Public Member Functions | Protected Member Functions | Private Member Functions | Private Attributes | List of all members
SurgSim::Graphics::OsgMeshRepresentation Class Reference

Implementation of a MeshRepresentation for rendering under osg. More...

#include <SurgSim/Graphics/OsgMeshRepresentation.h>

Inheritance diagram for SurgSim::Graphics::OsgMeshRepresentation:
SurgSim::Graphics::OsgRepresentation SurgSim::Graphics::MeshRepresentation SurgSim::Graphics::Representation SurgSim::Graphics::Representation SurgSim::Framework::Representation SurgSim::Framework::Representation SurgSim::Framework::Component SurgSim::Framework::Component SurgSim::Framework::Accessible SurgSim::Framework::Accessible

Public Member Functions

 OsgMeshRepresentation (const std::string &name)
 Constructor. More...
 
 ~OsgMeshRepresentation ()
 Destructor. More...
 
 SURGSIM_CLASSNAME (SurgSim::Graphics::OsgMeshRepresentation)
 
virtual std::shared_ptr< MeshgetMesh () override
 Gets the mesh. More...
 
virtual void setUpdateOptions (int val) override
 Sets the structures that are expected to change during the lifetime of the mesh, these will be updated every frame, independent of a structural change in the mesh. More...
 
virtual int getUpdateOptions () const override
 Gets update options for this mesh. More...
 
osg::ref_ptr< osg::Geometry > getOsgGeometry ()
 
virtual void setFilename (std::string filename) override
 Set loading filename. More...
 
virtual std::string getFilename () const override
 Get the file name of the external file which contains the triangle mesh. More...
 
- Public Member Functions inherited from SurgSim::Graphics::OsgRepresentation
 OsgRepresentation (const std::string &name)
 Constructor. More...
 
virtual ~OsgRepresentation ()
 Destructor. More...
 
osg::ref_ptr< osg::Node > getOsgNode () const
 Returns the root OSG Node for this representations portion of the scene graph. More...
 
virtual void setVisible (bool visible) override
 Sets whether the representation is currently visible. More...
 
virtual bool isVisible () const override
 Gets whether the representation is currently visible. More...
 
virtual bool setMaterial (std::shared_ptr< Material > material) override
 Sets the material that defines the visual appearance of the representation. More...
 
virtual std::shared_ptr< MaterialgetMaterial () const override
 Gets the material that defines the visual appearance of the representation. More...
 
virtual void clearMaterial () override
 Removes the material from the representation. More...
 
virtual void setDrawAsWireFrame (bool val) override
 Sets the representation to render as a wire frame. More...
 
virtual bool getDrawAsWireFrame () const override
 Return if the representation is rendered as a wire frame. More...
 
virtual void update (double dt) override
 Updates the representation. More...
 
- Public Member Functions inherited from SurgSim::Graphics::Representation
 Representation (const std::string &name)
 Constructor. More...
 
virtual ~Representation ()
 Destructor. More...
 
virtual void setLocalActive (bool val) override
 Set the component's active state. More...
 
virtual bool addGroupReference (const std::string &name)
 Add a reference to a group, this will eventual add this representation to the group with the the same name. More...
 
void addGroupReferences (const std::vector< std::string > &groups)
 Adds a list of group references. More...
 
void setGroupReferences (const std::vector< std::string > &groups)
 Sets the list of group references. More...
 
void setGroupReference (const std::string &group)
 Helper functions, this clears all the references and sets, only the reference given in the parameter. More...
 
std::vector< std::string > getGroupReferences ()
 Gets group references. More...
 
bool removeGroupReference (const std::string &group)
 Function to remove an unwanted reference. More...
 
void clearGroupReferences ()
 Clear all the Group references. More...
 
- Public Member Functions inherited from SurgSim::Framework::Representation
 Representation (const std::string &name)
 Constructor. More...
 
virtual void setLocalPose (const SurgSim::Math::RigidTransform3d &pose)
 Set the pose of the representation with respect to the Scene Element. More...
 
virtual SurgSim::Math::RigidTransform3d getLocalPose () const
 Get the pose of the representation with respect to the Scene Element. More...
 
virtual SurgSim::Math::RigidTransform3d getPose () const
 Get the pose of the representation in world coordinates. More...
 
