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osl::move_generator::GenerateAddEffect< isAttackToKing > Struct Template Reference

#include <addEffect_.h>

Static Public Member Functions

static void generate (Player player, const NumEffectState &state, Square target, move_action::Store &store)
 対象とするマスに利きを付ける手を生成する. More...
 
static void generate (Player player, const NumEffectState &state, Square target, MoveVector &out)
 

Detailed Description

template<bool isAttackToKing = false>
struct osl::move_generator::GenerateAddEffect< isAttackToKing >

Definition at line 95 of file addEffect_.h.

Member Function Documentation

template<bool isAttackToKing>
void osl::move_generator::GenerateAddEffect< isAttackToKing >::generate ( Player  player,
const NumEffectState &  state,
Square  target,
move_action::Store store 
)
static

対象とするマスに利きを付ける手を生成する.

内部でSafeFilter をかける. Note: Action がPlayerで型付けされていると,無駄があるのでStore限定に

Definition at line 497 of file addEffect_.tcc.

References osl::BLACK, and osl::move_generator::capture::generate().

Referenced by osl::move_generator::GenerateAddEffect< isAttackToKing >::generate().

template<bool isAttackToKing = false>
static void osl::move_generator::GenerateAddEffect< isAttackToKing >::generate ( Player  player,
const NumEffectState &  state,
Square  target,
MoveVector &  out 
)
inlinestatic

The documentation for this struct was generated from the following files: