Qt 5.3
Qt GUI
C++ Classes
QOpenGLFunctions_3_0
Qt 5.3.1 Reference Documentation
List of All Members for QOpenGLFunctions_3_0
This is the complete list of members for
QOpenGLFunctions_3_0
, including inherited members.
QOpenGLFunctions_3_0
()
~QOpenGLFunctions_3_0
()
d_ptr
: QAbstractOpenGLFunctionsPrivate *
glAccum
(GLenum, GLfloat)
glActiveTexture
(GLenum)
glAlphaFunc
(GLenum, GLfloat)
glAreTexturesResident
(GLsizei, const GLuint *, GLboolean *) : GLboolean
glArrayElement
(GLint)
glAttachShader
(GLuint, GLuint)
glBegin
(GLenum)
glBeginConditionalRender
(GLuint, GLenum)
glBeginQuery
(GLenum, GLuint)
glBeginTransformFeedback
(GLenum)
glBindAttribLocation
(GLuint, GLuint, const GLchar *)
glBindBuffer
(GLenum, GLuint)
glBindBufferBase
(GLenum, GLuint, GLuint)
glBindBufferRange
(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr)
glBindFragDataLocation
(GLuint, GLuint, const GLchar *)
glBindFramebuffer
(GLenum, GLuint)
glBindRenderbuffer
(GLenum, GLuint)
glBindTexture
(GLenum, GLuint)
glBindVertexArray
(GLuint)
glBitmap
(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte *)
glBlendColor
(GLfloat, GLfloat, GLfloat, GLfloat)
glBlendEquation
(GLenum)
glBlendEquationSeparate
(GLenum, GLenum)
glBlendFunc
(GLenum, GLenum)
glBlendFuncSeparate
(GLenum, GLenum, GLenum, GLenum)
glBlitFramebuffer
(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum)
glBufferData
(GLenum, GLsizeiptr, const GLvoid *, GLenum)
glBufferSubData
(GLenum, GLintptr, GLsizeiptr, const GLvoid *)
glCallList
(GLuint)
glCallLists
(GLsizei, GLenum, const GLvoid *)
glCheckFramebufferStatus
(GLenum) : GLenum
glClampColor
(GLenum, GLenum)
glClear
(GLbitfield)
glClearAccum
(GLfloat, GLfloat, GLfloat, GLfloat)
glClearBufferfi
(GLenum, GLint, GLfloat, GLint)
glClearBufferfv
(GLenum, GLint, const GLfloat *)
glClearBufferiv
(GLenum, GLint, const GLint *)
glClearBufferuiv
(GLenum, GLint, const GLuint *)
glClearColor
(GLfloat, GLfloat, GLfloat, GLfloat)
glClearDepth
(GLdouble)
glClearIndex
(GLfloat)
glClearStencil
(GLint)
glClientActiveTexture
(GLenum)
glClipPlane
(GLenum, const GLdouble *)
glColor3b
(GLbyte, GLbyte, GLbyte)
glColor3bv
(const GLbyte *)
glColor3d
(GLdouble, GLdouble, GLdouble)
glColor3dv
(const GLdouble *)
glColor3f
(GLfloat, GLfloat, GLfloat)
glColor3fv
(const GLfloat *)
glColor3i
(GLint, GLint, GLint)
glColor3iv
(const GLint *)
glColor3s
(GLshort, GLshort, GLshort)
glColor3sv
(const GLshort *)
glColor3ub
(GLubyte, GLubyte, GLubyte)
glColor3ubv
(const GLubyte *)
glColor3ui
(GLuint, GLuint, GLuint)
glColor3uiv
(const GLuint *)
glColor3us
(GLushort, GLushort, GLushort)
glColor3usv
(const GLushort *)
glColor4b
(GLbyte, GLbyte, GLbyte, GLbyte)
glColor4bv
(const GLbyte *)
glColor4d
(GLdouble, GLdouble, GLdouble, GLdouble)
glColor4dv
(const GLdouble *)
glColor4f
(GLfloat, GLfloat, GLfloat, GLfloat)
glColor4fv
(const GLfloat *)
glColor4i
(GLint, GLint, GLint, GLint)
glColor4iv
(const GLint *)
glColor4s
(GLshort, GLshort, GLshort, GLshort)
glColor4sv
(const GLshort *)
glColor4ub
(GLubyte, GLubyte, GLubyte, GLubyte)
glColor4ubv
(const GLubyte *)
glColor4ui
(GLuint, GLuint, GLuint, GLuint)
glColor4uiv
(const GLuint *)
glColor4us
(GLushort, GLushort, GLushort, GLushort)
glColor4usv
(const GLushort *)
glColorMask
(GLboolean, GLboolean, GLboolean, GLboolean)
glColorMaski
(GLuint, GLboolean, GLboolean, GLboolean, GLboolean)
glColorMaterial
(GLenum, GLenum)
glColorPointer
(GLint, GLenum, GLsizei, const GLvoid *)
glColorSubTable
(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)
glColorTable
(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *)
glColorTableParameterfv
(GLenum, GLenum, const GLfloat *)
glColorTableParameteriv
(GLenum, GLenum, const GLint *)
glCompileShader
(GLuint)
glCompressedTexImage1D
(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *)
glCompressedTexImage2D
(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *)
glCompressedTexImage3D
(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *)
glCompressedTexSubImage1D
(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *)
glCompressedTexSubImage2D
(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *)
glCompressedTexSubImage3D
(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *)
glConvolutionFilter1D
(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *)
glConvolutionFilter2D
(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)
glConvolutionParameterf
(GLenum, GLenum, GLfloat)
glConvolutionParameterfv
(GLenum, GLenum, const GLfloat *)
glConvolutionParameteri
(GLenum, GLenum, GLint)
glConvolutionParameteriv
(GLenum, GLenum, const GLint *)
glCopyColorSubTable
(GLenum, GLsizei, GLint, GLint, GLsizei)
glCopyColorTable
(GLenum, GLenum, GLint, GLint, GLsizei)
glCopyConvolutionFilter1D
(GLenum, GLenum, GLint, GLint, GLsizei)
glCopyConvolutionFilter2D
(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei)
glCopyPixels
(GLint, GLint, GLsizei, GLsizei, GLenum)
glCopyTexImage1D
(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint)
glCopyTexImage2D
(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint)
glCopyTexSubImage1D
(GLenum, GLint, GLint, GLint, GLint, GLsizei)
glCopyTexSubImage2D
(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)
glCopyTexSubImage3D
(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)
glCreateProgram
() : GLuint
glCreateShader
(GLenum) : GLuint
glCullFace
(GLenum)
glDeleteBuffers
(GLsizei, const GLuint *)
glDeleteFramebuffers
(GLsizei, const GLuint *)
glDeleteLists
(GLuint, GLsizei)
glDeleteProgram
(GLuint)
glDeleteQueries
(GLsizei, const GLuint *)
glDeleteRenderbuffers
(GLsizei, const GLuint *)
glDeleteShader
(GLuint)
glDeleteTextures
(GLsizei, const GLuint *)
glDeleteVertexArrays
(GLsizei, const GLuint *)
glDepthFunc
(GLenum)
glDepthMask
(GLboolean)
glDepthRange
(GLdouble, GLdouble)
glDetachShader
(GLuint, GLuint)
glDisable
(GLenum)
glDisableClientState
(GLenum)
glDisableVertexAttribArray
(GLuint)
glDisablei
(GLenum, GLuint)
glDrawArrays
(GLenum, GLint, GLsizei)
glDrawBuffer
(GLenum)
glDrawBuffers
(GLsizei, const GLenum *)
glDrawElements
(GLenum, GLsizei, GLenum, const GLvoid *)
glDrawPixels
(GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)
glDrawRangeElements
(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *)
glEdgeFlag
(GLboolean)
glEdgeFlagPointer
(GLsizei, const GLvoid *)
glEdgeFlagv
(const GLboolean *)
glEnable
(GLenum)
glEnableClientState
(GLenum)
glEnableVertexAttribArray
(GLuint)
glEnablei
(GLenum, GLuint)
glEnd
()
glEndConditionalRender
()
glEndList
()
glEndQuery
(GLenum)
glEndTransformFeedback
()
glEvalCoord1d
(GLdouble)
glEvalCoord1dv
(const GLdouble *)
glEvalCoord1f
(GLfloat)
glEvalCoord1fv
(const GLfloat *)
glEvalCoord2d
(GLdouble, GLdouble)
glEvalCoord2dv
(const GLdouble *)
glEvalCoord2f
(GLfloat, GLfloat)
glEvalCoord2fv
(const GLfloat *)
glEvalMesh1
(GLenum, GLint, GLint)
glEvalMesh2
(GLenum, GLint, GLint, GLint, GLint)
glEvalPoint1
(GLint)
glEvalPoint2
(GLint, GLint)
glFeedbackBuffer
(GLsizei, GLenum, GLfloat *)
glFinish
()
glFlush
()
glFlushMappedBufferRange
(GLenum, GLintptr, GLsizeiptr)
glFogCoordPointer
(GLenum, GLsizei, const GLvoid *)
glFogCoordd
(GLdouble)
glFogCoorddv
(const GLdouble *)
glFogCoordf
(GLfloat)
glFogCoordfv
(const GLfloat *)
glFogf
(GLenum, GLfloat)
glFogfv
(GLenum, const GLfloat *)
glFogi
(GLenum, GLint)
glFogiv
(GLenum, const GLint *)
glFramebufferRenderbuffer
(GLenum, GLenum, GLenum, GLuint)
glFramebufferTexture1D
(GLenum, GLenum, GLenum, GLuint, GLint)
glFramebufferTexture2D
(GLenum, GLenum, GLenum, GLuint, GLint)
glFramebufferTexture3D
(GLenum, GLenum, GLenum, GLuint, GLint, GLint)
glFramebufferTextureLayer
(GLenum, GLenum, GLuint, GLint, GLint)
glFrontFace
(GLenum)
glFrustum
(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble)
glGenBuffers
(GLsizei, GLuint *)
glGenFramebuffers
(GLsizei, GLuint *)
glGenLists
(GLsizei) : GLuint
glGenQueries
(GLsizei, GLuint *)
glGenRenderbuffers
(GLsizei, GLuint *)
glGenTextures
(GLsizei, GLuint *)
glGenVertexArrays
(GLsizei, GLuint *)
glGenerateMipmap
(GLenum)
glGetActiveAttrib
(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *)
glGetActiveUniform
(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *)
glGetAttachedShaders
(GLuint, GLsizei, GLsizei *, GLuint *)
glGetAttribLocation
(GLuint, const GLchar *) : GLint
glGetBooleani_v
(GLenum, GLuint, GLboolean *)
glGetBooleanv
(GLenum, GLboolean *)
glGetBufferParameteriv
(GLenum, GLenum, GLint *)
glGetBufferPointerv
(GLenum, GLenum, GLvoid **)
glGetBufferSubData
(GLenum, GLintptr, GLsizeiptr, GLvoid *)
glGetClipPlane
(GLenum, GLdouble *)
glGetColorTable
(GLenum, GLenum, GLenum, GLvoid *)
glGetColorTableParameterfv
(GLenum, GLenum, GLfloat *)
glGetColorTableParameteriv
(GLenum, GLenum, GLint *)
glGetCompressedTexImage
(GLenum, GLint, GLvoid *)
glGetConvolutionFilter
(GLenum, GLenum, GLenum, GLvoid *)
glGetConvolutionParameterfv
(GLenum, GLenum, GLfloat *)
glGetConvolutionParameteriv
(GLenum, GLenum, GLint *)
glGetDoublev
(GLenum, GLdouble *)
glGetError
() : GLenum
glGetFloatv
(GLenum, GLfloat *)
glGetFragDataLocation
(GLuint, const GLchar *) : GLint
glGetFramebufferAttachmentParameteriv
(GLenum, GLenum, GLenum, GLint *)
glGetHistogram
(GLenum, GLboolean, GLenum, GLenum, GLvoid *)
glGetHistogramParameterfv
(GLenum, GLenum, GLfloat *)
glGetHistogramParameteriv
(GLenum, GLenum, GLint *)
glGetIntegeri_v
(GLenum, GLuint, GLint *)
glGetIntegerv
(GLenum, GLint *)
glGetLightfv
(GLenum, GLenum, GLfloat *)
glGetLightiv
(GLenum, GLenum, GLint *)
glGetMapdv
(GLenum, GLenum, GLdouble *)
glGetMapfv
(GLenum, GLenum, GLfloat *)
glGetMapiv
(GLenum, GLenum, GLint *)
glGetMaterialfv
(GLenum, GLenum, GLfloat *)
glGetMaterialiv
(GLenum, GLenum, GLint *)
glGetMinmax
(GLenum, GLboolean, GLenum, GLenum, GLvoid *)
glGetMinmaxParameterfv
(GLenum, GLenum, GLfloat *)
glGetMinmaxParameteriv
(GLenum, GLenum, GLint *)
glGetPixelMapfv
(GLenum, GLfloat *)
glGetPixelMapuiv
(GLenum, GLuint *)
glGetPixelMapusv
(GLenum, GLushort *)
glGetPointerv
(GLenum, GLvoid **)
glGetPolygonStipple
(GLubyte *)
glGetProgramInfoLog
(GLuint, GLsizei, GLsizei *, GLchar *)
glGetProgramiv
(GLuint, GLenum, GLint *)
glGetQueryObjectiv
(GLuint, GLenum, GLint *)
glGetQueryObjectuiv
(GLuint, GLenum, GLuint *)
glGetQueryiv
(GLenum, GLenum, GLint *)
glGetRenderbufferParameteriv
(GLenum, GLenum, GLint *)
glGetSeparableFilter
(GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *)
glGetShaderInfoLog
(GLuint, GLsizei, GLsizei *, GLchar *)
glGetShaderSource
(GLuint, GLsizei, GLsizei *, GLchar *)
glGetShaderiv
(GLuint, GLenum, GLint *)
glGetString
(GLenum) : const GLubyte *
glGetStringi
(GLenum, GLuint) : const GLubyte *
glGetTexEnvfv
(GLenum, GLenum, GLfloat *)
glGetTexEnviv
(GLenum, GLenum, GLint *)
glGetTexGendv
