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3 #ifndef _ENTER_KING_UTIL_H
4 #define _ENTER_KING_UTIL_H
13 int x0,
int x1,
int y0,
int y1);
17 template <Player Turn>
19 int x0,
int x1,
int y0,
int y1);
21 int x0,
int x1,
int y0,
int y1);
22 template <Player Turn>
24 int& num_pieces,
int row);
26 int& num_pieces,
int row);