Accessible() | SurgSim::Framework::Accessible | |
Component(const std::string &name) | SurgSim::Framework::Component | explicit |
connectDevice(std::shared_ptr< SurgSim::Input::DeviceInterface > device) | SurgSim::Input::OutputComponent | |
decode(const YAML::Node &node, const std::vector< std::string > &ignoredProperties=std::vector< std::string >()) | SurgSim::Framework::Accessible | |
DecoderType typedef | SurgSim::Framework::Accessible | |
disconnectDevice(std::shared_ptr< SurgSim::Input::DeviceInterface > device) | SurgSim::Input::OutputComponent | |
doInitialize() | SurgSim::Input::OutputComponent | virtual |
doWakeUp() | SurgSim::Input::OutputComponent | virtual |
encode() const | SurgSim::Framework::Accessible | |
EncoderType typedef | SurgSim::Framework::Accessible | |
FactoryType typedef | SurgSim::Framework::Component | |
forwardProperty(const std::string &name, const Accessible &target, const std::string &targetProperty) | SurgSim::Framework::Accessible | |
getClassName() const | SurgSim::Framework::Component | virtual |
getDeviceName() const | SurgSim::Input::OutputComponent | |
getFactory() | SurgSim::Framework::Component | static |
getName() const | SurgSim::Framework::Component | |
getPoseComponent() | SurgSim::Framework::Component | protectedvirtual |
getPoseComponent() const | SurgSim::Framework::Component | protectedvirtual |
getRuntime() const | SurgSim::Framework::Component | |
getScene() | SurgSim::Framework::Component | |
getSceneElement() | SurgSim::Framework::Component | |
getSceneElement() const | SurgSim::Framework::Component | |
getSharedPtr() | SurgSim::Framework::Component | |
GetterType typedef | SurgSim::Framework::Accessible | |
getUuid() const | SurgSim::Framework::Component | |
getValue(const std::string &name) const | SurgSim::Framework::Accessible | |
getValue(const std::string &name) const | SurgSim::Framework::Accessible | |
getValue(const std::string &name, T *value) const | SurgSim::Framework::Accessible | |
getValue(const std::string &name) const | SurgSim::Framework::Accessible | |
initialize(const std::weak_ptr< Runtime > &runtime) | SurgSim::Framework::Component | |
isActive() const | SurgSim::Framework::Component | |
isAwake() const | SurgSim::Framework::Component | |
isDeviceConnected() | SurgSim::Input::OutputComponent | |
isInitialized() const | SurgSim::Framework::Component | |
isLocalActive() const | SurgSim::Framework::Component | |
isReadable(const std::string &name) const | SurgSim::Framework::Accessible | |
isWriteable(const std::string &name) const | SurgSim::Framework::Accessible | |
m_deviceConnected | SurgSim::Input::OutputComponent | private |
m_deviceName | SurgSim::Input::OutputComponent | private |
m_output | SurgSim::Input::OutputComponent | private |
OutputComponent(const std::string &name) | SurgSim::Input::OutputComponent | explicit |
removeAccessors(const std::string &name) | SurgSim::Framework::Accessible | |
setAccessors(const std::string &name, GetterType getter, SetterType setter) | SurgSim::Framework::Accessible | |
setData(const SurgSim::DataStructures::DataGroup &dataGroup) | SurgSim::Input::OutputComponent | |
setDeviceName(const std::string &deviceName) | SurgSim::Input::OutputComponent | |
setGetter(const std::string &name, GetterType func) | SurgSim::Framework::Accessible | |
setLocalActive(bool val) | SurgSim::Framework::Component | virtual |
setName(const std::string &name) | SurgSim::Framework::Component | |
setScene(std::weak_ptr< Scene > scene) | SurgSim::Framework::Component | |
setSceneElement(std::weak_ptr< SceneElement > sceneElement) | SurgSim::Framework::Component | |
setSerializable(const std::string &name, EncoderType encoder, DecoderType decoder) | SurgSim::Framework::Accessible | |
setSetter(const std::string &name, SetterType func) | SurgSim::Framework::Accessible | |
SetterType typedef | SurgSim::Framework::Accessible | |
setValue(const std::string &name, const boost::any &value) | SurgSim::Framework::Accessible | |
SURGSIM_CLASSNAME(SurgSim::Input::OutputComponent) | SurgSim::Input::OutputComponent | |
wakeUp() | SurgSim::Framework::Component | |
~Accessible() | SurgSim::Framework::Accessible | |
~Component() | SurgSim::Framework::Component | virtual |
~OutputComponent() | SurgSim::Input::OutputComponent | virtual |