(GLenum, GLenum, GLdouble *)
glGetTexGenfv
(GLenum, GLenum, GLfloat *)
glGetTexGeniv
(GLenum, GLenum, GLint *)
glGetTexImage
(GLenum, GLint, GLenum, GLenum, GLvoid *)
glGetTexLevelParameterfv
(GLenum, GLint, GLenum, GLfloat *)
glGetTexLevelParameteriv
(GLenum, GLint, GLenum, GLint *)
glGetTexParameterIiv
(GLenum, GLenum, GLint *)
glGetTexParameterIuiv
(GLenum, GLenum, GLuint *)
glGetTexParameterfv
(GLenum, GLenum, GLfloat *)
glGetTexParameteriv
(GLenum, GLenum, GLint *)
glGetTransformFeedbackVarying
(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *)
glGetUniformLocation
(GLuint, const GLchar *) : GLint
glGetUniformfv
(GLuint, GLint, GLfloat *)
glGetUniformiv
(GLuint, GLint, GLint *)
glGetUniformuiv
(GLuint, GLint, GLuint *)
glGetVertexAttribIiv
(GLuint, GLenum, GLint *)
glGetVertexAttribIuiv
(GLuint, GLenum, GLuint *)
glGetVertexAttribPointerv
(GLuint, GLenum, GLvoid **)
glGetVertexAttribdv
(GLuint, GLenum, GLdouble *)
glGetVertexAttribfv
(GLuint, GLenum, GLfloat *)
glGetVertexAttribiv
(GLuint, GLenum, GLint *)
glHint
(GLenum, GLenum)
glHistogram
(GLenum, GLsizei, GLenum, GLboolean)
glIndexMask
(GLuint)
glIndexPointer
(GLenum, GLsizei, const GLvoid *)
glIndexd
(GLdouble)
glIndexdv
(const GLdouble *)
glIndexf
(GLfloat)
glIndexfv
(const GLfloat *)
glIndexi
(GLint)
glIndexiv
(const GLint *)
glIndexs
(GLshort)
glIndexsv
(const GLshort *)
glIndexub
(GLubyte)
glIndexubv
(const GLubyte *)
glInitNames
()
glInterleavedArrays
(GLenum, GLsizei, const GLvoid *)
glIsBuffer
(GLuint) : GLboolean
glIsEnabled
(GLenum) : GLboolean
glIsEnabledi
(GLenum, GLuint) : GLboolean
glIsFramebuffer
(GLuint) : GLboolean
glIsList
(GLuint) : GLboolean
glIsProgram
(GLuint) : GLboolean
glIsQuery
(GLuint) : GLboolean
glIsRenderbuffer
(GLuint) : GLboolean
glIsShader
(GLuint) : GLboolean
glIsTexture
(GLuint) : GLboolean
glIsVertexArray
(GLuint) : GLboolean
glLightModelf
(GLenum, GLfloat)
glLightModelfv
(GLenum, const GLfloat *)
glLightModeli
(GLenum, GLint)
glLightModeliv
(GLenum, const GLint *)
glLightf
(GLenum, GLenum, GLfloat)
glLightfv
(GLenum, GLenum, const GLfloat *)
glLighti
(GLenum, GLenum, GLint)
glLightiv
(GLenum, GLenum, const GLint *)
glLineStipple
(GLint, GLushort)
glLineWidth
(GLfloat)
glLinkProgram
(GLuint)
glListBase
(GLuint)
glLoadIdentity
()
glLoadMatrixd
(const GLdouble *)
glLoadMatrixf
(const GLfloat *)
glLoadName
(GLuint)
glLoadTransposeMatrixd
(const GLdouble *)
glLoadTransposeMatrixf
(const GLfloat *)
glLogicOp
(GLenum)
glMap1d
(GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble *)
glMap1f
(GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat *)
glMap2d
(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *)
glMap2f
(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *)
glMapBuffer
(GLenum, GLenum) : GLvoid *
glMapBufferRange
(GLenum, GLintptr, GLsizeiptr, GLbitfield) : GLvoid *
glMapGrid1d
(GLint, GLdouble, GLdouble)
glMapGrid1f
(GLint, GLfloat, GLfloat)
glMapGrid2d
(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble)
glMapGrid2f
(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat)
glMaterialf
(GLenum, GLenum, GLfloat)
glMaterialfv
(GLenum, GLenum, const GLfloat *)
glMateriali
(GLenum, GLenum, GLint)
glMaterialiv
(GLenum, GLenum, const GLint *)
glMatrixMode
(GLenum)
glMinmax
(GLenum, GLenum, GLboolean)
glMultMatrixd
(const GLdouble *)
glMultMatrixf
(const GLfloat *)
glMultTransposeMatrixd
(const GLdouble *)
glMultTransposeMatrixf
(const GLfloat *)
glMultiDrawArrays
(GLenum, const GLint *, const GLsizei *, GLsizei)
glMultiDrawElements
(GLenum, const GLsizei *, GLenum, const GLvoid * const *, GLsizei)
