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Classes | |
class | AxesRepresentation |
Displays the coordinate axes, as three lines from the origin default size is 1.0, the X/Y/Z axis are indicated by R/G/B respectively. More... | |
class | BoxRepresentation |
Base graphics box representation class, which defines the basic interface for a box that can be visualized. More... | |
class | Camera |
Base graphics camera class, which defines the basic interface for all graphics cameras. More... | |
class | CapsuleRepresentation |
Base graphics capsule representation class, which defines the basic interface for a capsule that can be visualized. More... | |
class | CylinderRepresentation |
Base graphics cylinder representation class, which defines the basic interface for a cylinder that can be visualized. More... | |
class | Group |
Base graphics group class, which defines the interface that all graphics groups must implement. More... | |
class | Light |
Abstract interface for a light, a light needs to be assigned to a group to be active, only the members of this group will be considered to be lit by this light. More... | |
class | Manager |
Basic graphics manager class which manages graphics components to provide a visualization of the scene to the user. More... | |
class | Material |
Base class that defines the interface for graphics materials. More... | |
class | Mesh |
class | MeshPlyReaderDelegate |
Implementation of PlyReaderDelegate for graphicsmeshes. More... | |
class | MeshRepresentation |
Graphics representation of a mesh, can be initialized from a Mesh structure. More... | |
class | OctreeRepresentation |
Graphic representation of an Octree. More... | |
class | OsgAbstractRenderTarget |
Osg abstract render target, this hides the type of the actual osg texture and lets us use OsgRenderTarget without the template type. More... | |
class | OsgAxesRepresentation |
Osg axes representation implementation for the AxesRepresentation interface in graphics. More... | |
class | OsgBoxRepresentation |
OSG implementation of a graphics box representation. More... | |
struct | OsgBoxRepresentationRenderTests |
class | OsgCamera |
OSG implementation of a graphics camera. More... | |
struct | OsgCameraRenderTests |
class | OsgCapsuleRepresentation |
OSG implementation of a graphics capsule representation. More... | |
struct | OsgCapsuleRepresentationRenderTests |
class | OsgCylinderRepresentation |
OSG implementation of a graphics Cylinder representation. More... | |
struct | OsgCylinderRepresentationRenderTests |
class | OsgGroup |
OSG implementation of a graphics group. More... | |
class | OsgLight |
OpenScenegraph implementation for the Light interface. More... | |
class | OsgLog |
Enable logging of OSG through SurgSim Logging System To use this, an object of OsgLog class must be created. More... | |
class | OsgManager |
OSG-based implementation of graphics manager class. More... | |
class | OsgMaterial |
OSG-based implementation of a graphics material. More... | |
class | OsgMeshRepresentation |
Implementation of a MeshRepresentation for rendering under osg. More... | |
struct | OsgMeshRepresentationRenderTests |
class | OsgOctreeRepresentation |
OSG octree representation, implements an OctreeRepresenation using OSG. More... | |
class | OsgPlane |
OSG plane geode to be used as a primitive shape The plane is the XZ plane, with normal +Y. More... | |
class | OsgPlaneRepresentation |
OSG implementation of a graphics plane representation. More... | |
class | OsgPointCloudRepresentation |
Osg point cloud representation, implementation of a PointCloudRepresenation using OSG. More... | |
struct | OsgPointCloudRepresentationRenderTests |
class | OsgRenderTarget |
Specific implementation of the render target class. More... | |
class | OsgRepresentation |
Base OSG implementation of a graphics representation. More... | |
struct | OsgRepresentationRenderTests |
class | OsgSceneryRepresentation |
A OsgSceneryRepresentation is used to load osg object/node from file. More... | |
struct | OsgSceneryRepresentationRenderTests |
class | OsgScreenSpacePass |
Special RenderPass to draw items using a orthogonal projection, this is specific to the Osg implementation of the SurgSim rendering. More... | |
struct | OsgScreenSpaceQuadRenderTests |
class | OsgScreenSpaceQuadRepresentation |
Implements the ScreenSpaceQuadRepresentation, provides the uniform 'texture' for the texture that it carries. More... | |
class | OsgShader |
OSG-based implementation of a graphics shader. More... | |
struct | OsgShaderRenderTests |
class | OsgSphereRepresentation |
