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Gfx::CPlanet::Planet Struct Reference

Planet texture definition. More...

#include <planet.h>

Public Attributes

PlanetType type = PlanetType::Sky
 Type of planet.
 
Math::Point start
 Initial position in degrees.
 
Math::Point angle
 Current position in degrees.
 
float dim = 0.0f
 Dimensions (0..1)
 
float speed = 0.0f
 Speed.
 
float dir = 0.0f
 Direction in the sky.
 
std::string name
 Name of the texture.
 
Math::Point uv1
 Texture mapping.
 
Math::Point uv2
 
bool transparent = false
 Transparent texture.
 

Detailed Description

Planet texture definition.


The documentation for this struct was generated from the following file: