22 #ifndef __vtkGLSLShaderDeviceAdapter2_h
23 #define __vtkGLSLShaderDeviceAdapter2_h
40 virtual void PrepareForRender();
54 virtual void SendAttribute(
const char* attrname,
57 const void *attribute,
73 int GetAttributeLocation(
const char* attrName);
83 vtkInternal* Internal;
abstract base class for most VTK objects
virtual void PrintSelf(ostream &os, vtkIndent indent)
a simple class to control print indentation
vtkShaderProgram2 * ShaderProgram
adapter to pass generic vertex attributes to the rendering pipeline to be used in a vtkShaderProgram2...