glMultiTexCoord1d
(GLenum, GLdouble)
glMultiTexCoord1dv
(GLenum, const GLdouble *)
glMultiTexCoord1f
(GLenum, GLfloat)
glMultiTexCoord1fv
(GLenum, const GLfloat *)
glMultiTexCoord1i
(GLenum, GLint)
glMultiTexCoord1iv
(GLenum, const GLint *)
glMultiTexCoord1s
(GLenum, GLshort)
glMultiTexCoord1sv
(GLenum, const GLshort *)
glMultiTexCoord2d
(GLenum, GLdouble, GLdouble)
glMultiTexCoord2dv
(GLenum, const GLdouble *)
glMultiTexCoord2f
(GLenum, GLfloat, GLfloat)
glMultiTexCoord2fv
(GLenum, const GLfloat *)
glMultiTexCoord2i
(GLenum, GLint, GLint)
glMultiTexCoord2iv
(GLenum, const GLint *)
glMultiTexCoord2s
(GLenum, GLshort, GLshort)
glMultiTexCoord2sv
(GLenum, const GLshort *)
glMultiTexCoord3d
(GLenum, GLdouble, GLdouble, GLdouble)
glMultiTexCoord3dv
(GLenum, const GLdouble *)
glMultiTexCoord3f
(GLenum, GLfloat, GLfloat, GLfloat)
glMultiTexCoord3fv
(GLenum, const GLfloat *)
glMultiTexCoord3i
(GLenum, GLint, GLint, GLint)
glMultiTexCoord3iv
(GLenum, const GLint *)
glMultiTexCoord3s
(GLenum, GLshort, GLshort, GLshort)
glMultiTexCoord3sv
(GLenum, const GLshort *)
glMultiTexCoord4d
(GLenum, GLdouble, GLdouble, GLdouble, GLdouble)
glMultiTexCoord4dv
(GLenum, const GLdouble *)
glMultiTexCoord4f
(GLenum, GLfloat, GLfloat, GLfloat, GLfloat)
glMultiTexCoord4fv
(GLenum, const GLfloat *)
glMultiTexCoord4i
(GLenum, GLint, GLint, GLint, GLint)
glMultiTexCoord4iv
(GLenum, const GLint *)
glMultiTexCoord4s
(GLenum, GLshort, GLshort, GLshort, GLshort)
glMultiTexCoord4sv
(GLenum, const GLshort *)
glNewList
(GLuint, GLenum)
glNormal3b
(GLbyte, GLbyte, GLbyte)
glNormal3bv
(const GLbyte *)
glNormal3d
(GLdouble, GLdouble, GLdouble)
glNormal3dv
(const GLdouble *)
glNormal3f
(GLfloat, GLfloat, GLfloat)
glNormal3fv
(const GLfloat *)
glNormal3i
(GLint, GLint, GLint)
glNormal3iv
(const GLint *)
glNormal3s
(GLshort, GLshort, GLshort)
glNormal3sv
(const GLshort *)
glNormalPointer
(GLenum, GLsizei, const GLvoid *)
glOrtho
(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble)
glPassThrough
(GLfloat)
glPixelMapfv
(GLenum, GLint, const GLfloat *)
glPixelMapuiv
(GLenum, GLint, const GLuint *)
glPixelMapusv
(GLenum, GLint, const GLushort *)
glPixelStoref
(GLenum, GLfloat)
glPixelStorei
(GLenum, GLint)
glPixelTransferf
(GLenum, GLfloat)
glPixelTransferi
(GLenum, GLint)
glPixelZoom
(GLfloat, GLfloat)
glPointParameterf
(GLenum, GLfloat)
glPointParameterfv
(GLenum, const GLfloat *)
glPointParameteri
(GLenum, GLint)
glPointParameteriv
(GLenum, const GLint *)
glPointSize
(GLfloat)
glPolygonMode
(GLenum, GLenum)
glPolygonOffset
(GLfloat, GLfloat)
glPolygonStipple
(const GLubyte *)
glPopAttrib
()
glPopClientAttrib
()
glPopMatrix
()
glPopName
()
glPrioritizeTextures
(GLsizei, const GLuint *, const GLfloat *)
glPushAttrib
(GLbitfield)
glPushClientAttrib
(GLbitfield)
glPushMatrix
()
glPushName
(GLuint)
glRasterPos2d
(GLdouble, GLdouble)
glRasterPos2dv
(const GLdouble *)
glRasterPos2f
(GLfloat, GLfloat)
glRasterPos2fv
(const GLfloat *)
glRasterPos2i
(GLint, GLint)
glRasterPos2iv
(const GLint *)
glRasterPos2s
(GLshort, GLshort)
glRasterPos2sv
(const GLshort *)
glRasterPos3d
(GLdouble, GLdouble, GLdouble)
glRasterPos3dv
(const GLdouble *)
glRasterPos3f
(GLfloat, GLfloat, GLfloat)
glRasterPos3fv
(const GLfloat *)
glRasterPos3i
(GLint, GLint, GLint)
glRasterPos3iv
(const GLint *)
glRasterPos3s
(GLshort, GLshort, GLshort)
glRasterPos3sv
(const GLshort *)
glRasterPos4d
(GLdouble, GLdouble, GLdouble, GLdouble)
glRasterPos4dv
(const GLdouble *)
glRasterPos4f
(GLfloat, GLfloat, GLfloat, GLfloat)
glRasterPos4fv
(const GLfloat *)
glRasterPos4i
