Introduction
Units
Class Hierarchy
Classes, Interfaces, Objects and Records
Types
Variables
Constants
Functions and Procedures
Identifiers
Items, things that can be picked up, carried and used.
TItemResource
TItemWeaponResource
TInventoryItem
TItemWeapon
TInventory
TItemOnWorld
T3DAliveWithInventory
TInventoryItemClass = class of TInventoryItem;
TItemOnWorldExistsEvent = function(const Item: TItemOnWorld): boolean of object;
OnItemOnWorldExists: TItemOnWorldExistsEvent;
Global callback to control items on level existence.