23 #include "object/task/task.h"
51 bool EventProcess(
const Event &event)
override;
54 Error IsEnded()
override;
55 bool Abort()
override;
58 CObject* SearchTakeObject(
float &angle,
float dLimit,
float aLimit);
59 CObject* SearchFriendObject(
float &angle,
float dLimit,
float aLimit);
60 bool TransporterTakeObject();
61 bool TransporterDeposeObject();
65 TaskTakeOrder m_order = TTO_TAKE;
66 TaskTakeArm m_arm = TTA_NEUTRAL;
69 float m_progress = 0.0f;
70 float m_height = 0.0f;
71 bool m_bError =
false;
Definition: old_object.h:77
ObjectType
Type of game object.
Definition: object_type.h:33
3D (3x1) vector
Definition: vector.h:53
Definition: tasktake.h:45
Event sent by system, interface or game.
Definition: event.h:709
Base class for all 3D in-game objects.
Definition: object.h:59