SUMO - Simulation of Urban MObility
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NLEdgeControlBuilder.h
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1 /****************************************************************************/
9 // Interface for building edges
10 /****************************************************************************/
11 // SUMO, Simulation of Urban MObility; see http://sumo.dlr.de/
12 // Copyright (C) 2001-2015 DLR (http://www.dlr.de/) and contributors
13 /****************************************************************************/
14 //
15 // This file is part of SUMO.
16 // SUMO is free software: you can redistribute it and/or modify
17 // it under the terms of the GNU General Public License as published by
18 // the Free Software Foundation, either version 3 of the License, or
19 // (at your option) any later version.
20 //
21 /****************************************************************************/
22 #ifndef NLEdgeControlBuilder_h
23 #define NLEdgeControlBuilder_h
24 
25 
26 // ===========================================================================
27 // included modules
28 // ===========================================================================
29 #ifdef _MSC_VER
30 #include <windows_config.h>
31 #else
32 #include <config.h>
33 #endif
34 
35 #include <string>
36 #include <vector>
37 #include <microsim/MSEdge.h>
39 
40 
41 // ===========================================================================
42 // class declarations
43 // ===========================================================================
44 class MSEdgeControl;
45 class MSLane;
46 class MSNet;
47 class OutputDevice;
48 
49 
50 // ===========================================================================
51 // class definitions
52 // ===========================================================================
65 
66 public:
69 
70 
72  virtual ~NLEdgeControlBuilder();
73 
74 
87  void beginEdgeParsing(const std::string& id, const MSEdge::EdgeBasicFunction function,
88  const std::string& streetName, const std::string& edgeType, int priority);
89 
90 
106  virtual MSLane* addLane(const std::string& id, SUMOReal maxSpeed,
107  SUMOReal length, const PositionVector& shape,
108  SUMOReal width, SVCPermissions permissions);
109 
110 
113  virtual MSEdge* closeEdge();
114 
116  MSEdgeControl* build();
117 
118 
128  virtual MSEdge* buildEdge(const std::string& id, const MSEdge::EdgeBasicFunction function,
129  const std::string& streetName, const std::string& edgeType, const int priority);
130 
131 
132 protected:
135 
138 
141 
144 
146  std::vector<MSLane*>* myLaneStorage;
147 
148 private:
151 
154 
155 };
156 
157 
158 #endif
159 
160 /****************************************************************************/
161 
virtual MSEdge * closeEdge()
Closes the building of an edge; The edge is completely described by now and may not be opened again...
virtual MSEdge * buildEdge(const std::string &id, const MSEdge::EdgeBasicFunction function, const std::string &streetName, const std::string &edgeType, const int priority)
Builds an edge instance (MSEdge in this case)
int SVCPermissions
MSEdgeVector myEdges
Temporary, internal storage for built edges.
unsigned int myCurrentNumericalLaneID
A running number for lane numbering.
EdgeBasicFunction
Defines possible edge types.
Definition: MSEdge.h:90
MSEdge * myActiveEdge
pointer to the currently chosen edge
The simulated network and simulation perfomer.
Definition: MSNet.h:94
unsigned int myCurrentNumericalEdgeID
A running number for edge numbering.
A road/street connecting two junctions.
Definition: MSEdge.h:81
NLEdgeControlBuilder & operator=(const NLEdgeControlBuilder &s)
invalidated assignment operator
MSEdgeControl * build()
builds the MSEdgeControl-class which holds all edges
A list of positions.
std::vector< MSLane * > * myLaneStorage
pointer to a temporary lane storage
NLEdgeControlBuilder()
Constructor.
Stores edges and lanes, performs moving of vehicle.
Definition: MSEdgeControl.h:74
virtual ~NLEdgeControlBuilder()
Destructor.
virtual MSLane * addLane(const std::string &id, SUMOReal maxSpeed, SUMOReal length, const PositionVector &shape, SUMOReal width, SVCPermissions permissions)
Adds a lane to the current edge;.
void beginEdgeParsing(const std::string &id, const MSEdge::EdgeBasicFunction function, const std::string &streetName, const std::string &edgeType, int priority)
Begins building of an MSEdge.
Static storage of an output device and its base (abstract) implementation.
Definition: OutputDevice.h:71
#define SUMOReal
Definition: config.h:218
std::vector< MSEdge * > MSEdgeVector
Definition: MSEdge.h:78
Representation of a lane in the micro simulation.
Definition: MSLane.h:77
Interface for building edges.