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osl::eval::ProgressEval Member List

This is the complete list of members for osl::eval::ProgressEval, including all inherited members.

AdjustableDimension enum valueosl::eval::ProgressEvalGeneral< progress_eval_opening_t >
attackBonusScale(int val, Player attack) constosl::eval::ProgressEvalGeneral< progress_eval_opening_t >inline
attackDefenseBonus() constosl::eval::ProgressEvalGeneral< progress_eval_opening_t >inline
attackDefenseBonusT16(Progress16 black, Progress16 white, Progress16 black_defense, Progress16 white_defense)osl::eval::ProgressEvalGeneral< progress_eval_opening_t >inlinestatic
calculateAttackBonus(const NumEffectState &state) constosl::eval::ProgressEvalGeneral< progress_eval_opening_t >
calculateAttackBonusEach(const NumEffectState &state) constosl::eval::ProgressEvalGeneral< progress_eval_opening_t >
calculateAttackBonusOne(const NumEffectState &state) constosl::eval::ProgressEvalGeneral< progress_eval_opening_t >
calculateAttackRooks(const NumEffectState &state) constosl::eval::ProgressEvalGeneral< progress_eval_opening_t >
calculateEnterKingBonus(const NumEffectState &state) constosl::eval::ProgressEvalGeneral< progress_eval_opening_t >
calculateGoldPenalty(const NumEffectState &state) constosl::eval::ProgressEvalGeneral< progress_eval_opening_t >
calculateKnightCheck(const NumEffectState &state) constosl::eval::ProgressEvalGeneral< progress_eval_opening_t >
calculateKnightCheckEach(const NumEffectState &state) constosl::eval::ProgressEvalGeneral< progress_eval_opening_t >
calculateMiddleKingBonus(const NumEffectState &state) constosl::eval::ProgressEvalGeneral< progress_eval_opening_t >
calculateMobilityBonus() constosl::eval::ProgressEvalGeneral< progress_eval_opening_t >
calculateMobilityBonusBishop(const NumEffectState &state)osl::eval::ProgressEvalGeneral< progress_eval_opening_t >static
calculateMobilityBonusLance(const NumEffectState &state)osl::eval::ProgressEvalGeneral< progress_eval_opening_t >static
calculateMobilityBonusRook(const NumEffectState &state)osl::eval::ProgressEvalGeneral< progress_eval_opening_t >static
calculatePinBonus(const NumEffectState &state) constosl::eval::ProgressEvalGeneral< progress_eval_opening_t >
calculateRookRankBonus(const NumEffectState &state) constosl::eval::ProgressEvalGeneral< progress_eval_opening_t >
calculateSilverPenalty(const NumEffectState &state) constosl::eval::ProgressEvalGeneral< progress_eval_opening_t >
captureValue(PtypeO ptypeO)osl::eval::ProgressEvalGeneral< progress_eval_opening_t >inlinestatic
changeTurn()osl::eval::ProgressEvalGeneral< progress_eval_opening_t >inline
composeValue(int value_opening, int value_endgame, Progress16 progress16, Progress16 black, Progress16 white, Progress16 black_defense, Progress16 white_defense, int minor_piece_bonus, int progress_independent_bonus, int progress_dependent_bonus)osl::eval::ProgressEvalGeneral< progress_eval_opening_t >inlinestatic
debug() constosl::eval::ProgressEvalGeneral< progress_eval_opening_t >inline
debugInfo(const NumEffectState &state) constosl::eval::ProgressEvalGeneral< progress_eval_opening_t >
defense_t typedefosl::eval::ProgressEvalGeneral< progress_eval_opening_t >
endgame_eval_t typedefosl::eval::ProgressEvalGeneral< progress_eval_opening_t >
endgameValue() constosl::eval::ProgressEvalGeneral< progress_eval_opening_t >inline
expect(const NumEffectState &state, Move move) constosl::eval::ProgressEvalGeneral< progress_eval_opening_t >
infty()osl::eval::ProgressEvalGeneral< progress_eval_opening_t >inlinestatic
initialized()osl::eval::ProgressEvalGeneral< progress_eval_opening_t >inlinestatic
invalidateCache()osl::eval::ProgressEvalGeneral< progress_eval_opening_t >inline
minorPieceValue() constosl::eval::ProgressEvalGeneral< progress_eval_opening_t >inline
opening_eval_t typedefosl::eval::ProgressEvalGeneral< progress_eval_opening_t >
openingValue() constosl::eval::ProgressEvalGeneral< progress_eval_opening_t >inline
Piece_Valueosl::eval::ProgressEvalstatic
pins(Player player) constosl::eval::ProgressEvalGeneral< progress_eval_opening_t >inline
progress16() constosl::eval::ProgressEvalGeneral< progress_eval_opening_t >inline
progress16bonus(Player p) constosl::eval::ProgressEvalGeneral< progress_eval_opening_t >inline
progress32() constosl::eval::ProgressEvalGeneral< progress_eval_opening_t >inline
progress_t typedefosl::eval::ProgressEvalGeneral< progress_eval_opening_t >
ProgressEval(const NumEffectState &state)osl::eval::ProgressEvalinlineexplicit
ProgressEval()osl::eval::ProgressEvalinline
ProgressEvalGeneral(const NumEffectState &state)osl::eval::ProgressEvalGeneral< progress_eval_opening_t >
resetWeights(const int *weight)osl::eval::ProgressEvalGeneral< progress_eval_opening_t >static
ROUND_UPosl::eval::ProgressEvalGeneral< progress_eval_opening_t >static
seeScale()osl::eval::ProgressEvalGeneral< progress_eval_opening_t >inlinestatic
setUp(const char *filename)osl::eval::ProgressEvalGeneral< progress_eval_opening_t >inlinestatic
setUp()osl::eval::ProgressEvalGeneral< progress_eval_opening_t >inlinestatic
setValues(const SimpleState &, Progress16 progress16, container::PieceValues &)osl::eval::ProgressEvalGeneral< progress_eval_opening_t >static
setValues(const SimpleState &s, container::PieceValues &o)osl::eval::ProgressEvalGeneral< progress_eval_opening_t >static
suggestMove(const NumEffectState &) constosl::eval::ProgressEvalGeneral< progress_eval_opening_t >inline
update(const NumEffectState &new_state, Move last_move)osl::eval::ProgressEvalGeneral< progress_eval_opening_t >
value() constosl::eval::ProgressEvalGeneral< progress_eval_opening_t >inline