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Gfx::EngineGroundMark Struct Reference

A mark on ground drawn by the graphics engine. More...

#include <engine.h>

Public Member Functions

void LoadDefault ()
 

Public Attributes

bool draw = false
 If true, draw mark.
 
EngineGroundMarkPhase phase = ENG_GR_MARK_PHASE_NULL
 Phase of life.
 
float delay [3] = {}
 Times for 3 life phases.
 
float fix = 0.0f
 Fixed time.
 
Math::Vector pos
 Position for marks.
 
float radius = 0.0f
 Radius of marks.
 
float intensity = 0.0f
 Color intensity.
 
Math::Vector drawPos
 Draw position for marks.
 
float drawRadius = 0.0f
 Radius for marks.
 
float drawIntensity = 0.0f
 Draw intensity for marks.
 
int dx = 0
 X dimension of table.
 
int dy = 0
 Y dimension of table.
 
char * table = nullptr
 Pointer to the table.
 

Detailed Description

A mark on ground drawn by the graphics engine.


The documentation for this struct was generated from the following file: