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Gfx::CTerrain::TerrainMaterial Struct Reference

Material for ground surface. More...

#include <terrain.h>

Public Attributes

short id = 0
 Unique ID.
 
std::string texName
 Texture.
 
Math::Point uv
 UV texture coordinates.
 
float hardness = 0.0f
 Terrain hardness (defines e.g. sound of walking)
 
char mat [4] = {}
 IDs of neighbor materials: up, right, down, left.
 

Detailed Description

Material for ground surface.


The documentation for this struct was generated from the following file: