Colobot
mainshort.h
1 /*
2  * This file is part of the Colobot: Gold Edition source code
3  * Copyright (C) 2001-2015, Daniel Roux, EPSITEC SA & TerranovaTeam
4  * http://epsitec.ch; http://colobot.info; http://github.com/colobot
5  *
6  * This program is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14  * See the GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program. If not, see http://gnu.org/licenses
18  */
19 
20 #pragma once
21 
22 #include "common/event.h"
23 
24 #include "graphics/engine/engine.h"
25 
26 #include "math/point.h"
27 
28 #include "object/object_type.h"
29 
30 #include "ui/controls/interface.h"
31 
32 namespace Ui
33 {
34 
35 
37 {
38 public:
39  CMainShort();
40  ~CMainShort();
41 
42  void SetMode(bool bBuilding);
43  bool CreateShortcuts();
44  bool UpdateShortcuts();
45  void SelectShortcut(EventType event);
46  void SelectNext();
47  CObject* DetectShort(Math::Point pos);
48  void SetHighlight(CObject* pObj);
49 
50 protected:
51  int GetShortcutIcon(ObjectType type);
52 
53 protected:
54  CEventQueue* m_event;
55  Gfx::CEngine* m_engine;
56  CInterface* m_interface;
57  CRobotMain* m_main;
58 
59  std::vector<CObject*> m_shortcuts;
60  bool m_bBuilding;
61 };
62 
63 }
Main graphics engine - CEngine class.
Definition: robotmain.h:107
Point struct and related functions.
Global event queue.
Definition: event.h:840
ObjectType enum.
Definition: robotmain.h:151
Definition: mainshort.h:36
2D point
Definition: point.h:50
The graphics engine.
Definition: engine.h:620
Event types, structs and event queue.
ObjectType
Type of game object.
Definition: object_type.h:33
EventType
Type of event message.
Definition: event.h:41
Definition: interface.h:58
Base class for all 3D in-game objects.
Definition: object.h:59