Colobot
scroll.h
1 /*
2  * This file is part of the Colobot: Gold Edition source code
3  * Copyright (C) 2001-2015, Daniel Roux, EPSITEC SA & TerranovaTeam
4  * http://epsitec.ch; http://colobot.info; http://github.com/colobot
5  *
6  * This program is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14  * See the GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program. If not, see http://gnu.org/licenses
18  */
19 
20 #pragma once
21 
22 
23 #include "common/event.h"
24 
25 #include "ui/controls/control.h"
26 
27 #include <memory>
28 
29 namespace Ui
30 {
31 
32 class CButton;
33 
34 const float SCROLL_WIDTH = (15.0f/640.0f);
35 
36 
37 
38 class CScroll : public CControl
39 {
40 public:
41  CScroll();
42  ~CScroll();
43 
44  bool Create(Math::Point pos, Math::Point dim, int icon, EventType eventMsg) override;
45 
46  void SetPos(Math::Point pos) override;
47  void SetDim(Math::Point dim) override;
48 
49  bool SetState(int state, bool bState) override;
50  bool SetState(int state) override;
51  bool ClearState(int state) override;
52 
53  bool EventProcess(const Event &event) override;
54  void Draw() override;
55 
56  void SetVisibleValue(float value);
57  float GetVisibleValue();
58 
59  void SetVisibleRatio(float value);
60  float GetVisibleRatio();
61 
62  void SetArrowStep(float step);
63  float GetArrowStep();
64 
65 protected:
66  void MoveAdjust();
67  void AdjustGlint();
68  void DrawVertex(Math::Point pos, Math::Point dim, int icon);
69 
70 protected:
71  std::unique_ptr<CButton> m_buttonUp;
72  std::unique_ptr<CButton> m_buttonDown;
73 
74  float m_visibleValue;
75  float m_visibleRatio;
76  float m_step;
77 
78  bool m_bCapture;
79  Math::Point m_pressPos;
80  float m_pressValue;
81 };
82 
83 
84 } // namespace Ui
Definition: robotmain.h:107
2D point
Definition: point.h:50
Event types, structs and event queue.
Definition: scroll.h:38
EventType
Type of event message.
Definition: event.h:41
Event sent by system, interface or game.
Definition: event.h:709
Definition: control.h:64