OSG implementation of a graphics sphere representation. More... | |
class | OsgTexture |
Base class for OSG implementations of Graphics Textures. More... | |
class | OsgTexture1d |
OSG implementation of a 1D Texture. More... | |
class | OsgTexture2d |
OSG implementation of a 2D Texture. More... | |
class | OsgTexture3d |
OSG implementation of a 3D Texture. More... | |
class | OsgTextureCubeMap |
OSG implementation of a Cube Map Texture. More... | |
class | OsgTextureRectangle |
OSG implementation of a Rectangle Texture. More... | |
class | OsgTextureUniform |
OSG implementation of graphics uniform with a texture value. More... | |
class | OsgTrackballZoomManipulator |
Trackball manipulator that uses the mouse wheel to control zoom amount. More... | |
class | OsgUniform |
OSG implementation of graphics uniform with a value of type T. More... | |
class | OsgUniform< std::shared_ptr< OsgTexture1d > > |
Specialization of OsgUniform for OsgTexture1d. More... | |
class | OsgUniform< std::shared_ptr< OsgTexture2d > > |
Specialization of OsgUniform for OsgTexture2d. More... | |
class | OsgUniform< std::shared_ptr< OsgTexture3d > > |
Specialization of OsgUniform for OsgTexture3d. More... | |
class | OsgUniform< std::shared_ptr< OsgTextureCubeMap > > |
Specialization of OsgUniform for OsgTextureCubeMap. More... | |
class | OsgUniform< std::shared_ptr< OsgTextureRectangle > > |
Specialization of OsgUniform for OsgTextureRectangle. More... | |
class | OsgUniform< std::vector< T > > |
Specialization of OsgUniform for vectors of values. More... | |
class | OsgUniformBase |
Base OSG implementation of graphics uniforms. More... | |
class | OsgUniformFactory |
This class can create the appropriate OsgUniform from an OpenGl glsl type, use the appropriate name from glsl in the create() function to recieve the correctly typed uniform. More... | |
class | OsgUnitAxes |
class | OsgUnitBox |
OSG unit box geode to be used as a primitive shape The box is located at (0, 0, 0) and has a size of 1 on all three axes. More... | |
class | OsgUnitCylinder |
OSG unit cylinder geode to be used as a primitive shape The cylinder is located at (0, 0, 0) and has a radius of 1 and height of 1. More... | |
class | OsgUnitSphere |
OSG unit sphere geode to be used as a primitive shape The sphere is located at (0, 0, 0) and has a radius of 1. More... | |
class | OsgVectorFieldRepresentation |
OSG vector field representation, implements a VectorFieldRepresenation using OSG. More... | |
class | OsgView |
OSG-based implementation of graphics view class. More... | |
class | OsgViewElement |
OSG-based implementation of graphics view element. More... | |
class | PlaneRepresentation |
Base graphics plane representation class, which defines the basic interface for a plane that can be visualized. More... | |
class | PointCloudRepresentation |
Graphic representation of a point cloud, hase a very basic interface and is intentionally kept generic. More... | |
class | RenderPass |
Encapsulation of all the components necessary needed to implement a full renderpass, this SceneElement contains a Camera and Group, it can also take a Material (for shaders and uniforms) and a RenderTarget for textures that are used as the output for the camera. More... | |
class | RenderTarget |
RenderTarget is an abstraction of the target buffers that a Camera should use to render it's scene valid targets are a given number of color buffers, and an optional depth buffer. More... | |
struct | RenderTest |
class | Representation |
Base graphics representation class, which defines the interface that all graphics representations must implement. More... | |
class | SceneryRepresentation |
Base class defining the interface for a Graphics Scenery Object. More... | |
class | ScreenSpaceQuadRepresentation |
A quad to display on the screen in screen space coordinates, use setPose() to set the position but x,y are presumed to be in screen space with 0|0 being in the lower left corner. More... | |
class | Shader |
Base class that defines the interface for graphics shaders. More... | |
class | SphereRepresentation |
Base graphics sphere representation class, which defines the basic interface for a sphere that can be visualized. More... | |
class | Texture |
Base class defining the interface for a Graphics Texture. More... | |
class | Texture1d |
Base class defining the interface for a 1D Graphics Texture. More... | |
class | Texture2d |
Base class defining the interface for a 2D Graphics Texture. More... | |
class | Texture3d |
Base class defining the interface for a 3D Graphics Texture. More... | |
class | TextureCubeMap |
Base class defining the interface for a Cube Map Graphics Texture. More... | |
class | TextureRectangle |
Base class defining the interface for a Rectangle Graphics Texture. More... | |
class | TriangleNormalGenerator |
Triangle index functor which calculates normals for the vertices of a geometry, use createNormalGenerator to instantiate this. More... | |
class | Uniform |
Base class for a graphics uniform with a value of type T. More... | |
class | Uniform< std::vector< T > > |
Specialization of Uniform for vectors of values. More... | |
class | UniformBase |
Common base class for all graphics uniforms. More... | |
struct | VectorFieldData |
A (mathematical) vector is represented as (X,Y,Z) associated with an optional color (R,G,B,alpha) information. More... | |
class | VectorFieldRepresentation |
Graphic representation of a vector field Each point/location, i.e. More... | |
struct | VertexData |
class | View |
Base graphics view class, which defines the basic interface for all graphics views. More... | |
class | ViewElement |
Basic SceneElement that wraps a View so that it can be added to the Scene. More... | |
Typedefs | |
typedef SurgSim::DataStructures::Vertices< SurgSim::DataStructures::EmptyData > | PointCloud |
typedef SurgSim::DataStructures::Vertices< VectorFieldData > | VectorField |
typedef OsgRenderTarget< OsgTexture2d > | OsgRenderTarget2d |
typedef OsgRenderTarget< OsgTextureRectangle > | OsgRenderTargetRectangle |
Functions | |
SURGSIM_REGISTER (SurgSim::Framework::Component, SurgSim::Graphics::OsgBoxRepresentation, OsgBoxRepresentation) | |
SURGSIM_STATIC_REGISTRATION (OsgBoxRepresentation) | |
SURGSIM_REGISTER (SurgSim::Framework::Component, SurgSim::Graphics::OsgCamera, OsgCamera) | |
SURGSIM_STATIC_REGISTRATION (OsgCamera) | |
SURGSIM_REGISTER (SurgSim::Framework::Component, SurgSim::Graphics::OsgCapsuleRepresentation, OsgCapsuleRepresentation) | |
SURGSIM_STATIC_REGISTRATION (OsgCapsuleRepresentation) | |
SURGSIM_REGISTER (SurgSim::Framework::Component, SurgSim::Graphics::OsgCylinderRepresentation, OsgCylinderRepresentation) | |
SURGSIM_STATIC_REGISTRATION (OsgCylinderRepresentation) | |
template<int MOpt> | |
const osg::Matrix2 | toOsg (const Eigen::Matrix< float, 2, 2, MOpt > &matrix) |
Convert a fixed-size 2x2 matrix of floats to OSG. More... | |
template<int MOpt> | |
const osg::Matrix2d | toOsg (const Eigen::Matrix< double, 2, 2, MOpt > &matrix) |
Convert a fixed-size 2x2 matrix of doubles to OSG. More... | |
const Eigen::Matrix< float, 2, 2, Eigen::RowMajor > | fromOsg (const osg::Matrix2 &matrix) |
Convert from OSG to a 2x2 matrix of floats. More... | |
const Eigen::Matrix< double, 2, 2, Eigen::RowMajor > | fromOsg (const osg::Matrix2d &matrix) |
Convert from OSG to a 2x2 matrix of doubles. More... | |
template<int MOpt> | |
const osg::Matrix3 | toOsg (const Eigen::Matrix< float, 3, 3, MOpt > &matrix) |
Convert a fixed-size 3x3 matrix of floats to OSG. More... | |
template<int MOpt> | |
const osg::Matrix3d | toOsg (const Eigen::Matrix< double, 3, 3, MOpt > &matrix) |
Convert a fixed-size 3x3 matrix of doubles to OSG. More... | |
const Eigen::Matrix< float, 3, 3, Eigen::RowMajor > | fromOsg (const osg::Matrix3 &matrix) |
Convert from OSG to a 3x3 matrix of floats. More... | |
const Eigen::Matrix< double, 3, 3, Eigen::RowMajor > | fromOsg (const osg::Matrix3d &matrix) |
Convert from OSG to a 3x3 matrix of doubles. More... | |
template<int MOpt> | |
const osg::Matrixf | toOsg (const Eigen::Matrix< float, 4, 4, MOpt > &matrix) |
Convert a fixed-size 4x4 matrix of floats to OSG. More... | |
const Eigen::Matrix< float, 4, 4, Eigen::RowMajor > | fromOsg (const osg::Matrixf &matrix) |
Convert from OSG to a 4x4 matrix of floats. More... | |
template<int MOpt> | |
const osg::Matrixd | toOsg (const Eigen::Matrix< double, 4, 4, MOpt > &matrix) |
Convert a fixed-size 4x4 matrix of doubles to OSG. More... | |
const Eigen::Matrix< double, 4, 4, Eigen::RowMajor > | fromOsg (const osg::Matrixd &matrix) |
Convert from OSG to a 4x4 matrix of doubles. More... | |
SURGSIM_REGISTER (SurgSim::Framework::Component, SurgSim::Graphics::OsgMeshRepresentation, OsgMeshRepresentation) | |
SURGSIM_STATIC_REGISTRATION (OsgMeshRepresentation) | |
SURGSIM_REGISTER (SurgSim::Framework::Component, SurgSim::Graphics::OsgOctreeRepresentation, OsgOctreeRepresentation) | |
SURGSIM_STATIC_REGISTRATION (OsgOctreeRepresentation) | |
SURGSIM_REGISTER (SurgSim::Framework::Component, SurgSim::Graphics::OsgPlaneRepresentation, OsgPlaneRepresentation) | |
SURGSIM_STATIC_REGISTRATION (OsgPlaneRepresentation) | |
SURGSIM_REGISTER (SurgSim::Framework::Component, SurgSim::Graphics::OsgPointCloudRepresentation, OsgPointCloudRepresentation) | |
