Colobot
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A single triangle in mesh as saved in model file. More...
#include <model_triangle.h>
Public Attributes | |
VertexTex2 | p1 |
1st vertex | |
VertexTex2 | p2 |
2nd vertex | |
VertexTex2 | p3 |
3rd vertex | |
Color | diffuse |
Diffuse color. | |
Color | ambient |
Ambient color. | |
Color | specular |
Specular color. | |
std::string | tex1Name |
Name of 1st texture. | |
std::string | tex2Name |
Name of 2nd texture. | |
bool | variableTex2 = false |
If true, 2nd texture will be taken from current engine setting. | |
bool | doubleSided = false |
Whether to render as double-sided surface. | |
ModelTransparentMode | transparentMode = ModelTransparentMode::None |
How to deal with texture transparency. | |
ModelSpecialMark | specialMark = ModelSpecialMark::None |
Special marking. | |
A single triangle in mesh as saved in model file.