駒を取る手を生成 More...
#include <capture_.h>
Public Member Functions | |
template<Player P> | |
void | generate (const NumEffectState &state, Square target, Action &action) |
template<Player P> | |
void | escapeByCapture (const NumEffectState &state, Square target, Piece piece, Action &action) |
template<osl::Player P> | |
void | generate1 (const NumEffectState &state, Square target, Action &action) |
Static Public Member Functions | |
template<Player P> | |
static void | generate (const NumEffectState &state, Square target, Action &action) |
template<Player P> | |
static void | escapeByCapture (const NumEffectState &state, Square target, Piece piece, Action &action) |
template<Player P> | |
static void | generate1 (const NumEffectState &state, Square target, Action &action) |
取る手を1手だけ作る More... | |
Private Member Functions | |
BOOST_CLASS_REQUIRE (Action, osl::move_action, Concept) | |
駒を取る手を生成
Definition at line 19 of file capture_.h.
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private |
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static |
target | 取る駒の位置 (can be empty) |
piece | この駒以外で取る before 2009/12/20 pinを考慮していなかった |
void osl::move_generator::Capture< Action >::escapeByCapture | ( | const NumEffectState & | state, |
Square | target, | ||
Piece | piece, | ||
Action & | action | ||
) |
Definition at line 46 of file capture_.tcc.
References osl::Piece::number(), and target.
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static |
target | 取る駒の位置 (can be empty) |
void osl::move_generator::Capture< Action >::generate | ( | const NumEffectState & | state, |
Square | target, | ||
Action & | action | ||
) |
Definition at line 36 of file capture_.tcc.
References osl::Square::isOnBoard(), and target.
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static |
取る手を1手だけ作る
target | 取る駒の位置 (can be empty) |
void osl::move_generator::Capture< Action >::generate1 | ( | const NumEffectState & | state, |
Square | target, | ||
Action & | action | ||
) |
Definition at line 59 of file capture_.tcc.
References osl::Piece::isPiece().