SURGSIM_STATIC_REGISTRATION (OsgPointCloudRepresentation) | |
osg::Quat | toOsg (const SurgSim::Math::Quaternionf &quaternion) |
Convert quaternion of floats to OSG. More... | |
osg::Quat | toOsg (const SurgSim::Math::Quaterniond &quaternion) |
Convert quaternion of doubles to OSG. More... | |
template<typename T > | |
Eigen::Quaternion< T > | fromOsg (const osg::Quat &quaternion) |
Convert from OSG to either quaternion of floats or doubles. More... | |
std::pair< osg::Quat, osg::Vec3f > | toOsg (const SurgSim::Math::RigidTransform3f &transform) |
Convert 3D rigid body (isometric) transform, represented as floats, to OSG. More... | |
std::pair< osg::Quat, osg::Vec3d > | toOsg (const SurgSim::Math::RigidTransform3d &transform) |
Convert 3D rigid body (isometric) transform, represented as doubles, to OSG. More... | |
SurgSim::Math::RigidTransform3f | fromOsg (const osg::Quat &rotation, const osg::Vec3f &translation) |
Convert from OSG to 3D rigid body (isometric) transform, represented as floats. More... | |
SurgSim::Math::RigidTransform3f | fromOsg (const std::pair< osg::Quat, osg::Vec3f > &transform) |
Convert from OSG to 3D rigid body (isometric) transform, represented as floats. More... | |
SurgSim::Math::RigidTransform3d | fromOsg (const osg::Quat &rotation, const osg::Vec3d &translation) |
Convert from OSG to 3D rigid body (isometric) transform, represented as doubles. More... | |
SurgSim::Math::RigidTransform3d | fromOsg (const std::pair< osg::Quat, osg::Vec3d > &transform) |
Convert from OSG to 3D rigid body (isometric) transform, represented as doubles. More... | |
SURGSIM_REGISTER (SurgSim::Framework::Component, SurgSim::Graphics::OsgSceneryRepresentation, OsgSceneryRepresentation) | |
SURGSIM_STATIC_REGISTRATION (OsgSceneryRepresentation) | |
std::shared_ptr< SurgSim::Graphics::OsgShader > | loadShader (const SurgSim::Framework::ApplicationData &data, const std::string &name) |
SURGSIM_REGISTER (SurgSim::Framework::Component, SurgSim::Graphics::OsgSphereRepresentation, OsgSphereRepresentation) | |
SURGSIM_STATIC_REGISTRATION (OsgSphereRepresentation) | |
template<typename T > | |
const T & | toOsg (const T &value) |
Default type conversion to OSG. More... | |
template<class T > | |
osg::Uniform::Type | getOsgUniformType () |
Returns the OSG uniform type enum value for the template parameter type. More... | |
template<> | |
osg::Uniform::Type | getOsgUniformType< float > () |
template<> | |
osg::Uniform::Type | getOsgUniformType< double > () |
template<> | |
osg::Uniform::Type | getOsgUniformType< int > () |
template<> | |
osg::Uniform::Type | getOsgUniformType< unsigned int > () |
template<> | |
osg::Uniform::Type | getOsgUniformType< bool > () |
template<> | |
osg::Uniform::Type | getOsgUniformType< SurgSim::Math::Vector2f > () |
template<> | |
osg::Uniform::Type | getOsgUniformType< SurgSim::Math::Vector3f > () |
template<> | |
osg::Uniform::Type | getOsgUniformType< SurgSim::Math::Vector4f > () |
template<> | |
osg::Uniform::Type | getOsgUniformType< SurgSim::Math::Vector2d > () |
template<> | |
osg::Uniform::Type | getOsgUniformType< SurgSim::Math::Vector3d > () |
template<> | |
osg::Uniform::Type | getOsgUniformType< SurgSim::Math::Vector4d > () |
template<> | |
osg::Uniform::Type | getOsgUniformType< SurgSim::Math::Matrix22f > () |
template<> | |
osg::Uniform::Type | getOsgUniformType< SurgSim::Math::Matrix33f > () |
template<> | |
osg::Uniform::Type | getOsgUniformType< SurgSim::Math::Matrix44f > () |
template<> | |
osg::Uniform::Type | getOsgUniformType< SurgSim::Math::Matrix22d > () |
template<> | |
osg::Uniform::Type | getOsgUniformType< SurgSim::Math::Matrix33d > () |
template<> | |
osg::Uniform::Type | getOsgUniformType< SurgSim::Math::Matrix44d > () |
template<> | |
osg::Uniform::Type | getOsgUniformType< std::shared_ptr< OsgTexture1d > > () |
template<> | |
osg::Uniform::Type | getOsgUniformType< std::shared_ptr< OsgTexture2d > > () |
template<> | |
osg::Uniform::Type | getOsgUniformType< std::shared_ptr< OsgTexture3d > > () |
template<> | |
osg::Uniform::Type | getOsgUniformType< std::shared_ptr< OsgTextureCubeMap > > () |
template<> | |
osg::Uniform::Type | getOsgUniformType< std::shared_ptr< OsgTextureRectangle > > () |
osg::Vec2f | toOsg (const SurgSim::Math::Vector2f &vector) |
Convert 2D vector of floats to OSG. More... | |
SurgSim::Math::Vector2f | fromOsg (const osg::Vec2f &vector) |
Convert from OSG to 2D vector of floats. More... | |
osg::Vec2d | toOsg (const SurgSim::Math::Vector2d &vector) |
Convert 2D vector of doubles to OSG. More... | |
SurgSim::Math::Vector2d | fromOsg (const osg::Vec2d &vector) |
Convert from OSG to 2D vector of doubles. More... | |
osg::Vec3f | toOsg (const SurgSim::Math::Vector3f &vector) |
Convert 3D vector of floats to OSG. More... | |
SurgSim::Math::Vector3f | fromOsg (const osg::Vec3f &vector) |
Convert from OSG to 3D vector of floats. More... | |
osg::Vec3d | toOsg (SurgSim::Math::Vector3d vector) |
Convert 3D vector of doubles to OSG. More... | |
SurgSim::Math::Vector3d | fromOsg (const osg::Vec3d &vector) |
Convert from OSG to 3D vector of doubles. More... | |
osg::Vec4f | toOsg (const SurgSim::Math::Vector4f &vector) |
Convert 4D vector of floats to OSG. More... | |
SurgSim::Math::Vector4f | fromOsg (const osg::Vec4f &vector) |
Convert from OSG to 4D vector of floats. More... | |
osg::Vec4d | toOsg (const SurgSim::Math::Vector4d &vector) |
Convert 4D vector of doubles to OSG. More... | |
SurgSim::Math::Vector4d | fromOsg (const osg::Vec4d &vector) |
Convert from OSG to 4D vector of doubles. More... | |
SURGSIM_REGISTER (SurgSim::Framework::Component, SurgSim::Graphics::OsgView, OsgView) | |
SURGSIM_STATIC_REGISTRATION (OsgView) | |
TEST_F (OsgBoxRepresentationRenderTests, MovingBoxesTest) | |
TEST_F (OsgCameraRenderTests, PassTest) | |
TEST_F (OsgCapsuleRepresentationRenderTests, MovingCapsuleTest) | |
TEST_F (OsgCylinderRepresentationRenderTests, MovingCylinderTest) | |
TEST (OsgManagerRenderTests, StartUpTest) | |
TEST_F (OsgMeshRepresentationRenderTests, BasicCubeTest) | |
TEST_F (OsgMeshRepresentationRenderTests, TextureTest) | |
TEST_F (OsgMeshRepresentationRenderTests, ShaderTest) | |
TEST_F (OsgMeshRepresentationRenderTests, TriangleDeletionTest) | |
TEST (OsgPlaneRepresentationRenderTests, MovingPlanesTest) | |
Pops up a window with two planes that are translating and rotating. More... | |
TEST_F (OsgPointCloudRepresentationRenderTests, PointAdd) | |
TEST_F (OsgPointCloudRepresentationRenderTests, StaticRotate) | |
TEST_F (OsgPointCloudRepresentationRenderTests, DynamicRotate) | |
TEST_F (OsgPointCloudRepresentationRenderTests, PointSizeAndColor) | |
TEST_F (OsgRepresentationRenderTests, RepresentationTest) | |
This test will put all shape one by one along the X-axis To make sure all shapes are aligned. More... | |
TEST_F (OsgSceneryRepresentationRenderTests, RenderTest) | |
TEST_F (OsgScreenSpaceQuadRenderTests, InitTest) | |
TEST_F (OsgScreenSpaceQuadRenderTests, TextureTest) | |
TEST_F (OsgScreenSpaceQuadRenderTests, RenderTextureTest) | |
std::shared_ptr< Shader > | loadExampleShader (const SurgSim::Framework::ApplicationData &data) |
std::shared_ptr< Material > | createShinyMaterial (const SurgSim::Framework::ApplicationData &data) |
TEST_F (OsgShaderRenderTests, SphereShaderTest) | |
Pops up a window with a sphere colored by its normals and its mirror along the x-axis is also drawn using the geometry shader. More... | |
TEST_F (OsgShaderRenderTests, ShinyShaderTest) | |
TEST_F (OsgShaderRenderTests, TexturedShinyShaderTest) | |
TEST (OsgSphereRepresentationRenderTests, MovingSpheresTest) | |
Pops up a window with two spheres that are translating and changing radius. More... | |
TEST (OsgViewElementRenderTests, MoveAndResizeWindowTest) | |
TEST (OsgViewElementRenderTest, FullScreenView) | |
TEST (OsgViewElementRenderTest, StereoView) | |
TEST (OsgViewElementRenderTest, KeyBoardMouseTest) | |
osg::TriangleIndexFunctor< TriangleNormalGenerator > | createNormalGenerator (osg::Vec3Array *vertexArray, osg::Vec3Array *normalArray) |
Variables | |
const int | OsgSupportedTextureCount = 16 + 1 |
Predefine specialized render targets
Predefine specialized render targets
typedef SurgSim::DataStructures::Vertices<SurgSim::DataStructures::EmptyData> SurgSim::Graphics::PointCloud |
osg::TriangleIndexFunctor< TriangleNormalGenerator > SurgSim::Graphics::createNormalGenerator | ( | osg::Vec3Array * | vertexArray, |
osg::Vec3Array * | normalArray | ||
) |
std::shared_ptr<Material> SurgSim::Graphics::createShinyMaterial | ( | const SurgSim::Framework::ApplicationData & | data | ) |
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Convert from OSG to 2D vector of floats.
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Convert from OSG to either quaternion of floats or doubles.
T | Value type (float or double) |
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Convert from OSG to 3D rigid body (isometric) transform, represented as floats.
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Convert from OSG to 2D vector of doubles.
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Convert from OSG to 3D rigid body (isometric) transform, represented as floats.
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Convert from OSG to 3D rigid body (isometric) transform, represented as doubles.
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Convert from OSG to 3D rigid body (isometric) transform, represented as doubles.
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Convert from OSG to 3D vector of floats.
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Convert from OSG to a 2x2 matrix of floats.
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Convert from OSG to a 2x2 matrix of doubles.
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Convert from OSG to 3D vector of doubles.
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Convert from OSG to 4D vector of floats.
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Convert from OSG to a 3x3 matrix of floats.
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Convert from OSG to a 3x3 matrix of doubles.
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Convert from OSG to 4D vector of doubles.
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Convert from OSG to a 4x4 matrix of floats.
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Convert from OSG to a 4x4 matrix of doubles.
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Returns the OSG uniform type enum value for the template parameter type.
This template function is specialized to match each type with an enum value. Any types for which the function is not specialized will return osg::Uniform::UNDEFINED.
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std::shared_ptr<Shader> SurgSim::Graphics::loadExampleShader | ( | const SurgSim::Framework::ApplicationData & | data | ) |
std::shared_ptr< SurgSim::Graphics::OsgShader > SurgSim::Graphics::loadShader | ( | const SurgSim::Framework::ApplicationData & | data, |
const std::string & | name | ||
) |
SurgSim::Graphics::SURGSIM_REGISTER | ( | SurgSim::Framework::Component | , |
SurgSim::Graphics::OsgCapsuleRepresentation | , | ||
OsgCapsuleRepresentation | |||
) |
SurgSim::Graphics::SURGSIM_REGISTER | ( | SurgSim::Framework::Component | , |
SurgSim::Graphics::OsgSceneryRepresentation | , | ||
OsgSceneryRepresentation | |||
) |
SurgSim::Graphics::SURGSIM_REGISTER | ( | SurgSim::Framework::Component | , |
SurgSim::Graphics::OsgBoxRepresentation | , | ||
OsgBoxRepresentation | |||
) |
SurgSim::Graphics::SURGSIM_REGISTER | ( | SurgSim::Framework::Component | , |
SurgSim::Graphics::OsgSphereRepresentation | , | ||
OsgSphereRepresentation | |||
) |
SurgSim::Graphics::SURGSIM_REGISTER | ( | SurgSim::Framework::Component | , |
SurgSim::Graphics::OsgPlaneRepresentation | , | ||
OsgPlaneRepresentation | |||
) |
SurgSim::Graphics::SURGSIM_REGISTER | ( | SurgSim::Framework::Component | , |
SurgSim::Graphics::OsgPointCloudRepresentation | , | ||
OsgPointCloudRepresentation | |||
) |
SurgSim::Graphics::SURGSIM_REGISTER | ( | SurgSim::Framework::Component | , |
SurgSim::Graphics::OsgCylinderRepresentation | , | ||
OsgCylinderRepresentation | |||
) |
SurgSim::Graphics::SURGSIM_REGISTER | ( | SurgSim::Framework::Component | , |
SurgSim::Graphics::OsgOctreeRepresentation | , | ||
OsgOctreeRepresentation | |||
) |
SurgSim::Graphics::SURGSIM_REGISTER | ( | SurgSim::Framework::Component | , |
SurgSim::Graphics::OsgMeshRepresentation | , | ||
OsgMeshRepresentation | |||
) |
SurgSim::Graphics::SURGSIM_REGISTER | ( | SurgSim::Framework::Component | , |
SurgSim::Graphics::OsgView | , | ||
OsgView | |||
) |
SurgSim::Graphics::SURGSIM_REGISTER | ( | SurgSim::Framework::Component | , |
SurgSim::Graphics::OsgCamera | , | ||
OsgCamera | |||
) |
SurgSim::Graphics::SURGSIM_STATIC_REGISTRATION | ( | OsgSceneryRepresentation | ) |
SurgSim::Graphics::SURGSIM_STATIC_REGISTRATION | ( | OsgCylinderRepresentation | ) |
SurgSim::Graphics::SURGSIM_STATIC_REGISTRATION | ( | OsgSphereRepresentation | ) |
SurgSim::Graphics::SURGSIM_STATIC_REGISTRATION | ( | OsgBoxRepresentation | ) |
SurgSim::Graphics::SURGSIM_STATIC_REGISTRATION | ( | OsgOctreeRepresentation | ) |
SurgSim::Graphics::SURGSIM_STATIC_REGISTRATION | ( | OsgPlaneRepresentation | ) |
SurgSim::Graphics::SURGSIM_STATIC_REGISTRATION | ( | OsgCapsuleRepresentation | ) |
SurgSim::Graphics::SURGSIM_STATIC_REGISTRATION | ( | OsgPointCloudRepresentation | ) |
SurgSim::Graphics::SURGSIM_STATIC_REGISTRATION | ( | OsgMeshRepresentation | ) |
SurgSim::Graphics::SURGSIM_STATIC_REGISTRATION | ( | OsgCamera | ) |
SurgSim::Graphics::SURGSIM_STATIC_REGISTRATION | ( | OsgView | ) |
SurgSim::Graphics::TEST | ( | OsgManagerRenderTests | , |
StartUpTest | |||
) |
Add a graphics component to the scene
Run the thread for a moment
SurgSim::Graphics::TEST | ( | OsgSphereRepresentationRenderTests | , |
MovingSpheresTest | |||
) |
Pops up a window with two spheres that are translating and changing radius.
