#include "osl/misc/loki.h"
#include "osl/direction.h"
#include "osl/boardTable.h"
#include "osl/ptype.h"
#include "osl/ptypeTraits.h"
#include "osl/piece.h"
#include "osl/container/pieceMask.h"
#include "osl/container/bitXmask.h"
#include "osl/effectContent.h"
#include "osl/move.h"
#include "osl/player.h"
#include "osl/handicap.h"
#include "osl/misc/carray.h"
#include "osl/effect_action/pieceFilter.h"
#include "osl/ptypeTable.h"
#include <iosfwd>
Go to the source code of this file.
Classes | |
class | osl::state::SimpleState |
Namespaces | |
osl | |
attackDefense.h | |
osl::state | |
局面. | |
Constant Groups | |
osl | |
attackDefense.h | |
osl::state | |
局面. | |
Functions | |
std::ostream & | osl::state::operator<< (std::ostream &os, const SimpleState &state) |
bool | osl::state::operator== (const SimpleState &st1, const SimpleState &st2) |
盤上の駒のみを比較する(持ち駒は見ない). More... | |