28 #include "ui/controls/interface.h"
42 void SetFixImage(
const char *filename);
44 void ShowMap(
bool bShow);
47 void ZoomMap(
float zoom);
49 void MapEnable(
bool bEnable);
52 void SetHighlight(
CObject* pObj);
53 void SetToy(
bool bToy);
54 void SetFixParam(
float zoom,
float ox,
float oy,
float angle,
int mode,
bool bDebug);
Definition: robotmain.h:107
Point struct and related functions.
Global event queue.
Definition: event.h:840
Color structs and related functions.
2D point
Definition: point.h:50
The graphics engine.
Definition: engine.h:620
Event types, structs and event queue.
RGBA color.
Definition: color.h:39
Definition: interface.h:58
Base class for all 3D in-game objects.
Definition: object.h:59