- Public Member Functions inherited from SurgSim::Framework::Component
 Component (const std::string &name)
 Constructor. More...
 
virtual ~Component ()
 Destructor. More...
 
std::string getName () const
 Gets component name. More...
 
void setName (const std::string &name)
 Sets the name of component. More...
 
boost::uuids::uuid getUuid () const
 Gets the id of the component. More...
 
bool isInitialized () const
 
bool initialize (const std::weak_ptr< Runtime > &runtime)
 Initialize this component, this needs to be called before wakeUp() can be called. More...
 
bool isAwake () const
 
bool wakeUp ()
 Wakeup this component, this will be called when the component is inserted into the ComponentManager that is responsible for handling this component. More...
 
void setScene (std::weak_ptr< Scene > scene)
 Sets the scene. More...
 
std::shared_ptr< ScenegetScene ()
 Gets the scene. More...
 
void setSceneElement (std::weak_ptr< SceneElement > sceneElement)
 Sets the scene element. More...
 
std::shared_ptr< SceneElementgetSceneElement ()
 Gets the scene element. More...
 
std::shared_ptr< const SceneElementgetSceneElement () const
 Gets the scene element, constant version. More...
 
std::shared_ptr< RuntimegetRuntime () const
 Get the runtime which contains this component. More...
 
virtual std::string getClassName () const
 The class name for this class, this being the base class it should return SurgSim::Framework::Component but this would make missing implemenentations of this hard to catch, therefore this calls SURGSIM_FAILURE. More...
 
std::shared_ptr< ComponentgetSharedPtr ()
 Gets a shared pointer to this component. More...
 
bool isActive () const
 
bool isLocalActive () const
 
- Public Member Functions inherited from SurgSim::Framework::Accessible
 Accessible ()
 Default Constructor. More...
 
 ~Accessible ()
 Destructor. More...
 
template<class T >
getValue (const std::string &name) const
 Retrieves the value with the name by executing the getter if it is found and tries to convert it to the given type. More...
 
boost::any getValue (const std::string &name) const
 Retrieves the value with the name by executing the getter if it is found. More...
 
template<class T >
bool getValue (const std::string &name, T *value) const
 Retrieves the value with the name by executing the getter if it is found, and converts it to the type of the output parameter. More...
 
void setValue (const std::string &name, const boost::any &value)
 Sets a value of a property that has setter. More...
 
bool isReadable (const std::string &name) const
 Check whether a property is readable. More...
 
bool isWriteable (const std::string &name) const
 Check whether a property is writable. More...
 
void setGetter (const std::string &name, GetterType func)
 Sets a getter for a given property. More...
 
void setSetter (const std::string &name, SetterType func)
 Sets a setter for a given property. More...
 
void setAccessors (const std::string &name, GetterType getter, SetterType setter)
 Sets the accessors getter and setter in one function. More...
 
void removeAccessors (const std::string &name)
 Removes all the accessors (getter and setter) for a given property. More...
 
void forwardProperty (const std::string &name, const Accessible &target, const std::string &targetProperty)
 Adds a property with the given name that uses the targets accessors, in effect forwarding the value to the target. More...
 
void setSerializable (const std::string &name, EncoderType encoder, DecoderType decoder)
 Sets the functions used to convert data from and to a YAML::Node. More...
 
YAML::Node encode () const
 Encode this Accessible to a YAML::Node. More...
 
void decode (const YAML::Node &node, const std::vector< std::string > &ignoredProperties=std::vector< std::string >())
 Decode this Accessible from a YAML::Node, will throw an exception if the data type cannot be converted. More...
 
template<>
boost::any getValue (const std::string &name) const
 
- Public Member Functions inherited from SurgSim::Graphics::MeshRepresentation
 MeshRepresentation (const std::string &name)
 Constructor. More...
 
virtual ~MeshRepresentation ()
 

Protected Member Functions

virtual void doUpdate (double dt) override
 
virtual bool doInitialize () override
 
- Protected Member Functions inherited from SurgSim::Framework::Component
virtual std::shared_ptr< PoseComponentgetPoseComponent ()
 Get the PoseComponent for this component. More...
 
virtual std::shared_ptr< const PoseComponentgetPoseComponent () const
 Get the PoseComponent for this component, constant access. More...
 

