Accessible() | SurgSim::Framework::Accessible | |
addGroupReference(const std::string &name) | SurgSim::Graphics::Representation | virtual |
addGroupReferences(const std::vector< std::string > &groups) | SurgSim::Graphics::Representation | |
apply(osg::ref_ptr< osg::StateSet > stateSet) | SurgSim::Graphics::OsgLight | private |
clearGroupReferences() | SurgSim::Graphics::Representation | |
clearMaterial() override | SurgSim::Graphics::OsgRepresentation | virtual |
Component(const std::string &name) | SurgSim::Framework::Component | explicit |
CONSTANT_ATTENUATION enum value | SurgSim::Graphics::OsgLight | private |
decode(const YAML::Node &node, const std::vector< std::string > &ignoredProperties=std::vector< std::string >()) | SurgSim::Framework::Accessible | |
DecoderType typedef | SurgSim::Framework::Accessible | |
DefaultGroupName | SurgSim::Graphics::Representation | static |
DefaultHudGroupName | SurgSim::Graphics::Representation | static |
DIFFUSE_COLOR enum value | SurgSim::Graphics::OsgLight | private |
doUpdate(double dt) override | SurgSim::Graphics::OsgLight | privatevirtual |
encode() const | SurgSim::Framework::Accessible | |
EncoderType typedef | SurgSim::Framework::Accessible | |
FactoryType typedef | SurgSim::Framework::Component | |
forwardProperty(const std::string &name, const Accessible &target, const std::string &targetProperty) | SurgSim::Framework::Accessible | |
getClassName() const | SurgSim::Framework::Component | virtual |
getConstantAttenuation() override | SurgSim::Graphics::OsgLight | virtual |
getDiffuseColor() override | SurgSim::Graphics::OsgLight | virtual |
getDrawAsWireFrame() const override | SurgSim::Graphics::OsgRepresentation | virtual |
getFactory() | SurgSim::Framework::Component | static |
getGroup() override | SurgSim::Graphics::OsgLight | virtual |
getGroupReferences() | SurgSim::Graphics::Representation | |
getLightGroupReference() override | SurgSim::Graphics::OsgLight | virtual |
getLinearAttenuation() override | SurgSim::Graphics::OsgLight | virtual |
getLocalPose() const | SurgSim::Framework::Representation | virtual |
getMaterial() const override | SurgSim::Graphics::OsgRepresentation | virtual |
getName() const | SurgSim::Framework::Component | |
getOsgNode() const | SurgSim::Graphics::OsgRepresentation | |
getPose() const | SurgSim::Framework::Representation | virtual |
getPoseComponent() | SurgSim::Framework::Component | protectedvirtual |
getPoseComponent() const | SurgSim::Framework::Component | protectedvirtual |
getQuadraticAttenuation() override | SurgSim::Graphics::OsgLight | virtual |
getRuntime() const | SurgSim::Framework::Component | |
getScene() | SurgSim::Framework::Component | |
getSceneElement() | SurgSim::Framework::Component | |
getSceneElement() const | SurgSim::Framework::Component | |
getSharedPtr() | SurgSim::Framework::Component | |
getSpecularColor() override | SurgSim::Graphics::OsgLight | virtual |
GetterType typedef | SurgSim::Framework::Accessible | |
getUuid() const | SurgSim::Framework::Component | |
getValue(const std::string &name) const | SurgSim::Framework::Accessible | |
getValue(const std::string &name) const | SurgSim::Framework::Accessible | |
getValue(const std::string &name, T *value) const | SurgSim::Framework::Accessible | |
getValue(const std::string &name) const | SurgSim::Framework::Accessible | |
initialize(const std::weak_ptr< Runtime > &runtime) | SurgSim::Framework::Component | |
isActive() const | SurgSim::Framework::Component | |
isAwake() const | SurgSim::Framework::Component | |
isInitialized() const | SurgSim::Framework::Component | |
isLocalActive() const | SurgSim::Framework::Component | |
isReadable(const std::string &name) const | SurgSim::Framework::Accessible | |
isVisible() const override | SurgSim::Graphics::OsgRepresentation | virtual |
isWriteable(const std::string &name) const | SurgSim::Framework::Accessible | |
Light(const std::string &name) | SurgSim::Graphics::Light | inlineexplicit |
LINEAR_ATTENUATION enum value | SurgSim::Graphics::OsgLight | private |
m_constantAttenuation | SurgSim::Graphics::OsgLight | private |
m_diffuseColor | SurgSim::Graphics::OsgLight | private |
