38 float wheelFront = 0.0f;
39 float wheelBack = 0.0f;
40 float wheelLeft = 0.0f;
41 float wheelRight = 0.0f;
50 virtual void Simplify();
51 virtual void DeletePart(
int part);
54 virtual int GetObjectRank(
int part);
56 virtual int GetOption();
58 virtual void SetDrawFront(
bool bDraw);
61 virtual void FloorAdjust();
68 virtual void SetMasterParticle(
int part,
int parti);
74 virtual void FlatParent();
77 virtual void SetVirusMode(
bool bEnable);
78 virtual bool GetVirusMode();
81 virtual CAuto* GetAuto();
Definition: old_object_interface.h:36
4x4 matrix
Definition: matrix.h:65
Matrix struct and related functions.
Vector struct and related functions.
ObjectType
Type of game object.
Definition: object_type.h:33
Definition: old_object_interface.h:45
3D (3x1) vector
Definition: vector.h:53