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Gfx::EngineObject Struct Reference

Object drawn by the graphics engine. More...

#include <engine.h>

Public Member Functions

void LoadDefault ()
 Loads default values.
 

Public Attributes

bool used = false
 If true, object is valid in objects vector.
 
int baseObjRank = -1
 Rank of associated base engine object.
 
bool visible = false
 If true, the object is drawn.
 
bool drawWorld = false
 If true, object is behind the 2D interface.
 
bool drawFront = false
 If true, the shape is before the 2D interface.
 
EngineObjectType type = ENG_OBJTYPE_NULL
 Type of object.
 
Math::Matrix transform
 Transformation matrix.
 
float distance = 0.0f
 Distance to object from eye point.
 
int shadowRank = -1
 Rank of the associated shadow.
 
float transparency = 0.0f
 Transparency of the object [0, 1].
 

Detailed Description

Object drawn by the graphics engine.


The documentation for this struct was generated from the following file: