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src
app
controller.h
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/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2015, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsitec.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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#pragma once
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#include "level/level_category.h"
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#include <memory>
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#include <string>
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class
CApplication
;
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class
CRobotMain
;
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struct
Event
;
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class
CController
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{
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public
:
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CController
(
CApplication
* app,
bool
configLoaded =
true
);
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~
CController
();
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CApplication
*
GetApplication
();
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CRobotMain
*
GetRobotMain
();
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void
ProcessEvent
(
Event
&event);
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void
StartApp
();
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void
StartGame
(LevelCategory cat,
int
chap,
int
lvl);
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private
:
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CApplication
* m_app;
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std::unique_ptr<CRobotMain> m_main;
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};
CController::StartGame
void StartGame(LevelCategory cat, int chap, int lvl)
Starts the simulation, loading the given scene.
Definition:
controller.cpp:58
CRobotMain
Definition:
robotmain.h:151
CController::GetRobotMain
CRobotMain * GetRobotMain()
Return CRobotMain instance.
Definition:
controller.cpp:48
CApplication
Main application.
Definition:
app.h:191
CController
Entry point into CRobotMain.
Definition:
controller.h:40
CController::GetApplication
CApplication * GetApplication()
Return CApplication instance.
Definition:
controller.cpp:43
Event
Event sent by system, interface or game.
Definition:
event.h:709
CController::StartApp
void StartApp()
Start the application.
Definition:
controller.cpp:53
CController::ProcessEvent
void ProcessEvent(Event &event)
Event processing.
Definition:
controller.cpp:64
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