m_drawAsWireFrame | SurgSim::Graphics::OsgRepresentation | protected |
m_group | SurgSim::Graphics::OsgLight | private |
m_groupReference | SurgSim::Graphics::OsgLight | private |
m_isVisible | SurgSim::Graphics::Representation | protected |
m_light | SurgSim::Graphics::OsgLight | private |
m_lightSource | SurgSim::Graphics::OsgLight | private |
m_linearAttenuation | SurgSim::Graphics::OsgLight | private |
m_material | SurgSim::Graphics::OsgRepresentation | protected |
m_quadraticAttenuation | SurgSim::Graphics::OsgLight | private |
m_specularColor | SurgSim::Graphics::OsgLight | private |
m_switch | SurgSim::Graphics::OsgRepresentation | protected |
m_transform | SurgSim::Graphics::OsgRepresentation | protected |
m_uniforms | SurgSim::Graphics::OsgLight | private |
OsgLight(const std::string &name) | SurgSim::Graphics::OsgLight | explicit |
OsgLightTests class | SurgSim::Graphics::OsgLight | friend |
OsgRepresentation(const std::string &name) | SurgSim::Graphics::OsgRepresentation | explicit |
POSITION enum value | SurgSim::Graphics::OsgLight | private |
QUADRATIC_ATTENUATION enum value | SurgSim::Graphics::OsgLight | private |
remove(osg::ref_ptr< osg::StateSet > stateSet) | SurgSim::Graphics::OsgLight | private |
removeAccessors(const std::string &name) | SurgSim::Framework::Accessible | |
removeGroupReference(const std::string &group) | SurgSim::Graphics::Representation | |
Representation(const std::string &name) | SurgSim::Graphics::Representation | explicit |
setAccessors(const std::string &name, GetterType getter, SetterType setter) | SurgSim::Framework::Accessible | |
setConstantAttenuation(double val) override | SurgSim::Graphics::OsgLight | virtual |
setDiffuseColor(const SurgSim::Math::Vector4d &color) override | SurgSim::Graphics::OsgLight | virtual |
setDrawAsWireFrame(bool val) override | SurgSim::Graphics::OsgRepresentation | virtual |
setGetter(const std::string &name, GetterType func) | SurgSim::Framework::Accessible | |
setGroup(std::shared_ptr< SurgSim::Graphics::Group > group) override | SurgSim::Graphics::OsgLight | virtual |
setGroupReference(const std::string &group) | SurgSim::Graphics::Representation | |
setGroupReferences(const std::vector< std::string > &groups) | SurgSim::Graphics::Representation | |
setLightGroupReference(const std::string &name) override | SurgSim::Graphics::OsgLight | virtual |
setLinearAttenuation(double val) override | SurgSim::Graphics::OsgLight | virtual |
setLocalActive(bool val) override | SurgSim::Graphics::Representation | virtual |
setLocalPose(const SurgSim::Math::RigidTransform3d &pose) | SurgSim::Framework::Representation | virtual |
setMaterial(std::shared_ptr< Material > material) override | SurgSim::Graphics::OsgRepresentation | virtual |
setName(const std::string &name) | SurgSim::Framework::Component | |
setQuadraticAttenuation(double val) override | SurgSim::Graphics::OsgLight | virtual |
setScene(std::weak_ptr< Scene > scene) | SurgSim::Framework::Component | |
setSceneElement(std::weak_ptr< SceneElement > sceneElement) | SurgSim::Framework::Component | |
setSerializable(const std::string &name, EncoderType encoder, DecoderType decoder) | SurgSim::Framework::Accessible | |
setSetter(const std::string &name, SetterType func) | SurgSim::Framework::Accessible | |
setSpecularColor(const SurgSim::Math::Vector4d &color) override | SurgSim::Graphics::OsgLight | virtual |
SetterType typedef | SurgSim::Framework::Accessible | |
setValue(const std::string &name, const boost::any &value) | SurgSim::Framework::Accessible | |
setVisible(bool visible) override | SurgSim::Graphics::OsgRepresentation | virtual |
SPECULAR_COLOR enum value | SurgSim::Graphics::OsgLight | private |
UniformType enum name | SurgSim::Graphics::OsgLight | private |
update(double dt) override | SurgSim::Graphics::OsgRepresentation | virtual |
wakeUp() | SurgSim::Framework::Component | |
~Accessible() | SurgSim::Framework::Accessible | |
~Component() | SurgSim::Framework::Component | virtual |
~Light() | SurgSim::Graphics::Light | inlinevirtual |
~OsgLight() | SurgSim::Graphics::OsgLight | virtual |
~OsgRepresentation() | SurgSim::Graphics::OsgRepresentation | virtual |
~Representation() | SurgSim::Graphics::Representation | virtual |