35 #ifndef __vtkAttributeClustering2DLayoutStrategy_h
36 #define __vtkAttributeClustering2DLayoutStrategy_h
58 vtkGetStringMacro(VertexAttribute);
59 void SetVertexAttribute(
const char*);
67 vtkGetMacro(RandomSeed,
int);
77 vtkGetMacro(MaxNumberOfIterations,
int);
86 vtkGetMacro(IterationsPerLayout,
int);
93 vtkSetClampMacro(InitialTemperature,
float, 0.0,
VTK_FLOAT_MAX);
94 vtkGetMacro(InitialTemperature,
float);
103 vtkGetMacro(CoolDownRate,
double);
109 vtkSetMacro(RestDistance,
float);
110 vtkGetMacro(RestDistance,
float);
147 int IterationsPerLayout;
152 float CuttingThreshold;
153 char* VertexAttribute;
156 void GenerateCircularSplat(
vtkImageData *splat,
int x,
int y);
157 void GenerateGaussianSplat(
vtkImageData *splat,
int x,
int y);
158 void ResolveCoincidentVertices();
162 Internals* Implementation;
a simple fast 2D graph layout
dynamic, self-adjusting array of float
abstract superclass for all graph layout strategies
dynamic, self-adjusting array of int
A splatter optimized for splatting single kernels.
a simple class to control print indentation
topologically and geometrically regular array of data
virtual int IsLayoutComplete()
#define VTK_LARGE_INTEGER
int MaxNumberOfIterations
virtual void Initialize()
void PrintSelf(ostream &os, vtkIndent indent)