PreUpdate.h
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1 // This file is a part of the OpenSurgSim project.
2 // Copyright 2013, SimQuest Solutions Inc.
3 //
4 // Licensed under the Apache License, Version 2.0 (the "License");
5 // you may not use this file except in compliance with the License.
6 // You may obtain a copy of the License at
7 //
8 // http://www.apache.org/licenses/LICENSE-2.0
9 //
10 // Unless required by applicable law or agreed to in writing, software
11 // distributed under the License is distributed on an "AS IS" BASIS,
12 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 // See the License for the specific language governing permissions and
14 // limitations under the License.
15 
16 #ifndef SURGSIM_PHYSICS_PREUPDATE_H
17 #define SURGSIM_PHYSICS_PREUPDATE_H
18 
19 #include <memory>
20 
22 
23 namespace SurgSim
24 {
25 namespace Physics
26 {
27 
29 class PreUpdate : public Computation
30 {
31 public:
34  explicit PreUpdate(bool doCopyState = false);
35 
37  virtual ~PreUpdate();
38 
39 protected:
41  virtual std::shared_ptr<PhysicsManagerState>
42  doUpdate(const double& dt, const std::shared_ptr<PhysicsManagerState>& state) override;
43 };
44 
45 }; // Physics
46 }; // SurgSim
47 
48 #endif // SURGSIM_PHYSICS_PREUPDATE_H
Definition: DriveElementFromInputBehavior.cpp:27
PreUpdate(bool doCopyState=false)
Constructor.
Definition: PreUpdate.cpp:28
virtual std::shared_ptr< PhysicsManagerState > doUpdate(const double &dt, const std::shared_ptr< PhysicsManagerState > &state) override
Override doUpdate from superclass.
Definition: PreUpdate.cpp:38
Encapsulates a calculation over a selection of objects, needs to be subclassed to be used...
Definition: Computation.h:30
virtual ~PreUpdate()
Destructor.
Definition: PreUpdate.cpp:33
Pre Update is called after everything else is done in the physics time step.
Definition: PreUpdate.h:29