Private Member Functions

int updateOsgArrays ()
 Updates the internal arrays in accordance to the sizes given in the mesh. More...
 
void updateVertices (int updateOptions)
 Copies the attributes for each mesh vertex in the appropriate osg structure, this will only be done for the data as is indicated by updateOptions. More...
 
void updateNormals ()
 Updates the normals. More...
 
void updateTriangles ()
 Updates the triangles. More...
 
osg::Object::DataVariance getDataVariance (int updateOption)
 Gets data variance for a given update option. More...
 

Private Attributes

int m_updateOptions
 Indicates which elements of the mesh should be updated on every frame. More...
 
std::shared_ptr< Meshm_mesh
 The mesh. More...
 
std::string m_filename
 File name of the external file which contains the mesh to be used by this class. More...
 
osg::ref_ptr< osg::Geometry > m_geometry
 
osg::ref_ptr< osg::Vec3Array > m_vertices
 
osg::ref_ptr< osg::Vec4Array > m_colors
 
osg::ref_ptr< osg::Vec3Array > m_normals
 
osg::ref_ptr< osg::Vec2Array > m_textureCoordinates
 
osg::ref_ptr< osg::DrawElementsUInt > m_triangles
 

Additional Inherited Members

- Public Types inherited from SurgSim::Framework::Component
typedef SurgSim::Framework::ObjectFactory1< SurgSim::Framework::Component, std::string > FactoryType
 
- Public Types inherited from SurgSim::Framework::Accessible
typedef std::function< boost::any(void)> GetterType
 
typedef std::function< void(boost::any)> SetterType
 
typedef std::function< YAML::Node(void)> EncoderType
 
typedef std::function< void(const YAML::Node *)> DecoderType
 
- Public Types inherited from SurgSim::Graphics::MeshRepresentation
enum  UpdateOption {
  UPDATE_OPTION_NONE = 0, UPDATE_OPTION_VERTICES = 0x01, UPDATE_OPTION_COLORS = 0x02, UPDATE_OPTION_TEXTURES = 0x04,
  UPDATE_OPTION_TRIANGLES = 0x08, UPDATE_OPTION_ALL
}
 
- Static Public Member Functions inherited from SurgSim::Framework::Component
static FactoryTypegetFactory ()
 
- Static Public Attributes inherited from SurgSim::Graphics::Representation
static const std::string DefaultGroupName = "__OssDefault__"
 
static const std::string DefaultHudGroupName = "__OssDefaulHud__"
 
- Protected Attributes inherited from SurgSim::Graphics::OsgRepresentation
osg::ref_ptr< osg::Switch > m_switch
 Switch used to toggle the visibility of the representation. More...
 
osg::ref_ptr< osg::PositionAttitudeTransform > m_transform
 Transform used to pose the representation. More...
 
std::shared_ptr< OsgMaterialm_material
 Material defining the visual appearance of the representation. More...
 
bool m_drawAsWireFrame
 Indicates if the representation is rendered as a wireframe. More...
 
- Protected Attributes inherited from SurgSim::Graphics::Representation
bool m_isVisible
 

Detailed Description

Implementation of a MeshRepresentation for rendering under osg.

Constructor & Destructor Documentation

SurgSim::Graphics::OsgMeshRepresentation::OsgMeshRepresentation ( const std::string &  name)
explicit

Constructor.

Parameters
nameThe name.
SurgSim::Graphics::OsgMeshRepresentation::~OsgMeshRepresentation ( )

Destructor.

Member Function Documentation

bool SurgSim::Graphics::OsgMeshRepresentation::doInitialize ( )
overrideprotectedvirtual
Note
If m_filename is set, m_mesh will be overwritten with the mesh loaded from the external file.

Reimplemented from SurgSim::Framework::Representation.

void SurgSim::Graphics::OsgMeshRepresentation::doUpdate ( double  dt)
overrideprotectedvirtual
osg::Object::DataVariance SurgSim::Graphics::OsgMeshRepresentation::getDataVariance ( int  updateOption)
private

Gets data variance for a given update option.