(GLint, GLint, GLint, GLint)
glRasterPos4iv
(const GLint *)
glRasterPos4s
(GLshort, GLshort, GLshort, GLshort)
glRasterPos4sv
(const GLshort *)
glReadBuffer
(GLenum)
glReadPixels
(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *)
glRectd
(GLdouble, GLdouble, GLdouble, GLdouble)
glRectdv
(const GLdouble *, const GLdouble *)
glRectf
(GLfloat, GLfloat, GLfloat, GLfloat)
glRectfv
(const GLfloat *, const GLfloat *)
glRecti
(GLint, GLint, GLint, GLint)
glRectiv
(const GLint *, const GLint *)
glRects
(GLshort, GLshort, GLshort, GLshort)
glRectsv
(const GLshort *, const GLshort *)
glRenderMode
(GLenum) : GLint
glRenderbufferStorage
(GLenum, GLenum, GLsizei, GLsizei)
glRenderbufferStorageMultisample
(GLenum, GLsizei, GLenum, GLsizei, GLsizei)
glResetHistogram
(GLenum)
glResetMinmax
(GLenum)
glRotated
(GLdouble, GLdouble, GLdouble, GLdouble)
glRotatef
(GLfloat, GLfloat, GLfloat, GLfloat)
glSampleCoverage
(GLfloat, GLboolean)
glScaled
(GLdouble, GLdouble, GLdouble)
glScalef
(GLfloat, GLfloat, GLfloat)
glScissor
(GLint, GLint, GLsizei, GLsizei)
glSecondaryColor3b
(GLbyte, GLbyte, GLbyte)
glSecondaryColor3bv
(const GLbyte *)
glSecondaryColor3d
(GLdouble, GLdouble, GLdouble)
glSecondaryColor3dv
(const GLdouble *)
glSecondaryColor3f
(GLfloat, GLfloat, GLfloat)
glSecondaryColor3fv
(const GLfloat *)
glSecondaryColor3i
(GLint, GLint, GLint)
glSecondaryColor3iv
(const GLint *)
glSecondaryColor3s
(GLshort, GLshort, GLshort)
glSecondaryColor3sv
(const GLshort *)
glSecondaryColor3ub
(GLubyte, GLubyte, GLubyte)
glSecondaryColor3ubv
(const GLubyte *)
glSecondaryColor3ui
(GLuint, GLuint, GLuint)
glSecondaryColor3uiv
(const GLuint *)
glSecondaryColor3us
(GLushort, GLushort, GLushort)
glSecondaryColor3usv
(const GLushort *)
glSecondaryColorPointer
(GLint, GLenum, GLsizei, const GLvoid *)
glSelectBuffer
(GLsizei, GLuint *)
glSeparableFilter2D
(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *)
glShadeModel
(GLenum)
glShaderSource
(GLuint, GLsizei, const GLchar * const *, const GLint *)
glStencilFunc
(GLenum, GLint, GLuint)
glStencilFuncSeparate
(GLenum, GLenum, GLint, GLuint)
glStencilMask
(GLuint)
glStencilMaskSeparate
(GLenum, GLuint)
glStencilOp
(GLenum, GLenum, GLenum)
glStencilOpSeparate
(GLenum, GLenum, GLenum, GLenum)
glTexCoord1d
(GLdouble)
glTexCoord1dv
(const GLdouble *)
glTexCoord1f
(GLfloat)
glTexCoord1fv
(const GLfloat *)
glTexCoord1i
(GLint)
glTexCoord1iv
(const GLint *)
glTexCoord1s
(GLshort)
glTexCoord1sv
(const GLshort *)
glTexCoord2d
(GLdouble, GLdouble)
glTexCoord2dv
(const GLdouble *)
glTexCoord2f
(GLfloat, GLfloat)
glTexCoord2fv
(const GLfloat *)
glTexCoord2i
(GLint, GLint)
glTexCoord2iv
(const GLint *)
glTexCoord2s
(GLshort, GLshort)
glTexCoord2sv
(const GLshort *)
glTexCoord3d
(GLdouble, GLdouble, GLdouble)
glTexCoord3dv
(const GLdouble *)
glTexCoord3f
(GLfloat, GLfloat, GLfloat)
glTexCoord3fv
(const GLfloat *)
glTexCoord3i
(GLint, GLint, GLint)
glTexCoord3iv
(const GLint *)
glTexCoord3s
(GLshort, GLshort, GLshort)
glTexCoord3sv
(const GLshort *)
glTexCoord4d
(GLdouble, GLdouble, GLdouble, GLdouble)
glTexCoord4dv
(const GLdouble *)
glTexCoord4f
(GLfloat, GLfloat, GLfloat, GLfloat)
glTexCoord4fv
(const GLfloat *)
glTexCoord4i
(GLint, GLint, GLint, GLint)
glTexCoord4iv
(const GLint *)
glTexCoord4s
(GLshort, GLshort, GLshort, GLshort)
glTexCoord4sv
(const GLshort *)
glTexCoordPointer
(GLint, GLenum, GLsizei, const GLvoid *)
glTexEnvf
(GLenum, GLenum, GLfloat)
glTexEnvfv
(GLenum, GLenum, const GLfloat *)
glTexEnvi
(GLenum, GLenum, GLint)
glTexEnviv
(GLenum, GLenum, const GLint *)
glTexGend