Initial sphere 1 position
Final sphere 1 position
Initial sphere 1 radius;
Final sphere 1 radius;
Initial sphere 2 position
Final sphere 2 position
Initial sphere 2 radius;
Final sphere 2 radius;
Number of times to step the sphere position and radius from start to end. This number of steps will be done in 1 second.
Add a graphics view element to the scene
Add the sphere representation to the view element, no need to make another scene element
Run the thread
Calculate t in [0.0, 1.0]
Interpolate position and radius
The total number of steps should complete in 1 second
SurgSim::Graphics::TEST | ( | OsgPlaneRepresentationRenderTests | , |
MovingPlanesTest | |||
) |
Pops up a window with two planes that are translating and rotating.
Initial plane 1 position
Final plane 1 position
Initial plane 1 angle
Final plane 1 angle
Initial plane 2 position
Final plane 2 position
Initial plane 2 angle
Final plane 2 angle
Number of times to step the sphere position and radius from start to end. This number of steps will be done in 1 second.
Add a graphics view element to the scene
Add the sphere representation to the view element, no need to make another scene element
Run the thread
Calculate t in [0.0, 1.0]
Interpolate pose
SurgSim::Graphics::TEST | ( | OsgViewElementRenderTests | , |
MoveAndResizeWindowTest | |||
) |
Add a graphics component to the scene
Set initial position to (50, 60), dimensions to 200 x 100 and disable the window border
Run the thread
Move the window to (100, 200)
Enable the window border and resize the window to 400 x 500
SurgSim::Graphics::TEST | ( | OsgViewElementRenderTest | , |
FullScreenView | |||
) |
Add a graphics component to the scene
SurgSim::Graphics::TEST | ( | OsgViewElementRenderTest | , |
StereoView | |||
) |
Add a graphics component to the scene
SurgSim::Graphics::TEST | ( | OsgViewElementRenderTest | , |
KeyBoardMouseTest | |||
) |
Add a graphics component to the scene
SurgSim::Graphics::TEST_F | ( | OsgSceneryRepresentationRenderTests | , |
RenderTest | |||
) |
Initial position of object 1
Final position of object 1
Initial angles (X, Y, Z) of object 1
Final angles (X, Y, Z) of object 1
Initial position of object 2
Final position of object 2
Initial angles (X, Y, Z) of object 2
Final angles (X, Y, Z) of object 2
Number of times to step the objects' position from start to end. This number of steps will be done in 1 second.
Calculate t in [0.0, 1.0]
Interpolate position
The total number of steps should complete in 1 second
SurgSim::Graphics::TEST_F | ( | OsgCylinderRepresentationRenderTests | , |
MovingCylinderTest | |||
) |
Add the two cylinder representation to the view element
Run the thread
Initial and final position (X, Y, Z) of cylinder 1
Initial size (radius, height) and final size of cylinder 1
Initial angles (X, Y, Z) and final of the cylinder 1
Initial and final position (X, Y, Z) cylinder 2
Initial and final size (radius, height) of cylinder 2
Initial and final angles (X, Y, Z) of the cylinder 2
Number of times to step the cylinder position and radius from start to end. This number of steps will be done in 1 second.
Calculate t in [0.0, 1.0]
Interpolate position and radius
The total number of steps should complete in 1 second
SurgSim::Graphics::TEST_F | ( | OsgCapsuleRepresentationRenderTests | , |
MovingCapsuleTest | |||
) |
Add the two capsule representation to the view element
Run the thread
Initial position of capsule 1
Final position of capsule 1
Initial size (radius, height) of capsule 1
Final size (radius, height) of capsule 1
Initial angles (X, Y, Z) of the capsule 1
Final angles (X, Y, Z) of the capsule 1
Initial position capsule 2
Final position capsule 2
Initial size (radius, height) of capsule 2
Final size (radius, height) of capsule 2
Initial angles (X, Y, Z) of the capsule 2
Final angles (X, Y, Z) of the capsule 2
Number of times to step the capsule position and radius from start to end. This number of steps will be done in 1 second.
Calculate t in [0.0, 1.0]
Interpolate position and angle
Test different ways to set the size of capsule
The total number of steps should complete in 1 second
SurgSim::Graphics::TEST_F | ( | OsgBoxRepresentationRenderTests | , |
MovingBoxesTest | |||
) |
Initial and final position (X, Y, Z) of box 1
Initial angles (X, Y, Z) and final of the cylinder 1
Initial box 1 sizeX;
Final box 1 sizeX;
Initial box 1 sizeY;
Final box 1 sizeY;
Initial box 1 sizeZ;
Final box 1 sizeZ;
Initial and final position (X, Y, Z) box 2
Initial and final angles (X, Y, Z) of the box 2
Initial box 2 sizeX;
Final box 2 sizeX;
Initial box 2 sizeX;
Final box 2 sizeX;
Initial box 2 sizeX;
Final box 2 sizeX;
Initial box 2 angleX;
Number of times to step the box position and radius from start to end. This number of steps will be done in 1 second.
