Colobot
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Material for ground surface. More...
#include <terrain.h>
Public Attributes | |
short | id = 0 |
Unique ID. | |
std::string | texName |
Texture. | |
Math::Point | uv |
UV texture coordinates. | |
float | hardness = 0.0f |
Terrain hardness (defines e.g. sound of walking) | |
char | mat [4] = {} |
IDs of neighbor materials: up, right, down, left. | |
Material for ground surface.