(GLenum, GLenum, GLdouble)
glTexGendv
(GLenum, GLenum, const GLdouble *)
glTexGenf
(GLenum, GLenum, GLfloat)
glTexGenfv
(GLenum, GLenum, const GLfloat *)
glTexGeni
(GLenum, GLenum, GLint)
glTexGeniv
(GLenum, GLenum, const GLint *)
glTexImage1D
(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *)
glTexImage2D
(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *)
glTexImage3D
(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *)
glTexParameterIiv
(GLenum, GLenum, const GLint *)
glTexParameterIuiv
(GLenum, GLenum, const GLuint *)
glTexParameterf
(GLenum, GLenum, GLfloat)
glTexParameterfv
(GLenum, GLenum, const GLfloat *)
glTexParameteri
(GLenum, GLenum, GLint)
glTexParameteriv
(GLenum, GLenum, const GLint *)
glTexSubImage1D
(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *)
glTexSubImage2D
(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)
glTexSubImage3D
(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)
glTransformFeedbackVaryings
(GLuint, GLsizei, const GLchar * const *, GLenum)
glTranslated
(GLdouble, GLdouble, GLdouble)
glTranslatef
(GLfloat, GLfloat, GLfloat)
glUniform1f
(GLint, GLfloat)
glUniform1fv
(GLint, GLsizei, const GLfloat *)
glUniform1i
(GLint, GLint)
glUniform1iv
(GLint, GLsizei, const GLint *)
glUniform1ui
(GLint, GLuint)
glUniform1uiv
(GLint, GLsizei, const GLuint *)
glUniform2f
(GLint, GLfloat, GLfloat)
glUniform2fv
(GLint, GLsizei, const GLfloat *)
glUniform2i
(GLint, GLint, GLint)
glUniform2iv
(GLint, GLsizei, const GLint *)
glUniform2ui
(GLint, GLuint, GLuint)
glUniform2uiv
(GLint, GLsizei, const GLuint *)
glUniform3f
(GLint, GLfloat, GLfloat, GLfloat)
glUniform3fv
(GLint, GLsizei, const GLfloat *)
glUniform3i
(GLint, GLint, GLint, GLint)
glUniform3iv
(GLint, GLsizei, const GLint *)
glUniform3ui
(GLint, GLuint, GLuint, GLuint)
glUniform3uiv
(GLint, GLsizei, const GLuint *)
glUniform4f
(GLint, GLfloat, GLfloat, GLfloat, GLfloat)
glUniform4fv
(GLint, GLsizei, const GLfloat *)
glUniform4i
(GLint, GLint, GLint, GLint, GLint)
glUniform4iv
(GLint, GLsizei, const GLint *)
glUniform4ui
(GLint, GLuint, GLuint, GLuint, GLuint)
glUniform4uiv
(GLint, GLsizei, const GLuint *)
glUniformMatrix2fv
(GLint, GLsizei, GLboolean, const GLfloat *)
glUniformMatrix2x3fv
(GLint, GLsizei, GLboolean, const GLfloat *)
glUniformMatrix2x4fv
(GLint, GLsizei, GLboolean, const GLfloat *)
glUniformMatrix3fv
(GLint, GLsizei, GLboolean, const GLfloat *)
glUniformMatrix3x2fv
(GLint, GLsizei, GLboolean, const GLfloat *)
glUniformMatrix3x4fv
(GLint, GLsizei, GLboolean, const GLfloat *)
glUniformMatrix4fv
(GLint, GLsizei, GLboolean, const GLfloat *)
glUniformMatrix4x2fv
(GLint, GLsizei, GLboolean, const GLfloat *)
glUniformMatrix4x3fv
(GLint, GLsizei, GLboolean, const GLfloat *)
glUnmapBuffer
(GLenum) : GLboolean
glUseProgram
(GLuint)
glValidateProgram
(GLuint)
glVertex2d
(GLdouble, GLdouble)
glVertex2dv
(const GLdouble *)
glVertex2f
(GLfloat, GLfloat)
glVertex2fv
(const GLfloat *)
glVertex2i
(GLint, GLint)
glVertex2iv
(const GLint *)
glVertex2s
(GLshort, GLshort)
glVertex2sv
(const GLshort *)
glVertex3d
(GLdouble, GLdouble, GLdouble)
glVertex3dv
(const GLdouble *)
glVertex3f
(GLfloat, GLfloat, GLfloat)
glVertex3fv
(const GLfloat *)
glVertex3i
(GLint, GLint, GLint)
glVertex3iv
(const GLint *)
glVertex3s
(GLshort, GLshort, GLshort)
glVertex3sv
(const GLshort *)
glVertex4d
(GLdouble, GLdouble, GLdouble, GLdouble)
glVertex4dv
(const GLdouble *)
glVertex4f
(GLfloat, GLfloat, GLfloat, GLfloat)
glVertex4fv
(const GLfloat *)
glVertex4i
(GLint, GLint, GLint, GLint)
glVertex4iv
(const GLint *)
glVertex4s
