/*
 * Copyright (C) 2006, 2007, 2009 Apple Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 * 1.  Redistributions of source code must retain the above copyright
 *     notice, this list of conditions and the following disclaimer. 
 * 2.  Redistributions in binary form must reproduce the above copyright
 *     notice, this list of conditions and the following disclaimer in the
 *     documentation and/or other materials provided with the distribution. 
 * 3.  Neither the name of Apple Computer, Inc. ("Apple") nor the names of
 *     its contributors may be used to endorse or promote products derived
 *     from this software without specific prior written permission. 
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#include "config.h"
#include "SubresourceLoader.h"

#include "CachedResourceLoader.h"
#include "Document.h"
#include "DocumentLoader.h"
#include "Frame.h"
#include "FrameLoader.h"
#include "Logging.h"
#include "MemoryCache.h"
#include "Page.h"
#include "PageActivityAssertionToken.h"
#include "ResourceBuffer.h"
#include <wtf/Ref.h>
#include <wtf/RefCountedLeakCounter.h>
#include <wtf/StdLibExtras.h>
#include <wtf/text/CString.h>

#if PLATFORM(IOS)
#include <RuntimeApplicationChecksIOS.h>
#endif

namespace WebCore {

DEFINE_DEBUG_ONLY_GLOBAL(WTF::RefCountedLeakCounter, subresourceLoaderCounter, ("SubresourceLoader"));

SubresourceLoader::RequestCountTracker::RequestCountTracker(CachedResourceLoader* cachedResourceLoader, CachedResource* resource)
    : m_cachedResourceLoader(cachedResourceLoader)
    , m_resource(resource)
{
    m_cachedResourceLoader->incrementRequestCount(m_resource);
}

SubresourceLoader::RequestCountTracker::~RequestCountTracker()
{
    m_cachedResourceLoader->decrementRequestCount(m_resource);
}

SubresourceLoader::SubresourceLoader(Frame* frame, CachedResource* resource, const ResourceLoaderOptions& options)
    : ResourceLoader(frame, options)
    , m_resource(resource)
    , m_loadingMultipartContent(false)
    , m_state(Uninitialized)
    , m_requestCountTracker(adoptPtr(new RequestCountTracker(frame->document()->cachedResourceLoader(), resource)))
{
#ifndef NDEBUG
    subresourceLoaderCounter.increment();
#endif
}

SubresourceLoader::~SubresourceLoader()
{
    ASSERT(m_state != Initialized);
    ASSERT(reachedTerminalState());
#ifndef NDEBUG
    subresourceLoaderCounter.decrement();
#endif
}

PassRefPtr<SubresourceLoader> SubresourceLoader::create(Frame* frame, CachedResource* resource, const ResourceRequest& request, const ResourceLoaderOptions& options)
{
    RefPtr<SubresourceLoader> subloader(adoptRef(new SubresourceLoader(frame, resource, options)));
#if PLATFORM(IOS)
    if (!applicationIsWebProcess()) {
        // On iOS, do not invoke synchronous resource load delegates while resource load scheduling
        // is disabled to avoid re-entering style selection from a different thread (see <rdar://problem/9121719>).
        // FIXME: This should be fixed for all ports in <https://bugs.webkit.org/show_bug.cgi?id=56647>.
        subloader->m_iOSOriginalRequest = request;
        return subloader.release();
    }
#endif
    if (!subloader->init(request))
        return nullptr;
    return subloader.release();
}
    
#if PLATFORM(IOS)
bool SubresourceLoader::startLoading()
{
    ASSERT(!applicationIsWebProcess());
    if (!init(m_iOSOriginalRequest))
        return false;
    m_iOSOriginalRequest = ResourceRequest();
    start();
    return true;
}
#endif

CachedResource* SubresourceLoader::cachedResource()
{
    return m_resource;
}

void SubresourceLoader::cancelIfNotFinishing()
{
    if (m_state != Initialized)
        return;

    ResourceLoader::cancel();
}

bool SubresourceLoader::init(const ResourceRequest& request)
{
    if (!ResourceLoader::init(request))
        return false;

    ASSERT(!reachedTerminalState());
    m_state = Initialized;
    m_documentLoader->addSubresourceLoader(this);
    return true;
}

bool SubresourceLoader::isSubresourceLoader()
{
    return true;
}

void SubresourceLoader::willSendRequest(ResourceRequest& newRequest, const ResourceResponse& redirectResponse)
{
    // Store the previous URL because the call to ResourceLoader::willSendRequest will modify it.
    URL previousURL = request().url();
    Ref<SubresourceLoader> protect(*this);

    ASSERT(!newRequest.isNull());
    if (!redirectResponse.isNull()) {
        // CachedResources are keyed off their original request URL.
        // Requesting the same original URL a second time can redirect to a unique second resource.
        // Therefore, if a redirect to a different destination URL occurs, we should no longer consider this a revalidation of the first resource.
        // Doing so would have us reusing the resource from the first request if the second request's revalidation succeeds.
        if (newRequest.isConditional() && m_resource->resourceToRevalidate() && newRequest.url() != m_resource->resourceToRevalidate()->response().url()) {
            newRequest.makeUnconditional();
            memoryCache()->revalidationFailed(m_resource);
        }
        
        if (!m_documentLoader->cachedResourceLoader().canRequest(m_resource->type(), newRequest.url(), options())) {
            cancel();
            return;
        }
        if (m_resource->type() == CachedResource::ImageResource && m_documentLoader->cachedResourceLoader().shouldDeferImageLoad(newRequest.url())) {
            cancel();
            return;
        }
        m_resource->willSendRequest(newRequest, redirectResponse);
    }

    if (newRequest.isNull() || reachedTerminalState())
        return;

    ResourceLoader::willSendRequest(newRequest, redirectResponse);
    if (newRequest.isNull())
        cancel();
}

void SubresourceLoader::didSendData(unsigned long long bytesSent, unsigned long long totalBytesToBeSent)
{
    ASSERT(m_state == Initialized);
    Ref<SubresourceLoader> protect(*this);
    m_resource->didSendData(bytesSent, totalBytesToBeSent);
}

void SubresourceLoader::didReceiveResponse(const ResourceResponse& response)
{
    ASSERT(!response.isNull());
    ASSERT(m_state == Initialized);

    // Reference the object in this method since the additional processing can do
    // anything including removing the last reference to this object; one example of this is 3266216.
    Ref<SubresourceLoader> protect(*this);

    if (m_resource->resourceToRevalidate()) {
        if (response.httpStatusCode() == 304) {
            // 304 Not modified / Use local copy
            // Existing resource is ok, just use it updating the expiration time.
            m_resource->setResponse(response);
            memoryCache()->revalidationSucceeded(m_resource, response);
            if (!reachedTerminalState())
                ResourceLoader::didReceiveResponse(response);
            return;
        }
        // Did not get 304 response, continue as a regular resource load.
        memoryCache()->revalidationFailed(m_resource);
    }

    m_resource->responseReceived(response);
    if (reachedTerminalState())
        return;

    ResourceLoader::didReceiveResponse(response);
    if (reachedTerminalState())
        return;

    // FIXME: Main resources have a different set of rules for multipart than images do.
    // Hopefully we can merge those 2 paths.
    if (response.isMultipart() && m_resource->type() != CachedResource::MainResource) {
        m_loadingMultipartContent = true;

        // We don't count multiParts in a CachedResourceLoader's request count
        m_requestCountTracker.clear();
        if (!m_resource->isImage()) {
            cancel();
            return;
        }
    }

    RefPtr<ResourceBuffer> buffer = resourceData();
    if (m_loadingMultipartContent && buffer && buffer->size()) {
        // The resource data will change as the next part is loaded, so we need to make a copy.
        RefPtr<ResourceBuffer> copiedData = ResourceBuffer::create(buffer->data(), buffer->size());
        m_resource->finishLoading(copiedData.get());
        clearResourceData();
        // Since a subresource loader does not load multipart sections progressively, data was delivered to the loader all at once.        
        // After the first multipart section is complete, signal to delegates that this load is "finished" 
        m_documentLoader->subresourceLoaderFinishedLoadingOnePart(this);
        didFinishLoadingOnePart(0);
    }

    checkForHTTPStatusCodeError();
}

void SubresourceLoader::didReceiveData(const char* data, unsigned length, long long encodedDataLength, DataPayloadType dataPayloadType)
{
    didReceiveDataOrBuffer(data, length, 0, encodedDataLength, dataPayloadType);
}

void SubresourceLoader::didReceiveBuffer(PassRefPtr<SharedBuffer> buffer, long long encodedDataLength, DataPayloadType dataPayloadType)
{
    didReceiveDataOrBuffer(0, 0, buffer, encodedDataLength, dataPayloadType);
}

void SubresourceLoader::didReceiveDataOrBuffer(const char* data, int length, PassRefPtr<SharedBuffer> prpBuffer, long long encodedDataLength, DataPayloadType dataPayloadType)
{
    if (m_resource->response().httpStatusCode() >= 400 && !m_resource->shouldIgnoreHTTPStatusCodeErrors())
        return;
    ASSERT(!m_resource->resourceToRevalidate());
    ASSERT(!m_resource->errorOccurred());
    ASSERT(m_state == Initialized);
    // Reference the object in this method since the additional processing can do
    // anything including removing the last reference to this object; one example of this is 3266216.
    Ref<SubresourceLoader> protect(*this);
    RefPtr<SharedBuffer> buffer = prpBuffer;
    
