Colobot
controller.h
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1 /*
2  * This file is part of the Colobot: Gold Edition source code
3  * Copyright (C) 2001-2015, Daniel Roux, EPSITEC SA & TerranovaTeam
4  * http://epsitec.ch; http://colobot.info; http://github.com/colobot
5  *
6  * This program is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14  * See the GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program. If not, see http://gnu.org/licenses
18  */
19 
25 #pragma once
26 
27 #include "level/level_category.h"
28 
29 #include <memory>
30 #include <string>
31 
32 class CApplication;
33 class CRobotMain;
34 struct Event;
35 
41 {
42 public:
43  CController(CApplication* app, bool configLoaded = true);
44  ~CController();
45 
50 
52  void ProcessEvent(Event &event);
53 
55  void StartApp();
57  void StartGame(LevelCategory cat, int chap, int lvl);
58 
59 private:
60  CApplication* m_app;
61  std::unique_ptr<CRobotMain> m_main;
62 };
void StartGame(LevelCategory cat, int chap, int lvl)
Starts the simulation, loading the given scene.
Definition: controller.cpp:58
Definition: robotmain.h:151
CRobotMain * GetRobotMain()
Return CRobotMain instance.
Definition: controller.cpp:48
Main application.
Definition: app.h:191
Entry point into CRobotMain.
Definition: controller.h:40
CApplication * GetApplication()
Return CApplication instance.
Definition: controller.cpp:43
Event sent by system, interface or game.
Definition: event.h:709
void StartApp()
Start the application.
Definition: controller.cpp:53
void ProcessEvent(Event &event)
Event processing.
Definition: controller.cpp:64