElementprivate
m_isActiveSurgSim::Framework::SceneElementprivate
m_isInitializedSurgSim::Framework::SceneElementprivate
m_nameSurgSim::Framework::SceneElementprivate
m_poseSurgSim::Framework::SceneElementprivate
m_runtimeSurgSim::Framework::SceneElementprivate
m_sceneSurgSim::Framework::SceneElementprivate
removeComponent(std::shared_ptr< Component > component)SurgSim::Framework::SceneElement
removeComponent(const std::string &name)SurgSim::Framework::SceneElement
SceneElement(const std::string &name)SurgSim::Framework::SceneElementexplicit
setActive(bool val)SurgSim::Framework::SceneElement
setName(const std::string &name)SurgSim::Framework::SceneElementprivate
setPose(const SurgSim::Math::RigidTransform3d &pose)SurgSim::Framework::SceneElement
setRuntime(std::weak_ptr< Runtime > runtime)SurgSim::Framework::SceneElement
setScene(std::weak_ptr< Scene > scene)SurgSim::Framework::SceneElement
~SceneElement()SurgSim::Framework::SceneElementvirtual