Here is a list of all documented class members with links to the class documentation for each member:
- r -
- r
: Gfx::Color
, Gfx::IntColor
- Radar()
: CObjectManager
- radius
: Gfx::EngineBaseObject
, Gfx::EngineGroundMark
, Gfx::EngineGroundSpot
, Gfx::EngineShadow
- RandomizeRelief()
: Gfx::CTerrain
- rank
: Gfx::DynamicLight
- Read()
: CAudioChangeCondition
, CBaseAlien
, CExchangePost
, CObject
, COldObject
, CSceneCondition
, CSceneEndCondition
, CShielder
, CStaticObject
- ReadCreateParams()
: CObject
- ReadFileStack()
: CRobotMain
- ReadProgram()
: CProgramStorageObject
, CProgramStorageObjectImpl
- ReadStack()
: CProgrammableObject
, CProgrammableObjectImpl
- redSize
: Gfx::DeviceConfig
- RemoteCamera()
: CRobotMain
- Remove()
: CResourceManager
- RemoveDirectory()
: CResourceManager
- RemoveProgram()
: CProgramStorageObject
, CProgramStorageObjectImpl
- Render()
: CApplication
, Gfx::CEngine
- RenderIfNeeded()
: CApplication
- RenderShadowMap()
: Gfx::CEngine
- reserved
: Gfx::OldModelHeader
- Reset()
: CBotStack
- ResetAfterDeviceChanged()
: Gfx::CEngine
- ResetCreate()
: CRobotMain
- ResetKeyStates()
: CInput
- ResetObject()
: CRobotMain
- ResetPerformanceCounters()
: CApplication
- ResetTimeAfterLoading()
: CApplication
- resizeable
: Gfx::DeviceConfig
- RestartMusic()
: ALSound
, CSoundInterface
- ResumeSimulation()
: CApplication
- revision
: Gfx::OldModelHeader
- rotation
: Gfx::ModelMeshHeaderV3
- rTime
: Event
- Run()
: CApplication
- RunProgram()
: CProgrammableObject
, CProgrammableObjectImpl