#include "osl/effect/numSimpleEffect.h"
#include "osl/mobility/kingMobility.h"
#include "osl/misc/align16New.h"
#include <boost/cstdint.hpp>
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Classes | |
class | osl::state::NumEffectState |
利きを持つ局面 More... | |
Namespaces | |
osl | |
attackDefense.h | |
osl::checkmate | |
詰将棋関係 | |
osl::state | |
局面. | |
Constant Groups | |
osl | |
attackDefense.h | |
osl::checkmate | |
詰将棋関係 | |
osl::state | |
局面. | |
Functions | |
bool | osl::state::operator== (const NumEffectState &st1, const NumEffectState &st2) |
駒番に依存した局面(インスタンス)比較をする. More... | |
bool | osl::state::operator!= (const NumEffectState &s1, const NumEffectState &s2) |