Colobot
|
Game engine.
More...Directories | |
directory | auto |
directory | implementation |
directory | interface |
directory | motion |
directory | subclass |
directory | task |
Files | |
file | crash_sphere.h [code] |
file | drive_type.cpp |
file | drive_type.h [code] |
file | mission_type.h [code] |
file | object.cpp |
file | object.h [code] |
CObject - base class for all game objects. | |
file | object_create_exception.h [code] |
file | object_create_params.h [code] |
file | object_factory.cpp |
file | object_factory.h [code] |
CObjectFactory - factory for game objects. | |
file | object_interface_type.h [code] |
ObjectInterfaceType enum. | |
file | object_manager.cpp |
file | object_manager.h [code] |
Object manager. | |
file | object_type.h [code] |
ObjectType enum. | |
file | old_object.cpp |
file | old_object.h [code] |
COldObject - legacy CObject code. | |
file | old_object_interface.cpp |
file | old_object_interface.h [code] |
Legacy CObject interface. | |
file | tool_type.cpp |
file | tool_type.h [code] |
Game engine.
Contains the main class of game engine - CRobotMain and the various in-game objects: CObject and related auto, motion and task subclasses.