Run the thread
Calculate t in [0.0, 1.0]
Interpolate position and orientation
The total number of steps should complete in 1 second
SurgSim::Graphics::TEST_F | ( | OsgScreenSpaceQuadRenderTests | , |
InitTest | |||
) |
Run the thread
Calculate t in [0.0, 1.0]
SurgSim::Graphics::TEST_F | ( | OsgCameraRenderTests | , |
PassTest | |||
) |
Run the thread
SurgSim::Graphics::TEST_F | ( | OsgMeshRepresentationRenderTests | , |
BasicCubeTest | |||
) |
Run the thread
The total number of steps should complete in 1 second
SurgSim::Graphics::TEST_F | ( | OsgRepresentationRenderTests | , |
RepresentationTest | |||
) |
This test will put all shape one by one along the X-axis To make sure all shapes are aligned.
X-axis points horizontally to the right Y-axis points vertically up Z-axis is perpendicular to the screen and points out
Box position
Capsule position
Cylinder position
Sphere position
Size of the box
Size of the capsule (radius, height)
Size of the cylinder
Radius of the sphere
Add representations to the view element so we don't need to make another concrete scene element
Run the thread
Set the size of box
Set the size of capsule Capsule should use Y-axis as its axis
Set the size of cylinder Cylinder should use Y-axis as its axis
Set the size of sphere
SurgSim::Graphics::TEST_F | ( | OsgPointCloudRepresentationRenderTests | , |
PointAdd | |||
) |
Run the thread
SurgSim::Graphics::TEST_F | ( | OsgScreenSpaceQuadRenderTests | , |
TextureTest | |||
) |
Run the thread
SurgSim::Graphics::TEST_F | ( | OsgShaderRenderTests | , |
SphereShaderTest | |||
) |
Pops up a window with a sphere colored by its normals and its mirror along the x-axis is also drawn using the geometry shader.
Add the sphere representation to the view element, no need to make another scene element
Add a shader to the sphere
Run the thread
SurgSim::Graphics::TEST_F | ( | OsgPointCloudRepresentationRenderTests | , |
StaticRotate | |||
) |
Run the thread
Calculate t in [0.0, 1.0]
SurgSim::Graphics::TEST_F | ( | OsgShaderRenderTests | , |
ShinyShaderTest | |||
) |
Add the sphere representation to the view element, no need to make another scene element
Run the thread
SurgSim::Graphics::TEST_F | ( | OsgPointCloudRepresentationRenderTests | , |
DynamicRotate | |||
) |
Run the thread
Calculate t in [0.0, 1.0]
SurgSim::Graphics::TEST_F | ( | OsgScreenSpaceQuadRenderTests | , |
RenderTextureTest | |||
) |
Run the thread
SurgSim::Graphics::TEST_F | ( | OsgShaderRenderTests | , |
TexturedShinyShaderTest | |||
) |
SurgSim::Graphics::TEST_F | ( | OsgPointCloudRepresentationRenderTests | , |
PointSizeAndColor | |||
) |
Run the thread
Calculate t in [0.0, 1.0]
SurgSim::Graphics::TEST_F | ( | OsgMeshRepresentationRenderTests | , |
TextureTest | |||
) |
SurgSim::Graphics::TEST_F | ( | OsgMeshRepresentationRenderTests | , |
ShaderTest | |||
) |
SurgSim::Graphics::TEST_F | ( | OsgMeshRepresentationRenderTests | , |
TriangleDeletionTest | |||
) |
Run the thread
The total number of steps should complete in 1 second
const T& SurgSim::Graphics::toOsg | ( | const T & | value | ) |
Default type conversion to OSG.
T | Type |
|
inline |
Convert quaternion of floats to OSG.
|
inline |
Convert 2D vector of floats to OSG.
|
inline |
Convert 3D rigid body (isometric) transform, represented as floats, to OSG.
|
inline |
Convert quaternion of doubles to OSG.
|
inline |
Convert 3D rigid body (isometric) transform, represented as doubles, to OSG.
|
inline |
Convert 2D vector of doubles to OSG.
|
inline |
Convert a fixed-size 2x2 matrix of floats to OSG.
|
inline |
Convert 3D vector of floats to OSG.
|
inline |
Convert a fixed-size 2x2 matrix of doubles to OSG.
|
inline |
Convert 3D vector of doubles to OSG.
|
inline |
Convert a fixed-size 3x3 matrix of floats to OSG.
|
inline |
Convert 4D vector of floats to OSG.
|
inline |
Convert a fixed-size 3x3 matrix of doubles to OSG.
|
inline |
Convert 4D vector of doubles to OSG.
|
inline |
Convert a fixed-size 4x4 matrix of floats to OSG.
|
inline |
Convert a fixed-size 4x4 matrix of doubles to OSG.
const int SurgSim::Graphics::OsgSupportedTextureCount = 16 + 1 |