(GLshort, GLshort, GLshort, GLshort)
glVertex4sv
(const GLshort *)
glVertexAttrib1d
(GLuint, GLdouble)
glVertexAttrib1dv
(GLuint, const GLdouble *)
glVertexAttrib1f
(GLuint, GLfloat)
glVertexAttrib1fv
(GLuint, const GLfloat *)
glVertexAttrib1s
(GLuint, GLshort)
glVertexAttrib1sv
(GLuint, const GLshort *)
glVertexAttrib2d
(GLuint, GLdouble, GLdouble)
glVertexAttrib2dv
(GLuint, const GLdouble *)
glVertexAttrib2f
(GLuint, GLfloat, GLfloat)
glVertexAttrib2fv
(GLuint, const GLfloat *)
glVertexAttrib2s
(GLuint, GLshort, GLshort)
glVertexAttrib2sv
(GLuint, const GLshort *)
glVertexAttrib3d
(GLuint, GLdouble, GLdouble, GLdouble)
glVertexAttrib3dv
(GLuint, const GLdouble *)
glVertexAttrib3f
(GLuint, GLfloat, GLfloat, GLfloat)
glVertexAttrib3fv
(GLuint, const GLfloat *)
glVertexAttrib3s
(GLuint, GLshort, GLshort, GLshort)
glVertexAttrib3sv
(GLuint, const GLshort *)
glVertexAttrib4Nbv
(GLuint, const GLbyte *)
glVertexAttrib4Niv
(GLuint, const GLint *)
glVertexAttrib4Nsv
(GLuint, const GLshort *)
glVertexAttrib4Nub
(GLuint, GLubyte, GLubyte, GLubyte, GLubyte)
glVertexAttrib4Nubv
(GLuint, const GLubyte *)
glVertexAttrib4Nuiv
(GLuint, const GLuint *)
glVertexAttrib4Nusv
(GLuint, const GLushort *)
glVertexAttrib4bv
(GLuint, const GLbyte *)
glVertexAttrib4d
(GLuint, GLdouble, GLdouble, GLdouble, GLdouble)
glVertexAttrib4dv
(GLuint, const GLdouble *)
glVertexAttrib4f
(GLuint, GLfloat, GLfloat, GLfloat, GLfloat)
glVertexAttrib4fv
(GLuint, const GLfloat *)
glVertexAttrib4iv
(GLuint, const GLint *)
glVertexAttrib4s
(GLuint, GLshort, GLshort, GLshort, GLshort)
glVertexAttrib4sv
(GLuint, const GLshort *)
glVertexAttrib4ubv
(GLuint, const GLubyte *)
glVertexAttrib4uiv
(GLuint, const GLuint *)
glVertexAttrib4usv
(GLuint, const GLushort *)
glVertexAttribI1i
(GLuint, GLint)
glVertexAttribI1iv
(GLuint, const GLint *)
glVertexAttribI1ui
(GLuint, GLuint)
glVertexAttribI1uiv
(GLuint, const GLuint *)
glVertexAttribI2i
(GLuint, GLint, GLint)
glVertexAttribI2iv
(GLuint, const GLint *)
glVertexAttribI2ui
(GLuint, GLuint, GLuint)
glVertexAttribI2uiv
(GLuint, const GLuint *)
glVertexAttribI3i
(GLuint, GLint, GLint, GLint)
glVertexAttribI3iv
(GLuint, const GLint *)
glVertexAttribI3ui
(GLuint, GLuint, GLuint, GLuint)
glVertexAttribI3uiv
(GLuint, const GLuint *)
glVertexAttribI4bv
(GLuint, const GLbyte *)
glVertexAttribI4i
(GLuint, GLint, GLint, GLint, GLint)
glVertexAttribI4iv
(GLuint, const GLint *)
glVertexAttribI4sv
(GLuint, const GLshort *)
glVertexAttribI4ubv
(GLuint, const GLubyte *)
glVertexAttribI4ui
(GLuint, GLuint, GLuint, GLuint, GLuint)
glVertexAttribI4uiv
(GLuint, const GLuint *)
glVertexAttribI4usv
(GLuint, const GLushort *)
glVertexAttribIPointer
(GLuint, GLint, GLenum, GLsizei, const GLvoid *)
glVertexAttribPointer
(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *)
glVertexPointer
(GLint, GLenum, GLsizei, const GLvoid *)
glViewport
(GLint, GLint, GLsizei, GLsizei)
glWindowPos2d
(GLdouble, GLdouble)
glWindowPos2dv
(const GLdouble *)
glWindowPos2f
(GLfloat, GLfloat)
glWindowPos2fv
(const GLfloat *)
glWindowPos2i
(GLint, GLint)
glWindowPos2iv
(const GLint *)
glWindowPos2s
(GLshort, GLshort)
glWindowPos2sv
(const GLshort *)
glWindowPos3d
(GLdouble, GLdouble, GLdouble)
glWindowPos3dv
(const GLdouble *)
glWindowPos3f
(GLfloat, GLfloat, GLfloat)
glWindowPos3fv
(const GLfloat *)
glWindowPos3i
(GLint, GLint, GLint)
glWindowPos3iv
(const GLint *)
glWindowPos3s
(GLshort, GLshort, GLshort)
glWindowPos3sv
(const GLshort *)
initializeOpenGLFunctions
() : bool
owningContext
() const : QOpenGLContext *
setOwningContext
(const QOpenGLContext *)