    ResourceLoader::didReceiveDataOrBuffer(data, length, buffer, encodedDataLength, dataPayloadType);

    if (!m_loadingMultipartContent) {
        if (ResourceBuffer* resourceData = this->resourceData())
            m_resource->addDataBuffer(resourceData);
        else
            m_resource->addData(buffer ? buffer->data() : data, buffer ? buffer->size() : length);
    }
}

bool SubresourceLoader::checkForHTTPStatusCodeError()
{
    if (m_resource->response().httpStatusCode() < 400 || m_resource->shouldIgnoreHTTPStatusCodeErrors())
        return false;

    m_state = Finishing;
    m_resource->error(CachedResource::LoadError);
    cancel();
    return true;
}

void SubresourceLoader::didFinishLoading(double finishTime)
{
    if (m_state != Initialized)
        return;
    ASSERT(!reachedTerminalState());
    ASSERT(!m_resource->resourceToRevalidate());
    ASSERT(!m_resource->errorOccurred());
    LOG(ResourceLoading, "Received '%s'.", m_resource->url().string().latin1().data());

    Ref<SubresourceLoader> protect(*this);

#if PLATFORM(IOS)
    if (resourceData())
        resourceData()->setShouldUsePurgeableMemory(true);
#endif
    CachedResourceHandle<CachedResource> protectResource(m_resource);
    m_state = Finishing;
    m_resource->setLoadFinishTime(finishTime);
    m_resource->finishLoading(resourceData());

    if (wasCancelled())
        return;
    m_resource->finish();
    ASSERT(!reachedTerminalState());
    didFinishLoadingOnePart(finishTime);
    notifyDone();
    if (reachedTerminalState())
        return;
    releaseResources();
}

void SubresourceLoader::didFail(const ResourceError& error)
{
    if (m_state != Initialized)
        return;
    ASSERT(!reachedTerminalState());
    LOG(ResourceLoading, "Failed to load '%s'.\n", m_resource->url().string().latin1().data());

    Ref<SubresourceLoader> protect(*this);
    CachedResourceHandle<CachedResource> protectResource(m_resource);
    m_state = Finishing;
    if (m_resource->resourceToRevalidate())
        memoryCache()->revalidationFailed(m_resource);
    m_resource->setResourceError(error);
    if (!m_resource->isPreloaded())
        memoryCache()->remove(m_resource);
    m_resource->error(CachedResource::LoadError);
    cleanupForError(error);
    notifyDone();
    if (reachedTerminalState())
        return;
    releaseResources();
}

void SubresourceLoader::willCancel(const ResourceError& error)
{
#if PLATFORM(IOS)
    // Since we defer initialization to scheduling time on iOS but
    // CachedResourceLoader stores resources in the memory cache immediately,
    // m_resource might be cached despite its loader not being initialized.
    if (m_state != Initialized && m_state != Uninitialized)
#else
    if (m_state != Initialized)
#endif
        return;
    ASSERT(!reachedTerminalState());
    LOG(ResourceLoading, "Cancelled load of '%s'.\n", m_resource->url().string().latin1().data());

    Ref<SubresourceLoader> protect(*this);
#if PLATFORM(IOS)
    m_state = m_state == Uninitialized ? CancelledWhileInitializing : Finishing;
#else
    m_state = Finishing;
#endif
    if (m_resource->resourceToRevalidate())
        memoryCache()->revalidationFailed(m_resource);
    m_resource->setResourceError(error);
    memoryCache()->remove(m_resource);
}

void SubresourceLoader::didCancel(const ResourceError&)
{
    if (m_state == Uninitialized)
        return;

    m_resource->cancelLoad();
    notifyDone();
}

void SubresourceLoader::notifyDone()
{
    if (reachedTerminalState())
        return;

    m_requestCountTracker.clear();
#if PLATFORM(IOS)
    m_documentLoader->cachedResourceLoader().loadDone(m_resource, m_state != CancelledWhileInitializing);
#else
    m_documentLoader->cachedResourceLoader().loadDone(m_resource);
#endif
    if (reachedTerminalState())
        return;
    m_documentLoader->removeSubresourceLoader(this);
}

void SubresourceLoader::releaseResources()
{
    ASSERT(!reachedTerminalState());
#if PLATFORM(IOS)
    if (m_state != Uninitialized && m_state != CancelledWhileInitializing)
#else
    if (m_state != Uninitialized)
#endif
        m_resource->clearLoader();
    m_resource = 0;
    ResourceLoader::releaseResources();
}

}
