addEdge(const EdgeType &edge) | SurgSim::DataStructures::TriangleMeshBase< EmptyData, EmptyData, NormalData > | |
addTriangle(const TriangleType &triangle) | SurgSim::DataStructures::TriangleMeshBase< EmptyData, EmptyData, NormalData > | |
addVertex(const VertexType &vertex) | SurgSim::DataStructures::Vertices< EmptyData > | inline |
Asset() | SurgSim::Framework::Asset | |
calculateNormals() | SurgSim::DataStructures::TriangleMesh | |
clear() | SurgSim::DataStructures::Vertices< EmptyData > | inline |
copyWithTransform(const SurgSim::Math::RigidTransform3d &pose, const TriangleMesh &source) | SurgSim::DataStructures::TriangleMesh | |
doClearEdges() | SurgSim::DataStructures::TriangleMeshBase< EmptyData, EmptyData, NormalData > | protectedvirtual |
doClearTriangles() | SurgSim::DataStructures::TriangleMeshBase< EmptyData, EmptyData, NormalData > | protectedvirtual |
doClearVertices() | SurgSim::DataStructures::Vertices< EmptyData > | inlineprotectedvirtual |
doLoad(const std::string &fileName) override | SurgSim::DataStructures::TriangleMesh | protectedvirtual |
doUpdate() override | SurgSim::DataStructures::TriangleMesh | protectedvirtual |
EdgeType typedef | SurgSim::DataStructures::TriangleMeshBase< EmptyData, EmptyData, NormalData > | |
getEdge(size_t id) const | SurgSim::DataStructures::TriangleMeshBase< EmptyData, EmptyData, NormalData > | |
getEdge(size_t id) | SurgSim::DataStructures::TriangleMeshBase< EmptyData, EmptyData, NormalData > | |
getEdges() const | SurgSim::DataStructures::TriangleMeshBase< EmptyData, EmptyData, NormalData > | |
getEdges() | SurgSim::DataStructures::TriangleMeshBase< EmptyData, EmptyData, NormalData > | |
getFileName() const | SurgSim::Framework::Asset | |
getNormal(size_t triangleId) | SurgSim::DataStructures::TriangleMesh | |
getNumEdges() const | SurgSim::DataStructures::TriangleMeshBase< EmptyData, EmptyData, NormalData > | |
getNumTriangles() const | SurgSim::DataStructures::TriangleMeshBase< EmptyData, EmptyData, NormalData > | |
getNumVertices() const | SurgSim::DataStructures::Vertices< EmptyData > | inline |
getTriangle(size_t id) const | SurgSim::DataStructures::TriangleMeshBase< EmptyData, EmptyData, NormalData > | |
getTriangle(size_t id) | SurgSim::DataStructures::TriangleMeshBase< EmptyData, EmptyData, NormalData > | |
getTrianglePositions(size_t id) const | SurgSim::DataStructures::TriangleMeshBase< EmptyData, EmptyData, NormalData > | |
getTriangles() const | SurgSim::DataStructures::TriangleMeshBase< EmptyData, EmptyData, NormalData > | |
getTriangles() | SurgSim::DataStructures::TriangleMeshBase< EmptyData, EmptyData, NormalData > | |
getVertex(size_t id) const | SurgSim::DataStructures::Vertices< EmptyData > | inline |
getVertex(size_t id) | SurgSim::DataStructures::Vertices< EmptyData > | inline |
getVertexPosition(size_t id) const | SurgSim::DataStructures::Vertices< EmptyData > | inline |
getVertices() const | SurgSim::DataStructures::Vertices< EmptyData > | inline |
getVertices() | SurgSim::DataStructures::Vertices< EmptyData > | inline |
isEqual(const Vertices< EmptyData > &mesh) const | SurgSim::DataStructures::TriangleMeshBase< EmptyData, EmptyData, NormalData > | protectedvirtual |
Vertices< EmptyData >::isEqual(const Vertices &mesh) const | SurgSim::DataStructures::Vertices< EmptyData > | inlineprotectedvirtual |
isValid() const | SurgSim::DataStructures::TriangleMeshBase< EmptyData, EmptyData, NormalData > | |
load(const std::string &fileName, const SurgSim::Framework::ApplicationData &data) | SurgSim::Framework::Asset | |
load(const std::string &fileName) | SurgSim::Framework::Asset | |
operator!=(const Vertices &mesh) const | SurgSim::DataStructures::Vertices< EmptyData > | inline |
operator==(const Vertices &mesh) const | SurgSim::DataStructures::Vertices< EmptyData > | inline |
removeTriangle(size_t id) | SurgSim::DataStructures::TriangleMeshBase< EmptyData, EmptyData, NormalData > | |
serializeFileName(SurgSim::Framework::Accessible *accessible) | SurgSim::Framework::Asset | protected |
setVertexPosition(size_t id, const SurgSim::Math::Vector3d &position) | SurgSim::DataStructures::Vertices< EmptyData > | inline |
setVertexPositions(const std::vector< SurgSim::Math::Vector3d > &positions, bool doUpdate=true) | SurgSim::DataStructures::Vertices< EmptyData > | inline |
SurgSim::Math::MeshShape class | SurgSim::DataStructures::TriangleMesh | friend |
TriangleMesh() | SurgSim::DataStructures::TriangleMesh | |
TriangleMesh(const TriangleMeshBase< VertexDataSource, EdgeDataSource, TriangleDataSource > &mesh) | SurgSim::DataStructures::TriangleMesh | explicit |
TriangleMeshBase() | SurgSim::DataStructures::TriangleMeshBase< EmptyData, EmptyData, NormalData > | |
TriangleMeshBase(const TriangleMeshBase< VertexDataSource, EdgeDataSource, TriangleDataSource > &mesh) | SurgSim::DataStructures::TriangleMeshBase< EmptyData, EmptyData, NormalData > | explicit |
TriangleType typedef | SurgSim::DataStructures::TriangleMeshBase< EmptyData, EmptyData, NormalData > | |
update() | SurgSim::DataStructures::Vertices< EmptyData > | inline |
VertexType typedef | SurgSim::DataStructures::Vertices< EmptyData > | |
Vertices() | SurgSim::DataStructures::Vertices< EmptyData > | inline |
~Asset() | SurgSim::Framework::Asset | virtual |
~TriangleMeshBase() | SurgSim::DataStructures::TriangleMeshBase< EmptyData, EmptyData, NormalData > | virtual |
~Vertices() | SurgSim::DataStructures::Vertices< EmptyData > | inlinevirtual |