Parameters
updateOptionThe update option.
Returns
The data variance.
std::string SurgSim::Graphics::OsgMeshRepresentation::getFilename ( ) const
overridevirtual

Get the file name of the external file which contains the triangle mesh.

Returns
File name of the external file which contains the triangle mesh.

Implements SurgSim::Graphics::MeshRepresentation.

std::shared_ptr< Mesh > SurgSim::Graphics::OsgMeshRepresentation::getMesh ( )
overridevirtual

Gets the mesh.

Returns
The mesh.

Implements SurgSim::Graphics::MeshRepresentation.

osg::ref_ptr< osg::Geometry > SurgSim::Graphics::OsgMeshRepresentation::getOsgGeometry ( )
int SurgSim::Graphics::OsgMeshRepresentation::getUpdateOptions ( ) const
overridevirtual

Gets update options for this mesh.

Returns
The update options.

Implements SurgSim::Graphics::MeshRepresentation.

void SurgSim::Graphics::OsgMeshRepresentation::setFilename ( std::string  filename)
overridevirtual

Set loading filename.

Parameters
filenameThe filename to load
Note
The mesh will be loaded right after the file name is set, if 'filename' indicates a file containing a valid mesh.
If the valid file contains an empty mesh, i.e. no vertex is specified in that file, an empty mesh will be held.

Implements SurgSim::Graphics::MeshRepresentation.

void SurgSim::Graphics::OsgMeshRepresentation::setUpdateOptions ( int  val)
overridevirtual

Sets the structures that are expected to change during the lifetime of the mesh, these will be updated every frame, independent of a structural change in the mesh.

UPDATE_OPTION_VERTICES is set in the constructor as a default value.

Parameters
valBoolean or expression of UpdateOption enum.

Implements SurgSim::Graphics::MeshRepresentation.

SurgSim::Graphics::OsgMeshRepresentation::SURGSIM_CLASSNAME ( SurgSim::Graphics::OsgMeshRepresentation  )
void SurgSim::Graphics::OsgMeshRepresentation::updateNormals ( )
private

Updates the normals.

int SurgSim::Graphics::OsgMeshRepresentation::updateOsgArrays ( )
private

Updates the internal arrays in accordance to the sizes given in the mesh.

Returns
updateOptions value that indicates which of the structures where updated in size and will have to be updated independent of the value set in setUpdateOptions()
void SurgSim::Graphics::OsgMeshRepresentation::updateTriangles ( )
private

Updates the triangles.

void SurgSim::Graphics::OsgMeshRepresentation::updateVertices ( int  updateOptions)
private

Copies the attributes for each mesh vertex in the appropriate osg structure, this will only be done for the data as is indicated by updateOptions.

Parameters
updateOptionsSet of flags indicating whether a specific vertex attribute should be updated

Member Data Documentation

osg::ref_ptr<osg::Vec4Array> SurgSim::Graphics::OsgMeshRepresentation::m_colors
private

Osg structures

std::string SurgSim::Graphics::OsgMeshRepresentation::m_filename
private

File name of the external file which contains the mesh to be used by this class.

osg::ref_ptr<osg::Geometry> SurgSim::Graphics::OsgMeshRepresentation::m_geometry
private

Osg structures

std::shared_ptr<Mesh> SurgSim::Graphics::OsgMeshRepresentation::m_mesh
private

The mesh.

osg::ref_ptr<osg::Vec3Array> SurgSim::Graphics::OsgMeshRepresentation::m_normals
private

Osg structures

osg::ref_ptr<osg::Vec2Array> SurgSim::Graphics::OsgMeshRepresentation::m_textureCoordinates
private

Osg structures

osg::ref_ptr<osg::DrawElementsUInt> SurgSim::Graphics::OsgMeshRepresentation::m_triangles
private

Osg structures

int SurgSim::Graphics::OsgMeshRepresentation::m_updateOptions
private

Indicates which elements of the mesh should be updated on every frame.

osg::ref_ptr<osg::Vec3Array> SurgSim::Graphics::OsgMeshRepresentation::m_vertices
private

Osg structures


The documentation for this class was generated from the following files: