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osl::move_action::ToAroundKing24Filter< P, OrigAction > Struct Template Reference

自玉の 24近傍への手 More...

#include <toAroundKing24Filter.h>

Collaboration diagram for osl::move_action::ToAroundKing24Filter< P, OrigAction >:
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Public Member Functions

 BOOST_CLASS_REQUIRE (OrigAction, osl::move_action, Concept)
 
 ToAroundKing24Filter (const NumEffectState &s, OrigAction &action)
 
bool isToAroundKing24Move (Square to)
 
void simpleMove (Square from, Square to, Ptype ptype, bool isPromote, Player p, Move m)
 
void unknownMove (Square from, Square to, Piece p1, Ptype ptype, bool isPromote, Player p, Move m)
 
void dropMove (Square to, Ptype ptype, Player p, Move m)
 
void simpleMove (Square from, Square to, Ptype ptype, bool isPromote, Player p)
 
void unknownMove (Square from, Square to, Piece captured, Ptype ptype, bool isPromote, Player p)
 
void dropMove (Square to, Ptype ptype, Player p)
 

Public Attributes

const NumEffectState & state
 
OrigAction & action
 
Square position_king
 

Detailed Description

template<Player P, class OrigAction>
struct osl::move_action::ToAroundKing24Filter< P, OrigAction >

自玉の 24近傍への手

Definition at line 20 of file toAroundKing24Filter.h.

Constructor & Destructor Documentation

template<Player P, class OrigAction >
osl::move_action::ToAroundKing24Filter< P, OrigAction >::ToAroundKing24Filter ( const NumEffectState &  s,
OrigAction &  action 
)
inline

Definition at line 28 of file toAroundKing24Filter.h.

Member Function Documentation

template<Player P, class OrigAction >
osl::move_action::ToAroundKing24Filter< P, OrigAction >::BOOST_CLASS_REQUIRE ( OrigAction  ,
osl::move_action  ,
Concept   
)
template<Player P, class OrigAction >
void osl::move_action::ToAroundKing24Filter< P, OrigAction >::dropMove ( Square  to,
Ptype  ptype,
Player  p,
Move  m 
)
inline
template<Player P, class OrigAction >
void osl::move_action::ToAroundKing24Filter< P, OrigAction >::dropMove ( Square  to,
Ptype  ptype,
Player  p 
)
inline
template<Player P, class OrigAction >
bool osl::move_action::ToAroundKing24Filter< P, OrigAction >::isToAroundKing24Move ( Square  to)
inline
template<Player P, class OrigAction >
void osl::move_action::ToAroundKing24Filter< P, OrigAction >::simpleMove ( Square  from,
Square  to,
Ptype  ptype,
bool  isPromote,
Player  p,
Move  m 
)
inline
template<Player P, class OrigAction >
void osl::move_action::ToAroundKing24Filter< P, OrigAction >::simpleMove ( Square  from,
Square  to,
Ptype  ptype,
bool  isPromote,
Player  p 
)
inline
template<Player P, class OrigAction >
void osl::move_action::ToAroundKing24Filter< P, OrigAction >::unknownMove ( Square  from,
Square  to,
Piece  p1,
Ptype  ptype,
bool  isPromote,
Player  p,
Move  m 
)
inline
template<Player P, class OrigAction >
void osl::move_action::ToAroundKing24Filter< P, OrigAction >::unknownMove ( Square  from,
Square  to,
Piece  captured,
Ptype  ptype,
bool  isPromote,
Player  p 
)
inline

Member Data Documentation

template<Player P, class OrigAction >
OrigAction& osl::move_action::ToAroundKing24Filter< P, OrigAction >::action
template<Player P, class OrigAction >
Square osl::move_action::ToAroundKing24Filter< P, OrigAction >::position_king
template<Player P, class OrigAction >
const NumEffectState& osl::move_action::ToAroundKing24Filter< P, OrigAction >::state

Definition at line 23 of file toAroundKing24Filter.h.


The documentation for this struct was generated from the following file: