Colobot
tasktake.h
1 /*
2  * This file is part of the Colobot: Gold Edition source code
3  * Copyright (C) 2001-2015, Daniel Roux, EPSITEC SA & TerranovaTeam
4  * http://epsitec.ch; http://colobot.info; http://github.com/colobot
5  *
6  * This program is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14  * See the GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program. If not, see http://gnu.org/licenses
18  */
19 
20 #pragma once
21 
22 
23 #include "object/task/task.h"
24 
25 #include "object/object_type.h"
26 
27 
28 class CObject;
29 
30 enum TaskTakeOrder
31 {
32  TTO_TAKE = 1, // takes an object
33  TTO_DEPOSE = 2, // deposes the object
34 };
35 
36 enum TaskTakeArm
37 {
38  TTA_NEUTRAL = 1, // empty arm at rest
39  TTA_FFRONT = 2, // arm on the ground
40  TTA_FRIEND = 3, // arm behind a friend robot
41 };
42 
43 
44 
45 class CTaskTake : public CForegroundTask
46 {
47 public:
48  CTaskTake(COldObject* object);
49  ~CTaskTake();
50 
51  bool EventProcess(const Event &event) override;
52 
53  Error Start();
54  Error IsEnded() override;
55  bool Abort() override;
56 
57 protected:
58  CObject* SearchTakeObject(float &angle, float dLimit, float aLimit);
59  CObject* SearchFriendObject(float &angle, float dLimit, float aLimit);
60  bool TransporterTakeObject();
61  bool TransporterDeposeObject();
62  bool IsFreeDeposeObject(Math::Vector pos);
63 
64 protected:
65  TaskTakeOrder m_order = TTO_TAKE;
66  TaskTakeArm m_arm = TTA_NEUTRAL;
67  int m_step = 0;
68  float m_speed = 0.0f;
69  float m_progress = 0.0f;
70  float m_height = 0.0f;
71  bool m_bError = false;
72  bool m_bTurn = false;
73  float m_angle = 0.0f;
74  ObjectType m_cargoType = OBJECT_NULL;
75 };
Definition: old_object.h:77
ObjectType enum.
Definition: task.h:96
ObjectType
Type of game object.
Definition: object_type.h:33
3D (3x1) vector
Definition: vector.h:53
Definition: tasktake.h:45
Event sent by system, interface or game.
Definition: event.h:709
Base class for all 3D in-game objects.
Definition: object.h:59