25 #ifndef __vtkCgShaderDeviceAdapter_h
26 #define __vtkCgShaderDeviceAdapter_h
54 int components,
int type,
55 const void* attribute,
unsigned long offset=0);
59 void SendAttributeInternal(
const char* attrname,
int components,
const double*);
60 void SendAttributeInternal(
const char* attrname,
int components,
const float*);
70 vtkInternal* Internal;
virtual void SendAttribute(const char *attrname, int components, int type, const void *attribute, unsigned long offset=0)=0
an adapter to pass generic vertex attributes to the rendering pipeline. .SECTION This class is an ada...
virtual void PrepareForRender()=0
a simple class to control print indentation
virtual void PrintSelf(ostream &os, vtkIndent indent)
adapter to pass generic vertex attributes to the rendering pipeline to be used in a Cg shader...