computeMove(int &consumed) | osl::game_playing::GameManager | |
computers | osl::game_playing::GameManager | protected |
CsaClient(ComputerPlayer *black, ComputerPlayer *white, CsaLogger *l, std::istream &, std::ostream &) | osl::game_playing::CsaClient | |
CuiClient(ComputerPlayer *black, ComputerPlayer *white, CsaLogger *l, std::istream &, std::ostream &) | osl::game_playing::CuiClient | |
eval(Player turn, Move m) | osl::game_playing::GameManager | |
GameManager(ComputerPlayer *black, ComputerPlayer *white, CsaLogger *logger) | osl::game_playing::GameManager | |
is | osl::game_playing::CuiClient | protected |
isComputer(Player turn) const | osl::game_playing::GameManager | inline |
line | osl::game_playing::CsaClient | private |
load(const char *csa_filename, bool verbose=false) | osl::game_playing::GameManager | |
logger | osl::game_playing::GameManager | protected |
os | osl::game_playing::CuiClient | protected |
players | osl::game_playing::GameManager | protected |
popMove() | osl::game_playing::GameManager | protected |
processComputerMove(const search::MoveWithComment &, int seconds) | osl::game_playing::CsaClient | privatevirtual |
pushMove(const search::MoveWithComment &, int seconds) | osl::game_playing::GameManager | protected |
readAndProcessCommand() | osl::game_playing::CsaClient | privatevirtual |
resetLogger(CsaLogger *l) | osl::game_playing::GameManager | |
run(const char *black, const char *white) | osl::game_playing::CuiClient | |
run() | osl::game_playing::CuiClient | |
setByoyomi(int seconds) | osl::game_playing::GameManager | inline |
setComputerPlayer(Player turn, bool is_computer) | osl::game_playing::GameManager | |
setShowMoveWithComment(bool value=true) | osl::game_playing::CsaClient | |
setSilent(bool new_value=true) | osl::game_playing::CsaClient | inline |
setTimeLeft(int black_time, int white_time) | osl::game_playing::GameManager | |
show_move_with_comment | osl::game_playing::CsaClient | private |
silent | osl::game_playing::CsaClient | private |
state | osl::game_playing::GameManager | protected |
stopFlag() | osl::game_playing::CuiClient | inline |
time_keeper | osl::game_playing::GameManager | protected |
~CsaClient() | osl::game_playing::CsaClient | |
~CuiClient() | osl::game_playing::CuiClient | |
~GameManager() | osl::game_playing::GameManager | virtual |