Class TShapeTreeTransform
Unit
CastleShapes
Declaration
type TShapeTreeTransform = class(TShapeTreeGroup)
Description
Node of the TShapeTree transforming it's children.
It's ideal for handling VRML 2.0 / X3D Transform node, and similar nodes (MatrixTransform and some H-Anim nodes also act as a transformation node and also may be handled by this).
Hierarchy
Overview
Methods
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constructor Create(AParentScene: TObject); |
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destructor Destroy; override; |
Properties
Description
Methods
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constructor Create(AParentScene: TObject); |
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destructor Destroy; override; |
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Properties
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property TransformNode: TX3DNode read FTransformNode write FTransformNode; |
Transforming VRML/X3D node. Always assigned, always may be casted to ITransformNode interface.
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Generated by PasDoc 0.13.0 on 2014-04-30 22:06:45
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